Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Dorragon

107 editsJoined 28 September 2023
Revision as of 15:02, 5 October 2023 by Dorragon (talk | contribs)

TESTING STUFF

For rebase. Probably

Emaggable things list
Object Image Effect Notes
Airlocks If emmaged in idle state, permanently opens and bolts the door
If emmaged while bumped/open/opening, just makes the door all access
Locked containers Permanently destroys ID lock on it, allowing everyone to open/close it
Reagent dispensers Unlocks new available reagents, often poisons

Full list can be found there

Vendors Some vendor's unlock new available item's

Full list can be found there

Unpowered flashlight Image Randomly changes color of the flashlight PDA's, janicarts, some salvage equipment and etc.
Access Reader Image Makes it all access Mostly consoles, but some other stuff like security barriers uses it too
Stasis Bed Makes it speed up metabolism instead of slowing it down Does so by reversing the usual slowdown multiplier. 10x by default
Fire Alarm Makes fire alarm unresponsive to any threats
APC Makes it all access and changes the sprite
Disposal Bin Disables pressure, making it unable to flush
Mail Opens the mail Cargo doesn't get any money for opening it this way
Pinpointer Allows you to retarget it to a different item
Cryopod Breaks cryopod ejection mechanism, leaving people inside stuck

Can still be opened using a crowbar

Faxes Allows to see syndicate HQ faxes if there is any available Needs an admin to set up syndicate fax on the other end
Medibot Changes standart chemical medibot injects to 15u of ChloralHydrate and emergency one to 25u of Space Drugs

Also makes medibot try to inject even unharmed crewmembers

Emergency chemical is used on people in crit
Silicons Changes their laws You need to crowbar them first afaik