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* They are harder to shove. | * They are harder to shove. | ||
* Slightly more stamina than Humans. | * Slightly more stamina than Humans. | ||
* They have an easier type prying open doors, taking around 50% less time than other | * They have an easier type prying open doors, taking around 50% less time than other species. | ||
'''Drawbacks''' | '''Drawbacks''' |
Revision as of 19:46, 20 February 2024
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During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
There are currently a bunch of playable specices in Delta-V. Each has their own distinct stats, strengths, and weaknesses.
Every species passively heal BRUTE and HEAT damage over time as long as they have less than a total of 20 damage.
Roundstart Humanoids
The following species can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.
Humans are considered the baseline for drawbacks and benefits.
Human
Baseline, unmodified human beings, functionally similar to the human beings of our world. You're (hopefully) one in real life. The station is designed for humans, so they should feel comfortable in most situations.
Diet
- Everything except raw meat and rotten stuff.
Benefits
- None.
Drawbacks
- None.
Felinid
Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They are naturally good at thieving, and can hide inside duffelbags.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- They are smaller than Humans, making them harder to hit.
- Can fit in duffelbags.
- Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
- Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
- Uses their claws to do Slashing damage and Piercing damage.
- Can walk completely silently, but only while barefooted.
- Immunity to the OwOnavirus disease.
Drawbacks
- Takes 15% more Blunt, Slash and Piercing damage.
- Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
- They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
- They have slightly less stamina than Humans.
Oni
Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat.
Diet
- Nothing special.
Benefits
- Takes 15% less Blunt, Slash and Piercing damage.
- Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.
- Due to their big size, they can easily carry, shove and pull any other morphotypes.
- They are harder to shove.
- Slightly more stamina than Humans.
- They have an easier type prying open doors, taking around 50% less time than other species.
Drawbacks
- Their accuracy with guns is terrible.
- They are harder to carry and pull.
- They are bigger than Humans, making them easier to hit.
Arachnid
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Do Slashing damage instead of Blunt.
- Able to build all sorts of things using their webs.
- Metabolizes stuff in their stomach 50% faster.
- Two extra pocket slots.
Drawbacks
- While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
- Cannot use the outerwear storage slot.
- They uses 50% more oxygen to breath.
- They have blue blood, requiring Copper instead of Iron to regenerate.
Moth
Insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to maneuver slightly without gravity.
Diet
- Can only eat Cloth and Fruits related foods.
- Can eat Paper.
- Can specially eat Mothic recipes.
Benefits
- Takes 30% less Cold damage.
- Having wings makes it easier to move in zero-gravity environments.
Drawbacks
- Takes 30% more Heat damage.
- Takes 33% more heat damage when in flames.
- Are slightly easier to carry and shove than Humans.
Reptilian
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Diet
- Can only eat Fruits and Meat related foods.
- Can eat Paper and Crayons.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Can stand a greater heat temperature than Humans.
- Uses their claws to deal Piercing damage instead of Blunt.
Drawbacks
- Has a noticeable lisssp when speaking.
- Their threshold for cold temperature is worse than Humans.
- Suffers 30% more Cold damage
Slime
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide.
Diet
- Nothing special.
Benefits
- Takes 40% less Blunt and 20% less Poison damage.
- They are almost immune to cancer as they take five times less Cellular damage.
- Immunity to the BleedersBite and Ultragigacancer disease.
- While suffocating, takes 80% less Asphyxiation damage and recovers at the normal rate.
Drawbacks
- Takes 20% more Piercing and Slashing damage.
- Takes 50% more Cold damage.
- Vulnerable to high and low pressure barotrauma.
- Breaths Nitrogen instead of Oxygen.
- Gets hurt by water, which deals Heat damage.
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants.
Upon death, and gibbing, they split into 3 nymphs that represent an organ each: Brain, Stomach and Lungs. The player will become the Brain Nymph and can reform into a fully fledged Diona after 10 minutes.
Diet
- Can drink Robust Harvest to heal.
Benefits
- Takes 20% less Slash and 30% less Blunt damage.
- Gets affected by chemicals that affects plants.
- While suffocating, takes half the Asphyxiation damage and recovers at the normal rate.
Drawbacks
- Takes 50% more Heat and 20% more Shock damage.
- Cannot wear shoes.
- Gets affected by chemicals that affects plants.
Vulpkanin
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Uses their claws to do some Slashing and Blunt damage.
- Their fur makes them able to withstand cold environments without the need of a coat.
Special
- Comes with the Deuteranopia trait by default. This can be disabled at character creation by taking the Normal Vision trait
Drawbacks
- They take 15% more Heat damage.
Harpy
An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.
They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.
When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation.
Diet
- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).
Benefits
- Somewhat smaller than Humans, although not as small as Felinids
- Uses their talons to deal Piercing damage
- Can imitate around 70% of the game's sound library through a huge list of voice emotes
- They can "Sing" midis by imitating instruments. Right click yourself to select an instrument
- Has a slightly higher base sprint speed than humans
Special
- Comes with the Ultraviolet Vision trait by default. This can be disabled at character creation by taking the Normal Vision trait
- Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.
- While singing, musical notes appear floating around their head.
Drawbacks
- Takes 15% more Blunt, Slash, and Piercing damage
- Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.
- A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.
- Air tanks last half as long and Harpies are more susceptible than usual to low air quality.
- If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.
Emote List
Scream, Laugh, Sneeze, Cough, Sigh, Cry, Whistle, Hiss, Meow, Mew, Growl, Purr, Ring, Honk, Pew, Bang, Beep, Rev, Click, Chitter, Squeak, Caw, Chirp, Snarl, Bark, Whine
Uncommon Humanoids
Over the course of a shift, you or someone you know may lose their original form, or new life may rise. These races are usually encountered later in the shift. They remain relatively common, but cannot be selected in character creation.
Skeleton
Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits.
Diet
- None.
Benefits
- Completely immune to Radiation.
- Takes 40% less Piercing and 20% less Slashing damage.
- Takes no damage from temperature or pressure, making them space-proof.
- Does not have blood and cannot bleed out.
- Does not have lungs and needs no oxygen.
- Does not experience hunger or thirst.
- Heals from having milk sprayed on them.
Drawbacks
- Takes 10% more Blunt damage.
- Everything they say is followed by "ACK ACK!".
- Very spooky.
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |