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Game Modes: Difference between revisions

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== Secret ==
== Secret ==
The default game mode is ''Secret'', which randomly picks one of the following game modes:
The default game mode is ''Secret'', which randomly picks one of the following game modes with approximate chances:


* [[#Survival|Survival]]
* 44% - [[#Survival|Survival]]
* [[Nuclear Operative|Nuke Ops]]
* 39% - [[#Traitor|Traitor]]
* [[Traitor]]
* 14% - [[#Nuke Ops|Nuke Ops]]
<!--* 10% - [[#Revolutionaries|Revolutionaries]]-->
* 3% - [[#Zombies|Zombies]]
 
== Survival ==
In Survival, there are no main antagonists beyond the usual [[Random Events|random events]].


== Traitor ==
== Traitor ==
''Traitor'' selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four objectives such as, but not limited to:
A number of random crew members, based on current server population, will defect from Nanotrasen and become [[Traitor|traitors]]!
 
There is 1 traitor for every 10 players with a maximum of 12 traitors.
You need at least 5 players to have a chance for this game-mode to be chosen.
 
The gamemode selects your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four [[Guide_to_Traitor#Objectives|objectives]] using various means such as, but not limited to:


* Breaking into secure areas on the station
* Breaking into secure areas on the station
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* Stealing items from department heads
* Stealing items from department heads
* Murdering your fellow crew mates
* Murdering your fellow crew mates
* Becoming a golem


== Nuke Ops ==
== Nuke Ops ==
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), otherwise simply known as ''nukies'', who want to detonate a nuclear fission warhead inside!
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), otherwise simply known as ''nukies'', who want to detonate a nuclear fission warhead inside!


At the start of the round three to five players get chosen depending on the amount of players. There is one operative for every five players and you need at least fifteen players to have a chance for it to be chosen.
There is 1 operative for every 10 players with a maximum of 5 operatives.
You need at least 20 players to have a chance for this game-mode to be chosen.


== Survival ==
When the nuke detonates, the crew loses.<br>
In Survival, there are no main antagonists beyond the usual random events.
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.


== Suspicion ==
<!--== Revolutionaries ==
''' Removed as of 1/28/2022'''
In Revolutionaries a number of the crew's members will defect from [[Nanotrasen]] and desire to overthrow the station for themselves. These are the [[Revolutionary|Head Revolutionaries]]. They can use flashes to convert other members to join the [[Revolutionary#Revolutionary|revolution]]. Their goal is to kill all of the heads of the station.


Suspicion is a test game mode from earlier in the game's development, designed for more than five players and with a short time limit. If you've played TTT, it's similar to it, but with more guns and less fun.
There is 1 Head Revolutionary for every 30 players with a maximum of 2 Head Revolutionaries.
You need at least 15 players to have a chance for this game-mode to be chosen.


== Sandbox ==
When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.<br>
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.
When the Heads of Staff are all killed, a shuttle will automatically be called.
-->
== Zombies ==
In Zombies, some members of the crew become [[Zombie|Initial Infected]]. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with [[Zombie#Zombie|zombies]] by the end.


== Shipwrecked ==
There is 1 Zombie for every 10 Players with a maximum of 3 Zombies.  
A group of travellers set out to the stars only to meet ''unforeseen consequences''. '''This does not allow for late joining.'''


A low population gamemode that needs to be voted for and meant to be played with a low amount of players. The whole goal is to survive, repair the shuttle and escape. This gamemode implements a special game rule that makes you 'able to starve to death' so remember to drink and eat to avoid starvation.
When 50% of the crew ends up being infected, a shuttle will automatically be called.


{{Guides Menu}}
{{Guides Menu}}

Latest revision as of 07:02, 5 February 2024

Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.

Secret

The default game mode is Secret, which randomly picks one of the following game modes with approximate chances:

Survival

In Survival, there are no main antagonists beyond the usual random events.

Traitor

A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors!

There is 1 traitor for every 10 players with a maximum of 12 traitors. You need at least 5 players to have a chance for this game-mode to be chosen.

The gamemode selects your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives using various means such as, but not limited to:

  • Breaking into secure areas on the station
  • Cutting wires and destroying substations
  • Stealing items from department heads
  • Murdering your fellow crew mates

Nuke Ops

Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), otherwise simply known as nukies, who want to detonate a nuclear fission warhead inside!

There is 1 operative for every 10 players with a maximum of 5 operatives. You need at least 20 players to have a chance for this game-mode to be chosen.

When the nuke detonates, the crew loses.
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.

Zombies

In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with zombies by the end.

There is 1 Zombie for every 10 Players with a maximum of 3 Zombies.

When 50% of the crew ends up being infected, a shuttle will automatically be called.

Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode