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Playable Species: Difference between revisions

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(Not all of these are morphotypes.)
m (1984s felinid diseases, yay.)
 
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During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap.
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap.
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.  
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.


There are currently a bunch of playable morphotypes and races in Delta-V. Each has their own distinct stats, strengths, and weaknesses.
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.


= Roundstart Morphotypes =
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.
The following morphotypes and races can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.


Every values in benefits and drawbacks are based of the unmutated humans.
= Roundstart Humanoids =
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.


== Unmutated Human ==
Humans are considered the baseline for drawbacks and benefits.
[[File:Human.png|128px]]
 
== Human ==
[[File:Human.png|64px]]


Baseline, unmodified human beings, functionally similar to the human beings of our world. You're (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations.  
Baseline, unmodified human beings, functionally similar to the human beings of our world. You're (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations.  


'''Diet'''
'''Diet'''
* Nothing special.
* Everything except raw meat and rotten stuff.


'''Benefits'''
'''Benefits'''
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== Felinid ==
== Felinid ==
[[File:Felinid2.png|128px]]
[[File:Felinid.png|64px]]


Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.  
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.  
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'''Diet'''
'''Diet'''
* Can eat raw meat.
* Can eat raw meat.
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).


'''Benefits'''
'''Benefits'''
* They are smaller than unmutated humans, making them harder to hit.
* They are smaller than Humans, making them harder to hit.
* Can fit in duffelbags.
* Can fit in duffelbags.
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
* Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
* Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
* Uses their claws to do mostly Slashing damage instead of Blunt.
* Uses their claws to do Slashing damage and Piercing damage.
* Efficient in the art of stealing from people.
* Can walk completely silently, but only while barefooted.
* Immunity to the [[Virology#Viruses_&_Diseases|OwOnavirus]] disease.


'''Drawbacks'''
'''Drawbacks'''
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* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
* Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
* They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
* They have slightly less stamina than unmutated humans.
* They have slightly less stamina than Humans.


== Oni ==
== Oni ==
[[File:Oni.png|128px]]
[[File:Oni.png|64px]]


Large, horned people that come in a variety of colors. Their accuracy with [[Weapons#Ballistic_Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.
Large, horned people that come in a variety of colors. Their accuracy with [[Weapons|guns]] is terrible, but their physical strength brings them a lot of boons both in and out of combat.


'''Diet'''
'''Diet'''
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* Due to their big size, they can easily carry, shove and pull any other morphotypes.
* Due to their big size, they can easily carry, shove and pull any other morphotypes.
* They are harder to shove.
* They are harder to shove.
* Slightly more stamina than unmutated humans.
* Slightly more stamina than Humans.
* They have an easier type prying open doors, taking around 50% less time than other morphotypes.
* They have an easier type prying open doors, taking around 50% less time than other species.


'''Drawbacks'''
'''Drawbacks'''
* Incapable of aiming with guns.
* Their accuracy with guns is terrible.
* They are harder to carry and pull.
* They are harder to carry and pull.
* They are bigger than unmutated humans, making them easier to hit.
* They are bigger than Humans, making them easier to hit.


== Arachne ==
== Arachnid ==
[[File:Arachne.png|64px]]
[[File:Arachnid.png|64px]]


Vampiric spider women that need blood, or at least protein, to sustain themselves. They cannot wear shoes or hardsuits which make their ability to be [[Salvage Technician|certain]] [[Station Engineer|roles]] way more challenging.
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.


'''Diet'''
'''Diet'''
* Their stomach only metabolizes blood and proteins.
* Can eat raw meat.
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).


'''Benefits'''
'''Benefits'''
* Takes 50% less Cold damage and 25% less Shock, Blunt, Slash and Piercing damage.
* Do Slashing damage instead of Blunt.
* Immune to Radiation and Genetic damage.
* Able to build all sorts of things using their webs.
* Able to place webs and are not affected by webs move-speed reduction.
* Metabolizes stuff in their stomach 50% faster.
* A lot less affected by Barotrauma than unmutated humans.
* Two extra pocket slots.
* Walks 10% faster than unmutated humans.
* They have Demon's Blood.
* Immunity to the [[Virology#Viruses_&_Diseases|Bleeder's Bite]] disease.


'''Drawbacks'''
'''Drawbacks'''
* Takes 25% more Heat damage.
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
* Vulnerable to Holy damage.
* Cannot use the outerwear storage slot.
* Unable to wear shoes as they have a lot of legs.
* They uses 50% more oxygen to breath.
* No hardsuits is available for their body type.
* They have blue blood, requiring Copper instead of Iron to regenerate.
* Lacks genetics or DNA. This has interesting consequences for certain devices which rely on those.


== Moth ==
== Moth ==
[[File:Moth.png|128px]]
[[File:Moth.png|64px]]


Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.


'''Diet'''
'''Diet'''
* Can eat raw meat.
* Can only eat Cloth and Fruits related foods.
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).
* Can eat Paper.
* Can specially eat Mothic recipes.


'''Benefits'''
'''Benefits'''
* Takes 10% less Poison and 15% less Cold damage.
* Takes 30% less Cold damage.
* Having wings makes it possible to move in zero-gravity environments to a degree.
* Having wings makes it easier to move in zero-gravity environments.
* 10% more resistant to diseases than unmutated human.


'''Drawbacks'''
'''Drawbacks'''
* Takes 15% more Slash and 25% more Heat damage.
* Takes 30% more Heat damage.
* Takes double the amount of heat damage when in flames.
* Takes 33% more heat damage when in flames.
* Are slightly easier to carry and shove than unmutated humans.
* Are slightly easier to carry and shove than Humans.


== Reptilian ==
== Reptilian ==
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'''Diet'''
'''Diet'''
* Can eat raw meat.
* Can only eat Fruits and Meat related foods.
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).
* Can eat Paper and Crayons.
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).


'''Benefits'''
'''Benefits'''
* They take 10% less Slash, Heat and Poison damage.
* Can stand a greater heat temperature than Humans.
* Can stand a greater heat temperature than unmutated humans (400 instead of 360)
* Uses their claws to deal Piercing damage instead of Blunt.
* Are 10% more resistant to diseases.
* Uses their tail to pull things allowing them to have both of their hands free while pulling.
* Uses their claws to deal mostly Slashing damage instead of Blunt.


'''Drawbacks'''
'''Drawbacks'''
* Has a noticeable lisssp when speaking.
* Has a noticeable lisssp when speaking.
* Their threshold for cold temperature is worse than unmutated humans (285 instead of 260)
* Their threshold for cold temperature is worse than Humans.
* Suffers 50% more Cold and 10% more Blunt damage
* Suffers 30% more Cold damage


== Slime ==
== Slime ==
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[[File:Diona.png|64px]]
[[File:Diona.png|64px]]


Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.<br>
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.


'''Diet'''
'''Diet'''
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'''Benefits'''
'''Benefits'''
* Takes 20% less Slash damage.
* Takes 20% less Slash and 30% less Blunt damage.
* Gets affected by chemicals that affects plants.
* Gets affected by chemicals that affects plants.
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.
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== Vulpkanin ==
== Vulpkanin ==
[[File:Vulpkanin.png|128px]]
[[File:Vulpkanin.png|64px]]


The Vulpkanin (vulp-ka-nin) are a canine-like race.
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.


'''Diet'''
'''Diet'''
* Can eat raw meat.
* Can eat raw meat.
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic).
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).


'''Benefits'''
'''Benefits'''
* Uses their claws to do mostly Slashing damage instead of Blunt.
* Uses their claws to do some Slashing and Blunt damage.
* Efficient in the art of stealing from people.
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat.
'''Special'''
* Comes with the Deuteranopia trait by default. This can be disabled via accessibility options.


'''Drawbacks'''
'''Drawbacks'''
* None.
* They take 15% more Heat damage.


= Uncommon Races =
== Harpy ==
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.
[[File:Harpy.png|64px]]
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.


== Dwarf ==
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.
[[File:Dwarf.png|128px]]


A humanoid of smaller stature that enjoys drinking and mining. They have a funny pseudo-scottish accent.
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.<br>When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation.


'''Diet'''
'''Diet'''
* Takes less poison damage from Ethanol and heals brute damage when they overdose on Ethanol.
* Can eat raw meat.
* Will get poisoned by [[Chemistry#Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#Allicin|Allicin]] (Onion, Garlic).


'''Benefits'''
'''Benefits'''
* None.
* Somewhat smaller than Humans, although not as small as Felinids
* Uses their talons to deal Piercing damage
* Can imitate around 70% of the game's sound library through a huge list of voice emotes
* They can "Sing" midis by imitating instruments. Right click yourself to select an instrument
* Moves 10% faster than other species.
 
'''Special'''
* Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options.
* Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.
* While singing, musical notes appear floating around their head.


'''Drawbacks'''
'''Drawbacks'''
* Looks like a squished human.
* Takes 15% more Blunt, Slash, and Piercing damage
* While suffocating, takes twice the Asphyxiation damage.
* Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.
* A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.
** Air tanks last half as long and Harpies are more susceptible than usual to low air quality.
** If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.  
'''Emote List''' <br>
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl


== Vox ==
<!--== IPC ==
[[File:Vox.png|64px]]
[[File:IPC.png|64px]]


Space bird people that are very vocal.
IPCs, also known as Integrated Positronic Chassis, are a race of unlawed and sentient humanoid robots.


'''Diet'''
'''Diet'''
* Nothing special.
* ?


'''Benefits'''
'''Benefits'''
* None.
* ?


'''Drawbacks'''
'''Drawbacks'''
* Breaths Nitrogen instead of Oxygen.
* ?-->
* While suffocating, takes twice the Asphyxiation damage.
 
= Uncommon Humanoids =
Over the course of a shift, you or someone you know may lose their original form, or new life may rise.  
These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.


== Skeleton ==
== Skeleton ==
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* Does not have lungs and needs no oxygen.
* Does not have lungs and needs no oxygen.
* Does not experience hunger or thirst.
* Does not experience hunger or thirst.
* Heals from having milk sprayed on them.
<!-- * Immune against all diseases. //why is this not a thing?-->
<!-- * Immune against all diseases. //why is this not a thing?-->


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* Very spooky.
* Very spooky.


== Golems ==
<!--== Golems ==
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.
An artificial construct imitating life, golems are the receptacle for souls of the dead encased in gemstone. They are completely devoted to whoever or whatever is marked as their master, and will carry out any order given by them. Typically they are aligned with the station, but in the wrong hands, they can be devastating.


Line 257: Line 275:


'''Benefits'''
'''Benefits'''
* Takes 30% less Blunt, Slash and Piercing damage.
* Have a flat damage reduction of 5 to Blunt and Heat.
* Immune against poison, genetic, toxin damages.
* Immune against poison, genetic, toxin damages.
* Does not experience hunger or thirst.
* Does not experience hunger or thirst.
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* Immune against all diseases.
* Immune against all diseases.
* Not flammable.
* Not flammable.
* Due to their density, they can easily carry, shove and pull any other morphotypes.


'''Drawbacks'''
'''Drawbacks'''
* Takes 20% more Shock damage.
* They don't go into a critical state but instead have their soul crystal pop off.
* They don't go into a critical state but instead have their soul crystal pop off.
* Have to obey whoever is set as their master.
* Have to obey whoever is set as their master.
* Moves about 10% slower than unmutated humans.
* Moves about 10% slower than Humans.
* Always scream everything they say.
* Always scream everything they say.
* Unable to use [[Weapons#Ballistic_Weapons|guns]].
* Due to their density, they are harder to carry, shove and pull by other morphotypes.


=== [[Chaplain#Wood Golem|Wood Golem]] ===
=== [[Chaplain#Wood Golem|Wood Golem]] ===
Line 279: Line 303:


'''Benefits'''
'''Benefits'''
* Immune against poison, genetic, toxin, radiation damages.
* Takes 50% less Blunt.
* Have a flat damage reduction of 5 to Blunt.
* Immune against Poison, Genetic, Toxin, Radiation damages.
* Does not experience hunger or thirst.
* Does not experience hunger or thirst.
* Does not have blood and cannot bleed out.
* Does not have blood and cannot bleed out.
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* Immune against all diseases.
* Immune against all diseases.
* Can have plants growing on their head.
* Can have plants growing on their head.
* Due to their density, they can easily carry, shove and pull any other morphotypes.


'''Drawbacks'''
'''Drawbacks'''
* Takes 20% more fire damage when on fire.
* Takes 20% more fire damage when on fire.
* Takes 100% more Slash and Heat damage.
* They don't go into a critical state but instead have their soul crystal pop off.
* They don't go into a critical state but instead have their soul crystal pop off.
* Have to obey whoever is set as their master.
* Have to obey whoever is set as their master.
* Moves about 10% slower than unmutated humans.
* Moves about 10% slower than Humans.
* Always scream everything they say.
* Always scream everything they say.
* Unable to use [[Weapons#Ballistic_Weapons|guns]].
* Due to their density, they are harder to carry, shove and pull by other morphotypes.


=== [[Chaplain#Silver Golem|Silver Golem]] ===
=== [[Chaplain#Silver Golem|Silver Golem]] ===
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* Does not have lungs and needs no oxygen.
* Does not have lungs and needs no oxygen.
* Immune against all diseases.
* Immune against all diseases.
* They punch twice as hard as unmutated humans while also dealing holy damage. They also attack 50% faster.
* They punch twice as hard as Humans while also dealing holy damage. They also attack 50% faster.
* Move twice as fast as unmutated humans.
* Move twice as fast as Humans.
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.
* Possess the [[Psionics#List_of_Psionic_Powers|Psychokinesis]] psionic ability by default.
* Not flammable.
* Not flammable.
* Due to their density, they can easily carry, shove and pull any other morphotypes.


'''Drawbacks'''
'''Drawbacks'''
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* Always scream everything they say.
* Always scream everything they say.
* Unable to use [[Weapons#Ballistic_Weapons|guns]].
* Unable to use [[Weapons#Ballistic_Weapons|guns]].
* Due to their density, they are harder to carry, shove and pull by other morphotypes.--><!--When it becomes a thing again-->


{{Guides Menu}}
{{Guides Menu}}

Latest revision as of 21:53, 7 June 2024

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This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject.
You can help Delta-V by expanding it.

During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.

There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.

Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.

Roundstart Humanoids

The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.

Humans are considered the baseline for drawbacks and benefits.

Human

Baseline, unmodified human beings, functionally similar to the human beings of our world. You're (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations.

Diet

  • Everything except raw meat and rotten stuff.

Benefits

  • None.

Drawbacks

  • None.

Felinid

Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.

Diet

  • Can eat raw meat.
  • Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

Benefits

  • They are smaller than Humans, making them harder to hit.
  • Can fit in duffelbags.
  • Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
  • Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
  • Uses their claws to do Slashing damage and Piercing damage.
  • Can walk completely silently, but only while barefooted.

Drawbacks

  • Takes 15% more Blunt, Slash and Piercing damage.
  • Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
  • They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
  • They have slightly less stamina than Humans.

Oni

Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat.

Diet

  • Nothing special.

Benefits

  • Takes 15% less Blunt, Slash and Piercing damage.
  • Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.
  • Due to their big size, they can easily carry, shove and pull any other morphotypes.
  • They are harder to shove.
  • Slightly more stamina than Humans.
  • They have an easier type prying open doors, taking around 50% less time than other species.

Drawbacks

  • Their accuracy with guns is terrible.
  • They are harder to carry and pull.
  • They are bigger than Humans, making them easier to hit.

Arachnid

Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.

Diet

  • Can eat raw meat.
  • Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

Benefits

  • Do Slashing damage instead of Blunt.
  • Able to build all sorts of things using their webs.
  • Metabolizes stuff in their stomach 50% faster.
  • Two extra pocket slots.

Drawbacks

  • While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
  • Cannot use the outerwear storage slot.
  • They uses 50% more oxygen to breath.
  • They have blue blood, requiring Copper instead of Iron to regenerate.

Moth

Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.

Diet

  • Can only eat Cloth and Fruits related foods.
  • Can eat Paper.
  • Can specially eat Mothic recipes.

Benefits

  • Takes 30% less Cold damage.
  • Having wings makes it easier to move in zero-gravity environments.

Drawbacks

  • Takes 30% more Heat damage.
  • Takes 33% more heat damage when in flames.
  • Are slightly easier to carry and shove than Humans.

Reptilian

Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.

Diet

  • Can only eat Fruits and Meat related foods.
  • Can eat Paper and Crayons.
  • Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

Benefits

  • Can stand a greater heat temperature than Humans.
  • Uses their claws to deal Piercing damage instead of Blunt.
  • Uses their tail to pull things allowing them to have both of their hands free while pulling.

Drawbacks

  • Has a noticeable lisssp when speaking.
  • Their threshold for cold temperature is worse than Humans.
  • Suffers 30% more Cold damage

Slime

Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.

Diet

  • Nothing special.

Benefits

  • Takes 40% less Blunt and 20% less Poison damage.
  • They are almost immune to cancer as they take five times less Cellular damage.
  • Immunity to the BleedersBite and Ultragigacancer disease.
  • While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.

Drawbacks

  • Takes 20% more Piercing and Slashing damage.
  • Takes 50% more Cold damage.
  • Vulnerable to high and low pressure barotrauma.
  • Breaths Nitrogen instead of Oxygen.
  • Gets hurt by water, which deals Heat damage.

Diona

Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.

Diet

  • Can drink Robust Harvest to heal.

Benefits

  • Takes 20% less Slash and 30% less Blunt damage.
  • Gets affected by chemicals that affects plants.
  • While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.

Drawbacks

  • Takes 50% more Heat and 20% more Shock damage.
  • Cannot wear shoes.
  • Gets affected by chemicals that affects plants.

Vulpkanin

The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.

Diet

  • Can eat raw meat.
  • Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

Benefits

  • Uses their claws to do some Slashing and Blunt damage.
  • Their fur makes them able to withstand cold environments without the need of a coat.

Special

  • Comes with the Deuteranopia trait by default. This can be disabled via accessibility options.

Drawbacks

  • They take 15% more Heat damage.

Harpy

An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.

They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.
When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation.

Diet

  • Can eat raw meat.
  • Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

Benefits

  • Somewhat smaller than Humans, although not as small as Felinids
  • Uses their talons to deal Piercing damage
  • Can imitate around 70% of the game's sound library through a huge list of voice emotes
  • They can "Sing" midis by imitating instruments. Right click yourself to select an instrument
  • Moves 10% faster than other species.

Special

  • Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options.
  • Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.
  • While singing, musical notes appear floating around their head.

Drawbacks

  • Takes 15% more Blunt, Slash, and Piercing damage
  • Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.
  • A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.
    • Air tanks last half as long and Harpies are more susceptible than usual to low air quality.
    • If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.

Emote List
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine, Howl


Uncommon Humanoids

Over the course of a shift, you or someone you know may lose their original form, or new life may rise. These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.

Skeleton

Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.

Diet

  • None.

Benefits

  • Completely immune to Radiation.
  • Takes 40% less Piercing and 20% less Slashing damage.
  • Takes no damage from temperature or pressure, making them space-proof.
  • Does not have blood and cannot bleed out.
  • Does not have lungs and needs no oxygen.
  • Does not experience hunger or thirst.
  • Heals from having milk sprayed on them.

Drawbacks

  • Takes 10% more Blunt damage.
  • Everything they say is followed by "ACK ACK!".
  • Very spooky.


Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode