Oh god im gonna need to find everything emmagable in rebase AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Object | Image | Effect | Notes |
---|---|---|---|
Airlocks | If emmaged in idle state, permanently opens and bolts the door If emmaged while bumped/open/opening, just makes the door all access |
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Locked container | Permanently destroys ID lock on it, allowing everyone to open/close it | ||
Reagent dispenser | Image | Unlocks new available reagents, often poisons
Full list can be found there |
|
Vendor | Image | Some vendor's unlock new available item's
Full list can be found there |
|
Unpowered flashlight | Image | Randomly changes color of the flashlight | |
Access Reader | Image | Makes it all access | Mostly consoles, but some other stuff like security barriers uses it too |
Stasis Bed | Image | Uses usual slowdown multiplier for speeding up metabolism instead | Multiplier is 10x by default |
Fire Alarm | Image | Makes fire alarm unresponsive to any threats | |
APC | Makes it all access and changes the sprite | ||
Disposal Bin | Disables pressure, making it unable to flush | ||
Opens the mail | Cargo doesn't get any money for opening it this way | ||
Pinpointer | Image | Allows you to retarget it to a different item | |
Cryopod | Image | Breaks cryopod ejection mechanism, making people in stuck Can still be opened using crowbar |
|
Faxes | Image | Allows to see syndicate HQ faxes if there is any available | Needs an admin to set up syndicate fax on the other end |
Medibot | File:Medibot.gif | Changes what chemicals medibot injects, while also making them inject even unharmed crew | Changes standart chemical to 15u of ChloralHydrate and emergency chemical to 25u of Space Drugs |