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Research and Development: Difference between revisions

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== Research and Development ==
== Research and Development ==
Research and Development (commonly called R&D or RnD) is the job of the [[Acolyte|Acolytes]] in Epistemics.  Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.
Research and Development (commonly called R&D or RnD) is the job of the [[Scientist|Scientists]] in Epistemics.  Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.


R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
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Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying [[The Oracle]]. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.
Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying [[The Oracle]]. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.


A profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to cargo, or keeping it around because it's effects are cool enough to warrant keeping.
A profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to [[Cargo Technician|Logistics]], or keeping it around because it's effects are cool enough to warrant keeping.


Another highly valuable source of research points is [[Anomalous Research]]. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Another highly valuable source of research points is [[Anomalous Research]]. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
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'''Medicine Tech Tree'''
<!--'''Medicine Tech Tree'''
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<br />'''Chemistry Technology'''
<br />'''Chemistry Technology'''
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::Points:  20,000
::Points:  20,000
::Recipes: Metempsychotic Machine Machine board, Medical Scanner Machine board, Stasis Bed (Machine board), Cloning Console Computer board, Cryo Pod Machine board, Medical HUD
::Recipes: Metempsychotic Machine Machine board, Medical Scanner Machine board, Stasis Bed (Machine board), Cloning Console Computer board, Cryo Pod Machine board, Medical HUD
<br />
<br /> --!>
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'''Biology Tech Tree'''
'''Biology Tech Tree'''

Latest revision as of 21:12, 7 June 2024

This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "Outdated due to the Rebase Update. Page info needs to reflect new technology trees and ways of researching."

Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists in Epistemics. Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying The Oracle. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.

A profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to Logistics, or keeping it around because it's effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, given as a result of identifying a disease or from giving the Oracle what it desire.

Equipment

R&D Computer

The R&D computer at the start of the Round with no technologies researched.

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

TechFab

Your purple departmental techfab holds most of your cool lategame recipes. All of the bluespace crystals go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.

Technology Trees

New tech will usually unlock new recipes for machines which have synchronized their database with the R&D Server in use. New technology builds on the old: to unlock the secrets of space-time technology, you'll need to learn plenty of other things along the way. Technologies are roughly grouped, but some items may require research from outside its "tree."


Basic Research Technology
Prerequisites: Basic Research
Points: 2,500
Recipes: Mug, Metal Mug, Metamorphic Glass
This is always the starting point of your journey.


Science Tech Tree

Research Technology
Prerequisites: Basic Research
Points: 5,000s
Recipes: Technology Disk Terminal board, Node Scanner, Anomaly Scanner, Anomaly Locator

Anomaly Technology
Prerequisites: Research Technology
Points: 10,000
Recipes: Anomaly Vessel Machine board, A.P.E. Machine board, C.H.I.M.P. Handcannon, Cartridge (Delta Particle), Cartridge (Epsilon Particle), Cartridge (Zeta Particle)


Archaeological Technology
Prerequisites: Research Technology
Points: 10,000
Recipes: Analysis Computer board, Artifact Analyzer Machine Board, Traversal Distorter Machine board



Cleaning Tech Tree

Cleaning Technology
Prerequisites: Basic Research
Points: 5,000
Recipes: Bucket, Mop, Advanced Mop, Mop Bucket, Spray Bottle, Mega Spray Bottle, Body Bag, Light Replacer, Trash Bag, Wet Floor Sign

Advanced Spray Technology
Prerequisites: Cleaning Technology
Points: 7,500
Recipes: Spray Nozzle, Backpack Water Tank



Entertainment Tech Tree

Applied Musicology
Prerequisites: Basic Research
Points: 5,000
Recipes: Synthesizer, Digital Audio Workstation Machine Board


Electronics Tech Tree

Electromagnetic Theory
Prerequisites: Basic Research
Points: 10,000
Recipes: LV Cable Coil, MV Cable Coil, HV Cable Coil, Incandescent Light Bulb, Incandescent Light Tube, APC Electronics, Substation Machine board, Remote Signaller, Signal Trigger, Voice Trigger, Timer Trigger, Capacitor, Matter Bin, Micro-Laser, Micro-Manipulator, Scanning Module, Telecommunication Server Machine board

Compact Power Technology
Prerequisites: Electromagnetic Theory
Points: 5,000
Recipes: Wallmount Substation Electronics, Wallmount Generator Electronics, Wallmount APU Electronics


Robotics Technology
Prerequisites: Compact Power Technology
Points: 7,500
Recipes: Proximity Sensor, Left Borg Arm, Right Borg Arm, Left Borg Leg, Right Borg Leg, Drone, Exosuit Fabricator Machine board, Diagnostic HUD


Basic Powercell Printing
Prerequisites: Electromagnetic Theory
Points: 2,500
Recipes: Small-Capacity Power Cell


Advanced Powercell Printing
Prerequisites: Basic Powercell Printing
Points: 5,000
Recipes: Medium-Capacity Power Cell


Super Powercell Printing
Prerequisites: Advanced Powercell Printing
Points: 7,500
Recipes: High-Capacity Power Cell


Electrical Engineering
Prerequisites: Electromagnetic Theory, Industrial Engineering
Points: 15,000
Recipes: Power Drill, SMES Machine board, Power Monitoring Computer board, Generator (Plasma) Machine board, Generator (Uranium) Machine board, Solar Control Computer board, Emitter Machine board, Holofan Projector, Radar Console Computer board


Advanced Atmospherics Technology
Prerequisites: Electrical Engineering
Points: 7,500
Recipes: Holofan Projector, Freezer Thermomachine Machine Board, Portable Scrubber Machine Board, Gas Recycler board


Rapid Upgrading
Prerequisites: Electrical Engineering
Points: 10,000
Recipes: RCD Ammo, RPED


Advanced Parts Technology
Prerequisites: Compact Power Technology, Electrical Engineering
Points: 15,000
Recipes: Advanced Capacitor, Advanced Matter Bin, High-Power Micro-Laser, Nano-Manipulator, Advanced Scanning Module, Reverse Engineering Machine Machine board


Super Parts Technology
Prerequisites: Advanced Parts Technology
Points: 20,000
Recipes: Super Capacitor, Super Matter Bin, Ultra-High-Power Micro-Laser, Pico-Manipulator, Phasic Scanning Module


Bluespace Technology
Prerequisites: Super Parts Technology, Anomaly Technology
Points: 15,000
Recipes: Bluespace Beaker, Bag Of Holding, Satchel Of Holding, Duffelbag Of Holding, Trash Bag Of Holding


Teleportation Technology
Prerequisites: Super Parts Technology, Anomaly Technology
Points: 15,000
Recipes: Quantum Spin Inverter, Silver Alloy Core, Hand Teleporter



Engineering Tech Tree

Industrial Engineering
Prerequisites: Basic Research
Points: 10,000
Recipes: Intercom Electronics, Conveyor Belt, Flashlight, Fire Extinguisher, Firelock Electronics, Door Electronics, Autolathe Machine board, Protolathe Machine board, Circuit Imprinter Machine board, Uniform Printer Machine board, Air Alarm Electronics, Fire Alarm Electronics, Mailing Unit Electronics, Signal Timer Electronics

Material Sheet Printing
Prerequisites: Industrial Engineering
Points: 5,000
Recipes: Steel, Plastic, Plasteel, Plasma, Reinforced Glass, Glass, Bluespace Crystal, Material Reclaimer Machine board



Salvage Tech Tree

Salvage Equipment
Prerequisites: Basic Research
Points: 7,500
Recipes: Appraisal Tool, Mining Drill, Ore Processor Machine board

Ripley Technology
Prerequisites: Salvage Equipment
Points: 30,000
Recipes: Ripley Central Control Module, Ripley Peripherals Control Module, Hydraulic Clamp, Ripley Harness, Ripley Left Arm, Ripley Right Arm, Ripley Left Leg, Ripley Right Leg