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Revolutionary: Difference between revisions

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{{Stub}}
{{Obsolete|prnumber=723|prname=Finally, a big merge}}
<tabs>
<tab inline name="Head Revolutionary">
{{Job_Header
|department=REVOLUTIONARY
|maincolor=000000
|secondarycolor=101010
|image=Head Revolutionary.png
|title=Head Revolutionary
|difficulty=Hard to Very Hard
|requirements=48 hours of playtime, 10 hours in Command
|access=Wherever you had access to before and any new friends/comrades you make along the way.
|extendedaccess=Same as above.
|supervisors=[[Syndicate]]
|subordinates=[[#Revolutionary|Revolutionary]]
|duties=Remove the chain of command. Take over the station.
|guides=This is the guide
}}
You are disillusioned with [[Nanotrasen]], or you're just a little upset, and you've set your sights to throw off your chains and dismantle the hierarchy aboard the station.
 
Your tool of the trade; is a modified Flash, which will convert anyone blinded into a loyal [[Revolutionary]]. It is not fool-proof, Command Staff and Security forces are implanted with "mind shields", which protect them from conversion. Additionally, any staff wearing security glasses or sunglasses are immune to getting blinded, it is an important consideration when picking who to convert.
 
You are (most likely) alone, and your flash only has 5 charges. You need to be careful about who you convert, especially considering as any more flashes are behind closed doors in Epistemics in the RoboTech Deluxe; Security as standard-issue equipment. It's worth noting that intercepting a resupply crate for the Robotech Deluxe will give you access to the two-charge flashes from the vendor.
</tab>
<tab inline name="Revolutionary">
{{Job_Header
{{Job_Header
|department=BRAINWASHED
|department=BRAINWASHED
|maincolor=000000
|maincolor=000000
|secondarycolor=101010
|secondarycolor=101010
|image=Revolutionary.png
|image=Revolutionary Alt.png
|title=Revolutionary
|title=Revolutionary
|difficulty=Hard to Very Hard
|difficulty=Easy
|requirements=48 hours of playtime, 10 hours in Command
|requirements=None
|access=Wherever you had access to before and any new friends/comrades you make along the way.
|access=Wherever you had access to before and any new friends/comrades you make along the way.
|extendedaccess=Same as above.
|extendedaccess=Same as above.
|supervisors=The Syndicate
|supervisors=[[#Head Revolutionary|Head Revolutionary]]
|subordinates=None
|subordinates=None
|duties=Remove the chain of command. Take over the station.
|duties=Remove the chain of command. Take over the station.
|guides=This is the guide
|guides=This is the guide
}}
}}
It doesn't matter who you were, or where you came from: you are now a fanatical loyalist to the Head Revolutionary. You will follow their orders, and lay down your life for the cause, whatever it may be.
</tab>
</tabs>
= General Strategy =
Every revolution makes it's own path; but there are some important considerations.
Of important note is the consideration of speed, and timing. A wise felinid once said; "there are decades where weeks happen, and then there are weeks where decades happen", it is possible to blitz through Security and overwhelm the station as a small but co-ordinated collective. It is equally possible to bide your time, grow your numbers and wash over the station like a wave. You can host secret meetings, pass along notes; codewords and ciphers but the end goal is still the same; to seize the ownership of the station and flush Nanotrasen out.
Of greatest importance, is that everyone is on the same page as the Head Revolutionary.
=== Security ===
Security are the main obstacle between you, and the complete comeuppance of the Command Staff aboard the station. They're mind-shielded, and the only staff who come armed and trained to handle insurrections.
=== Logistics ===
Logistics are the heart of the station, they can order more mindshield implants and are also capable of ordering more of the aforementioned RoboTech Restocks and weapons, which are likely to be important for the removal of Nanotrasen personnel off the station.
=== Medical ===
Medical are the heart surgeons for the hearts of the station; they will fix any wounded Security staff that you leave recoverable, as well as any Command Staff who you decide to leave unguarded.


{{Jobs Menu}}
{{Jobs Menu}}
[[Category:Jobs]]
[[Category:Jobs]]

Latest revision as of 07:04, 5 February 2024

This article features obsolete content.
This article contains content which is no longer in the DeltaV Codebase, this page has been kept for archiving purposes.

Removed in: #723 Finally, a big merge
REVOLUTIONARY STAFF

Head Revolutionary
Difficulty: Hard to Very Hard
Requirements: 48 hours of playtime, 10 hours in Command
Access: Wherever you had access to before and any new friends/comrades you make along the way.
Extended Access: Same as above.
Supervisors: Syndicate
Subordinates: Revolutionary
Duties: Remove the chain of command. Take over the station.
Guides: This is the guide

You are disillusioned with Nanotrasen, or you're just a little upset, and you've set your sights to throw off your chains and dismantle the hierarchy aboard the station.

Your tool of the trade; is a modified Flash, which will convert anyone blinded into a loyal Revolutionary. It is not fool-proof, Command Staff and Security forces are implanted with "mind shields", which protect them from conversion. Additionally, any staff wearing security glasses or sunglasses are immune to getting blinded, it is an important consideration when picking who to convert.

You are (most likely) alone, and your flash only has 5 charges. You need to be careful about who you convert, especially considering as any more flashes are behind closed doors in Epistemics in the RoboTech Deluxe; Security as standard-issue equipment. It's worth noting that intercepting a resupply crate for the Robotech Deluxe will give you access to the two-charge flashes from the vendor.

BRAINWASHED STAFF

Revolutionary
Difficulty: Easy
Requirements: None
Access: Wherever you had access to before and any new friends/comrades you make along the way.
Extended Access: Same as above.
Supervisors: Head Revolutionary
Subordinates: None
Duties: Remove the chain of command. Take over the station.
Guides: This is the guide

It doesn't matter who you were, or where you came from: you are now a fanatical loyalist to the Head Revolutionary. You will follow their orders, and lay down your life for the cause, whatever it may be.


General Strategy

Every revolution makes it's own path; but there are some important considerations.

Of important note is the consideration of speed, and timing. A wise felinid once said; "there are decades where weeks happen, and then there are weeks where decades happen", it is possible to blitz through Security and overwhelm the station as a small but co-ordinated collective. It is equally possible to bide your time, grow your numbers and wash over the station like a wave. You can host secret meetings, pass along notes; codewords and ciphers but the end goal is still the same; to seize the ownership of the station and flush Nanotrasen out.

Of greatest importance, is that everyone is on the same page as the Head Revolutionary.

Security

Security are the main obstacle between you, and the complete comeuppance of the Command Staff aboard the station. They're mind-shielded, and the only staff who come armed and trained to handle insurrections.

Logistics

Logistics are the heart of the station, they can order more mindshield implants and are also capable of ordering more of the aforementioned RoboTech Restocks and weapons, which are likely to be important for the removal of Nanotrasen personnel off the station.

Medical

Medical are the heart surgeons for the hearts of the station; they will fix any wounded Security staff that you leave recoverable, as well as any Command Staff who you decide to leave unguarded.

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie