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User:Floofers: Difference between revisions

2,553 editsJoined 1 July 2023
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*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.
*[[EMAG]] - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it's assumed NT briefs their personnel on potential enemies.
*[[Identifying Antagonists]] - A list of IC knowledge about Antags since it's assumed NT briefs their personnel on potential enemies.
*[[Traits]] - List of traits; Table with; Name, description and what it does.
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which
*[[Emotes]] - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.
*[[Random Events]] - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.
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*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.
*Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.
*[[Lore]] page and lore stuff.
*[[Lore]] page and lore stuff.
*[[Chemistry]] and [[Drinks]] - Go manual until someone fixes the automatic system.
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].
*Potentially a guide about Mass-Media? Or just put it in [[Reporter]].
*[[Paperwork]] update page with SS14 wiki paperwork.
*Separate the guides quick menu into more specific menus.
*Separate the guides quick menu into more specific menus.
*Update the jobs page description to be more serious.
*Update the jobs page description to be more serious.
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.
*Add new guide to explain managing IDs and how to use the console so that every head can get that guide.
*Rework Medical and Chemistry to separate the two more cleanly
*Rework Medical and Chemistry to separate the two more cleanly
== Sidearms ==
=== Pistols ===
{| class="wikitable sortable" style="width: 100%;"
!class="unsortable" style="width:15%; padding:5px;" | '''Icon'''
!style="width:10%; padding:5px;" | '''Item'''
!style="width:7.5%; padding:5px;" | '''Ammo'''
!style="width:5%; padding:5px;" | '''<abbr title="Weapon ammo capacity">Cap.</abbr>'''
!class="unsortable" style="width:20%; padding:5px;" | '''How to acquire'''
!class="unsortable" style="width:47.5%; padding:5px;" | '''Notes'''
|-
<!-- -->!colspan="6"|.25 Pistols
|-
! [[File:Cobra.png|64px]][[File:CaselessPistolMagazine.png|64px]]
! Cobra
| style="text-align:center;" | .25 caseless
| style="text-align:center;" | 10+1
| [[Syndicate_Items#Weapons|Syndicate Uplink]]
| A rugged, robust operator handgun with inbuilt silencer.
|-
! [[File:Mk 32.png|64px]][[File:UniversalPistolMagazine.png|64px]]
! Mk 32 "Universal"
| style="text-align:center;" | .25 caseless
| style="text-align:center;" | 12+1
| [[Supply Crates|Cargo Crates]]
| An expensive and robust pistol with decent offensive capabilities.
|-
<!-- -->!colspan="6"|.25 Ammo
|-
<!-- -->!colspan="6"|.35 Pistols
|-
! [[File:Handmade Pistol.png|64px]]
! Handmade Pistol
| style="text-align:center;" | .35 auto
| style="text-align:center;" | 10+1
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| Looks unreliable.
|-
! [[File:Mk 58.png|64px]]
! Mk 58
| style="text-align:center;" | .35 auto
| style="text-align:center;" | 10+1
| Armory, [[Syndicate_Items#Weapons|Syndicate Uplink]], [[Supply Crates|Cargo Crates]], Pistols Crate
| A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.
|-
! [[File:Pollock.png|64px]]
! Pollock
| style="text-align:center;" | .35 auto
| style="text-align:center;" | 10+1
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| A compact and mass-produced combat pistol.
|-
! [[File:Viper.png|64px]]
! Viper
| style="text-align:center;" | .35 auto
| style="text-align:center;" | 10+1
| [[Nuclear Operative]]
| A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.
|-
! [[File:ViperWood.png|64px]]
! Viper
| style="text-align:center;" | .35 auto
| style="text-align:center;" | 10+1
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire.
|-
<!-- -->|colspan="6"|
: [[File:Base Shell.png]] '''Shell (.50)''' : Shoots 6 pellets dealing 12 {{DMG|Brute}} damage each, for a maximum of 72.
: [[File:Beanbag shell.png]] '''Shell (.50 Beanbag)''' : Shoots a single beanbag dealing 10 {{DMG|Brute}} and 55 {{DMG|Stamina}} damage.
: [[File:Shell .50 Flare.png]] '''Shell (.50 Flare)''' : Shoots 1 flare that illuminates an area.
: [[File:Shell (.50 incendiary).png]] '''Shell (.50 Incendiary)''' : Shoots 6 incendiary pellets dealing 7 {{DMG|Burn}} damage each and set the target on fire (1 stack of fire)
: [[File:Shell (.50 Practice).png]] '''Shell (.50 Practice)''' : Shoots 6 pellets dealing 1 {{DMG|Brute}} damage each.
: [[File:Shell Shotgun Slug.png]] '''Shell (.50 Slug)''' : Shoots 4 slugs dealing 8 {{DMG|Brute}} damage each, but spread a lot less than regular buckshot.
: [[File:Shell (.50 Practice).png]] '''Shell (.50 Soulbreaker)''' : Shoots 1 slug that deals 1 {{DMG|Brute}} and transfer 15 units of [[Chemistry#chem_Soulbreaker Toxin|Soulbreaker Toxin]] into the target.
: [[File:Shell (.50 Practice).png]] '''Shell (.50 Tranquilizer)''' : Shoots 1 slug that deals 1 {{DMG|Brute}} and transfer 7 units of Chloral Hydrate into the target.
|-
<!-- -->!colspan="6"|.38 Pistols
|-
! [[File:PsiBreaker.png|64px]]
! Psi-Breaker
| style="text-align:center;" | .38 special
| style="text-align:center;" | 5+1
| [[Psionic Mantis|Psionic Mantis' Locker]]
| A small, flashy pistol with a marble style grip. Provides no tactical advantage.
|}
=== Revolvers ===
{| class="wikitable sortable" style="width: 100%;"
!class="unsortable" style="width:5%; padding:5px;" | '''Icon'''
!style="width:10%; padding:5px;" | '''Item'''
!style="width:7.5%; padding:5px;" | '''Ammo'''
!style="width:5%; padding:5px;" | '''<abbr title="Weapon ammo capacity">Cap.</abbr>'''
!style="width:10%; padding:5px;" | '''Damage'''
!class="unsortable" style="width:20%; padding:5px;" | '''How to acquire'''
!class="unsortable" style="width:47.5%; padding:5px;" | '''Notes'''
|-
! [[File:Deckard.png|64px]]
! Deckard
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 5
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| Salvage Wrecks
| A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.
|-
! [[File:CapGunToy.png|64px]]
! Fake Cap Gun
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| [[Syndicate_Items#Job|Syndicate Uplink]]
| Looks almost like the real thing! Acts like the real thing!
|-
! [[File:Faith.png|64px]]
! Faith
| style="text-align:center;" | .38 special
| style="text-align:center;" | 4
| style="font-size:90%; text-align:center;" | 30 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| Delivers blessings in bullet form.
|-
! [[File:Fitz Special.png|64px]]
! Fitz Special
| style="text-align:center;" | .38 special
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 30 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| A compact and concealable self defence snub revolver.
|-
! [[File:Inspector.png|64px]]
! Inspector
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| [[Detective]]
| A detective's best friend.
|-
! [[File:K38Masterpiece.png|64px]]
! K-38 Masterpiece
| style="text-align:center;" | .38 special
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 30 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| A classic, if not outdated, law enforcement firearm.
|-
! [[File:Lucky37.png|64px]]
! Lucky 37
| style="text-align:center;" | .38 special
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 30 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| Luck always beats skill, ya weasel.
|-
! [[File:Mateba.png|64px]]
! Mateba
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 7
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| Salvage Wrecks, Death Squad
| The iconic sidearm of the dreaded death squads.
|-
! [[File:Pirate Revolver.png|64px]]
! Pirate Revolver
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 5
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.
|-
! [[File:Python.png|64px]]
! Python
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 7
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| [[Syndicate_Items#Weapons|Syndicate Uplink]], Gatfruit
| A robust revolver favoured by Syndicate agents. Comes preloaded.
|-
! [[File:Snub45.png|64px]]
! Snubbed .45
| style="text-align:center;" | .45 magnum
| style="text-align:center;" | 6
| style="font-size:90%; text-align:center;" | 35 {{DMG|Brute}}
| <span title="Outside of admins spawning this, it isn't obtainable by normal means.">'''Unobtainable'''</span>
| An old and reliable revolver, modified to be more easily concealed.
|}

Latest revision as of 17:54, 17 February 2024

Fox
Important description goes here!

Sandbox
Main Menu Draft


Stuff to eventually do

  • Items - See TGWiki General Items, regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?
  • Clothing - See TGWiki Clothing, regroup all the clothing armor pieces available on one page.
  • EMAG - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.
  • Identifying Antagonists - A list of IC knowledge about Antags since it's assumed NT briefs their personnel on potential enemies.
  • Emotes - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which
  • Random Events - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.
  • Logistics - Guide to gather all the info about doing cargo, salvage and bounties
  • Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.
  • Lore page and lore stuff.
  • Potentially a guide about Mass-Media? Or just put it in Reporter.
  • Paperwork update page with SS14 wiki paperwork.
  • Separate the guides quick menu into more specific menus.
  • Update the jobs page description to be more serious.
  • Add new guide to explain managing IDs and how to use the console so that every head can get that guide.
  • Rework Medical and Chemistry to separate the two more cleanly