(Various changes after rebase) |
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Line 17: | Line 17: | ||
'''Diet''' | '''Diet''' | ||
* | * Everything except raw meat and rotten stuff. | ||
'''Benefits''' | '''Benefits''' | ||
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[[File:Arachnid.png|64px]] | [[File:Arachnid.png|64px]] | ||
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. | |||
'''Diet''' | '''Diet''' | ||
* | * Can eat raw meat. | ||
* Will get poisoned by [[Chemistry#chem_Theobromine|Theobromine]] (Chocolate, Tea, Coffee) and [[Chemistry#chem_Allicin|Allicin]] (Onion, Garlic). | |||
'''Benefits''' | '''Benefits''' | ||
* | * Hunger and Thirst drains slower. | ||
* Do Slashing damage instead of Blunt. | |||
* Able to build all sorts of things using their webs. | |||
* Metabolizes stuff in their stomach 50% faster. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* | * While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed. | ||
* Cannot use the outerwear storage slot because of their. | |||
* They uses 50% oxygen to breath. | |||
== Moth == | == Moth == | ||
Line 90: | Line 96: | ||
'''Diet''' | '''Diet''' | ||
* Can eat | * Can only eat Cloth and Fruits related foods. | ||
* | * Can specially eat Mothic recipes. | ||
'''Benefits''' | '''Benefits''' | ||
* Takes | * Takes 30% less Cold damage. | ||
* Having wings makes it | * Having wings makes it easier to move in zero-gravity environments. | ||
'''Drawbacks''' | '''Drawbacks''' | ||
* Takes | * Takes 30% more Heat damage. | ||
* Takes double the amount of heat damage when in flames. | * Takes double the amount of heat damage when in flames. | ||
* Are slightly easier to carry and shove than unmutated humans. | * Are slightly easier to carry and shove than unmutated humans. | ||
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* Immunity to the BleedersBite and Ultragigacancer disease. | * Immunity to the BleedersBite and Ultragigacancer disease. | ||
* While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate. | * While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate. | ||
* They do not rot. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
Line 153: | Line 159: | ||
'''Benefits''' | '''Benefits''' | ||
* Takes 20% less Slash damage. | * Takes 20% less Slash and 30% less Blunt damage. | ||
* Gets affected by chemicals that affects plants. | * Gets affected by chemicals that affects plants. | ||
* While suffocating, takes half the Asphyxiation damage and recovers at the normal rate. | * While suffocating, takes half the Asphyxiation damage and recovers at the normal rate. | ||
Line 172: | Line 178: | ||
'''Benefits''' | '''Benefits''' | ||
* Uses their claws to do | * Uses their claws to do some Slashing and Blunt damage. | ||
* Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat. | * Their fur makes them able to withstand [[Maps#Glacier_Station|cold environments]] without the need of a coat. | ||
'''Drawbacks''' | '''Drawbacks''' | ||
* | * They take 15% more Heat damage. | ||
== Harpy == | == Harpy == | ||
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'''Diet''' | '''Diet''' | ||
* | * Everything except raw meat and rotten stuff. | ||
'''Benefits''' | '''Benefits''' | ||
Line 195: | Line 200: | ||
'''Drawbacks''' | '''Drawbacks''' | ||
* Takes 15% more Blunt, Slash, and Piercing damage | * Takes 15% more Blunt, Slash, and Piercing damage | ||
* | * While suffocating, takes 15% more Asphyxiation damage and recovers it just as fast. | ||
'''Emote List''' <br> | '''Emote List''' <br> |
Revision as of 04:53, 30 October 2023
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.
Roundstart Humanoids
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.
Humans are considered the baseline for drawbacks and benefits.
Human
Baseline, unmodified human beings, functionally similar to the human beings of our world. You're (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations.
Diet
- Everything except raw meat and rotten stuff.
Benefits
- None.
Drawbacks
- None.
Felinid
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- They are smaller than unmutated humans, making them harder to hit.
- Can fit in duffelbags.
- Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
- Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
- Uses their claws to do mostly Slashing damage instead of Blunt.
- Efficient in the art of stealing from people.
- Immunity to the OwOnavirus disease.
Drawbacks
- Takes 15% more Blunt, Slash and Piercing damage.
- Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
- They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
- They have slightly less stamina than unmutated humans.
Oni
Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat.
Diet
- Nothing special.
Benefits
- Takes 15% less Blunt, Slash and Piercing damage.
- Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.
- Due to their big size, they can easily carry, shove and pull any other morphotypes.
- They are harder to shove.
- Slightly more stamina than unmutated humans.
- They have an easier type prying open doors, taking around 50% less time than other morphotypes.
Drawbacks
- Incapable of aiming with guns.
- They are harder to carry and pull.
- They are bigger than unmutated humans, making them easier to hit.
Arachnid
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Hunger and Thirst drains slower.
- Do Slashing damage instead of Blunt.
- Able to build all sorts of things using their webs.
- Metabolizes stuff in their stomach 50% faster.
Drawbacks
- While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
- Cannot use the outerwear storage slot because of their.
- They uses 50% oxygen to breath.
Moth
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.
Diet
- Can only eat Cloth and Fruits related foods.
- Can specially eat Mothic recipes.
Benefits
- Takes 30% less Cold damage.
- Having wings makes it easier to move in zero-gravity environments.
Drawbacks
- Takes 30% more Heat damage.
- Takes double the amount of heat damage when in flames.
- Are slightly easier to carry and shove than unmutated humans.
Reptilian
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- They take 10% less Slash, Heat and Poison damage.
- Can stand a greater heat temperature than unmutated humans (400 instead of 360)
- Are 10% more resistant to diseases.
- Uses their claws to deal mostly Slashing damage instead of Blunt.
Drawbacks
- Has a noticeable lisssp when speaking.
- Their threshold for cold temperature is worse than unmutated humans (285 instead of 260)
- Suffers 50% more Cold and 10% more Blunt damage
Slime
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.
Diet
- Nothing special.
Benefits
- Takes 40% less Blunt and 20% less Poison damage.
- They are almost immune to cancer as they take five times less Cellular damage.
- Immunity to the BleedersBite and Ultragigacancer disease.
- While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.
- They do not rot.
Drawbacks
- Takes 20% more Piercing and Slashing damage.
- Takes 50% more Cold damage.
- Vulnerable to high and low pressure barotrauma.
- Breaths Nitrogen instead of Oxygen.
- Gets hurt by water, which deals Heat damage.
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.
Diet
- Can drink Robust Harvest to heal.
Benefits
- Takes 20% less Slash and 30% less Blunt damage.
- Gets affected by chemicals that affects plants.
- While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.
Drawbacks
- Takes 50% more Heat and 20% more Shock damage.
- Cannot wear shoes.
- Gets affected by chemicals that affects plants.
Vulpkanin
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Uses their claws to do some Slashing and Blunt damage.
- Their fur makes them able to withstand cold environments without the need of a coat.
Drawbacks
- They take 15% more Heat damage.
Harpy
An avian humanoid species that features colorful feathered wings and tails. They can mimic almost any sound.
Diet
- Everything except raw meat and rotten stuff.
Benefits
- Somewhat smaller than unmutated humans, although not as small as Felinids
- Uses their talons to deal mostly slashing damage
- Can imitate around 70% of the game's sound library through a huge list of voice emotes
- They can "Sing" midis by imitating instruments. Right click yourself to select an instrument
Drawbacks
- Takes 15% more Blunt, Slash, and Piercing damage
- While suffocating, takes 15% more Asphyxiation damage and recovers it just as fast.
Emote List
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Boom, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine
Uncommon Humanoids
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.
Skeleton
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.
Diet
- None.
Benefits
- Completely immune to Radiation.
- Takes 40% less Piercing and 20% less Slashing damage.
- Takes no damage from temperature or pressure, making them space-proof.
- Does not have blood and cannot bleed out.
- Does not have lungs and needs no oxygen.
- Does not experience hunger or thirst.
Drawbacks
- Takes 10% more Blunt damage.
- Everything they say is followed by "ACK ACK!".
- Very spooky.
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |