Weapons

From Delta-V Wiki

What follows below is a table of some common or robust items that may help you "win", separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don't rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.
Refer to Combat for Combat tips and how to enter Combat mode.

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Dedicated Melee Weapons

Icon Item Damage How to acquire Notes
Anti-Psychic Knife 10 Slash
5 Holy
Psionic Mantis' Locker A special knife designed for killing psychics. It deals 20% more damage to Psionics.
Arm Blade 25 Slash
15 Piercing
Unobtainable A strong weapon that can pry open doors.
Breaching Hammer
One Handed
10 Blunt
3 Piercing
10 STRUC
15 STAM
Two Handed
15 Blunt
5 Piercing
35 STRUC
22.5 STAM
Armory A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks.
Captain's Sabre 17 Slash Captain's locker A ceremonial weapon belonging to the captain of the station. Has a chance to reflect.
Chainsaw
One Handed
2 Slash
2 Blunt
4 STRUC
1 STAM
Two Handed
6 Slash
2 Blunt
8 STRUC
1 STAM
Unobtainable A very large chainsaw. Usually you use this for cutting down trees... usually.
Claymore 20 Slash Mail An ancient war blade.
Combat Knife
One Handed
12 Slash
Thrown
10 Slash
Maintenance Loot, Mail, Combat Boots A deadly knife intended for melee confrontations.
Crusher
One Handed
10 Blunt
5 Slash
5 STAM
Two Handed
12.5 Blunt
7.5 Slash
30 STRUC
6 STAM
Marked One Handed
30 Blunt
10 Slash
15 STAM
Marked Two Handed
32.5 Blunt
12.5 Slash
30 STRUC
16 STAM
Salvage Vendor, Research An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals 10 BRUTE when you hit a marked enemy. Can pry open doors.
Crusher Dagger 15 Slash Salvage Vendor, Research A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area.
Crusher Glaive
One Handed
10 Blunt
5 Slash
5 STAM
Two Handed
12.5 Blunt
7.5 Slash
30 STRUC
6 STAM
Marked One Handed
30 Blunt
10 Slash
15 STAM
Marked Two Handed
32.5 Blunt
12.5 Slash
30 STRUC
16 STAM
Unobtainable An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals 21 BRUTE when you hit a marked enemy.
Cutlass 16 Slash Unobtainable A wickedly curved blade, often seen in the hands of space pirates.
Cybersun Pen 15 Piercing Syndicate Uplink A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver.
Double Bladed Energy Sword
On
12 Slash
12Heat
15 STRUC
Off
4.5 Blunt
2 STAM
Syndicate Uplink Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off.
Energy Cutlass
On
10 Slash
12 Heat
Off
6 Blunt
3 STAM
Unobtainable An exotic energy weapon. Don't forget to turn it on.
Energy Dagger
On
10 Slash
10 Heat
Off
1 Blunt
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. Don't forget to turn it on.
Energy Katana 30 Slash Space Ninja A katana infused with strong energy. Provides the user with a bunch of cool abilities and can reflect some things.
Energy Sword
On
15 Slash
15 Heat
20 STRUC
Off
4.5 Blunt
2 STAM
Syndicate Uplink Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off.
Eldritch Blade 16 Slash Unobtainable A sword humming with unholy energy.
Flaming Fireaxe Ignites target
One Handed
5 Blunt
10 Slash
10 STRUC
2.5 STAM
Two Handed
5 Blunt
20 Slash
50 STRUC
2.5 STAM
Syndicate Uplink This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures.
Kanabou
One Handed
16 Blunt
25.6 STAM
Two Handed
30 Blunt
48 STAM
Syndicate Uplink A weapon for those who wish to forgo subtlety. Particularly suited to oni.
Katana 15 Slash Mail, Expeditions Ancient craftwork made with not so ancient plasteel.
Kukri Knife
One Handed
15 Slash
Thrown
10 Slash
Expeditions Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.
Machete 15 Slash Maintenance Loot, Salvage Wrecks, Expeditions A large, vicious looking blade.
Rickenbacker 4001
One Handed
7 Blunt
31.5 STAM
Two Handed
14 Blunt
2 Shock
63 STAM
Syndicate Uplink Despite being an instrument it is a dedicated melee weapon.
Rigged Boxing Gloves 8 Blunt
25 STAM
Syndicate Uplink Blue gloves for competitive boxing. Feels like they're heavier than usual...
Ritual Dagger 12 Slash Unobtainable A strange dagger used by sinister groups for rituals and sacrifices.
Shinai 4 Blunt
18 STAM
Shōkō's Dojo A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot.
Survival Knife
One Handed
12 Slash
Thrown
10 Slash
Salvage Specialist's Locker, Mail Weapon of first and last resort for combatting space carp.
Unholy Halberd
One Handed
10 Slash
10 Blunt
5 STRUC
5 STAM
Two Handed
15 Slash
15 Blunt
15 STRUC
7.5 STAM
Unobtainable A poleaxe that seems to be linked to its wielder
Truncheon 20 Blunt
30 STAM
Research A rigid, steel-studded baton, meant to harm.
Wakizashi 12 Slash Unobtainable A short, multi-purpose sword of plasteel construction.

Makeshift Weapons

Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.

Icon Item Damage How to acquire Notes
Advanced Circular Saw 15 BRUTE Medbay, Salvage Wrecks, Syndicate Uplink You think you can cut anything with it.
Acoustic Guitar
One Handed
5 BRUTE
Two Handed
15 BRUTE
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate, Salvage Wrecks Anyway, here's Wonderwall.
Advanced Mop 4 BRUTE
12.4 STAM
Janitor, Research The next generation of mopping.
Advanced Scalpel 12 Slash Medbay, Salvage Wrecks, Syndicate Uplink Made of more expensive materials, sharper and generally more reliable.
Baseball Bat
One Handed
10 Blunt
5 STRUC
5 STAM
Two Handed
18 Blunt
15 STRUC
9 STAM
Crafting, Maintenance Loot A robust baseball bat. Technically not made to bash people's head in.
Bible 3 BRUTE
10 IMMAT
1.5 STAM
Chaplain, Mystagogue, Chapel, Mail New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage.
Bone Spear
One Handed
12 Piercing
Two Handed
16 Piercing
Thrown
15 Piercing
Crafting A spear made of bones. 2u of reagent can be added to the spear which will be transferred on hit.
Bottle 4 BRUTE Bar, Booze-O-Mat A nice drink. Works with any bottle. After attacking someone or something with this, it becomes a Broken Bottle.
Boxing Gloves 0.4 BRUTE
8 STAM
Boxer, Martial Artist, BoxingDrobe For competitive boxing.
Broken Bottle
One Handed
5 BRUTE
Thrown
2 BRUTE
Breaking a bottle, Maintenance Loot, Salvage Wrecks In Space Glasgow this is called a conversation starter.
Butcher's Cleaver 13 Slash Kitchen, Mail A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Cautery 5 Heat Research, Medbay, Salvage Wrecks, Syndicate Uplink A surgical tool used to cauterize open wounds.
Choppa 10 BRUTE Maintenance Loot A wicked serrated blade made of whatever nasty sharp things you could find.
Circular Saw 15 BRUTE Medbay, Salvage Wrecks, Robotics For heavy duty cutting.
Crowbar 8 Blunt
4 STAM
YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Mail, Toolboxes A multipurpose tool to pry open doors and fight interdimensional invaders.
Double Emergency Gas Tanks 7.5 Blunt
3.75 STAM
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet Various emergency tanks that contain gas.
Drill 10 Piercing Research, Medbay, Salvage Wrecks, Syndicate Uplink A surgical drill for making holes into hard material.
Dulled Claymore 6 Blunt
1 Slash
3 STAM
Mail An ancient war blade. This one has been dulled.
Dulled Katana 5 Blunt
1 Slash
2.5 STAM
Mail Ancient craftwork made with not so ancient plasteel. This one has been dulled.
Emergency Gas Tanks 7.5 Blunt
3.75STAM
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet Various emergency tanks that contain gas.
Fireaxe
One Handed
5 Blunt
10 Slash
10 STRUC
2.5 STAM
Two Handed
5 Blunt
20 Slash
50 STRUC
2.5 STAM
Atmospherics, Bridge Truly, the weapon of a madman. Who would think to fight fire with an axe? Can be used to open an unpowered closed door. Very good against structures.
Fire Extinguisher 10 BRUTE
5 STAM
Fire-Safety Closet, Extinguisher Cabinet It extinguishes fires.
Folding Chair 8 BRUTE
4 STAM
Boxing ring If you carry six of these you become the coolest kid at church.
Gas Tanks 8 Blunt
4 STAM
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet Various tanks that contain gas.
Glass Shard
One Handed
3.5 Slash
Thrown
2 Slash
Stepped On
5 Piercing
Broken Glass Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table.
Hatchet 15 BRUTE Hydroponics A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.
Jaws of Life 10 BRUTE Chief Engineer A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things.
Kitchen Knife 10 Slash Kitchen, Mail A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Laser Scalpel 8 Slash Medbay, Salvage Wrecks A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.
Mail 5 BRUTE Courier Paper cuts. Only does damage when thrown.
Mini Hoe 10 BRUTE Hydroponics It's used for removing weeds or scratching your back.
Mining Drill 3 BRUTE
12 STRUC
Salvage, Salvage Wrecks Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris.
Mop
One Handed
2 BRUTE
8.2 STAM
Two Handed
7 BRUTE
16.2 STAM
Janitor A mop that can't be stopped, viscera cleanup detail awaits.
Official Security Anti-Inflatable Armament 1 Piercing Sometimes in Security Officer's Locker A specialty weapon used in the destruction of unique syndicate morale-boosting equipment. Pops balloons, probably.
Death Nettle 8.5 Heat
8.5 Caustic
Cargo Crates, Exotic Seed Crate The Nettle hold a maximum of 3u of Sulfuric Acid and 3u of (Fluorosulfuric Acid and transfer 2u on hit. The reagents within the plant depend on its genes (see Hydroponics), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits.
Pickaxe
One Handed
5 BRUTE
2.5 STAM
Two Handed
15 BRUTE
30 STRUC
7.5STAM
Salvage, Salvage Wrecks Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Plant Clippers 7 BRUTE Hydroponics A tool used to take samples from plants.
Plasma Shiv 9 Slash Crafting A crude weapon fashioned from a piece of cloth and a plasma glass shard.
Plasma Spear
One Handed
18 Piercing
Two Handed
22 Piercing
Thrown
21 Piercing
Crafting A spear with a plasma shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.
Power Drill 10 Piercing Salvage Wrecks, Engineering A simple powered hand drill.
Reinforced Shiv 7 Slash Crafting A crude weapon fashioned from a piece of cloth and a reinforced glass shard.
Reinforced Spear
One Handed
15 Piercing
Two Handed
19 Piercing
Thrown
18 Piercing
Crafting A spear with a reinforced glass shard as a tip.2u of reagent can be added to the spear which will be transferred on hit.
Rickenbacker 4003 7 BRUTE
13.5 STAM
On some stations. Just a regular bass guitar.
Rock Guitar
One Handed
8 BRUTE
3 STAM
Two Handed
14 BRUTE
5 STAM
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate What an axe!
Rolling Pin 7 Blunt Chef, Plasteel Chef's Dinnerware Vendor A tool used to shape and flatten dough.
Scalpel 8 Slash Medbay, Salvage Wrecks, Robotics A surgical tool used to make incisions into flesh.
Screwdriver 6 Piercing YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes Used to disassemble various objects and open the wiring inside doors.
Scythe 10 BRUTE Hydroponics A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.
Seclite 10 BRUTE
20 STAM
Security, Warden's Locker, HoP's Locker, Sec Tech, Mail A robust flashlight used by security.
Shiv 5.5 Slash Maintenance Loot A pointy piece of glass, abraded to an edge and wrapped in tape for a handle.
Shovel 14 Blunt
7 STAM
Salvage Wrecks, Maintenance Loot A large tool for digging and moving dirt.
Shiv 5.5 Slash Crafting A crude weapon fashioned from a piece of cloth and a glass shard.
Sledgehammer
One Handed
10 Blunt
10 STRUC
5 STAM
Two Handed
20 Blunt
20 STRUC
10 STAM
Unobtainable The perfect tool for wanton carnage.
Spade 15 BRUTE
5 STAM
Hydroponics, Salvage Wrecks A small tool for digging and moving dirt.
Spear
One Handed
12 Piercing
Two Handed
16 Piercing
Thrown
15 Piercing
Crafting, Maintenance Loot Definition of a Classic. Keeping murder affordable since 200,000 BCE. 2u of reagent can be added to the spear which will be transferred on hit.
Tiles 5 BRUTE Anywhere on the station. Just look down at your feet. Only does damage when thrown.
Suspicious Toolbox 20 Blunt
10 STAM
Syndicate Uplink A sinister looking toolbox filled with elite syndicate tools.
Syndicate Jaws of Life 14 BRUTE Syndicate Uplink Useful for entering the station or its departments.
The Throngler 20 Slash
20 Blunt
20 Heat
20 Piercing
10 Radiation
150 STRUC
10 STAM
Unobtainable Why?
Toolbox 12 Blunt
6 STAM
Engineering, Maintenance Loot, Storage Rooms Rather common. Although it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. Robust Passengers favorite weapon.
Uranium Glass Shard
One Handed
3.5 Slash
Thrown
2 Slash
Stepped On
3 Piercing
2 Radiation
Broken Glass Slightly harder to obtain.
Uranium Shiv 7 Slash, 4 Radiation Crafting A crude weapon fashioned from a piece of cloth and a uranium glass shard. Violates the geneva convention!
Uranium Spear
One Handed
10 Piercing, 8 Radiation
Two Handed
14 Piercing, 8 TOXIN
Thrown
12 Piercing, 9 Radiation
Crafting A spear with a uranium shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit.
Welder
On
8 BURN
Off
5 BRUTE
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks All type of welders deal the same damage.
White Cane
One Handed
5 Blunt
7.5 STAM
Two Handed
8 Blunt
9 STAM
Blind trait This isn't for you. It's for the people who can't figure out you're blind when you ask if logistics is the bar.
Wirecutter 2 Piercing YouTool, Vendomat, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks Used to cut wires.
Wrench 4.5 Blunt
2.25 STAM
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey. Also used for unanchoring objects from the floor.

