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|title=Prisoner | |title=Prisoner | ||
|difficulty=Easy | |difficulty=Easy | ||
|requirements= | |requirements=6 hours in [[Security Officer|Security]] | ||
|access=None | |access=None | ||
|extendedaccess=None | |extendedaccess=None | ||
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|guides=This is the guide | |guides=This is the guide | ||
}} | }} | ||
'''<big>Just because you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 2 and 8.</big>''' | |||
'''<big>Just because you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 2.</big>''' | |||
For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict. | For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict. | ||
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** If you knock an officer into crit, you MUST make an attempt to get them help if you are not an antagonist. | ** If you knock an officer into crit, you MUST make an attempt to get them help if you are not an antagonist. | ||
* Otherwise, enjoy the amenities of the place that holds you. | * Otherwise, enjoy the amenities of the place that holds you. | ||
== Welcome to the Permabrig == | == Welcome to the Permabrig == | ||
[[File:PermaLighthouse.png|thumb|This is an | [[File:PermaLighthouse.png|thumb|This is an example of a Permabrig. Not all permabrigs are built the same so don't except the same amount of entertainment or freedom at every station.]] | ||
This will probably be your home for most of the shift. You spawn in here with other prisoners. There is a small garden, with all the necessary tools to tend to it, and some sanitary facilities. There is some food, along with a Microwave, but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's enough toys, dices, and objects to keep yourself somewhat entertained. | This will probably be your home for most of the shift. You spawn in here with other prisoners. There is a small garden, with all the necessary tools to tend to it, and some sanitary facilities. There is some food, along with a [[Chef#The Microwave|microwave]], but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's enough toys, dices, and objects to keep yourself somewhat entertained. | ||
Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. Just remember to keep your backstory logical, you are in perma for a reason. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun. | Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. Just remember to keep your backstory logical, you are in perma for a reason. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun. |
Latest revision as of 23:52, 21 May 2024
SERVICE STAFF
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Prisoner |
Difficulty: Easy Requirements: 6 hours in Security Access: None Extended Access: None Supervisors: Warden, Prison Guard Subordinates: None Duties: Do whatever you can in permabrig. Guides: This is the guide |
Just because you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 2 and 8.
For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.
A few important things to be aware of:
- You are not an antagonist. Remember: you did sign up for this role. If you should want to walk the halls of the station once more, you should earn your freedom, whether by escaping your confines or working with security/lawyers to determine terms of release. You might prove to be valuable manpower against the various threats the station professes.
- If you should wish to escape, minimize harm while preserving your own life, and understand that you may not enjoy the consequences of your actions if you get caught once more.
- You are allowed to use minimal force to escape the prison, which includes brawling with security (i.e. fighting without murder).
- If you knock an officer into crit, you MUST make an attempt to get them help if you are not an antagonist.
- Otherwise, enjoy the amenities of the place that holds you.
Welcome to the Permabrig
This will probably be your home for most of the shift. You spawn in here with other prisoners. There is a small garden, with all the necessary tools to tend to it, and some sanitary facilities. There is some food, along with a microwave, but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's enough toys, dices, and objects to keep yourself somewhat entertained.
Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. Just remember to keep your backstory logical, you are in perma for a reason. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.