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| Crewmate Crate || $1000 || || || | | Crewmate Crate || $1000 || || || | ||
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| Rifles Crate || $4000 || Security || Two Mark 1 Rifles and a box of speed-loaders. || | |||
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| Universal Crate || $3500 || Security || Two Mk32 Universal handguns and four mags. || | |||
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{{Guides Menu}} | {{Guides Menu}} |
Revision as of 08:50, 2 July 2023
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
This page needs revising! This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V. Reason for revision: "Crate list needs updating and clean up." |
Crates are containers for items. Especially large items -- such as lockers, machines, or large equipment -- cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened!
Supply Crates are ordered at the Cargo Ordering Computer by the Quartermaster. More crates can be found around the station.
Give Onto the QM his Dues
The Quartermaster can order a whole lot of crates and he usually wants the crate back after you've taken your supplies. They aren't worth much, but it can always be used to get more supplies for the station's whole benefit. The quartermasters like it when people bring crates, and will often give things without hassle to people with crates brought in.
Crate Locks and Access
Just like the rest of the station, crates have variable levels of access. The QM can't unlock anything that is locked by default, for various reasons, the primary one being it would be pointless to make because all crates go through the QM anyway. Security crates can be opened by security personnel and those with higher access, et cetera. An emag can get into locked crates, however, or you can get resourceful with certain Weapons.
Making Money
Cargo budget starts off with 2000 zorkmids. This is the budget you use to buy crates, and this is where money from exports ends up. The QM can check the budget on the cargo request computer.
Exports
You can receive zorkmids by shipping items back to CentCom. Examples:
- You will get 50 zorkmids per crate.
- Every ordered crate has a "shipping manifest" on it. You rip it off by alt clicking the crate.
- Crafting objects with the materials you were given or bought, then selling those objects.
- Having one the Atmospheric Technicians give you a canister full of expensive gas can have you set for the entire shift.
Crates are money. Find them. Hoard them greedily. Other things are money, too. If you think about, the station is really just a huge pile of money. Experiment! You can use your appraisal tool to verify the price of an item before you sell it. Just because you think a good might be worth something doesn't mean that CentCom wants it!
Remember that price lowers the more you sell something.
Ordering Crates
To spend the money you made, you need to order crates. The price of these crates is pulled from the cargo budget as soon as you approve the request.
- The Cargo Ordering Computer is typically public, and lets anyone request an order. This console asks the requester to type a reason for each order. This reason appears on the supply console, where the request must be approved or denied.
Crates
Following is a list of the crates available and their contents.
Name | Cost | Access required | Contents | |
---|---|---|---|---|
Air Canister | $2700 | None | 1 canister of premixed air mixture | |
Airlock Kit | $1100 | |||
Antimatter Containment Jar Crate | $2000 | Engineering | 3 AME fuel jars | |
Antimatter Control Unit Crate | $2000 | Engineering? | 1 AME fuel injector | |
Armor Crate | $700 | Security | 3 bullet-proof vests | |
Art Supplies | $500 | None | ||
Artifact Container | $500 | 1 artifact container | ||
ATV Crate | $1500 | None | 1 set of ATV and keys | |
Bartending Supplies Crate | $750 | |||
Big Band Instrument Collection | $3000 | None | ||
Board Game Crate | $1500 | None | ||
Bomb Suit Crate | $650 | |||
Booze-O-Mat restock Crate | $3500 | |||
Brass Instruments Ensemble Crate | $2500 | None | ||
Bulk Cable Crate | $1200 | |||
Burearucracy Crate | $1000 | |||
Carbon Dioxide | $2600 | None | 1 canister of carbon dioxide | |
Cat Crate | $1000 | |||
ChefVend Restock | $680 | None | ||
Chemistry Supplies Crate | $750 | |||
Chicken Crate | $2500 | None | ||
Clothing Restock Crate | $5000 | None | 1 AutoDrobe Restock Box and 1 Clothes Mate Restock Box | |
Colored Lights Crate | $600 | |||
Condiment Station Restock Crate | $300 | |||
Containment Field Generator | $1000 | |||
Corgi Crate | $1000 | |||
Cow Crate | $3200 | None | 1 Cow | |
Crate of Bees | $4000 | |||
Crewmate Crate | $1000 | |||
Rifles Crate | $4000 | Security | Two Mark 1 Rifles and a box of speed-loaders. | |
Universal Crate | $3500 | Security | Two Mk32 Universal handguns and four mags. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |