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Server Rules

From Delta-V Wiki

This is a Delta-V server. If you are banned on this server, you will be banned on all Delta-v Servers. If you have any questions about these rules, please use the admin help menu by hitting F1 in-game or clicking the "AHelp" button in the lobby, or by making a post in the "Rules Clarification" section of our forum at https://forum.delta-v.org.

This is a roleplay server, meaning that roleplay rules apply.

This is also an MRP server. Try to immerse yourself into your character. This includes interacting with your fellow crewmates, and using roleplay as the primary vessel to play the game alongside things like your job on the station. MRP places less emphasis on "winning" and more on just telling a story.

Space Station 14 is not like most games. Many rules are designed to require roleplay, and not all rules are intuitive. Please take the time to read and understand the rules before you play so that you aren't surprised. Our community rules specifically are zero-tolerance rules, meaning that a violation will result in an appeal-only ban. Game admins will treat you as if you have read the rules, even if you have not.

Server Disclaimers

D1. Proper AHelp Ettiquette.

Do not use the AHelp for conversations of little substance.

  • Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban.
  • Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance will result in your removal.
  • All AHelp messages are relayed to the Delta-V Discord.

D2. Do not exploit the game.

Community Rules

0. Admin Discretion

E1. No Sexual Content/Themes

E2. Use English and be respectful

E3. Rules regarding livestreaming

Game Server Rules

1. Server Expectations

  • Do not cause too much trouble for the crew as a non-antagonist (i.e. do not "self-antag"). NON-ANTAGONIST Players who cause great structural damage, unnecessarily harm/remove players from the round, or are otherwise causing problems without a good-faith attempt at roleplaying can face administrative punishment.
  • Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should not use their job as an excuse to be a major disturbance.
  • If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.
  • Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are strictly forbidden without both excellent roleplay justification and explicit administrator pre-approval.
  • AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.
  • If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. You should not biomass grind dead and catatonic crew unless in an emergency.
  • If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.

2. Metagaming Guidelines

  • Do not use the Emote channel to bypass an inability to speak. This includes examples like "I'm friendly," "oh weird I can't speak," or "mimes a flashlight".
  • Additionally, use of the emote channel to simulate character death rattles or other game mechanics is prohibited.
  • Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don't speak of in-character matters in those channels unless you're asking questions related to in-game concepts.
  • Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol").
  • Do not engage in meta-communications (i.e. using external channels to communicate with other players in the same game).
  • Do not stream, discuss, or share information about the current round to the Delta-V Discord.
  • You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). However, this cannot be used as a sole reason to grant or deny items/accesses/favors based exclusively on having a relationship with one another (i.e. meta-friending/meta-grudging).
  • Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.
  • Additionally, and for the sake of continuity, your character will never have permanently died in previous rounds.
  • Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.

3. New Life Rules

  • If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.
  • Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. Please report players who break this rule.
  • In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing).

4. Naming Convention Rules

In-character names must fit the server standards of:

  • Doesn't make obvious references,
  • Isn't an obvious pun or play on words,
  • Isn't obscene,

OR

  • Is a result of random name generation.

The only exception to the above is theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom, as long as it is not obscene. Administrators reserve the right to approve or deny character names at their discretion.

5. Roleplay Guidelines

  • Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player.
  • Low roleplay actions that have no regard for your character or little bearing on setting (such as memes, silly copy paste spam IC) are not acceptable. Your character is a worker aboard a space station and will be held accountable.
  • Do not fax memes, copypasta, or spam to Central Command.
  • Do not escalate situations needlessly as a crew-aligned role. Very few things are deserving of a fight to the death.
  • If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.
  • Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost roles such as familiars, drones, or pets without provocation.
  • Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.
  • Non-security personnel should not seek to kill or detain unrelated threats. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question.
  • Certain severe emergencies may make it reasonable for normal crew to defend themselves and their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or other critical situation.

6. Powergaming Guidelines

If you, in your given role, require an item that does not fall within your job's usual parameters, you should have a valid reason to obtain and keep it. Finding something laying around without a clear owner is a valid reason.

  • Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them is not allowed.
  • Hiding Traitor objective items or preemptively securing them with higher security than usually required or than would make logical sense violates our powergaming and roleplay guidelines.
  • Do not, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.

7. End-Of-Round (EOR) Rules

  • Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, polluting, and severely injuring without reason both at and on the way to Central Command.
  • Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle after it arrives at the station.

Command, Security, Justice and Antagonist Guidelines

C1. Command, Security and Justice Guidelines

C2. Prisoner Guidelines

C3. Follow Antagonist Guidelines