This page needs revising! This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V. Reason for revision: "Missing info about ripleys/mechs." |
Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits.
Exosuit Fabricator
These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
Cyborgs
The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life. Each cyborg is required to follow their AI's laws.
To be able to create a cyborg from scratch you'll need 45 x steel and 9 x glass to create the cyborg parts.
Then you will need the following items in this order:
1 x cyborg endoskeleton
1 x of each Cyborg part
1 x power cell (preferably High-Capacity)
1 x LV Cable
2 x flashes
1 x → MMI OR positronic brain
Cyborgs can only be of one model so pick which kind you want first.
Model | Model Type |
---|---|
Generic | |
Medical | |
Engineering | |
Service | |
Janitor | |
Salvage |
Cyborg Maintenance
In it's current form maintenance is relatively easy.
Cyborg Repairs
If the cyborg is damaged, all you have to do is use a welder to fix the damage.
A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits
Cyborg Batteries
You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:
- Open the maintenance panel using a screwdriver.
- Remove the old battery by pressing the REMOVE button next to the battery charge.
- Insert a new power cell.
- Close the maintenance panel using a screwdriver.
Cyborg Modules
Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.
Name | Tools/Function | Model |
---|---|---|
cable cyborg module | A bunch of cable holders, a pair of wirecutter and a t-ray scanner. | Generic |
fire extinguisher cyborg module | A fire extinguiser, useful to deal with fire. | Generic |
GPS cyborg module | A GPS and a station map. Two useful tool to find lost or dead crew members in the station. | Generic |
radiation detection cyborg module | A geiger counter to detect and measure radiation levels. | Generic |
tool cyborg module | A crowbar, wrench, screwdriver and wirecutter. | Generic |
appraisal cyborg module | An appraisal tool useful in figuring what is worth selling it not. | Salvage |
mining cyborg module | A mining drill and ore bag. Probably the most useful tool for a mining cyborg. | Salvage |
advanced tool cyborg module | An omnitool, experimental welder and network configurator. | Engineering |
gas analyzer cyborg module | A gas analyzer useful in knowing the air quality of the room. | Engineering |
construction cyborg module | A steel, glass and metal rod holder. | Engineering |
RCD cyborg module | An experimental RCD that passively regenerates charges. | Engineering |
light replacer cyborg module | A light replacer. | Janitor |
cleaning cyborg module | A mop and a bucket. | Janitor |
advanced cleaning cyborg module | An advanced mop, janitorial holographic sign projector and a spray bottle of space cleaner. | Janitor |
trash collection cyborg module | A trash bag. | Janitor |
diagnosis cyborg module | A health analyzer and a stethoscope. | Medical |
treatment cyborg module | A bruise holder, ointment holder, gauze holder, bloodpack holder and a syringe. | Medical |
defibrillator cyborg module | A defibrillator. | Medical |
advanced treatment cyborg module | Two small beakers, a special borg dropper and borg hypo that can hold 10u. | Medical |
artifact cyborg module | A node scanner. | Generic |
anomaly cyborg module | An anomaly scanner and anomaly locator. | Generic |
literacy cyborg module | A pen and books bag. | Service |
musique cyborg module | A synthesizer. | Service |
gardening cyborg module | A mini hoe, spade, plant clippers and a bucket. | Service |
harvesting cyborg module | A scythe, hatcher and plant bag. | Service |
clowning cyborg module | A bike horn and clown recorder. | Service |
Bots
Lil' automatons who can help in equally small ways.
Ripleys and other stuff
wip