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Metashield: Difference between revisions

From Delta-V Wiki
m (Protected "Metashield": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(Added the Metashield, adapted from the Wizard's Den metashield located here: https://wiki.spacestation14.io/wiki/Metashield.)
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This page will discuss a list of various information or items protected by our rules. Something that is "shielded" cannot be known by your character during around until the "breaking" condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming.
 
Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is "never revealed IC", your character can never act as if they know about the shielded topic.
 
{| class="wikitable"
!'''Shield'''
!'''Breaking Condition'''
|-
|Current gamemode, and any antagonists that could exist as a result
|never revealed IC
|-
|Events experienced as a different character.
|never revealed IC
|-
|Any and all information related to the player of a character, or certain strategies a player may use as an antagonist.
|never revealed IC
|-
|Any information revealed while your character is unconscious, dead, or a ghost.
|never revealed IC.
|-
|The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift.
|never revealed IC
|-
|Any information your character knew before death, if you become a ghost role mid-round.
|never revealed IC
|-
|The exact cause of your death. Being in critical condition does not count for the purposes of this shield.
|never revealed IC
|-
|The idea that certain high-value items are desired by the Syndicate, and thus potentially targets of theft.
|never revealed IC. High-value items should be protected on their merits alone; Such protection should, however, be increased if theft is attempted.
|-
|Events from prior rounds.
|Events can be discussed, but they should not hold any bearing on the current round.
|-
|The existince of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on.
|ANY of the following:
 
* Discovering a Blood-Red Hardsuit, or any variants.
* Discovering a Nuclear Operatives Shuttle (Either variant)
* Seeing an Operative's name appear in chat, or a communications console announcement from an Operative.
* Being a Nuclear Operative.
|-
|The existence of implants used by the Syndicate. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures.
|ANY of the following:
 
* Discovering a non-NT implanter.
* Discovering a non-NT implant box.
* DIscovering or witnessing use of a non-NT implant.
* Experiencing a situation where absolutely no other explanation is possible.
* Discovering an unlocked Uplink.
|-
|The existence of "chameleon" items, pieces of clothing or technology that can change their appearance.
|ANY of the following:
 
* Seeing any chameleon item change its appearance.
* Finding holographic nanomachine fibers.
* Experiencing a situation where absolutely no explanation is possible.
* Discovering an unlocked Uplink.
|-
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.
|ANY of the following:
 
* Being a Traitor.
* Being told of an antagonist's goals. '''This only applies to that specific character, however.'''
|-
|The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. These Uplinks are contained within PDAs, and may be locked. '''You have no way of confirming an Uplink exists within a PDA unless you see it yourself.'''
|ANY of the following:
 
* Being a Security role.
* Being a Command role.
* Being a Traitor.
|-
|The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors.
|always revealed IC
|-
|The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates.
|always revealed IC
|}

Revision as of 11:39, 8 July 2024

This page will discuss a list of various information or items protected by our rules. Something that is "shielded" cannot be known by your character during around until the "breaking" condition happens. This also means your character cannot act upon shielded information. Doing so before the shield is broken is referred to as metagaming.

Anytime a shield is broken, it applies for the remainder of the round, in all other instances, unless explicitly specified otherwise. If a breaking condition says that it is "never revealed IC", your character can never act as if they know about the shielded topic.

Shield Breaking Condition
Current gamemode, and any antagonists that could exist as a result never revealed IC
Events experienced as a different character. never revealed IC
Any and all information related to the player of a character, or certain strategies a player may use as an antagonist. never revealed IC
Any information revealed while your character is unconscious, dead, or a ghost. never revealed IC.
The fact that rounds are supposed to come to an end; For example, acting upon the knowledge that a crew transfer shuttle is usually sent at the two hour mark of a shift. never revealed IC
Any information your character knew before death, if you become a ghost role mid-round. never revealed IC
The exact cause of your death. Being in critical condition does not count for the purposes of this shield. never revealed IC
The idea that certain high-value items are desired by the Syndicate, and thus potentially targets of theft. never revealed IC. High-value items should be protected on their merits alone; Such protection should, however, be increased if theft is attempted.
Events from prior rounds. Events can be discussed, but they should not hold any bearing on the current round.
The existince of Nuclear Operatives, beyond ludicrous propaganda that nobody would act on. ANY of the following:
  • Discovering a Blood-Red Hardsuit, or any variants.
  • Discovering a Nuclear Operatives Shuttle (Either variant)
  • Seeing an Operative's name appear in chat, or a communications console announcement from an Operative.
  • Being a Nuclear Operative.
The existence of implants used by the Syndicate. Implant checks cannot be performed unless there is adequate evidence or an authorized warrant, as outlined within Standard Operating Procedures. ANY of the following:
  • Discovering a non-NT implanter.
  • Discovering a non-NT implant box.
  • DIscovering or witnessing use of a non-NT implant.
  • Experiencing a situation where absolutely no other explanation is possible.
  • Discovering an unlocked Uplink.
The existence of "chameleon" items, pieces of clothing or technology that can change their appearance. ANY of the following:
  • Seeing any chameleon item change its appearance.
  • Finding holographic nanomachine fibers.
  • Experiencing a situation where absolutely no explanation is possible.
  • Discovering an unlocked Uplink.
The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder. ANY of the following:
  • Being a Traitor.
  • Being told of an antagonist's goals. This only applies to that specific character, however.
The fact that Syndicate agents may possess a program, referred to as an Uplink, used to receive equipment from the Syndicate. These Uplinks are contained within PDAs, and may be locked. You have no way of confirming an Uplink exists within a PDA unless you see it yourself. ANY of the following:
  • Being a Security role.
  • Being a Command role.
  • Being a Traitor.
The idea that the Nuclear Authorization Disk must be protected at all costs, and that it can be used to destroy the station by bad actors. always revealed IC
The fact that the Syndicate is hostile to NanoTrasen, and will occasionally deploy covert agents to spy on, sabotage, and assault NanoTrasen assets and associates. always revealed IC