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* Hyposprays upon injecting | * Hyposprays upon injecting | ||
* Medipens upon injecting | * Medipens upon injecting | ||
* Cigarettes/ | * Cans and Food upon consumption | ||
* Blunt/Slashing/ | * Cigarettes/Cigars/Pipes upon putting in your mouth | ||
* Blunt/Slashing/Piercing melee weapons on hitting someone | |||
* Puddles of blood | * Puddles of blood | ||
* Touching items, doors and any equipment | * Touching items, doors and any equipment | ||
* Interacting with devices (doors) in form of access logs | |||
Most interactions will leave some sort of "trace" that someone was there; either your fingerprints or your DNA itself. | Most interactions will leave some sort of "trace" that someone was there; either your fingerprints and fibers or your DNA itself. In case of doors, the last members interacted with it will leave their ID and timestamp in the device's small memory of 20 users. | ||
===Fingerprints=== | ===Fingerprints=== | ||
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| [[File:TacticalMaidGloves.png]] Tactical Maid Gloves | | [[File:TacticalMaidGloves.png]] Tactical Maid Gloves | ||
|} | |} | ||
=== Access Logs === | |||
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state "unknown" - this of course is only possible if the electronic in question is all-access. | |||
== Evildoers: How to get rid of evidence? == | == Evildoers: How to get rid of evidence? == | ||
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks. | It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks. | ||
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned. | Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.<br> | ||
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries. | |||
The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics. | The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics. |
Latest revision as of 05:36, 3 April 2024
What leaves evidence?
- Body parts inherit their owner's DNA
- Implanters upon injecting or drawing
- Syringes upon injecting or drawing
- Hyposprays upon injecting
- Medipens upon injecting
- Cans and Food upon consumption
- Cigarettes/Cigars/Pipes upon putting in your mouth
- Blunt/Slashing/Piercing melee weapons on hitting someone
- Puddles of blood
- Touching items, doors and any equipment
- Interacting with devices (doors) in form of access logs
Most interactions will leave some sort of "trace" that someone was there; either your fingerprints and fibers or your DNA itself. In case of doors, the last members interacted with it will leave their ID and timestamp in the device's small memory of 20 users.
Fingerprints
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:
- Picking up and using items
- Operating computers and other machinery
- Bumping into or clicking on doors to open/close them
- Pulling objects or bodies
- etc.
Fibers and Gloves
If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.
It is to note that fingerless gloves leave fingerprints AND fibers.
Fiber | Corresponding Gloves |
---|---|
Black Insulative Fibers | Combat Gloves |
Yellow Insulative Fibers | Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves Fingerless Insulated Gloves |
Olive Insulative Fibers | Mercenary Combat Gloves |
Black Synthetic Fibers | Black Gloves, Thieving Gloves Fingerless Gloves |
Colored Synthetic Fibers | Corresponding colored Gloves. |
Black Leather Fibers | Robohands Gloves |
Brown Leather Fibers | Botanist's Leather Gloves, Patchwork Gloves |
Blue Leather Fibers | Gloves of the North Star |
White Leather Fibers | Inspection Gloves |
Colored Leather Fibers | Corresponding colored Boxing Gloves. |
Durathread Black Fibers | Papercut-proof Gloves |
Durathread Regal Blue Fibers | Captain's Gloves |
Latex Fibers | Latex Gloves |
Nitrile Fibers | Nitrile Gloves |
Insulative Nanomachine Fibers | Space Ninja Gloves Power Gloves |
Holographic Chameleon Fibers | Chameleon Gloves |
Yellow Rubber Fibers | Rubber Gloves |
Black Fibers | Tactical Maid Gloves |
Access Logs
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state "unknown" - this of course is only possible if the electronic in question is all-access.
Evildoers: How to get rid of evidence?
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.
The main barrier between you and a clean get-away, will be the Detective, who's Forensic Scanner is the main tool to discover left-behind forensics.
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