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== Research and Development == | == Research and Development == | ||
Research and Development (commonly called R&D or RnD) is the job of the [[ | Research and Development (commonly called R&D or RnD) is the job of the [[Scientist|Scientists]] in Epistemics. Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station. | ||
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station. | R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station. |
Revision as of 19:51, 22 October 2023
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
This page needs revising! This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V. Reason for revision: "Page info needs to reflect new technology trees and way of researching." |
Research and Development
Research and Development (commonly called R&D or RnD) is the job of the Scientists in Epistemics. Through scientific analysis of alien artifacts and obsequious service to a talking statue, you'll unlock the secrets of new technology for the entire station.
R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.
Point Generation
Research points can be acquired through a few different sources.
Research points are generated passively by active Glimmer Probers. Your passive generation is limited to (7,500 * Probers). You can also generate points actively by activating alien artifacts and obeying The Oracle. The Oracle is a stone statue somewhere on the station that requests different items be given over to it. In exchange, you will be granted research points disks and bluespace crystals.
A profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events or salvage debris. Most artifacts have more than one "Stimulus-Reaction" combination (known as Nodes), so make sure to scan and activate as many of them as you can before destroying the artifact for points, selling it to cargo, or keeping it around because it's effects are cool enough to warrant keeping.
Another highly valuable source of research points is Anomalous Research. Most Epistemics departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, given as a result of identifying a disease or from giving the Oracle what it desire.
Equipment
R&D Computer
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.
TechFab
Your purple departmental techfab holds most of your cool lategame recipes. All of the bluespace crystals go here. You can use them to make cool stuff like bags of holding, quantum spin inverters, and so on.
Circuit Imprinter
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.
Technology Trees
New tech will usually unlock new recipes for machines which have synchronized their database with the R&D Server in use. New technology builds on the old: to unlock the secrets of space-time technology, you'll need to learn plenty of other things along the way. Technologies are roughly grouped, but some items may require research from outside its "tree."
Basic Research Technology
Prerequisites: Basic Research
Points: 2,500
Recipes: Mug, Metal Mug, Metamorphic Glass
This is always the starting point of your journey.
Science Tech Tree
Research Technology
Prerequisites: Basic Research
Points: 5,000s
Recipes: Technology Disk Terminal board, Node Scanner, Anomaly Scanner, Anomaly Locator
- Anomaly Technology
- Prerequisites: Research Technology
- Points: 10,000
- Recipes: Anomaly Vessel Machine board, A.P.E. Machine board, C.H.I.M.P. Handcannon, Cartridge (Delta Particle), Cartridge (Epsilon Particle), Cartridge (Zeta Particle)
- Archaeological Technology
- Prerequisites: Research Technology
- Points: 10,000
- Recipes: Analysis Computer board, Artifact Analyzer Machine Board, Traversal Distorter Machine board
Cleaning Tech Tree
Cleaning Technology
Prerequisites: Basic Research
Points: 5,000
Recipes: Bucket, Mop, Advanced Mop, Mop Bucket, Spray Bottle, Mega Spray Bottle, Body Bag, Light Replacer, Trash Bag, Wet Floor Sign
- Advanced Spray Technology
- Prerequisites: Cleaning Technology
- Points: 7,500
- Recipes: Spray Nozzle, Backpack Water Tank
Entertainment Tech Tree
Applied Musicology
Prerequisites: Basic Research
Points: 5,000
Recipes: Synthesizer, Digital Audio Workstation Machine Board
Electronics Tech Tree
Electromagnetic Theory
Prerequisites: Basic Research
Points: 10,000
Recipes: LV Cable Coil, MV Cable Coil, HV Cable Coil, Incandescent Light Bulb, Incandescent Light Tube, APC Electronics, Substation Machine board, Remote Signaller, Signal Trigger, Voice Trigger, Timer Trigger, Capacitor, Matter Bin, Micro-Laser, Micro-Manipulator, Scanning Module, Telecommunication Server Machine board
- Compact Power Technology
- Prerequisites: Electromagnetic Theory
- Points: 5,000
- Recipes: Wallmount Substation Electronics, Wallmount Generator Electronics, Wallmount APU Electronics
- Robotics Technology
- Prerequisites: Compact Power Technology
- Points: 7,500
- Recipes: Proximity Sensor, Left Borg Arm, Right Borg Arm, Left Borg Leg, Right Borg Leg, Drone, Exosuit Fabricator Machine board, Diagnostic HUD
- Basic Powercell Printing
- Prerequisites: Electromagnetic Theory
- Points: 2,500
- Recipes: Small-Capacity Power Cell
- Advanced Powercell Printing
- Prerequisites: Basic Powercell Printing
- Points: 5,000
- Recipes: Medium-Capacity Power Cell
- Super Powercell Printing
- Prerequisites: Advanced Powercell Printing
- Points: 7,500
- Recipes: High-Capacity Power Cell
- Electrical Engineering
- Prerequisites: Electromagnetic Theory, Industrial Engineering
- Points: 15,000
- Recipes: Power Drill, SMES Machine board, Power Monitoring Computer board, Generator (Plasma) Machine board, Generator (Uranium) Machine board, Solar Control Computer board, Emitter Machine board, Holofan Projector, Radar Console Computer board
- Advanced Atmospherics Technology
- Prerequisites: Electrical Engineering
- Points: 7,500
- Recipes: Holofan Projector, Freezer Thermomachine Machine Board, Portable Scrubber Machine Board, Gas Recycler board
- Rapid Upgrading
- Prerequisites: Electrical Engineering
- Points: 10,000
- Recipes: RCD Ammo, RPED
- Advanced Parts Technology
- Prerequisites: Compact Power Technology, Electrical Engineering
- Points: 15,000
- Recipes: Advanced Capacitor, Advanced Matter Bin, High-Power Micro-Laser, Nano-Manipulator, Advanced Scanning Module, Reverse Engineering Machine Machine board
- Super Parts Technology
- Prerequisites: Advanced Parts Technology
- Points: 20,000
- Recipes: Super Capacitor, Super Matter Bin, Ultra-High-Power Micro-Laser, Pico-Manipulator, Phasic Scanning Module
- Bluespace Technology
- Prerequisites: Super Parts Technology, Anomaly Technology
- Points: 15,000
- Recipes: Bluespace Beaker, Bag Of Holding, Satchel Of Holding, Duffelbag Of Holding, Trash Bag Of Holding
- Teleportation Technology
- Prerequisites: Super Parts Technology, Anomaly Technology
- Points: 15,000
- Recipes: Quantum Spin Inverter, Silver Alloy Core, Hand Teleporter
Engineering Tech Tree
Industrial Engineering
Prerequisites: Basic Research
Points: 10,000
Recipes: Intercom Electronics, Conveyor Belt, Flashlight, Fire Extinguisher, Firelock Electronics, Door Electronics, Autolathe Machine board, Protolathe Machine board, Circuit Imprinter Machine board, Uniform Printer Machine board, Air Alarm Electronics, Fire Alarm Electronics, Mailing Unit Electronics, Signal Timer Electronics
- Material Sheet Printing
- Prerequisites: Industrial Engineering
- Points: 5,000
- Recipes: Steel, Plastic, Plasteel, Plasma, Reinforced Glass, Glass, Bluespace Crystal, Material Reclaimer Machine board
Salvage Tech Tree
Salvage Equipment
Prerequisites: Basic Research
Points: 7,500
Recipes: Appraisal Tool, Mining Drill, Ore Processor Machine board
- Ripley Technology
- Prerequisites: Salvage Equipment
- Points: 30,000
- Recipes: Ripley Central Control Module, Ripley Peripherals Control Module, Hydraulic Clamp, Ripley Harness, Ripley Left Arm, Ripley Right Arm, Ripley Left Leg, Ripley Right Leg
Medicine Tech Tree
Chemistry Technology
Prerequisites: Basic Research
Points: 10,000
Recipes: Beaker, Large Beaker, Cryostasis Beaker, Dropper, Syringe, Reagent Grinder Machine board, Hotplate Machine board, Pill Canister, Bottle, Chemical Payload
- Medical Machinery
- Prerequisites: Biological Technology, Chemistry Technology
- Points: 10,000
- Recipes: ChemMaster Machine board, ChemDispenser Machine board, Crew Monitoring Computer board, Handheld Crew Monitor, Biomass Reclaimer Machine board
- Advanced Life Support
- Prerequisites: Biological Technology, Virology
- Points: 20,000
- Recipes: Metempsychotic Machine Machine board, Medical Scanner Machine board, Stasis Bed (Machine board), Cloning Console Computer board, Cryo Pod Machine board, Medical HUD
Biology Tech Tree
Biological Technology
Prerequisites: Basic Research
Points: 10,000
Recipes: Scythe, Hatchet, Shovel, MiniHoe, Spade, Clippers, Butcher's Cleaver, Kitchen Knife, Microwave Machine Board, Deep Fryer Machine board, First Aid Kit, Burn Treatment Kit, Toxin Treatment Kit, Oxygen Deprivation Treatment, Brute Trauma Treatment Kit, Advanced First Aid Kit, Radiation Treatment Kit, Combat Medical Kit
Food And Beverage Technology
Prerequisites: Basic Research
Points: 5,000
Recipes: Butcher's Cleaver, Kitchen Knife, Microwave Machine Board, Booze Dispenser Machine Board, Soda Dispenser Machine Board
- Advanced Botany
- Prerequisites: Biological Technology
- Points: 15,000
- Recipes: Seed Extractor Machine board, Hydroponics Tray Machine board, Health Analyzer, Implanter
- Advanced Surgery
- Prerequisites: Biological Technology
- Points: 7,500
- Recipes: Scalpel, Retractor, Cautery, Drill, Metal Saw, Hemostat
- Advanced Virology
- Prerequisites: Biological Technology
- Points: 10,000
- Recipes: Latex Gloves, Nitrile Gloves, Sterile Mask, Sterile Swab, Vaccinator Machine board, Diagnoser Machine board
Security Tech Tree
Surveillance Technology
Prerequisites: Basic Research
Points: 12,500
Recipes: Surveillance Camera Router board, Surveillance Camera Wireless Router board, Surveillance Camera Monitor board, Surveillance Wireless Camera Monitor board, Television board
Security Technology
Prerequisites: Basic Research
Points: 10,000
Recipes: Flash, Handcuffs, Stun baton, Flash Payload, Insulative Headcage
- Ballistics Technology
- Prerequisites: Security Technology
- Points: 15,000
- Recipes: Recipes: Cartridge (.35 Auto), Shell (.50), Shell (.50 Flare), Cartridge (.30 Rifle), Cartridge (.45 Magnum)
- Non-Lethals Technology
- Prerequisites: Security Technology
- Points: 8,000
- Recipes: Recipes: Shell (.50 BeanBag), Shell (.50 Tranquilizer), Shell (.50 SoulBreaker), Cartridge (.35 Auto Rubber), Cartridge (.45 Magnum Rubber), Cartridge (.30 Rifle Rubber), Cartridge (.20 Rifle Rubber), Shock Collar
- Direct Energy Technology
- Prerequisites: Security Technology, Compact Power Technology
- Points: 15,000
- Recipes: Decloner Lockbox
Troubleshooting
"I can't get any points!"
The R&D Computer probably isn't synced up to the R&D Server. Click Server List, then ID x || RDSERVER and exit the window.
"I can't print anything!"
The machine you're using also need to be synced up to the R&D Server. Follow the steps above and click "Sync." Also, recipes do not appear on all machines; for example, most Machine Boards only appear in the Circuit Imprinter, and most ammunition only appears in the SecFab.
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |