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Robotics

From Delta-V Wiki
Revision as of 05:32, 16 November 2023 by Floofers (talk | contribs)
This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "Missing info about ripleys/mechs."

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits.

Robotics lab on Edge Station

Exosuit Fabricator

These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

Cyborgs

The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life. Each cyborg is required to follow their AI's laws.

To be able to create a cyborg from scratch you'll need 45 x steel and 9 x glass to create the cyborg parts.
Then you will need the following items in this order:

1 x cyborg endoskeleton
1 x of each Cyborg part
1 x power cell (preferably High-Capacity)
1 x LV Cable
2 x flashes
1 x MMI OR positronic brain

Cyborgs can only be of one model so pick which kind you want first.

Model Model Type
Generic
Medical
Engineering
Service
Janitor
Salvage

Cyborg Maintenance

In it's current form maintenance is relatively easy.

Cyborg Repairs

If the cyborg is damaged, all you have to do is use a welder to fix the damage.

A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits

Cyborg Batteries

You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:

  1. Open the maintenance panel using a screwdriver.
  2. Remove the old battery by pressing the REMOVE button next to the battery charge.
  3. Insert a new power cell.
  4. Close the maintenance panel using a screwdriver.

Cyborg Modules

Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.

Name Tools/Function Model
cable cyborg module A bunch of cable holders, a pair of wirecutter and a t-ray scanner. Generic
fire extinguisher cyborg module A fire extinguiser, useful to deal with fire. Generic
GPS cyborg module A GPS and a station map. Two useful tool to find lost or dead crew members in the station. Generic
radiation detection cyborg module A geiger counter to detect and measure radiation levels. Generic
tool cyborg module A crowbar, wrench, screwdriver and wirecutter. Generic
appraisal cyborg module An appraisal tool useful in figuring what is worth selling it not. Salvage
mining cyborg module A mining drill and ore bag. Probably the most useful tool for a mining cyborg. Salvage
advanced tool cyborg module An omnitool, experimental welder and network configurator. Engineering
gas analyzer cyborg module A gas analyzer useful in knowing the air quality of the room. Engineering
construction cyborg module A steel, glass and metal rod holder. Engineering
RCD cyborg module An experimental RCD that passively regenerates charges. Engineering
light replacer cyborg module A light replacer. Janitor
cleaning cyborg module A mop and a bucket. Janitor
advanced cleaning cyborg module An advanced mop, janitorial holographic sign projector and a spray bottle of space cleaner. Janitor
trash collection cyborg module A trash bag. Janitor
diagnosis cyborg module A health analyzer and a stethoscope. Medical
treatment cyborg module A bruise holder, ointment holder, gauze holder, bloodpack holder and a syringe. Medical
defibrillator cyborg module A defibrillator. Medical
advanced treatment cyborg module Two small beakers, a special borg dropper and borg hypo that can hold 10u. Medical
artifact cyborg module A node scanner. Generic
anomaly cyborg module An anomaly scanner and anomaly locator. Generic
literacy cyborg module A pen and books bag. Service
musique cyborg module A synthesizer. Service
gardening cyborg module A mini hoe, spade, plant clippers and a bucket. Service
harvesting cyborg module A scythe, hatcher and plant bag. Service
clowning cyborg module A bike horn and clown recorder. Service

Bots

Lil' automatons who can help in equally small ways.

Image Name Description
Medibot For when the real doctors are too busy getting high on space drugs. Will inject injured creatures, giving basic healing.
Cleanbot This bot wanders around the station, mopping up any puddles it sees.
Honkbot The brainchild of Science and the Clown. This bot honks and slips people.
Jonkbot This cursed bot honks, laughs and slips people.
Mimebot Even more nonverbal than the average robot.
Supplybot This bot can be loaded with cargo to make deliveries. Depends on a ghost role.
Taxibot This bot takes people to their destination. Depends on a ghost role.

Ripleys and other stuff

wip