Ballistic Weapons

The damage of ballistic weapons is relative to the bullet used. Click on the ammo type of the weapon to see all the alternatives.
Refer to Combat for how to use ranged weapons.

Sidearms

Pistols

Icon Ammo Cap. How to acquire Notes

Cobra
.25 caseless 10+1 Syndicate Uplink A rugged, robust operator handgun with inbuilt silencer.

Mk 58
.35 auto 10+1 Armory, Every Security Officer, Emergency Response Team, Salvage Wrecks, Cargo Crates A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.

Pollock
.35 auto 10+1 Unobtainable A compact and mass-produced combat pistol.

Viper
.35 auto 10+1 Nuclear Operative, Syndicate Uplink A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.

Viper
.35 auto 10+1 Unobtainable A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire.

Psi-Breaker
.38 special 5+1 Psionic Mantis' Locker A small, flashy pistol with a marble style grip. Provides no tactical advantage. Starts with mindbreaker ammo.

Mk 32 "Universal"
.45 magnum 12+1 Cargo Crates An expensive and robust pistol with decent offensive capabilities.

N1984
.45 magnum 7+1 Emergency Response Team, Centcom Official The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.

Revolvers

Icon Ammo Cap. How to acquire Notes

Faith
.38 special 4 Unobtainable Delivers blessings in bullet form.

Fitz Special
.38 special 6 Unobtainable A compact and concealable self defence snub revolver.

K-38 Masterpiece
.38 special 6 Unobtainable A classic, if not outdated, law enforcement firearm.

Lucky 37
.38 special 6 Unobtainable Luck always beats skill, ya weasel.

Deckard
.45 magnum 5 Salvage Wrecks A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.

Fake Cap Gun
.45 magnum 6 Syndicate Uplink Looks almost like the real thing! Acts like the real thing! Starts with armor piercing ammo.

Inspector
.45 magnum 6 Detective A detective's best friend.

Mateba
.45 magnum 6 Salvage Wrecks, Death Squad The iconic sidearm of the dreaded death squads.

Pirate Revolver
.45 magnum 5 Salvage Wrecks An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.

Python
.45 magnum 6 Syndicate Uplink, Gatfruit, Salvage Wrecks A robust revolver favoured by Syndicate agents. Comes preloaded with armor piercing ammo.

Snubbed .45
.45 magnum 6 Salvage Wrecks An old and reliable revolver, modified to be more easily concealed.

Longarms

Rifles

Icon Ammo Cap. How to acquire Notes

Lecter
.20 rifle 25+1 Armory, Emergency Response Team A high end military grade assault rifle.

M-90
.20 rifle 25+1 Armory An older bullpup carbine model.

M-90gl
.20 rifle 25+1 Unobtainable An older bullpup carbine model, with an attached underbarrel grenade launcher.

Tenebra
.20 rifle 25+1 Unobtainable A mass-produced and minimalist rifle in bullpup design.

CAWS-25 Jackdaw
.25 caseless 30+1 Unobtainable The beginning of the end is heralded by the song of a Jackdaw.

AKMS
.30 rifle 30+1 Unobtainable An iconic weapon of war.

Vulcan
.30 rifle 30+1 Armory One of the first firearms modified for space usage, this rifle has been used to punch holes in Cargonian "combat mechs."

Sub-Machine Guns

Icon Ammo Cap. How to acquire Notes

.35 auto 30+1 Unobtainable Pla-ket-ket-ket-ket!

C-20r
.35 auto 30+1 Syndicate Uplink A firearm that is often used by the infamous nuclear operatives.

Typewriter
.35 auto 30+1 Unobtainable A modern take on the classic design used by mobsters throughout space and time.

Drozd
.35 auto 30+1 Armory An excellent fully automatic Heavy SMG. Also able to fire semi-automatically.

WT550
.35 auto 30+1 Armory, Cargo Crates An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division.

Vector
.45 magnum 25+1 Unobtainable An excellent fully automatic Heavy SMG. Was deprecated for the Drozd.

Light Machine Guns

Icon Ammo Cap. How to acquire Notes

L6 SAW
.30 rifle 100+1 Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.

Heavy Machine Guns

Icon Ammo Cap. How to acquire Notes

Minigun
.10 rifle 1000 Unobtainable Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving.

Shotguns

Icon Ammo Cap. How to acquire Notes

Adjutant
.50 shell 6 Cargo Crates Sold as a "riot" shotgun, this shotgun has a special gas-operated mechanism that makes it highly effective for CQC and suppressive fire.

Blunderbuss
.50 shell 1 Unobtainable Deadly at close range.

Bulldog
.50 shell 8 Syndicate Uplink It's a fully automatic magazine-fed shotgun designed for close quarters combat.

Double-Barreled Shotgun
.50 shell 2 Bartender's booze storage, CBURN An immortal classic.

Enforcer
.50 shell 7 Armory, Cargo Crates A next-generation Frozen Star shotgun.

Handmade Pistol
.50 shell 1 Unobtainable Looks unreliable. Why is it called handmade pistol?

Improvised Shotgun
.50 shell 1 Crafting A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.

Kammerer
.50 shell 4 Armory, Salvage Wrecks When an old Remington design meets modern materials, this is the result. Must be manually cycled.

Sawn-Off Shotgun
.50 shell 2 Bartender's booze storage, Crafting Much smaller than a regular shotgun, it can easily fit in a backpack.

Snipers

Icon Ammo Cap. How to acquire Notes

Mark 1 rifle
.30 rifle 5 Cargo Crates A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design.

Ceremonial Rifle
.30 rifle 5 Unobtainable A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white.

Kardashev-Mosin
.30 rifle 10 Syndicate Uplink A weapon for hunting, or endless trench warfare. Must be manually cycled.

Flintlock Pistol
.60 anti-materiel 1 Unobtainable A pirate's companion. Yarrr!

Hristov
.60 anti-materiel 5 Syndicate Uplink A portable anti-armour rifle. Must be manually cycled.

Musket
.60 anti-materiel 1 Unobtainable This should've been in a museum long before you were born. A gun favoured by pirates.

Launchers

Icon Ammo Cap. How to acquire Notes

China Lake
40mm grenade 3 Syndicate Uplink PLOOP. Must be manually cycled.

Pirate Cannon
Cannon Ball 1 Unobtainable Kaboom!

RPG-7
RPG rocket 1 Armory A modified ancient rocket-propelled grenade launcher.

Ammunition

.10 rifle
Icon Name Effects
.10 rifle 5 Piercing
.20 rifle
Icon Name Effects
.20 rifle 19 Piercing
.20 rifle practice 2 Blunt
.20 rifle rubber 3 Blunt
22 STAM
.20 rifle incendiary 3 Blunt
16 Heat
.20 rifle uranium 10 Piercing
9 Radiation
.25 caseless
Icon Name Effects
.25 caseless 19 Piercing
.25 caseless practice 2 Blunt
.25 caseless rubber 3 Blunt
22 STAM
.30 rifle
Icon Name Effects
.30 rifle 19 Piercing
.30 rifle practice 2 Blunt
.30 rifle rubber 3 Blunt
22 STAM
.30 rifle incendiary 3 Blunt
16 Heat
.30 rifle uranium 10 Piercing
9 Radiation
.35 auto
Icon Name Effects
.35 auto 16 Piercing
.35 auto practice 2 Blunt
.35 auto rubber 3 Blunt
22 STAM
.35 auto incendiary 2 Blunt
14 Heat
.35 auto uranium 10 Piercing
6 Radiation
.38 special
Icon Name Effects
.38 special 30 Piercing
.38 special practice 1 Blunt
.38 special rubber 3 Blunt
35 STAM
.38 special holy 3 Blunt
5 Holy
.38 special mindbreaker 1 Blunt
Injects 9u of Mindbreaker Toxin
.45 magnum
Icon Name Effects
.45 magnum 35 Piercing
.45 magnum practice 1 Blunt
.45 magnum rubber 3 Blunt
35 STAM
.45 magnum incendiary 3 Blunt
32 Heat
.45 magnum armor-piercing 26 Piercing
Ignores armor.
.45 magnum uranium 20 Piercing
15 Radiation
.50 shell
Icon Name Effects
.50 pellets 10 Piercing (x6 pellets)
.50 practice 1 Blunt (x6 pellets)
.50 beanbag 10 Blunt
55 STAM
.50 slug 28 Piercing
.50 flare 5 Heat
Ignites target
.50 incendiary 3 Blunt (x6 pellets)
7 Heat (x6 pellets)
.50 tranquilizer 1 Blunt
Injects 15u of Chloral Hydrate
.50 uranium 5 Piercing (x5 pellets)
5 Radiation (x5 pellets)
.50 improvised 3 Piercing (x10 pellets)
3 Slash (x10 pellets)
.50 soulbreaker 1 Blunt
Injects 15u of Soulbreaker Toxin
.60 anti-materiel
Icon Name Effects
.60 anti-materiel 40 Piercing
30 STRUC
35 STAM
40mm grenade
Icon Name Effects
Blast grenade 2 tile radius explosion
Flash grenade 7 tile radius explosion
Flashes anyone within that radius
Frag grenade 6 tile radius explosion
Baton grenade 1 Blunt
80 STAM
EMP grenade 5 tile radius explosion
EMP anything within that radius
RPG rocket
Icon Name Effects
PG-7VL grenade 7 tile radius explosion
Cannon Ball
Icon Name Effects
Cannon Ball ? tile radius explosion
Grapeshot 25 Piercing (x5 pellets)
5 STRUC (x5 pellets)
Glassshot 25 Slash (x5 shards)

Energy Weapons

Laser based

Icon Item Cap. Rechar. Damage How to acquire Notes
Advanced Laser Pistol 10 30 17 Heat Research An experimental laser gun with a self charging nuclear powered battery.
Antique Laser Pistol 10 40 17 Heat Captain's locker This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Energy Gun
Lethal
10
Disabler
20
0
Lethal
20 Heat
Disabler
5 Heat
30 STAM
Research A basic hybrid energy gun with two settings: disable and kill.
IK-60 Laser Carbine 20 0 20 Heat Research A 20 "round" semi-automatic laser carbine.
Laser Cannon 10 0 28 Heat Research A heavy duty, high powered laser weapon.
Laser Rifle 16 0 14 Heat Research, Armory, Salvage Wrecks Favoured by Nanotrasen Security for being cheap and easy to use.
Makeshift Laser Pistol 8 0 14 Heat Expeditions Better pray it won't burn your hands off.
Miniature Energy Gun
Lethal
5
Disabler
10
0
Lethal
20 Heat
Disabler
5 Heat
30 STAM
Research A light version of the Energy gun with a smaller capacity.
PDW-9 Energy Gun
Lethal
8
Disabler
16
0
Lethal
20 Heat
Disabler
5 Heat
30 STAM
Research A military grade sidearm, used by many militia forces throughout the local sector.
Portable Particle Decelerator 20 0 10 Radiation Deterrence Technologies Research, Cargo Crates A portable particle decelerator capable of decomposing a tesla or singularity.
Retro Laser Blaster 16 0 17 Heat Cargo Crates, Lasers Crate, Salvage Wrecks, Expeditions A weapon using light amplified by the stimulated emission of radiation.
Svalinn Laser Pistol 7 0 7 Heat Security, Experimental Battery Ammo Research A cheap and widely used laser pistol. Number of shots depends on the battery inserted in it.
Tesla Gun 3 0
On Hit
15 STAM
Stuns the target
On Explosion
Deals ~50 Shock
Research The power of the primordial element of lightning in your hands. Shoots a tesla particle.
X-01 MultiPhase Energy Gun
Lethal
10
Disabler
20
0
Lethal
20 Heat
Disabler
5 Heat
30 STAM
Head of Security's locker This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.
X-Ray Cannon 10 0 10 Heat
10 Radiation
Research An experimental weapon that uses concentrated x-ray energy against its target.

Pulse based

Icon Item Cap. Rechar. Damage How to acquire Notes
Pulse Carbine 25 0 35 Heat Unobtainable A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol 10 0 35 Heat Unobtainable A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle 400 0 35 Heat Unobtainable A weapon that is almost as infamous as its users.

Other

Icon Item Ammo Cap. Damage How to acquire Notes
CHIMP Handcannon Anomaly particle cartridges 10 5 Heat Anomalous Technology Research Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.
The Omega version of the ammo deals 20 Heat.
Disabler Disabler Bolt 10 5 Heat
30 STAM
Security, Armory, Captain's Locker, HoP's Locker, Salvage Wrecks A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge.
Disabler SMG Disabler Bolt 10 2 Heat
15 STAM
Security, Research, Advanced weapon that exhausts organic targets, weakening them until they collapse.
Flare Gun .50 shell 1 None Maintenance Loot, Mail A compact, single-shot pistol that fires shotgun shells.
Improvised Pneumatic Cannon ? ? ? Crafting Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas.
Pie Cannon Cream Pie 8 None Crafting Load cream pie for optimal results.
Proto-Kinetic Accelerator Kinetic Bolt Infinite 25 Blunt
30 STRUC
Research Fires low-damage kinetic bolts at a short range. Inaccurate if not wielded.
BB Gun BBs Plenty 1 Blunt Cargo Crates The classic Red Ryder BB gun. Don't shoot your eye out.

Explosives

Icon Item How to acquire Notes
Explosive Banana Peel Syndicate Uplink A normal looking banana peel that explode when someone slips on it.
Composition C4 Syndicate Uplink Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.
EMP Grenade Syndicate Uplink Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
Explosive Grenade Syndicate Uplink Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.
Hot Potato Syndicate Uplink Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands!
Modular Grenade Crafting A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it.
Modular Mine Crafting Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires.
Nuclear Grenade Unobtainable Please don't throw it, think of the children. Has a ~15 tiles radius.
Syndicate Minibomb Syndicate Uplink A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area.
Grenade Penguin Syndicate Uplink A small, highly-aggressive penguin with a grenade strapped around its neck.
Supermatter Grenade Syndicate Uplink Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
Whitehole Grenade Syndicate Uplink Grenade that repulses everything around for about 10 seconds.
Explosive Pen Syndicate Uplink A class IV explosive device contained within a standard pen.
Syndicate Bomb Syndicate Uplink A big, anchored bomb that can create a huge explosion if not defused in time.
Proximity Mine Syndicate Uplink A mine disguised as a wet floor sign.
Holy Hand Grenade Syndicate Uplink A grenade that create a big explosion.
Improvised Explosive Device Crafting A weak, improvised incendiary device.

Non-lethal Weapons

Dedicated non-lethal

Icon Item Type of Stun How to acquire Notes
Extra-Bright Lantern Flash and Slow Syndicate Uplink Blinding. Sunglasses or welding mask offer 100% protection from the flash effect.
Flash Flash and Slow Security, Command Staff, Head Revolutionary An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.
Flashbang Flash and Slow Security, Syndicate Uplink
Stun Baton Stun and Knockdown Security A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged.

Improvised non-lethal

Those improvised devices can be used with variable result. Use at your own risk.

Icon Item Type of Stun How to acquire Notes
Banana Peel Stun and Knockdown Botany No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground.
Bola Slow Crafting, SecTech Linked together with some spare cuffs and metal.
Soap Stun and Knockdown Bathrooms, Maintenance Loot, Janitor's Closet Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type.
Stunprod Stun and Knockdown Crafting A stun prod for illegal incapacitation.


Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
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Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
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