Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Robotics: Difference between revisions

From Delta-V Wiki
mNo edit summary
(Takes the mechs portion from the upstream wiki's section on it, as a template)
Line 1: Line 1:
{{Needs revision
{{Needs revision
|reason=Missing info about ripleys/mechs.
|reason=Largely the robotics system of SS14 has not been extensively developed upon as of writing this page. Furthermore, this page derives quite a bit of its content from the upstream wiki's page on the same subject matter.
|image=RebaseWork.png
|image=RebaseWork.png
}}
}}
Line 256: Line 256:
  | This bot takes people to their destination. Depends on a ghost role.-->
  | This bot takes people to their destination. Depends on a ghost role.-->


== Ripleys and other stuff ==
== Mechs ==
wip
[[ Mechs ]] are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.
[[File:RebaseWork.png]]
 
Mechs are available to build after the associated technology has been researched. To build them, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic's toolbox will have just about every tool you'll need.
 
{| class="wikitable"
|+ Types of Mechs
|-
! Image !! Name !! Description
|-
|[[File:Ripley.png|75px]]
|| Ripley APLU || The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone.
|-
|[[File:Honker.png|75px]]
|| H.O.N.K || An overwhelmingly powerful tool of mass pranking. Builder be warned.
|-
|[[File:HAMTR.png|75px]]
|| HAMTR || A smaller mech meant for your furry lil' hampster friend.
|-
|[[File:Vim.png|75px]]
|| VIM || A smaller mech for animals.
|}
 




{{Guides Menu}}
{{Guides Menu}}

Revision as of 19:30, 7 June 2024

This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "Largely the robotics system of SS14 has not been extensively developed upon as of writing this page. Furthermore, this page derives quite a bit of its content from the upstream wiki's page on the same subject matter."

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits.

Robotics lab on Edge Station

Exosuit Fabricator

These are the main machines used in Robotics, with them you can create various cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

Cyborgs

The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life. Each cyborg is required to follow their AI's laws.

To be able to create a cyborg from scratch you'll need 45 x steel and 9 x glass to create the cyborg parts.
Then you will need the following items in this order:

1 x cyborg endoskeleton
1 x of each Cyborg part
1 x power cell (preferably High-Capacity)
1 x LV Cable
2 x flashes
1 x MMI OR positronic brain

Cyborgs can only be of one model so pick which kind you want first.

Buildable Models
Model Model Type
Generic
Medical
Engineering
Service
Janitor
Salvage
Syndicate Models
Model Model Type
Syndicate Assault
Syndicate Medical
Syndicate Saboteur

Cyborg Maintenance

In it's current form maintenance is relatively easy.

Cyborg Repairs

If the cyborg is damaged, all you have to do is use a welder to fix the damage.

A cyborg that has failed but not been turned into scrap can be repaired back to working order. All you need to do is repair it and use a defibrillator to reset its circuits

Cyborg Batteries

You will often see a Cyborg come to your assembly line to ask for an upgrade. To change the battery:

  1. Open the maintenance panel using a screwdriver.
  2. Remove the old battery by pressing the REMOVE button next to the battery charge.
  3. Insert a new power cell.
  4. Close the maintenance panel using a screwdriver.

Cyborg Modules

Roboticists can create a bunch of modules that allows for a cyborg to do various work. The ability to insert a module depends on the model of cyborg, however generic modules are available for all models. Cyborgs are limited to a total of 3 modules, except the Generic module which gets 5 modules, so make sure you give them what you want or what they need.

Name Tools/Function Model
cable cyborg module LV cable holder, MV cable holder, HV cable holder, wirecutter and t-ray scanner. A very power fixing oriented module.
Generic
fire extinguisher cyborg module fire extinguiser. Useful to deal with fire.
Generic
GPS cyborg module GPS and station map. Two useful tool to find lost or dead crew members in the station.
Generic
radiation detection cyborg module geiger counter. Module mainly just to detect and measure radiation levels.
Generic
tool cyborg module crowbar, wrench, screwdriver, wirecutter, multitool and welder. The bread and butter of any cyborgs.
Generic
appraisal cyborg module appraisal tool. Useful in figuring what is worth selling or not.
Salvage
mining cyborg module mining drill, shovel, ore bag, crowbar and handheld radio. Probably the most useful module for a mining cyborg.
Salvage
grappling gun cyborg module grappling gun, crusher dagger and gps.
Salvage
advanced tool cyborg module omnitool, experimental welder, network configurator, remote signaller, gas analyzer and geiger counter.
Engineering
construction cyborg module steel holder, glass holder, metal rod holder and steel floor tile holder.
Engineering
RCD cyborg module experimental RCD that passively regenerates charges.
Engineering
light replacer cyborg module light replacer, crowbar and screwdriver.
Janitor
cleaning cyborg module mop, bucket and trash bag.
Janitor
advanced cleaning cyborg module advanced mop, janitorial holographic sign projector, spray bottle of space cleaner and borg dropper.
Janitor
diagnosis cyborg module health analyzer and stethoscope.
Medical
treatment cyborg module bruise pack holder, ointment holder, gauze holder, bloodpack holder, syringe and borg dropper.
Medical
defibrillator cyborg module defibrillator. People will probably thank you for being a moving defibrillator unit
Medical
advanced treatment cyborg module 2 small beakers, borg dropper and borg hypospray that holds 10u.
Medical
artifact cyborg module node scanner.
Epistemic
anomaly cyborg module anomaly scanner, anomaly locator, remote signaller and multitool.
Epistemic
service cyborg module pen, books bag, hand labeler, lighter, shaker and borg dropper.
Service
musique cyborg module synthesizer, electric guitar and saxophone.
Service
gardening cyborg module mini hoe, spade, plant clippers and bucket.
Service
harvesting cyborg module scythe, hatchet and plant bag.
Service
clowning cyborg module bike horn, clown recorder and gilded bike horn.
Service
weapon cyborg module advanced laser pistol and machete.
Syndicate
operative cyborg module crowbar, emag and syndicate pinpointer.
Syndicate
energy sword cyborg module double bladed energy sword and syndicate pinpointer.
Syndicate
L6C ROW cyborg module L6C and syndicate pinpointer.
Syndicate
martyr cyborg module Self Destruct
Syndicate

Bots

Lil' automatons who can help in equally small ways.

Image Name Description
Medibot For when the real doctors are too busy getting high on space drugs. Will inject injured creatures, giving basic healing.
Cleanbot This bot wanders around the station, mopping up any puddles it sees.
Honkbot The brainchild of Science and the Clown. This bot honks and slips people.
Jonkbot This cursed bot honks, laughs and slips people.
Mimebot Even more nonverbal than the average robot.

Mechs

Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.

Mechs are available to build after the associated technology has been researched. To build them, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic's toolbox will have just about every tool you'll need.

Types of Mechs
Image Name Description
Ripley APLU The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone.
H.O.N.K An overwhelmingly powerful tool of mass pranking. Builder be warned.
HAMTR A smaller mech meant for your furry lil' hampster friend.
VIM A smaller mech for animals.


Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode