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*Add new guide to explain managing IDs and how to use the console so that every head can get that guide. | *Add new guide to explain managing IDs and how to use the console so that every head can get that guide. | ||
*Rework Medical and Chemistry to separate the two more cleanly | *Rework Medical and Chemistry to separate the two more cleanly | ||
= OLD CHEMISTRY = | |||
In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the [[Medical|medical]] guide. | |||
== Chemical Dispenser == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{Chemical button|Aluminium|y}}{{Chemical button|Carbon|y}}{{Chemical button|Chlorine|y}}{{Chemical button|Copper|y}}{{Chemical button|Ethanol|y}} | |||
{{Chemical button|Fluorine|y}}{{Chemical button|Hydrogen|y}}{{Chemical button|Iodine|y}}{{Chemical button|Iron|y}} | |||
{{Chemical button|Lithium|y}}{{Chemical button|Mercury|y}}{{Chemical button|Nitrogen|y}}{{Chemical button|Oxygen|y}} | |||
{{Chemical button|Phosphorus|y}}{{Chemical button|Potassium|y}}{{Chemical button|Radium|y}}{{Chemical button|Silicon|y}}{{Chemical button|Sodium|y}} | |||
{{Chemical button|Sugar|y}}{{Chemical button|Sulfur|y}}{{Chemical button|SulfuricAcid|y}}{{Chemical button|Uranium|y}} | |||
</div> | |||
<div class="nosearch"> | |||
== Elements == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{Chembox|prototype=Water}} | |||
{{#invoke:Chemistry Lookup|buildboxes|Elements}} | |||
</div> | |||
== Medicine == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Medicine}} | |||
</div> | |||
== Narcotics == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Narcotics}} | |||
</div> | |||
== Pyrotechnics == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{Chembox|prototype=Ethanol}} | |||
{{#invoke:Chemistry Lookup|buildboxes|Pyrotechnic}} | |||
</div> | |||
== Toxins == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Toxins}} | |||
</div> | |||
== Foods == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Foods}} | |||
</div> | |||
== Botanical == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Botanical}} | |||
</div> | |||
== Biological == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Biological}} | |||
</div> | |||
== Other == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Special}} | |||
{{#invoke:Chemistry Lookup|buildboxes|Unknown}} | |||
</div> | |||
== Reactions == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildreactboxes}} | |||
</div> | |||
</div> | |||
= OLD DRINKS = | |||
== Soda Dispenser == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{Chemical button|Coffee|y}} | |||
{{Chemical button|Cola|y}} | |||
{{Chemical button|Cream|y}} | |||
{{Chemical button|DrGibb|y}} | |||
{{Chemical button|GreenTea|y}} | |||
{{Chemical button|Ice|y}} | |||
{{Chemical button|IcedGreenTea|y}} | |||
{{Chemical button|IcedTea|y}} | |||
{{Chemical button|LemonLime|y}} | |||
{{Chemical button|JuiceLime|y}} | |||
{{Chemical button|JuiceOrange|y}} | |||
{{Chemical button|RootBeer|y}} | |||
{{Chemical button|SodaWater|y}} | |||
{{Chemical button|SpaceMountainWind|y}} | |||
{{Chemical button|SpaceUp|y}} | |||
{{Chemical button|Sugar|y}} | |||
{{Chemical button|Tea|y}} | |||
{{Chemical button|TonicWater|y}} | |||
{{Chemical button|JuiceWatermelon|y}} | |||
</div> | |||
== Booze Dispenser == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{Chemical button|Ale|y}} | |||
{{Chemical button|Beer|y}} | |||
{{Chemical button|CoffeeLiqueur|y}} | |||
{{Chemical button|Cognac|y}} | |||
{{Chemical button|Gin|y}} | |||
{{Chemical button|LemonLime|y}} | |||
{{Chemical button|JuiceLime|y}} | |||
{{Chemical button|Mead|y}} | |||
{{Chemical button|JuiceOrange|y}} | |||
{{Chemical button|Rum|y}} | |||
{{Chemical button|SodaWater|y}} | |||
{{Chemical button|Sugar|y}} | |||
{{Chemical button|Tequila|y}} | |||
{{Chemical button|TonicWater|y}} | |||
{{Chemical button|Vermouth|y}} | |||
{{Chemical button|Vodka|y}} | |||
{{Chemical button|Whiskey|y}} | |||
{{Chemical button|Wine|y}} | |||
</div> | |||
== Drinks == | |||
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em"> | |||
{{#invoke:Chemistry Lookup|buildboxes|Drinks|Drinks}} | |||
</div> |
Revision as of 08:32, 4 December 2023
Fox Important description goes here! |
Sandbox
Main Menu Draft
Chemistry 2.0 Draft
Stuff to eventually do
- Items - See TGWiki General Items, regroup all the random various stuff into a single page, no need for separate item pages. Maybe separate it into General, Medical, Engineering similar to TG?
- Clothing - See TGWiki Clothing, regroup all the clothing armor pieces available on one page.
- EMAG - Special page just for the emag item, list all the emagable stuff and what it does special to it. Change all previous emag link to there.
- Identifying Antagonists - A list of IC knowledge about Antags since it's assumed NT briefs their personnel on potential enemies.
- Traits - List of traits; Table with; Name, description and what it does.
- Emotes - https://wiki.spacestation14.io/wiki/Emotes but making it more clean, specifying which specie can do which
- Random Events - List all the possible random events. Table with; Name, the announcement (colored) and what it does in game.
- Logistics - Guide to gather all the info about doing cargo, salvage and bounties
- Redo the job pages to have a better layout similar to ParadiseWiki and have less guide clutter. Aka do department things.
- Lore page and lore stuff.
- Chemistry and Drinks - Go manual until someone fixes the automatic system.
- Potentially a guide about Mass-Media? Or just put it in Reporter.
- Separate the guides quick menu into more specific menus.
- Update the jobs page description to be more serious.
- Add new guide to explain managing IDs and how to use the console so that every head can get that guide.
- Rework Medical and Chemistry to separate the two more cleanly
OLD CHEMISTRY
In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the medical guide.
Chemical Dispenser
Elements
A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Seems to be reasonably metallic.
- Deals 4 Radiation per unit.
A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Seems to be glowing.
- Deals 4 Poison per unit.
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Seems to be shiny.
A silvery-white alkali metal. Highly reactive in its pure form.
Seems to be metallic.
A reactive metal used in pyrotechnics and weapons.
Seems to be powdery.
A highly toxic pale yellow gas. Extremely reactive.
Seems to be gaseous.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Seems to be metallic.
A yellow-green gas which is toxic to humans.
Seems to be gaseous.
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Seems to be shiny.
Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Seems to be dark brown.
A light, flammable gas.
Seems to be gaseous.
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Seems to be metallic.
A silver, soft, non-magnetic, and ductile metal.
Seems to be metallic.
A yellow, crystalline solid.
Seems to be powdery.
A black, crystalline solid.
Seems to be crystalline.
- Deals 4 Radiation per unit.
A grey metallic chemical element in the actinide series, weakly radioactive.
Seems to be metallic.
A soft, shiny grey metal. Even more reactive than lithium.
Seems to be shiny.
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Seems to be metallic.
A hard and brittle crystalline solid with a blue-grey color.
Seems to be crystalline.
Medicine
- Heals 2 Heat, 2 Shock, and 2 Cold per unit.
- Deals 2 Asphyxiation per unit when more than 30u.
- cause jittering when more than 30u.
An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.
- Deals 4 Heat per unit when more than 16u.
- cause jittering when more than 20u.
- Heals 6 Caustic per unit.
- Causes vomitting.
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.
- Heals 10 Caustic per unit.
A powerful anti-caustic medicine derived from plants.
Seems to be milky.
- induce sentience in the target when more than 5u.
A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.
- Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
- Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
- Adds 0.5 ultravasculine when more than 1u histamine present.
- Removes 1 histamine when more than 1u histamine present.
Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.
- Heals 6 Radiation and deals 1 Brute per unit.
A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.
- Causes vomitting.
Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
Seems to be inky.
- Assists in curing diseases.
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
Seems to be opaque.
- Deals 1 Poison per unit.
A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
Seems to be acrid.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Seems to be glowing.
- Heals 2 Brute per unit.
An opioid pain reliever used to treat mild pain. It is also used to reduce coughing.
Seems to be opaque.
- .
- Causes stuttering for 2 seconds per unit.
- .
Causes confusion and dizziness. Temporarily protects from and disables psionics.
Seems to be fizzy.
- Reduces bleeding.
- Deals 6 Bloodloss per unit when more than 15u.
A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.
- Heals 4 Brute per unit.
- Deals 2 Asphyxiation, and 1 Poison per unit when more than 30u.
- cause jittering when more than 30u.
Alcohol (0.5 units per second)
- Causes drunkness.
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Seems to be opaque.
- Heals 2 Cellular and deals 2 Radiation per unit.
- Causes vomitting.
Used in the treatment of cancer. Causes moderate radiation poisoning.
Seems to be acrid.
- Heals 10 Asphyxiation per unit.
- Reduces bleeding.
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.
- Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.
Treats burn damage and prevents infection.
Seems to be strong-smelling.
- Reduces stun time by 0.75 seconds per unit.
- Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
- Removes 2 lexorin.
- Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
- Removes 1 epinephrine when more than 1u lexorin present.
- 10% chance to add 4 histamine when more than 1u lexorin present.
- Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.
Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.
- Heals 4 Airloss, 4 Toxin, 4 Immaterial, 4 Brute, and 4 Burn per unit.
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because knowing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.
- Heals 8 Poison per unit.
- Removes 3 amatoxin when more than 1u amatoxin present.
A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.
- Heals damage to the eyes.
Heals eye damage.
Seems to be translucent.
- Heals 2 Poison per unit.
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.
- cause jittering.
- Deals 6 Poison per unit when more than 30u.
- Causes vomitting.
- 30% chance to deal 1 Heat per unit.
- .
- Causes stuttering for 2 seconds per unit.
- Unknown effect: Emote. Ask in the discord for help.
A potent drug that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.
- Heals 8 Cold per unit.
- Warms you up by 100000 thermal units when below 293.15k.
- Cools you down by 10000 thermal units when above 293.15k.
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.
- Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.
A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.
- Heals 2 Asphyxiation, and 1 Bloodloss per unit.
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.
- cause jittering.
- Causes stuttering for 2 seconds per unit.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
An unstable medicine derived from desoxyephedrine. With the main effects of desoxyephedrine neutralized, it may be useful for something else.
Seems to be shiny.
- .
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.
- Removes 3 histamine.
- Reduces jittering time by 3 seconds per unit.
Rapidly purges the body of histamine and reduces jitteriness.
Seems to be chalky.
- Heals 2 Radiation per unit.
- Causes vomitting.
- cause jittering when more than 30u.
- Deals 1 Heat per unit when more than 30u.
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.
- Reduces bleeding.
Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.
- Deals 6 Poison per unit.
- Reduces stun time by 3 seconds per unit.
- .
- Reduces knockdown time by 3 seconds per unit.
Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.
- Heals 7 Asphyxiation, and 6 Bloodloss per unit.
- Removes 3 lexorin when more than 1u lexorin present.
Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.
- Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.
Narcotics
- Deals 4 Poison per unit.
- .
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Causes vomitting.
- Causes drunkness.
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage.
Seems to be acrid.
Dangerous and highly addictive.
Seems to be strong-smelling.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
Narcotic (0.5 units per second)
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 20u.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Reduces stun time by 1 seconds per unit.
- Reduces knockdown time by 1 seconds per unit.
Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing.
Seems to be powdery.
- when more than 20u.
Makes you unable to see while metabolizing.
Seems to be milky.
- .
- Unknown effect: ChemRerollPsionic. Ask in the discord for help.
- .
- Causes stuttering for 2 seconds per unit.
A super potent drug that is much better at inducing psionics than normal hallucinogens, but with worse side effects.
Seems to be overpowering.
- .
- Unknown effect: ChemRerollPsionic. Ask in the discord for help.
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Seems to be syrupy.
- Deals 2 Poison per unit when more than 60u.
- when more than 8u nocturine present.
Makes you feel very tired and unable to stand up. Basically, it's bone hurting juice.
Seems to be powdery.
- .
Makes you unable to talk while metabolizing.
Seems to be syrupy.
- .
A psychiatric drug which prevents the patient from directly harming anyone.
Seems to be soothing.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
Poison (0.5 units per second)
- Deals 1.5 Poison per unit.
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 30u.
Narcotic (0.5 units per second)
- Causes stuttering for 2 seconds per unit.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Reduces stun time by 3 seconds per unit.
- Reduces knockdown time by 3 seconds per unit.
Desoxyephedrine is a potent stimulant with dangerous side-effects if too much is consumed.
Seems to be translucent.
- .
The main psychoactive compound in cannabis.
Seems to be crystalline.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
- Heals 1 Brute, and 1 Burn per unit.
Narcotic (1 units per second)
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Deals 1 Poison per unit when more than 80u.
- Reduces knockdown time by 3 seconds per unit.
- Reduces stun time by 3 seconds per unit.
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Seems to be energizing.
Satiates thirst.
Satiates hunger.
Pyrotechnics
- Causes drunkness.
Poison (0.5 units per second)
- Deals 2 Poison per unit when more than 5u, and not metabolized by Dwarf organs.
- Deals 0.4 Poison per unit when more than 5u, and metabolized by Dwarf organs.
- Causes vomitting.
- Heals 2 Brute per unit when more than 5u, and metabolized by Dwarf organs.
A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.
- Deals 2 Heat per unit.
- Makes flames more vicious.
It's just a little flammable.
Seems to be soapy.
- Deals 4 Heat per unit.
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. It'll slowly inflict burn damage to anybody dumb enough to ingest it, but can't be ignited inside inside said dumb person.
Seems to be grainy.
Makes foam such as that's required in metal foam grenades.
Seems to be foamy.
Effects
- Causes an explosion.
- Deals 2 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
You really, REALLY don't want to get this shit anywhere near you.
Seems to be blazing.
- Deals 2 Poison per unit.
- Makes flames more vicious.
Used by welders to weld.
Seems to be oily.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
- Deals 6 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
Catches you on fire and makes you ignite.
Seems to be burning.
- Deals 2 Poison per unit.
- Makes flames more vicious.
Keeps machines from squeaking.
Seems to be oily.
A perfluoronated sulfonic acid that forms a foam when mixed with water.
Seems to be opaque.
Toxins
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- when more than 15u chloral hydrate present.
- Deals 3 Poison per unit when more than 20u chloral hydrate present.
In low doses, makes you drowsy. In higher doses, puts you to sleep. Overdoses deal toxin damage.
Seems to be nondescript.
- Deals 6 Radiation per unit.
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Seems to be glowing.
- 10% chance to deal 4 Brute per unit.
- Deals 4 Brute, 4 Airloss, and 4 Toxin per unit when more than 45u.
Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal.
Seems to be abrasive.
- 40% chance to deal 4 Toxin per unit.
- Unknown effect: ChemRemovePsionic. Ask in the discord for help.
An anti-psionic about 4 times as powerful as mindbreaker toxin.
Seems to be cloudy.
- 10% chance to deal 4 Toxin per unit.
- Unknown effect: ChemRemovePsionic. Ask in the discord for help.
A potent, brain damaging poison that can remove psionics.
Seems to be opaque.
- Deals 4 Poison per unit.
- Unknown effect: ChemCauseDisease. Ask in the discord for help.
A jet black substance found in poorly maintained ventilation systems.
Seems to be sticky.
- Deals 8 Poison per unit.
Toxic secretions of a space carp. Causes a painful burning sensation.
Seems to be exotic smelling.
- Deals 8 Poison per unit when more than 1u, and metabolized by Animal organs.
- Causes vomitting.
Theobromine is a bitter alkaloid of the cacao plant found in chocolate, and some other foods.
Seems to be grainy.
- Deals 4 Poison, and 4 Piercing per unit.
Liquid bees. Oh god it's LIQUID BEES NO-
Seems to be buzzy.
- Deals 2 Cellular per unit.
- Unknown effect: ChemCauseDisease. Ask in the discord for help.
A Syndicate cocktail, carefully harvested from various sources. You wouldn't want this inside of you.
Seems to be necrotic.
- Deals 14 Airloss per unit.
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.
Seems to be pungent.
- Deals 4 Caustic per unit.
A highly corrosive, oily, colorless liquid.
Seems to be oily.
- Unknown effect: Electrocute. Ask in the discord for help.
It looks... electrifying.
Seems to be electric.
- Deals 4 Asphyxiation per unit.
A hallucinogenic compound that is illegal under space law. A synthetic drug derived from Mindbreaker toxin, it blocks some neurological signals to the respiratory system which causes choking.
Seems to be strong-smelling.
- Deals 12 Poison per unit.
A potent toxin found in some mushrooms.
Seems to be nondescript.
- Deals 2 Poison per unit.
- Unknown effect: ChemCauseRandomDisease. Ask in the discord for help.
Often found in dark, humid places or on old bread.
Seems to be fuzzy.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance.
Seems to be strong-smelling.
- Deals 8 Poison per unit.
A toxic chemical.
Seems to be opaque.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
Seems to be strong-smelling.
- 40% chance to deal 4 Toxin per unit.
The physical component of semi-corporeal spirits.
Seems to be ethereal.
Foods
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Hard, small white grains.
Seems to be chewy.
- Adds 0.1 nutriment.
- Adds 0.35 olive oil.
- Adds 0.25 allicin.
A combination of salt, herbs, garlic, oil, and pine nuts.
Seems to be oily.
Hand wipes not included.
Seems to be gloopy.
Made from pureed tomatoes and flavored with spices.
Seems to be tangy.
- Adds 0.1 nutriment.
- Adds 0.55 cream.
- Adds 0.1 olive oil.
A classic white sauce common to several European cultures.
Seems to be creamy.
So-called Russian dressing, popular among Space Americans.
Seems to be saucey.
- Deals 4 Poison per unit when metabolized by Human organs.
- Adds 0.5 protein when metabolized by Animal organs.
This is very risky for the stomachs of softer lifeforms to digest.
Seems to be clumpy.
- 50% chance to heal 0.8 Brute per unit.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
Found in certain meals, good for bodily health.
Seems to be clumpy.
Satiates hunger.
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Used for baking.
Seems to be powdery.
A salty soy-based flavoring.
Seems to be salty.
Satiates thirst.
Satiates hunger.
- Adds 0.75 nutriment.
Thick and translucent.
Seems to be oily.
Used in cooking various dishes.
Seems to be chalky.
A basic salad dressing made with oil, vinegar and seasoning.
Seems to be sour.
- 50% chance to heal 1 Brute, and 1 Burn per unit when not metabolized by Vampiric organs.
- Reduces bleeding when not metabolized by Vampiric organs.
Found in healthy, complete meals.
Seems to be chalky.
Satiates hunger.
- Adds 0.75 nutriment.
Corn oil, A delicious oil used in cooking. Made from corn.
Seems to be oily.
- Adds 0.2 sugar.
- Adds 0.3 nutriment.
Used for a variety of tasty purposes.
Seems to be coarse.
- Adds 0.75 nutriment.
Thick and creamy.
Seems to be creamy.
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Seems to be grainy.
Satiates thirst.
Satiates hunger.
- Warms you up by 250 thermal units.
- Deals 2 Caustic per unit when more than 5u.
Food (0.5 units per second)
- Adds 0.75 nutriment.
Capsaicin Oil is the ingredient found in different types of hot peppers.
Seems to be oily.
Smelly horseradish sauce.
Seems to be overpowering.
Leaves the tongue numb in its passage.
Seems to be cold.
- Adds 0.4 water.
- Adds 0.1 vitamin.
- Causes vomitting.
Often used to flavor food.
Seems to be sour.
- Deals 1.2 Poison per unit when more than 1u, and metabolized by Animal organs.
An organosulfur compound found in alliums like garlic, onions, and related plants.
Seems to be pungent.
Often used to flavor food or make people sneeze.
Seems to be grainy.
- Adds 0.75 nutriment.
Viscous and fragrant.
Seems to be oily.
Tasty spacey sugar!
Seems to be sweet.
Satiates hunger.
- Causes vomitting.
Sickening.
Seems to be sickly.
The sweetness of a thousand sugars but none of the calories.
Seems to be sugary.
Creamy sauce, made from oil, egg, and some (edible) acid.
Seems to be thick.
- Adds 0.15 nutriment.
- Adds 0.6 tomato juice.
Tomato with salt and herbs.
Seems to be dark-red.
Burns so good.
Seems to be spicy.
- Adds 0.5 protein.
Used for baking.
Seems to be mucus-like.
All the vitamins, minerals, and carbohydrates the body needs in pure form.
Seems to be opaque.
Satiates hunger.
Botanical
- Deals 2 Poison per unit when metabolized by Plant organs.
A cocktail of mutagenic compounds, which cause plant life to become highly unstable.
Seems to be heterogeneous.
Satiates hunger.
- Deals 2 Caustic per unit.
A very potent fertilizer.
Seems to be strong-smelling.
- Deals 8 Poison per unit when metabolized by Plant organs.
A mixture that targets weeds.
Seems to be bubbling.
- Heals 6 Slash, 4 Poison, 6 Blunt, and 6 Piercing per unit when metabolized by Plant organs.
- Deals 2 Asphyxiation, 4 Burn, and 2 Poison per unit when metabolized by Plant organs, and more than 30u.
Plant-enhancing hormones, good for increasing potency.
Seems to be robust.
Give your plants some of those EZ nutrients!
Seems to be thick.
Satiates hunger.
- Deals 2 Caustic per unit.
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine
Seems to be pungent.
- Heals 8 Poison and deals 2 Slash, 4 Blunt, and 2 Piercing per unit when metabolized by Plant organs.
A harmful toxic mixture to kill plantlife. Do not ingest!
Seems to be bubbling.
- Deals 6 Poison per unit when metabolized by Plant organs.
A mixture that targets pests.
Seems to be bubbling.
Biological
- Deals 1.2 Asphyxiation per unit when metabolized by Vampiric organs.
Synthetic blood without the oxygen, causes asphyxiation if drank by an Arachne
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
- Adds 0.15 water when metabolized by Vampiric organs.
- Adds 0.15 protein when metabolized by Vampiric organs.
- Adds 0.1 omnizine when metabolized by Vampiric organs.
Synthetic blood, a cruelty free alternative for Arachne. Originally Developed by Lia Rogers.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
You thought this was gradient blood at first, but you were mistaken.
Seems to be viscous.
Satiates hunger.
- Reduces bleeding.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
- Heals 6 Bloodloss, 8 Brute, 6 Poison, 10 Burn, and 6 Caustic per unit.
A complex superdrug our bodies could produce if we could only unlock our potential.
Seems to be viscous.
Satiates thirst.
Satiates hunger.
Medicine (0.5 units per second)
- Heals 10 Brute, 10 Bloodloss, 4 Toxin, and 10 Burn per unit.
An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it.
Seems to be enigmatic.
Satiates thirst.
No matter how it was obtained, its application is important.
Seems to be exotic smelling.
- Adds 0.15 water when metabolized by Vampiric organs.
- Adds 0.15 protein when metabolized by Vampiric organs.
- Adds 0.2 omnizine when metabolized by Vampiric organs.
I hope this is ketchup.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
Other
- Removes 3 carpotoxin when more than 1u carpotoxin present.
A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet.
Seems to be fibrous.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Deals 0.5 Poison per unit when more than 3.5u nitrous oxide present, and not metabolized by Slime organs.
- when more than 1.8u nitrous oxide present, and not metabolized by Slime organs.
You know how everything seems funnier when you're tired? Well...
Seems to be gaseous.
- Deals 0.5 Poison per unit when not metabolized by Rat organs, and more than 1u miasma present.
- Causes vomitting.
- Unknown effect: ChemMiasmaPoolSource. Ask in the discord for help.
- Heals 6 Slash, 8 Blunt, and 6 Piercing per unit when metabolized by Rat organs, and more than 1u miasma present.
Uh oh, stinky!
Seems to be gaseous.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
A colorless, odorless unreactive gas. Highly stable.
Seems to be gaseous.
Bee grounds. Gross.
Seems to be bee guts.
- Deals 6 Poison per unit.
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Seems to be strong-smelling.
A light grey powdery residue
Seems to be powdery.
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Seems to be lemony fresh.
- Heals 2 Poison per unit.
- Unknown effect: ChemCleanBloodstream. Ask in the discord for help.
A black, porous solid
Seems to be porous.
Smells like jazz.
Seems to be ground brass.
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Seems to be powdery.
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Seems to be shiny.
- when more than 1u frezon present.
- Causes drunkness.
- Deals 0.02 Cellular per unit when more than 0.5u frezon present.
A highly effective coolant.. and hallucinogenic.
Seems to be gaseous.
- .
- .
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Seems to be sticky.
- Deals 0.4 Poison per unit when more than 0.5u.
You have genuinely no idea what this is.
Seems to be odorless.
- Deals 4 Caustic per unit.
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Seems to be crystalline.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
An oxidizing, colorless gas.
Seems to be gaseous.
A raw material, usually extracted from wool or other fabric products.
Seems to be fibrous.
- Deals 2 Radiation per unit.
Poison (0.5 units per second)
- Deals 6 Radiation per unit.
Radioactive space-magic pixie dust.
Seems to be ionizing.
Frozen water.
Seems to be frosty.
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Seems to be acidic.
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Seems to be acidic.
- Deals 2 Poison per unit.
Poison (0.5 units per second)
- Deals 6 Poison per unit.
- Removes 2 inaprovaline.
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Seems to be gaseous.
Reactions
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Causes an explosion.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
Effects
- Causes an explosion.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
Effects
- Unknown effect: ChangeGlimmerReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
OLD DRINKS
Soda Dispenser
Booze Dispenser
Drinks
A delicious blend of several different kinds of berries.
Seems to be sweet.
Satiates thirst.
- Adds 0.16 ethanol.
On the rocks with salt on the rim. Arriba~!
Seems to be strong-smelling.
Satiates thirst.
Medicine (0.5 units per second)
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
- Heals 1 Burn and deals 2 Holy per unit.
holy water
Seems to be translucent.
Satiates thirst.
- Adds 0.55 ethanol.
Allegedly it's a cocktail. The warning cone motif seems apt.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
An alcoholic beverage made from malted grains, hops, yeast, and water.
Seems to be bubbly.
Satiates thirst.
Absolutely nothing.
Seems to be nothing.
Satiates thirst.
Coffee and ice, refreshing and cool.
Seems to be aromatic.
Satiates thirst.
- .
A drink from Mime Heaven.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
A drink from Clown Heaven.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 theobromine.
A drink made from brewed coffee beans. Contains a moderate amount of caffeine.
Seems to be aromatic.
Satiates thirst.
- Causes vomitting.
Poison (0.5 units per second)
- Deals 1 Caustic per unit when more than 25u.
- Unknown effect: Electrocute. Ask in the discord for help.
Narcotic (0.5 units per second)
- Causes stuttering for 2 seconds per unit.
- cause jittering.
A disgusting mixture of soda, booze, and cough syrup.
Seems to be strong-smelling.
A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.
Juice of the potato. Bleh.
Seems to be starchy.
Satiates thirst.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
Cola, cola never changes.
Seems to be fizzy.
Satiates thirst.
- Adds 0.15 ethanol.
Ultimate refreshment.
Seems to be translucent.
Satiates thirst.
- Adds 0.15 ethanol.
A drink made from your allies, not as sweet as when made from your enemies.
Seems to be strong-smelling.
Satiates thirst.
tangy lime and lemon soda
Seems to be fizzy.
Satiates thirst.
A sweet rum and lime mix, a favourite of writers and politicians.
Seems to be tart.
Satiates thirst.
- Adds 0.15 oculine.
- Adds 0.5 nutriment.
It's like a carrot, but less crunchy.
Seems to be crisp.
Satiates thirst.
- Adds 0.15 ethanol.
Coffee served with irish cream. Regular cream just isn't the same!
Seems to be cloudy.
Satiates thirst.
- Adds 0.05 ethanol.
Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Watered-down rum, pirate approved!
Seems to be strong-smelling.
Satiates thirst.
A cool refreshing drink with a taste of socialism.
Seems to be bubbly.
Satiates thirst.
- Adds 0.05 ethanol.
A beer which is so cold the air around it freezes.
Seems to be bubbly.
Satiates thirst.
- Adds 0.3 ethanol.
A anise-flavoured spirit derived from botanicals.
Seems to be strong-smelling.
Satiates thirst.
Blows right through you like a space wind.
Seems to be fizzy.
Satiates thirst.
- Adds 0.15 ethanol.
Only for the experienced. You think you see sand floating in the glass.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.07 ethanol.
- Warms you up by 75 thermal units.
Tastes nothing like a toad.
Seems to be oily.
Satiates thirst.
The only drink with the PWR that true gamers crave. When a gamer talks about gamerfuel, this is what they're literally referring to.
Seems to be fizzy.
Satiates thirst.
- Adds 0.05 ethanol.
Creepy time!
Seems to be strong-smelling.
Satiates thirst.
A sweet, carbonated soft drink. Caffeine free.
Seems to be fizzy.
Satiates thirst.
The edgerunner legend. Remembered by a drink, Forgotten by a drunk.
Seems to be vibrant.
Satiates thirst.
- Adds 0.2 ethanol.
It's just as effective as Dutch-Courage!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.25 ethanol.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
A strong neurotoxin that puts the subject into a death-like state.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 theobromine.
A dose of energy! Nanotrasen is not responsible if you grow avian appendages.
Seems to be fizzy.
Satiates thirst.
- Adds 0.05 ethanol.
A relatively sweet and fruity 46 proof liquor.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.18 ethanol.
'Comprised of: White soda, blue curacao, melon liquor.'
Seems to be strong-smelling.
Satiates thirst.
It was either this or the microwave, and nobody wants ice cream soup!
Seems to be creamy.
Satiates thirst.
The sweet-sour juice of limes.
Seems to be citric.
Satiates thirst.
A container of club soda. Why not make a scotch and soda?
Seems to be fizzy.
Satiates thirst.
Poison (0.5 units per second)
- Deals 4 Heat per unit.
- Makes flames more vicious.
- Unknown effect: Emote. Ask in the discord for help.
- Unknown effect: Ignite. Ask in the discord for help.
Take a sip and laugh, while you watch your world burn.
Seems to be volatile.
Satiates thirst.
Freshly squeezed juice from red grapes. Quite sweet.
Seems to be crisp.
Satiates thirst.
- Adds 0.2 sugar.
- Adds 0.1 nutriment.
Big straw not included.
Seems to be bubbly.
Satiates thirst.
- Adds 0.07 ethanol.
Alcoholic beverage made by brewing rice that has been polished.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
Refreshingly lemony, deliciously dry.
Seems to be strong-smelling.
Satiates thirst.
Consumers favorite.
Seems to be refreshing.
Satiates thirst.
A nice, strong and tasty beverage while you are reading.
Seems to be creamy.
Satiates thirst.
You take a tiny sip and feel a burning sensation...
Seems to be fizzy.
Satiates thirst.
An opaque white liquid produced by a goat. High buttermilk content.
Seems to be opaque.
Satiates thirst.
- Adds 0.2 ethanol.
Distilled alcoholic drink made from saltwater.
Seems to be strong-smelling.
Satiates thirst.
A very sweet, carbonated drink reminiscent of sarsparilla. Goes well with ice cream.
Seems to be fizzy.
Satiates thirst.
The raw essence of a banana. HONK.
Seems to be crisp.
Satiates thirst.
- Adds 0.05 ethanol.
An premium alchoholic beverage made from distilled grape juice.
Seems to be translucent.
Satiates thirst.
- Adds 0.25 ethanol.
Artisanal homemade liquor. What could go wrong?
Seems to be strong-smelling.
Satiates thirst.
Entire civilizations have crumbled trying to decide if this drink really tastes like pink...
Seems to be glowing.
Satiates thirst.
- Adds 0.15 ethanol.
Alcoholic beverage made by distilling rice that has been polished.
Seems to be strong-smelling.
Satiates thirst.
A coffee drink made with espresso and steamed soy milk.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Fortified dessert wine made from cabernet sauvignon, saperavi and other grapes.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
A troubling mixture of irish cream and ale.
Seems to be bubbly.
Satiates thirst.
- Adds 0.15 ethanol.
Rum, mixed with cola. Viva la revolucion.
Seems to be bubbly.
Satiates thirst.
Tastes like a hull breach in your mouth.
Seems to be fizzy.
Satiates thirst.
Not cherry flavored!
Seems to be dark-red.
Satiates thirst.
- Adds 0.2 ethanol.
Distilled alcoholic drink made from sugarcane byproducts.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
This thing is ON FIRE! CALL THE DAMN SHUTTLE!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 theobromine.
No relation to a certain rap artist/actor.
Seems to be aromatic.
Satiates thirst.
It tastes strange but at least the quinine keeps the Space Malaria at bay.
Seems to be fizzy.
Satiates thirst.
- Adds 0.05 ethanol.
The true Viking's drink! Even though it has a strange red color.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 theobromine.
A drink made by boiling leaves of the tea tree, Camellia sinensis.
Seems to be aromatic.
Satiates thirst.
- Adds 0.15 ethanol.
Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
A scientist's drink of choice, for pondering ways to blow up the ship.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.2 ethanol.
A strong and mildly flavoured, mexican produced spirit.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.2 ethanol.
Whoah, this stuff looks volatile!
Seems to be volatile.
Satiates thirst.
- Adds 0.05 ethanol.
AHHHH!!!!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.2 ethanol.
For when a gin and tonic isn't russian enough.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Ewww...
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.06 ethanol.
Tropical cocktail.
Seems to be strong-smelling.
Satiates thirst.
Surprisingly tasty.
Seems to be refreshing.
Satiates thirst.
- Adds 0.01 radium.
Will NOT make you immune to bullets; Isotopes included!
Seems to be volatile.
Satiates thirst.
- Adds 0.05 ethanol.
Somebody set us up the bomb!
Seems to be opaque.
Satiates thirst.
Hot noodles.
Seems to be wormy.
Satiates hunger.
An opaque white liquid produced by the mammary glands of mammals.
Seems to be opaque.
Satiates thirst.
The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?
Seems to be creamy.
Satiates thirst.
- Adds 0.15 ethanol.
The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!
Seems to be strong-smelling.
Satiates thirst.
This appears to be beer mixed with milk. Disgusting.
Seems to be bilky.
Satiates thirst.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
A surprisingly tasty juice blended from various kinds of very deadly and toxic berries.
Seems to be sickly.
Satiates thirst.
- Adds 0.15 ethanol.
Tequila and orange juice. Much like a Screwdriver, only Mexican.
Seems to be strong-smelling.
Satiates thirst.
cold green tea.
Seems to be aromatic.
Satiates thirst.
- Adds 0.15 ethanol.
- Adds 0.05 uranium.
"Made for a woman, strong enough for a man."
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Liquor flavoured with cold brewed coffee and spices.
Seems to be cloudy.
Satiates thirst.
Long live the guy who everyone had mistaken for a girl. Baka!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.06 ethanol.
- Unknown effect: Emote. Ask in the discord for help.
Honkmother would be proud.
Seems to be glittery.
Satiates thirst.
Poor warriors' drink from a forgotten era.
Seems to be sour.
Satiates thirst.
- Adds 0.2 ethanol.
Clear distilled alcoholic beverage that originates from Poland and Russia.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
For the more refined griffon.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.09 ethanol.
- Deals 0.5 Caustic per unit when more than 5u.
- Adds 0.33 THC.
- Adds 0.33 space drugs.
Toxic to about anything alive, especially your liver.
Seems to be abrasive.
Satiates thirst.
- Adds 0.05 ethanol.
The surprise is, it's green!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.2 ethanol.
Tequila with silver in it, a favorite of alcoholic women in the club scene.
Seems to be metallic.
Satiates thirst.
- Adds 0.2 ethanol.
100 proof cinnamon schnapps, made for alcoholic teen girls on spring break.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
You just don't get it maaaan.
Seems to be strong-smelling.
Satiates thirst.
Poison (0.5 units per second)
- Deals 1 Poison per unit.
A controversial drink created by the infamous Solus Cream, the first bartender to serve welding fuel without losing their liquor license.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
A spicy Vodka! Might be a little hot for the little guys!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.1 theobromine.
Poison (0.5 units per second)
- Deals 2 Poison per unit.
A highly processed liquid substance barely-passing intergalatic health standards for a soft drink.
Seems to be fizzy.
Satiates thirst.
The delicious juice of a watermelon.
Seems to be sweet.
Satiates thirst.
- Adds 0.2 ethanol.
A sweet and strongly alcoholic drink, twice distilled and left to mature for several years. Classy as fornication.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Beer and Ale, brought together in a delicious mix. Intended for stout dwarves only.
Seems to be fizzy and creamy.
Satiates thirst.
- Adds 0.05 ethanol.
A strange yet pleasurable mixture made of vodka, tomato, and lime juice.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Medicine (0.5 units per second)
- Heals 2 Brute, 2 Burn, 2 Airloss, and 2 Toxin per unit.
A gulp a day keeps the MediBot away. That's probably for the best.
Seems to be strong-smelling.
Satiates thirst.
Satiates hunger.
~Shake me up some of that Shambler's Juice!~
Seems to be fizzy.
Satiates thirst.
- Adds 0.05 ethanol.
A dark alchoholic beverage made by malted barley and yeast.
Seems to be bubbly.
Satiates thirst.
- Adds 0.15 ethanol.
- Adds 0.05 radium.
Nuclear proliferation never tasted so good.
Seems to be cloudy.
Satiates thirst.
- Adds 0.15 ethanol.
The Detective's undercover drink of choice. He never could stomach gin...
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
Vodka with Gin. Not quite how 007 enjoyed it, but still delicious.
Seems to be strong-smelling.
Satiates thirst.
Drink using lemon juice, water, and a sweetener such as cane sugar or honey.
Seems to be tart.
Satiates thirst.
- Adds 0.05 ethanol.
If it's good enough for Spesscuba, it's good enough for you.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Barefoot and pregnant.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.2 ethanol.
A distilled alcoholic drink that derives its predominant flavour from juniper berries.
Seems to be strong-smelling.
Satiates thirst.
A sickening mixture of milk and cola.
Seems to be creamy.
Satiates thirst.
Tasty green tea.
Seems to be aromatic.
Satiates thirst.
- Adds 0.05 ethanol.
A Viking's drink, though a cheap one.
Seems to be strong-smelling.
Satiates thirst.
A delicious blend of 42 different flavours.
Seems to be fizzy.
Satiates thirst.
- Adds 0.15 ethanol.
Whiskey, mixed with cola. Surprisingly refreshing.
Seems to be bubbly.
Satiates thirst.
This milk has gone rancid.
Seems to be putrid.
Satiates thirst.
Green grass, or grüne wiese, is a peculiar green cocktail hailing from the now dissolved GDR. Popular amongst the disillusioned and ingenuous alike.
Seems to be tangy.
Satiates thirst.
A simple, tangy, and tasty drink consisting of lemon, vodka, and simple syrup. Refreshing!
Seems to be lemony fresh.
Satiates thirst.
- Adds 0.15 ethanol.
That's just, like, your opinion, man...
Seems to be strong-smelling.
Satiates thirst.
The secret of the sanctuary of the Librarian...
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
Deny drinking this and prepare for THE LAW.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Official drink of the Gun Club!
Seems to be strong-smelling.
Satiates thirst.
- Causes drunkness.
Poison (0.5 units per second)
- Deals 2 Poison per unit when more than 5u, and not metabolized by Dwarf organs.
- Deals 0.4 Poison per unit when more than 5u, and metabolized by Dwarf organs.
- Causes vomitting.
- Heals 2 Brute per unit when more than 5u, and metabolized by Dwarf organs.
A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.
- Adds 0.05 ethanol.
A nice, strangely named drink.
Seems to be strong-smelling.
Satiates thirst.
Tomatoes made into juice. What a waste of good tomatoes, huh?
Seems to be saucey.
Satiates thirst.
- Adds 0.05 ethanol.
So very, very, very good.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
An all time classic, mild cocktail.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.03 ethanol.
For those shifts that never seem to end.
Seems to be dark-red.
Satiates thirst.
It's a little piece of Eden.
Seems to be crisp.
Satiates thirst.
Both delicious AND rich in Vitamin C. What more do you need?
Seems to be citric.
Satiates thirst.
- Adds 0.06 ethanol.
A cold refreshment.
Seems to be bubbly.
Satiates thirst.
- Adds 0.05 ethanol.
Aromatized, fortified white wine flavored with various botanicals.
Seems to be strong-smelling.
Satiates thirst.
It's Graaaaaape!
Seems to be fizzy.
Satiates thirst.
- Adds 0.05 ethanol.
A blue-space beverage!
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.15 ethanol.
Coffee, irish cream, and cognac. You will get bombed.
Seems to be bubbly.
Satiates thirst.
Dry noodles and salt.
Seems to be wormy.
Satiates hunger.
- Adds 0.06 ethanol.
Reminds you of family.
Seems to be translucent.
Satiates thirst.
- Adds 0.2 ethanol.
A type of distilled alcoholic beverage made from fermented grain mash.
Seems to be strong-smelling.
Satiates thirst.
This juice is VERY sour.
Seems to be citric.
Satiates thirst.
The delicious juice of a pineapple.
Seems to be tropical.
Satiates thirst.
- Adds 0.2 ethanol.
Whiskey-imbued cream. What else could you expect from the Irish.
Seems to be creamy.
Satiates thirst.
A sweet, orange flavored soft drink.
Seems to be fizzy.
Satiates thirst.
- Adds 0.2 ethanol.
For the lactose-intolerant. Still as classy as a White Russian.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.05 ethanol.
Orangy, creamy goodness.
Seems to be creamy.
Satiates thirst.
- Adds 0.05 ethanol.
A drink for the daring, can be deadly if incorrectly prepared!
Seems to be strong-smelling.
Satiates thirst.
Root beer, but now with ice cream on top. It truly is the magnum opus of Canadian summertime drinks.
Seems to be fizzy and creamy.
Satiates thirst.
- Adds 0.03 ethanol.
Security Officers favorite drink after a long day.
Seems to be cloudy.
Satiates thirst.
- Adds 0.15 ethanol.
Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious.
Seems to be strong-smelling.
Satiates thirst.
- Adds 0.1 ethanol.
Exotically blue, fruity drink, distilled from oranges.
Seems to be strong-smelling.
Satiates thirst.