Make shit Make evil |
EMAGgick
For rebase. Probably
Object | Image | Effect | Notes |
---|---|---|---|
Airlocks | If emmaged in idle state, permanently opens and bolts the door If emmaged while bumped/open/opening, just makes the door all access |
||
Locked containers | Permanently destroys ID lock on it, allowing everyone to open/close it | ||
Reagent dispensers | Unlocks new available reagents, often poisons
Full list can be found there |
||
Vendors | Some vendor's unlock new available item's
Full list can be found (Same shit) |
||
Unpowered flashlight | Image | Randomly changes color of the flashlight | PDA's, janicarts, some salvage equipment and etc. |
Access Reader | Image | Makes it all access | Mostly consoles, but some other stuff like security barriers uses it too |
Stasis Bed | Makes it speed up metabolism instead of slowing it down | Does so by reversing the usual slowdown multiplier. 10x by default | |
Fire Alarm | Makes fire alarm unresponsive to any threats | ||
APC | Makes it all access and changes the sprite | ||
Disposal Bin | Disables pressure, making it unable to flush | ||
Opens the mail | Cargo doesn't get any money for opening it this way | ||
Pinpointer | Allows you to retarget it to a different item | ||
Cryopod | Breaks cryopod ejection mechanism, leaving people inside stuck
Can still be opened using a crowbar |
||
Faxes | Allows to see syndicate HQ faxes if there is any available | Needs an admin to set up syndicate fax on the other end | |
Medibot | Changes standart chemical medibot injects to 15u of ChloralHydrate and emergency one to 25u of Space Drugs
Also makes medibot try to inject even unharmed crewmembers |
Emergency chemical is used on people in crit | |
Silicons | Changes their laws | You need to crowbar them first afaik |
Reagent dispensers
Object | Image | New reagents |
---|---|---|
Booze dispenser |
| |
Soda dispenser |
| |
Chem dispenser |
|