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Revision as of 13:06, 30 September 2023
This article is no longer supported. The updated content of this page can be found in the in-game Chemicals guidebook accessible using NUMPAD 0. |
In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the medical guide.
Chemical Dispenser
Elements
A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Seems to be reasonably metallic.
- Deals 4 Radiation per unit.
A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Seems to be glowing.
- Deals 4 Poison per unit.
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Seems to be shiny.
A silvery-white alkali metal. Highly reactive in its pure form.
Seems to be metallic.
A reactive metal used in pyrotechnics and weapons.
Seems to be powdery.
A highly toxic pale yellow gas. Extremely reactive.
Seems to be gaseous.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Seems to be metallic.
A yellow-green gas which is toxic to humans.
Seems to be gaseous.
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Seems to be shiny.
Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Seems to be dark brown.
A light, flammable gas.
Seems to be gaseous.
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Seems to be metallic.
A silver, soft, non-magnetic, and ductile metal.
Seems to be metallic.
A yellow, crystalline solid.
Seems to be powdery.
A black, crystalline solid.
Seems to be crystalline.
- Deals 4 Radiation per unit.
A grey metallic chemical element in the actinide series, weakly radioactive.
Seems to be metallic.
A soft, shiny grey metal. Even more reactive than lithium.
Seems to be shiny.
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Seems to be metallic.
A hard and brittle crystalline solid with a blue-grey color.
Seems to be crystalline.
Medicine
- Heals 2 Heat, 2 Shock, and 2 Cold per unit.
- Deals 2 Asphyxiation per unit when more than 30u.
- cause jittering when more than 30u.
An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.
- Deals 4 Heat per unit when more than 16u.
- cause jittering when more than 20u.
- Heals 6 Caustic per unit.
- Causes vomitting.
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.
- Heals 10 Caustic per unit.
A powerful anti-caustic medicine derived from plants.
Seems to be milky.
- induce sentience in the target when more than 5u.
A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.
- Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
- Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
- Adds 0.5 ultravasculine when more than 1u histamine present.
- Removes 1 histamine when more than 1u histamine present.
Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.
- Heals 6 Radiation and deals 1 Brute per unit.
A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.
- Causes vomitting.
Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
Seems to be inky.
- Assists in curing diseases.
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
Seems to be opaque.
- Deals 1 Poison per unit.
A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
Seems to be acrid.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Seems to be glowing.
- Heals 2 Brute per unit.
An opioid pain reliever used to treat mild pain. It is also used to reduce coughing.
Seems to be opaque.
- .
- Causes stuttering for 2 seconds per unit.
- .
Causes confusion and dizziness. Temporarily protects from and disables psionics.
Seems to be fizzy.
- Reduces bleeding.
- Deals 6 Bloodloss per unit when more than 15u.
A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.
- Heals 4 Brute per unit.
- Deals 2 Asphyxiation, and 1 Poison per unit when more than 30u.
- cause jittering when more than 30u.
Alcohol (0.5 units per second)
- Causes drunkness.
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Seems to be opaque.
- Heals 2 Cellular and deals 2 Radiation per unit.
- Causes vomitting.
Used in the treatment of cancer. Causes moderate radiation poisoning.
Seems to be acrid.
- Heals 10 Asphyxiation per unit.
- Reduces bleeding.
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.
- Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.
Treats burn damage and prevents infection.
Seems to be strong-smelling.
- Reduces stun time by 0.75 seconds per unit.
- Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
- Removes 2 lexorin.
- Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
- Removes 1 epinephrine when more than 1u lexorin present.
- 10% chance to add 4 histamine when more than 1u lexorin present.
- Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.
Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.
- Heals 4 Airloss, 4 Toxin, 4 Immaterial, 4 Brute, and 4 Burn per unit.
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because knowing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.
- Heals 8 Poison per unit.
- Removes 3 amatoxin when more than 1u amatoxin present.
A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.
- Heals damage to the eyes.
Heals eye damage.
Seems to be translucent.
- Heals 2 Poison per unit.
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.
- cause jittering.
- Deals 6 Poison per unit when more than 30u.
- Causes vomitting.
- 30% chance to deal 1 Heat per unit.
- .
- Causes stuttering for 2 seconds per unit.
- Unknown effect: Emote. Ask in the discord for help.
A potent drug that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.
- Heals 8 Cold per unit.
- Warms you up by 100000 thermal units when below 293.15k.
- Cools you down by 10000 thermal units when above 293.15k.
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.
- Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.
A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.
- Heals 2 Asphyxiation, and 1 Bloodloss per unit.
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.
- cause jittering.
- Causes stuttering for 2 seconds per unit.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
An unstable medicine derived from desoxyephedrine. With the main effects of desoxyephedrine neutralized, it may be useful for something else.
Seems to be shiny.
- .
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.
- Removes 3 histamine.
- Reduces jittering time by 3 seconds per unit.
Rapidly purges the body of histamine and reduces jitteriness.
Seems to be chalky.
- Heals 2 Radiation per unit.
- Causes vomitting.
- cause jittering when more than 30u.
- Deals 1 Heat per unit when more than 30u.
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.
- Reduces bleeding.
Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.
- Deals 6 Poison per unit.
- Reduces stun time by 3 seconds per unit.
- .
- Reduces knockdown time by 3 seconds per unit.
Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.
- Heals 7 Asphyxiation, and 6 Bloodloss per unit.
- Removes 3 lexorin when more than 1u lexorin present.
Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.
- Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.
Narcotics
- Deals 4 Poison per unit.
- .
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Causes vomitting.
- Causes drunkness.
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage.
Seems to be acrid.
Dangerous and highly addictive.
Seems to be strong-smelling.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
Narcotic (0.5 units per second)
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 20u.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Reduces stun time by 1 seconds per unit.
- Reduces knockdown time by 1 seconds per unit.
Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing.
Seems to be powdery.
- when more than 20u.
Makes you unable to see while metabolizing.
Seems to be milky.
- .
- Unknown effect: ChemRerollPsionic. Ask in the discord for help.
- .
- Causes stuttering for 2 seconds per unit.
A super potent drug that is much better at inducing psionics than normal hallucinogens, but with worse side effects.
Seems to be overpowering.
- .
- Unknown effect: ChemRerollPsionic. Ask in the discord for help.
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Seems to be syrupy.
- Deals 2 Poison per unit when more than 60u.
- when more than 8u nocturine present.
Makes you feel very tired and unable to stand up. Basically, it's bone hurting juice.
Seems to be powdery.
- .
Makes you unable to talk while metabolizing.
Seems to be syrupy.
- .
A psychiatric drug which prevents the patient from directly harming anyone.
Seems to be soothing.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
Poison (0.5 units per second)
- Deals 1.5 Poison per unit.
- Deals 4 Poison, and 4 Asphyxiation per unit when more than 30u.
Narcotic (0.5 units per second)
- Causes stuttering for 2 seconds per unit.
- cause jittering.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Reduces stun time by 3 seconds per unit.
- Reduces knockdown time by 3 seconds per unit.
Desoxyephedrine is a potent stimulant with dangerous side-effects if too much is consumed.
Seems to be translucent.
- .
The main psychoactive compound in cannabis.
Seems to be crystalline.
- Unknown effect: ResetNarcolepsy. Ask in the discord for help.
- Heals 1 Brute, and 1 Burn per unit.
Narcotic (1 units per second)
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Deals 1 Poison per unit when more than 80u.
- Reduces knockdown time by 3 seconds per unit.
- Reduces stun time by 3 seconds per unit.
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Seems to be energizing.
Satiates thirst.
Satiates hunger.
Pyrotechnics
- Causes drunkness.
Poison (0.5 units per second)
- Deals 2 Poison per unit when more than 5u, and not metabolized by Dwarf organs.
- Deals 0.4 Poison per unit when more than 5u, and metabolized by Dwarf organs.
- Causes vomitting.
- Heals 2 Brute per unit when more than 5u, and metabolized by Dwarf organs.
A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.
- Deals 2 Heat per unit.
- Makes flames more vicious.
It's just a little flammable.
Seems to be soapy.
- Deals 4 Heat per unit.
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. It'll slowly inflict burn damage to anybody dumb enough to ingest it, but can't be ignited inside inside said dumb person.
Seems to be grainy.
Makes foam such as that's required in metal foam grenades.
Seems to be foamy.
Effects
- Causes an explosion.
- Deals 2 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
You really, REALLY don't want to get this shit anywhere near you.
Seems to be blazing.
- Deals 2 Poison per unit.
- Makes flames more vicious.
Used by welders to weld.
Seems to be oily.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
- Deals 6 Heat per unit.
- Makes flames more vicious.
- Warms you up by 6000 thermal units.
Catches you on fire and makes you ignite.
Seems to be burning.
- Deals 2 Poison per unit.
- Makes flames more vicious.
Keeps machines from squeaking.
Seems to be oily.
A perfluoronated sulfonic acid that forms a foam when mixed with water.
Seems to be opaque.
Toxins
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- when more than 15u chloral hydrate present.
- Deals 3 Poison per unit when more than 20u chloral hydrate present.
In low doses, makes you drowsy. In higher doses, puts you to sleep. Overdoses deal toxin damage.
Seems to be nondescript.
- Deals 6 Radiation per unit.
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Seems to be glowing.
- 10% chance to deal 4 Brute per unit.
- Deals 4 Brute, 4 Airloss, and 4 Toxin per unit when more than 45u.
Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal.
Seems to be abrasive.
- 40% chance to deal 4 Toxin per unit.
- Unknown effect: ChemRemovePsionic. Ask in the discord for help.
An anti-psionic about 4 times as powerful as mindbreaker toxin.
Seems to be cloudy.
- 10% chance to deal 4 Toxin per unit.
- Unknown effect: ChemRemovePsionic. Ask in the discord for help.
A potent, brain damaging poison that can remove psionics.
Seems to be opaque.
- Deals 4 Poison per unit.
- Unknown effect: ChemCauseDisease. Ask in the discord for help.
A jet black substance found in poorly maintained ventilation systems.
Seems to be sticky.
- Deals 8 Poison per unit.
Toxic secretions of a space carp. Causes a painful burning sensation.
Seems to be exotic smelling.
- Deals 8 Poison per unit when more than 1u, and metabolized by Animal organs.
- Causes vomitting.
Theobromine is a bitter alkaloid of the cacao plant found in chocolate, and some other foods.
Seems to be grainy.
- Deals 4 Poison, and 4 Piercing per unit.
Liquid bees. Oh god it's LIQUID BEES NO-
Seems to be buzzy.
- Deals 2 Cellular per unit.
- Unknown effect: ChemCauseDisease. Ask in the discord for help.
A Syndicate cocktail, carefully harvested from various sources. You wouldn't want this inside of you.
Seems to be necrotic.
- Deals 14 Airloss per unit.
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.
Seems to be pungent.
- Deals 4 Caustic per unit.
A highly corrosive, oily, colorless liquid.
Seems to be oily.
- Unknown effect: Electrocute. Ask in the discord for help.
It looks... electrifying.
Seems to be electric.
- Deals 4 Asphyxiation per unit.
A hallucinogenic compound that is illegal under space law. A synthetic drug derived from Mindbreaker toxin, it blocks some neurological signals to the respiratory system which causes choking.
Seems to be strong-smelling.
- Deals 12 Poison per unit.
A potent toxin found in some mushrooms.
Seems to be nondescript.
- Deals 2 Poison per unit.
- Unknown effect: ChemCauseRandomDisease. Ask in the discord for help.
Often found in dark, humid places or on old bread.
Seems to be fuzzy.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance.
Seems to be strong-smelling.
- Deals 8 Poison per unit.
A toxic chemical.
Seems to be opaque.
- Deals 4 Caustic per unit.
An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
Seems to be strong-smelling.
- 40% chance to deal 4 Toxin per unit.
The physical component of semi-corporeal spirits.
Seems to be ethereal.
Foods
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Hard, small white grains.
Seems to be chewy.
- Adds 0.1 nutriment.
- Adds 0.35 olive oil.
- Adds 0.25 allicin.
A combination of salt, herbs, garlic, oil, and pine nuts.
Seems to be oily.
Hand wipes not included.
Seems to be gloopy.
Made from pureed tomatoes and flavored with spices.
Seems to be tangy.
- Adds 0.1 nutriment.
- Adds 0.55 cream.
- Adds 0.1 olive oil.
A classic white sauce common to several European cultures.
Seems to be creamy.
So-called Russian dressing, popular among Space Americans.
Seems to be saucey.
- Deals 4 Poison per unit when metabolized by Human organs.
- Adds 0.5 protein when metabolized by Animal organs.
This is very risky for the stomachs of softer lifeforms to digest.
Seems to be clumpy.
- 50% chance to heal 0.8 Brute per unit.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
Found in certain meals, good for bodily health.
Seems to be clumpy.
Satiates hunger.
- Adds 0.4 sugar.
- Adds 0.1 nutriment.
Used for baking.
Seems to be powdery.
A salty soy-based flavoring.
Seems to be salty.
Satiates thirst.
Satiates hunger.
- Adds 0.75 nutriment.
Thick and translucent.
Seems to be oily.
Used in cooking various dishes.
Seems to be chalky.
A basic salad dressing made with oil, vinegar and seasoning.
Seems to be sour.
- 50% chance to heal 1 Brute, and 1 Burn per unit when not metabolized by Vampiric organs.
- Reduces bleeding when not metabolized by Vampiric organs.
Found in healthy, complete meals.
Seems to be chalky.
Satiates hunger.
- Adds 0.75 nutriment.
Corn oil, A delicious oil used in cooking. Made from corn.
Seems to be oily.
- Adds 0.2 sugar.
- Adds 0.3 nutriment.
Used for a variety of tasty purposes.
Seems to be coarse.
- Adds 0.75 nutriment.
Thick and creamy.
Seems to be creamy.
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Seems to be grainy.
Satiates thirst.
Satiates hunger.
- Warms you up by 250 thermal units.
- Deals 2 Caustic per unit when more than 5u.
Food (0.5 units per second)
- Adds 0.75 nutriment.
Capsaicin Oil is the ingredient found in different types of hot peppers.
Seems to be oily.
Smelly horseradish sauce.
Seems to be overpowering.
Leaves the tongue numb in its passage.
Seems to be cold.
- Adds 0.4 water.
- Adds 0.1 vitamin.
- Causes vomitting.
Often used to flavor food.
Seems to be sour.
- Deals 1.2 Poison per unit when more than 1u, and metabolized by Animal organs.
An organosulfur compound found in alliums like garlic, onions, and related plants.
Seems to be pungent.
Often used to flavor food or make people sneeze.
Seems to be grainy.
- Adds 0.75 nutriment.
Viscous and fragrant.
Seems to be oily.
Tasty spacey sugar!
Seems to be sweet.
Satiates hunger.
- Causes vomitting.
Sickening.
Seems to be sickly.
The sweetness of a thousand sugars but none of the calories.
Seems to be sugary.
Creamy sauce, made from oil, egg, and some (edible) acid.
Seems to be thick.
- Adds 0.15 nutriment.
- Adds 0.6 tomato juice.
Tomato with salt and herbs.
Seems to be dark-red.
Burns so good.
Seems to be spicy.
- Adds 0.5 protein.
Used for baking.
Seems to be mucus-like.
All the vitamins, minerals, and carbohydrates the body needs in pure form.
Seems to be opaque.
Satiates hunger.
Botanical
- Deals 2 Poison per unit when metabolized by Plant organs.
A cocktail of mutagenic compounds, which cause plant life to become highly unstable.
Seems to be heterogeneous.
Satiates hunger.
- Deals 2 Caustic per unit.
A very potent fertilizer.
Seems to be strong-smelling.
- Deals 8 Poison per unit when metabolized by Plant organs.
A mixture that targets weeds.
Seems to be bubbling.
- Heals 6 Slash, 4 Poison, 6 Blunt, and 6 Piercing per unit when metabolized by Plant organs.
- Deals 2 Asphyxiation, 4 Burn, and 2 Poison per unit when metabolized by Plant organs, and more than 30u.
Plant-enhancing hormones, good for increasing potency.
Seems to be robust.
Give your plants some of those EZ nutrients!
Seems to be thick.
Satiates hunger.
- Deals 2 Caustic per unit.
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine
Seems to be pungent.
- Heals 8 Poison and deals 2 Slash, 4 Blunt, and 2 Piercing per unit when metabolized by Plant organs.
A harmful toxic mixture to kill plantlife. Do not ingest!
Seems to be bubbling.
- Deals 6 Poison per unit when metabolized by Plant organs.
A mixture that targets pests.
Seems to be bubbling.
Biological
- Deals 1.2 Asphyxiation per unit when metabolized by Vampiric organs.
Synthetic blood without the oxygen, causes asphyxiation if drank by an Arachne
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
- Adds 0.15 water when metabolized by Vampiric organs.
- Adds 0.15 protein when metabolized by Vampiric organs.
- Adds 0.1 omnizine when metabolized by Vampiric organs.
Synthetic blood, a cruelty free alternative for Arachne. Originally Developed by Lia Rogers.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
You thought this was gradient blood at first, but you were mistaken.
Seems to be viscous.
Satiates hunger.
- Reduces bleeding.
- Unknown effect: ModifyBloodLevel. Ask in the discord for help.
- Heals 6 Bloodloss, 8 Brute, 6 Poison, 10 Burn, and 6 Caustic per unit.
A complex superdrug our bodies could produce if we could only unlock our potential.
Seems to be viscous.
Satiates thirst.
Satiates hunger.
Medicine (0.5 units per second)
- Heals 10 Brute, 10 Bloodloss, 4 Toxin, and 10 Burn per unit.
An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it.
Seems to be enigmatic.
Satiates thirst.
No matter how it was obtained, its application is important.
Seems to be exotic smelling.
- Adds 0.15 water when metabolized by Vampiric organs.
- Adds 0.15 protein when metabolized by Vampiric organs.
- Adds 0.2 omnizine when metabolized by Vampiric organs.
I hope this is ketchup.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.
Other
- Removes 3 carpotoxin when more than 1u carpotoxin present.
A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet.
Seems to be fibrous.
- Unknown effect: MovespeedModifier. Ask in the discord for help.
- Deals 0.5 Poison per unit when more than 3.5u nitrous oxide present, and not metabolized by Slime organs.
- when more than 1.8u nitrous oxide present, and not metabolized by Slime organs.
You know how everything seems funnier when you're tired? Well...
Seems to be gaseous.
- Deals 0.5 Poison per unit when not metabolized by Rat organs, and more than 1u miasma present.
- Causes vomitting.
- Unknown effect: ChemMiasmaPoolSource. Ask in the discord for help.
- Heals 6 Slash, 8 Blunt, and 6 Piercing per unit when metabolized by Rat organs, and more than 1u miasma present.
Uh oh, stinky!
Seems to be gaseous.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
A colorless, odorless unreactive gas. Highly stable.
Seems to be gaseous.
Bee grounds. Gross.
Seems to be bee guts.
- Deals 6 Poison per unit.
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Seems to be strong-smelling.
A light grey powdery residue
Seems to be powdery.
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Seems to be lemony fresh.
- Heals 2 Poison per unit.
- Unknown effect: ChemCleanBloodstream. Ask in the discord for help.
A black, porous solid
Seems to be porous.
Smells like jazz.
Seems to be ground brass.
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Seems to be powdery.
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Seems to be shiny.
- when more than 1u frezon present.
- Causes drunkness.
- Deals 0.02 Cellular per unit when more than 0.5u frezon present.
A highly effective coolant.. and hallucinogenic.
Seems to be gaseous.
- .
- .
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Seems to be sticky.
- Deals 0.4 Poison per unit when more than 0.5u.
You have genuinely no idea what this is.
Seems to be odorless.
- Deals 4 Caustic per unit.
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Seems to be crystalline.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: Oxygenate. Ask in the discord for help.
- Unknown effect: ModifyLungGas. Ask in the discord for help.
An oxidizing, colorless gas.
Seems to be gaseous.
A raw material, usually extracted from wool or other fabric products.
Seems to be fibrous.
- Deals 2 Radiation per unit.
Poison (0.5 units per second)
- Deals 6 Radiation per unit.
Radioactive space-magic pixie dust.
Seems to be ionizing.
Frozen water.
Seems to be frosty.
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Seems to be acidic.
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Seems to be acidic.
- Deals 2 Poison per unit.
Poison (0.5 units per second)
- Deals 6 Poison per unit.
- Removes 2 inaprovaline.
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Seems to be gaseous.
Reactions
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: AreaReactionEffect. Ask in the discord for help.
Effects
- Causes an explosion.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
Effects
- Causes an explosion.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
Effects
- Unknown effect: ChangeGlimmerReactionEffect. Ask in the discord for help.
Effects
- Unknown effect: CreateGas. Ask in the discord for help.
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |