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Chemistry

From Delta-V Wiki
Revision as of 15:10, 15 August 2023 by Floofers (talk | contribs) (Currently outdated)
This page is outdated!
This page currently contains information that is out-of-date. It is suggested to use the in-game Chemist guidebook accessible using NUMPAD 0.

In SS14, most chemistry is done in the chemist's lab, sitting at a chemical dispenser. For info on how best to use these chemicals, refer to the medical guide.

Chemical Dispenser

Elements

Water

A colorless liquid that humans need in order to survive.
Seems to be translucent.
Satiates thirst.

Silver

A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Seems to be reasonably metallic.

Radium
Effects
Poison (0.5 units per second)
Deals 4 Radiation per unit.

A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Seems to be glowing.

Mercury
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.

A silver metal which is liquid at room temperature. It's highly toxic to humans.
Seems to be shiny.

Sodium

A silvery-white alkali metal. Highly reactive in its pure form.
Seems to be metallic.

Phosphorus

A reactive metal used in pyrotechnics and weapons.
Seems to be powdery.

Fluorine

A highly toxic pale yellow gas. Extremely reactive.
Seems to be gaseous.

Iron
Effects
Medicine (0.5 units per second)
Unknown effect: ModifyBloodLevel. Ask in the discord for help.

A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Seems to be metallic.

Chlorine

A yellow-green gas which is toxic to humans.
Seems to be gaseous.

Lithium

A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Seems to be shiny.

Iodine

Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Seems to be dark brown.

Hydrogen

A light, flammable gas.
Seems to be gaseous.

Gold

Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Seems to be metallic.

Aluminium

A silver, soft, non-magnetic, and ductile metal.
Seems to be metallic.

Sulfur

A yellow, crystalline solid.
Seems to be powdery.

Carbon

A black, crystalline solid.
Seems to be crystalline.

Uranium
Effects
Poison (0.5 units per second)
Deals 4 Radiation per unit.

A grey metallic chemical element in the actinide series, weakly radioactive.
Seems to be metallic.

Potassium

A soft, shiny grey metal. Even more reactive than lithium.
Seems to be shiny.

Copper

A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Seems to be metallic.

Silicon

A hard and brittle crystalline solid with a blue-grey color.
Seems to be crystalline.

Medicine

Dermaline
Effects
Medicine (0.5 units per second)
Heals 2 Heat, 2 Shock, and 2 Cold per unit.
Deals 2 Asphyxiation per unit when more than 30u.
cause jittering when more than 30u.

An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.

Sigynate
Effects
Medicine (0.5 units per second)
Deals 4 Heat per unit when more than 16u.
cause jittering when more than 20u.
Heals 6 Caustic per unit.
Causes vomitting.

A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.

Siderlac
Effects
Medicine (0.5 units per second)
Heals 10 Caustic per unit.

A powerful anti-caustic medicine derived from plants.
Seems to be milky.

Cognizine
Effects
Medicine (0.5 units per second)
induce sentience in the target when more than 5u.

A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.

Ultravasculine
Effects
Medicine (0.5 units per second)
Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
Adds 0.5 ultravasculine when more than 1u histamine present.
Removes 1 histamine when more than 1u histamine present.

Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.

Arithrazine
Effects
Medicine (0.5 units per second)
Heals 6 Radiation and deals 1 Brute per unit.

A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.

Ipecac
Effects
Medicine (0.5 units per second)
Causes vomitting.

Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
Seems to be inky.

Spaceacillin
Effects
Medicine (0.5 units per second)
Assists in curing diseases.

A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.
Seems to be opaque.

Romerol
Effects
Medicine (0.5 units per second)
Deals 1 Poison per unit.

A difficult to procure chemical used in the reversal of the zombification process. Tastes like death.
Seems to be acrid.

Diphenylmethylamine
Effects
Medicine (0.5 units per second)
Unknown effect: ResetNarcolepsy. Ask in the discord for help.

A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Seems to be glowing.

Codeine
Effects
Medicine (0.5 units per second)
Heals 2 Brute per unit.

An opioid pain reliever used to treat mild pain. It is also used to reduce coughing.
Seems to be opaque.

Cryptobiolin
Effects
Medicine (0.1 units per second)
.
Causes stuttering for 2 seconds per unit.
.

Causes confusion and dizziness. Temporarily protects from and disables psionics.
Seems to be fizzy.

Tranexamic acid
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Deals 6 Bloodloss per unit when more than 15u.

A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.

Bicaridine
Effects
Medicine (0.5 units per second)
Heals 4 Brute per unit.
Deals 2 Asphyxiation, and 1 Poison per unit when more than 30u.
cause jittering when more than 30u.

Alcohol (0.5 units per second)

Causes drunkness.

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Seems to be opaque.

Phalanximine
Effects
Medicine (0.5 units per second)
Heals 2 Cellular and deals 2 Radiation per unit.
Causes vomitting.

Used in the treatment of cancer. Causes moderate radiation poisoning.
Seems to be acrid.

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Kelotane
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.

Treats burn damage and prevents infection.
Seems to be strong-smelling.

Epinephrine
Effects
Medicine (0.5 units per second)
Reduces stun time by 0.75 seconds per unit.
Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
Removes 2 lexorin.
Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
Removes 1 epinephrine when more than 1u lexorin present.
10% chance to add 4 histamine when more than 1u lexorin present.
Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.

Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.

Omnizine
Effects
Medicine (0.5 units per second)
Heals 4 Airloss, 4 Toxin, 4 Immaterial, 4 Brute, and 4 Burn per unit.

A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because knowing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.

Stellibinin
Effects
Medicine (0.5 units per second)
Heals 8 Poison per unit.
Removes 3 amatoxin when more than 1u amatoxin present.

A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.

Oculine
Effects
Medicine (0.5 units per second)
Heals damage to the eyes.

Heals eye damage.
Seems to be translucent.

Dylovene
Effects
Medicine (0.5 units per second)
Heals 2 Poison per unit.

A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.

Lipozine

Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.

Barozine
Effects
Medicine (0.5 units per second)
cause jittering.
Deals 6 Poison per unit when more than 30u.
Causes vomitting.
30% chance to deal 1 Heat per unit.
.
Causes stuttering for 2 seconds per unit.
Unknown effect: Emote. Ask in the discord for help.

A potent drug that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.

Leporazine
Effects
Medicine (0.5 units per second)
Heals 8 Cold per unit.
Warms you up by 100000 thermal units when below 293.15k.
Cools you down by 10000 thermal units when above 293.15k.

This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Dexalin
Effects
Medicine (0.5 units per second)
Heals 2 Asphyxiation, and 1 Bloodloss per unit.

Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.

Ethyloxyephedrine
Effects
Medicine (0.5 units per second)
cause jittering.
Causes stuttering for 2 seconds per unit.
Unknown effect: ResetNarcolepsy. Ask in the discord for help.

An unstable medicine derived from desoxyephedrine. With the main effects of desoxyephedrine neutralized, it may be useful for something else.
Seems to be shiny.

Ethylredoxrazine
Effects
Medicine (0.5 units per second)
.

Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.

Diphenhydramine
Effects
Medicine (0.5 units per second)
Removes 3 histamine.
Reduces jittering time by 3 seconds per unit.

Rapidly purges the body of histamine and reduces jitteriness.
Seems to be chalky.

Hyronalin
Effects
Medicine (0.5 units per second)
Heals 2 Radiation per unit.
Causes vomitting.
cause jittering when more than 30u.
Deals 1 Heat per unit when more than 30u.

A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.

Pulped banana peel
Effects
Medicine (0.5 units per second)
Reduces bleeding.

Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.

Synaptizine
Effects
Poison (0.5 units per second)
Deals 6 Poison per unit.
Reduces stun time by 3 seconds per unit.
.
Reduces knockdown time by 3 seconds per unit.

Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.

Dexalin plus
Effects
Medicine (0.5 units per second)
Heals 7 Asphyxiation, and 6 Bloodloss per unit.
Removes 3 lexorin when more than 1u lexorin present.

Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.

Cryoxadone
Effects
Medicine (0.5 units per second)
Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.

Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.

Narcotics

Impedrezene
Effects
Narcotic (0.5 units per second)
Deals 4 Poison per unit.
.
Unknown effect: MovespeedModifier. Ask in the discord for help.
Causes vomitting.
Causes drunkness.

A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage.
Seems to be acrid.

Nicotine

Dangerous and highly addictive.
Seems to be strong-smelling.

Ephedrine
Effects
Medicine (0.5 units per second)
Unknown effect: ResetNarcolepsy. Ask in the discord for help.

Narcotic (0.5 units per second)

Deals 4 Poison, and 4 Asphyxiation per unit when more than 20u.
cause jittering.
Unknown effect: MovespeedModifier. Ask in the discord for help.
Reduces stun time by 1 seconds per unit.
Reduces knockdown time by 1 seconds per unit.

Increases stun resistance and movement speed, giving you hand cramps. Overdose deals toxin damage and inhibits breathing.
Seems to be powdery.

Norepinephric acid
Effects
Narcotic (0.5 units per second)
when more than 20u.

Makes you unable to see while metabolizing.
Seems to be milky.

Lotophagoi oil
Effects
Narcotic (0.2 units per second)
.
Unknown effect: ChemRerollPsionic. Ask in the discord for help.
.
Causes stuttering for 2 seconds per unit.

A super potent drug that is much better at inducing psionics than normal hallucinogens, but with worse side effects.
Seems to be overpowering.

Space drugs
Effects
Narcotic (0.5 units per second)
.
Unknown effect: ChemRerollPsionic. Ask in the discord for help.

An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Seems to be syrupy.

Nocturine
Effects
Narcotic (0.5 units per second)
Deals 2 Poison per unit when more than 60u.
when more than 8u nocturine present.

Makes you feel very tired and unable to stand up. Basically, it's bone hurting juice.
Seems to be powdery.

Mute toxin
Effects
Narcotic (0.5 units per second)
.

Makes you unable to talk while metabolizing.
Seems to be syrupy.

Pax
Effects
Poison (0.5 units per second)
.

A psychiatric drug which prevents the patient from directly harming anyone.
Seems to be soothing.

Desoxyephedrine
Effects
Medicine (0.5 units per second)
Unknown effect: ResetNarcolepsy. Ask in the discord for help.

Poison (0.5 units per second)

Deals 1.5 Poison per unit.
Deals 4 Poison, and 4 Asphyxiation per unit when more than 30u.

Narcotic (0.5 units per second)

Causes stuttering for 2 seconds per unit.
cause jittering.
Unknown effect: MovespeedModifier. Ask in the discord for help.
Reduces stun time by 3 seconds per unit.
Reduces knockdown time by 3 seconds per unit.

Desoxyephedrine is a potent stimulant with dangerous side-effects if too much is consumed.
Seems to be translucent.

THC
Effects
Narcotic (0.5 units per second)
.

The main psychoactive compound in cannabis.
Seems to be crystalline.

Stimulants
Effects
Medicine (1 units per second)
Unknown effect: ResetNarcolepsy. Ask in the discord for help.
Heals 1 Brute, and 1 Burn per unit.

Narcotic (1 units per second)

Unknown effect: MovespeedModifier. Ask in the discord for help.
Deals 1 Poison per unit when more than 80u.
Reduces knockdown time by 3 seconds per unit.
Reduces stun time by 3 seconds per unit.

A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Seems to be energizing.
Satiates thirst.
Satiates hunger.

Pyrotechnics

Ethanol
Effects
Alcohol (0.5 units per second)
Causes drunkness.

Poison (0.5 units per second)

Deals 2 Poison per unit when more than 5u, and not metabolized by Dwarf organs.
Deals 0.4 Poison per unit when more than 5u, and metabolized by Dwarf organs.
Causes vomitting.
Heals 2 Brute per unit when more than 5u, and metabolized by Dwarf organs.

A simple alcohol, makes you drunk if consumed, flammable.
Seems to be strong-smelling.

Napalm
Effects
Poison (0.5 units per second)
Deals 2 Heat per unit.
Makes flames more vicious.

It's just a little flammable.
Seems to be soapy.

Thermite
Effects
Poison (0.5 units per second)
Deals 4 Heat per unit.

A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. It'll slowly inflict burn damage to anybody dumb enough to ingest it, but can't be ignited inside inside said dumb person.
Seems to be grainy.

Foaming agent

Makes foam such as that's required in metal foam grenades.
Seems to be foamy.

CLF3
Recipes

Effects

Causes an explosion.
Effects
Poison (0.5 units per second)
Deals 2 Heat per unit.
Makes flames more vicious.
Warms you up by 6000 thermal units.

You really, REALLY don't want to get this shit anywhere near you.
Seems to be blazing.

Welding fuel
Effects
Poison (0.5 units per second)
Deals 2 Poison per unit.
Makes flames more vicious.

Used by welders to weld.
Seems to be oily.

Phlogiston
Recipes

Effects

Unknown effect: CreateGas. Ask in the discord for help.
Effects
Poison (0.5 units per second)
Deals 6 Heat per unit.
Makes flames more vicious.
Warms you up by 6000 thermal units.

Catches you on fire and makes you ignite.
Seems to be burning.

Motor oil
Effects
Poison (0.5 units per second)
Deals 2 Poison per unit.
Makes flames more vicious.

Keeps machines from squeaking.
Seems to be oily.

Fluorosurfactant

A perfluoronated sulfonic acid that forms a foam when mixed with water.
Seems to be opaque.

Toxins

Chloral hydrate
Effects
Poison (0.5 units per second)
Unknown effect: MovespeedModifier. Ask in the discord for help.
when more than 15u chloral hydrate present.
Deals 3 Poison per unit when more than 20u chloral hydrate present.

In low doses, makes you drowsy. In higher doses, puts you to sleep. Overdoses deal toxin damage.
Seems to be nondescript.

Unstable mutagen
Effects
Poison (0.5 units per second)
Deals 6 Radiation per unit.

Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Seems to be glowing.

Histamine
Effects
Poison (0.5 units per second)
10% chance to deal 4 Brute per unit.
Deals 4 Brute, 4 Airloss, and 4 Toxin per unit when more than 45u.

Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal.
Seems to be abrasive.

Soulbreaker toxin
Effects
Poison (0.5 units per second)
40% chance to deal 4 Toxin per unit.
Unknown effect: ChemRemovePsionic. Ask in the discord for help.

An anti-psionic about 4 times as powerful as mindbreaker toxin.
Seems to be cloudy.

Mindbreaker toxin
Effects
Poison (0.5 units per second)
10% chance to deal 4 Toxin per unit.
Unknown effect: ChemRemovePsionic. Ask in the discord for help.

A potent, brain damaging poison that can remove psionics.
Seems to be opaque.

Vent crud
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit.
Unknown effect: ChemCauseDisease. Ask in the discord for help.

A jet black substance found in poorly maintained ventilation systems.
Seems to be sticky.

Carpotoxin
Effects
Poison (0.5 units per second)
Deals 8 Poison per unit.

Toxic secretions of a space carp. Causes a painful burning sensation.
Seems to be exotic smelling.

Theobromine
Effects
Poison (0.05 units per second)
Deals 8 Poison per unit when more than 1u, and metabolized by Animal organs.
Causes vomitting.

Theobromine is a bitter alkaloid of the cacao plant found in chocolate, and some other foods.
Seems to be grainy.

Buzzochloric Bees
Effects
Poison (0.5 units per second)
Deals 4 Poison, and 4 Piercing per unit.

Liquid bees. Oh god it's LIQUID BEES NO-
Seems to be buzzy.

Corpium
Effects
Poison (0.5 units per second)
Deals 2 Cellular per unit.
Unknown effect: ChemCauseDisease. Ask in the discord for help.

A Syndicate cocktail, carefully harvested from various sources. You wouldn't want this inside of you.
Seems to be necrotic.

Lexorin
Effects
Poison (0.5 units per second)
Deals 14 Airloss per unit.

Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.
Seems to be pungent.

Sulfuric acid
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

A highly corrosive, oily, colorless liquid.
Seems to be oily.

Licoxide
Effects
Poison (0.5 units per second)
Unknown effect: Electrocute. Ask in the discord for help.

It looks... electrifying.
Seems to be electric.

Heartbreaker toxin
Effects
Poison (0.5 units per second)
Deals 4 Asphyxiation per unit.

A hallucinogenic compound that is illegal under space law. A synthetic drug derived from Mindbreaker toxin, it blocks some neurological signals to the respiratory system which causes choking.
Seems to be strong-smelling.

Amatoxin
Effects
Poison (0.5 units per second)
Deals 12 Poison per unit.

A potent toxin found in some mushrooms.
Seems to be nondescript.

Mold
Effects
Poison (0.5 units per second)
Deals 2 Poison per unit.
Unknown effect: ChemCauseRandomDisease. Ask in the discord for help.

Often found in dark, humid places or on old bread.
Seems to be fuzzy.

Fluorosulfuric acid
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

An extremely corrosive chemical substance.
Seems to be strong-smelling.

Toxin
Effects
Poison (0.5 units per second)
Deals 8 Poison per unit.

A toxic chemical.
Seems to be opaque.

Polytrinic acid
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
Seems to be strong-smelling.

Ectoplasm
Effects
Poison (0.5 units per second)
40% chance to deal 4 Toxin per unit.

The physical component of semi-corporeal spirits.
Seems to be ethereal.

Foods

Rice
Effects
Food (0.5 units per second)
Adds 0.4 sugar.
Adds 0.1 nutriment.

Hard, small white grains.
Seems to be chewy.

Pesto
Effects
Food (0.5 units per second)
Adds 0.1 nutriment.
Adds 0.35 olive oil.
Adds 0.25 allicin.

A combination of salt, herbs, garlic, oil, and pine nuts.
Seems to be oily.

BBQ sauce

Hand wipes not included.
Seems to be gloopy.

Ketchup

Made from pureed tomatoes and flavored with spices.
Seems to be tangy.

Bechamel sauce
Effects
Food (0.5 units per second)
Adds 0.1 nutriment.
Adds 0.55 cream.
Adds 0.1 olive oil.

A classic white sauce common to several European cultures.
Seems to be creamy.

Ketchunaise

So-called Russian dressing, popular among Space Americans.
Seems to be saucey.

Uncooked animal proteins
Effects
Poison (0.5 units per second)
Deals 4 Poison per unit when metabolized by Human organs.
Adds 0.5 protein when metabolized by Animal organs.

This is very risky for the stomachs of softer lifeforms to digest.
Seems to be clumpy.

Protein
Effects
Food (0.5 units per second)
50% chance to heal 0.8 Brute per unit.
Unknown effect: ModifyBloodLevel. Ask in the discord for help.

Found in certain meals, good for bodily health.
Seems to be clumpy.
Satiates hunger.

Flour
Effects
Food (0.5 units per second)
Adds 0.4 sugar.
Adds 0.1 nutriment.

Used for baking.
Seems to be powdery.

Soy sauce

A salty soy-based flavoring.
Seems to be salty.
Satiates thirst.
Satiates hunger.

Ghee
Recipes
Effects
Food (0.5 units per second)
Adds 0.75 nutriment.

Thick and translucent.
Seems to be oily.

Universal enzyme

Used in cooking various dishes.
Seems to be chalky.

Vinaigrette

A basic salad dressing made with oil, vinegar and seasoning.
Seems to be sour.

Vitamin
Effects
Food (0.5 units per second)
50% chance to heal 1 Brute, and 1 Burn per unit when not metabolized by Vampiric organs.
Reduces bleeding when not metabolized by Vampiric organs.

Found in healthy, complete meals.
Seems to be chalky.
Satiates hunger.

Corn oil
Effects
Food (0.5 units per second)
Adds 0.75 nutriment.

Corn oil, A delicious oil used in cooking. Made from corn.
Seems to be oily.

Oats
Effects
Food (0.5 units per second)
Adds 0.2 sugar.
Adds 0.3 nutriment.

Used for a variety of tasty purposes.
Seems to be coarse.

Butter
Effects
Food (0.5 units per second)
Adds 0.75 nutriment.

Thick and creamy.
Seems to be creamy.

Table salt

Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
Seems to be grainy.
Satiates thirst.
Satiates hunger.

Capsaicin Oil
Effects
Poison (0.5 units per second)
Warms you up by 250 thermal units.
Deals 2 Caustic per unit when more than 5u.

Food (0.5 units per second)

Adds 0.75 nutriment.

Capsaicin Oil is the ingredient found in different types of hot peppers.
Seems to be oily.

Horseradish sauce

Smelly horseradish sauce.
Seems to be overpowering.

Frostoil

Leaves the tongue numb in its passage.
Seems to be cold.

Vinegar
Effects
Food (0.5 units per second)
Adds 0.4 water.
Adds 0.1 vitamin.
Causes vomitting.

Often used to flavor food.
Seems to be sour.

Allicin
Effects
Poison (0.05 units per second)
Deals 1.2 Poison per unit when more than 1u, and metabolized by Animal organs.

An organosulfur compound found in alliums like garlic, onions, and related plants.
Seems to be pungent.

Black pepper

Often used to flavor food or make people sneeze.
Seems to be grainy.

Olive oil
Effects
Food (0.5 units per second)
Adds 0.75 nutriment.

Viscous and fragrant.
Seems to be oily.

Sugar

Tasty spacey sugar!
Seems to be sweet.
Satiates hunger.

Nausium
Effects
Food (0.5 units per second)
Causes vomitting.

Sickening.
Seems to be sickly.

Astrotame

The sweetness of a thousand sugars but none of the calories.
Seems to be sugary.

Mayonnaise

Creamy sauce, made from oil, egg, and some (edible) acid.
Seems to be thick.

Tomato sauce
Effects
Food (0.5 units per second)
Adds 0.15 nutriment.
Adds 0.6 tomato juice.

Tomato with salt and herbs.
Seems to be dark-red.

Hotsauce

Burns so good.
Seems to be spicy.

Egg
Effects
Food (0.5 units per second)
Adds 0.5 protein.

Used for baking.
Seems to be mucus-like.

Nutriment

All the vitamins, minerals, and carbohydrates the body needs in pure form.
Seems to be opaque.
Satiates hunger.

Botanical

Left-4-zed
Effects
Medicine (0.5 units per second)
Deals 2 Poison per unit when metabolized by Plant organs.

A cocktail of mutagenic compounds, which cause plant life to become highly unstable.
Seems to be heterogeneous.
Satiates hunger.

Diethylamine
Effects
Poison (0.5 units per second)
Deals 2 Caustic per unit.

A very potent fertilizer.
Seems to be strong-smelling.

Weed killer
Effects
Poison (0.5 units per second)
Deals 8 Poison per unit when metabolized by Plant organs.

A mixture that targets weeds.
Seems to be bubbling.

Robust harvest
Effects
Poison (0.5 units per second)
Heals 6 Slash, 4 Poison, 6 Blunt, and 6 Piercing per unit when metabolized by Plant organs.
Deals 2 Asphyxiation, 4 Burn, and 2 Poison per unit when metabolized by Plant organs, and more than 30u.

Plant-enhancing hormones, good for increasing potency.
Seems to be robust.

EZ nutrient

Give your plants some of those EZ nutrients!
Seems to be thick.
Satiates hunger.

Ammonia
Effects
Poison (0.5 units per second)
Deals 2 Caustic per unit.

An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine
Seems to be pungent.

Plant-B-gone
Effects
Medicine (0.5 units per second)
Heals 8 Poison and deals 2 Slash, 4 Blunt, and 2 Piercing per unit when metabolized by Plant organs.

A harmful toxic mixture to kill plantlife. Do not ingest!
Seems to be bubbling.

Pest killer
Effects
Medicine (0.5 units per second)
Deals 6 Poison per unit when metabolized by Plant organs.

A mixture that targets pests.
Seems to be bubbling.

Biological

Inactive blood
Effects
Drink (0.5 units per second)
Deals 1.2 Asphyxiation per unit when metabolized by Vampiric organs.

Synthetic blood without the oxygen, causes asphyxiation if drank by an Arachne
Seems to be ferrous.
Satiates thirst.
Satiates hunger.

Synthetic blood
Effects
Drink (0.5 units per second)
Adds 0.15 water when metabolized by Vampiric organs.
Adds 0.15 protein when metabolized by Vampiric organs.
Adds 0.1 omnizine when metabolized by Vampiric organs.

Synthetic blood, a cruelty free alternative for Arachne. Originally Developed by Lia Rogers.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.

Slime

You thought this was gradient blood at first, but you were mistaken.
Seems to be viscous.
Satiates hunger.

Prometheum
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Unknown effect: ModifyBloodLevel. Ask in the discord for help.
Heals 6 Bloodloss, 8 Brute, 6 Poison, 10 Burn, and 6 Caustic per unit.

A complex superdrug our bodies could produce if we could only unlock our potential.
Seems to be viscous.
Satiates thirst.
Satiates hunger.

Ichor
Effects
Drink (0.5 units per second)

Medicine (0.5 units per second)

Heals 10 Brute, 10 Bloodloss, 4 Toxin, and 10 Burn per unit.

An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it.
Seems to be enigmatic.
Satiates thirst.

Fat

No matter how it was obtained, its application is important.
Seems to be exotic smelling.

Blood
Effects
Drink (0.5 units per second)
Adds 0.15 water when metabolized by Vampiric organs.
Adds 0.15 protein when metabolized by Vampiric organs.
Adds 0.2 omnizine when metabolized by Vampiric organs.

I hope this is ketchup.
Seems to be ferrous.
Satiates thirst.
Satiates hunger.

Other

Carpetium
Effects
Poison (0.5 units per second)
Removes 3 carpotoxin when more than 1u carpotoxin present.

A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet.
Seems to be fibrous.

Nitrous oxide
Effects
Gas (0.5 units per second)
Unknown effect: MovespeedModifier. Ask in the discord for help.
Deals 0.5 Poison per unit when more than 3.5u nitrous oxide present, and not metabolized by Slime organs.
when more than 1.8u nitrous oxide present, and not metabolized by Slime organs.

You know how everything seems funnier when you're tired? Well...
Seems to be gaseous.

Miasma
Effects
Gas (0.5 units per second)
Deals 0.5 Poison per unit when not metabolized by Rat organs, and more than 1u miasma present.
Causes vomitting.
Unknown effect: ChemMiasmaPoolSource. Ask in the discord for help.
Heals 6 Slash, 8 Blunt, and 6 Piercing per unit when metabolized by Rat organs, and more than 1u miasma present.

Uh oh, stinky!
Seems to be gaseous.

Nitrogen
Effects
Gas (0.5 units per second)
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: ModifyLungGas. Ask in the discord for help.
Unknown effect: ModifyLungGas. Ask in the discord for help.

A colorless, odorless unreactive gas. Highly stable.
Seems to be gaseous.

Ground Bee

Bee grounds. Gross.
Seems to be bee guts.

Bleach
Effects
Poison (0.5 units per second)
Deals 6 Poison per unit.

Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Seems to be strong-smelling.

Ash

A light grey powdery residue
Seems to be powdery.

Space cleaner

This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Seems to be lemony fresh.

Charcoal
Effects
Medicine (0.5 units per second)
Heals 2 Poison per unit.
Unknown effect: ChemCleanBloodstream. Ask in the discord for help.

A black, porous solid
Seems to be porous.

Saxoite

Smells like jazz.
Seems to be ground brass.

Sodium Carbonate

A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Seems to be powdery.

Space lube

Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Seems to be shiny.

Frezon
Effects
Gas (0.5 units per second)
when more than 1u frezon present.
Causes drunkness.
Deals 0.02 Cellular per unit when more than 0.5u frezon present.

A highly effective coolant.. and hallucinogenic.
Seems to be gaseous.

Space glue
Effects
Narcotic (0.5 units per second)
.
.

Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Seems to be sticky.

Carbon dioxide
Effects
Gas (0.5 units per second)
Deals 0.4 Poison per unit when more than 0.5u.

You have genuinely no idea what this is.
Seems to be odorless.

Artifexium
Effects
Poison (0.5 units per second)
Deals 4 Caustic per unit.

A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Seems to be crystalline.

Oxygen
Effects
Gas (0.5 units per second)
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: Oxygenate. Ask in the discord for help.
Unknown effect: ModifyLungGas. Ask in the discord for help.

An oxidizing, colorless gas.
Seems to be gaseous.

Fiber

A raw material, usually extracted from wool or other fabric products.
Seems to be fibrous.

Tritium
Effects
Gas (0.5 units per second)
Deals 2 Radiation per unit.

Poison (0.5 units per second)

Deals 6 Radiation per unit.

Radioactive space-magic pixie dust.
Seems to be ionizing.

Ice

Frozen water.
Seems to be frosty.

Phenol

An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Seems to be acidic.

Acetone

A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Seems to be acidic.

Plasma
Effects
Gas (0.5 units per second)
Deals 2 Poison per unit.

Poison (0.5 units per second)

Deals 6 Poison per unit.
Removes 2 inaprovaline.

Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Seems to be gaseous.

Reactions

CreateCakeBatter
Smoke

Effects

Unknown effect: AreaReactionEffect. Ask in the discord for help.
Foam

Effects

Unknown effect: AreaReactionEffect. Ask in the discord for help.
CreateVeganCakeBatter
CurdlingCurdCheese
CreateDough
AluminiumMetalFoam

Effects

Unknown effect: AreaReactionEffect. Ask in the discord for help.
IronMetalFoam

Effects

Unknown effect: AreaReactionEffect. Ask in the discord for help.
CreateSoapHomemade
ChlorineTrifluoride

Effects

Causes an explosion.
HotOilOliveAndWater

Effects

Unknown effect: CreateGas. Ask in the discord for help.
PotassiumExplosion

Effects

Causes an explosion.
Phlogiston

Effects

Unknown effect: CreateGas. Ask in the discord for help.
CreateNormalityCrystal

Effects

Unknown effect: ChangeGlimmerReactionEffect. Ask in the discord for help.
HotOilCornAndWater

Effects

Unknown effect: CreateGas. Ask in the discord for help.
CreateButter
HotOilGheeAndWater

Effects

Unknown effect: CreateGas. Ask in the discord for help.
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