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Space Ninja: Difference between revisions

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|supervisors=Spider Clan
|supervisors=Spider Clan
|subordinates=None
|subordinates=None
|duties=Energy sword everything, nom on electrical wires.
|duties=Accomplish your mission and sabotage the station.
|guides=This is the guide
|guides=This is the guide
}}
}}
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==Equipment==
==Equipment==
You start with a microbomb implant, so if you get KIA or seppuku you will leave behind a nice crater and all your precious equipment is kept out of enemy hands.
You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.


Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.
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===Ninja Suit===
===Ninja Suit===
Perhaps your most important possession, this enables '''all''' abilities. Don't lose it.
This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana's teleport.
It requires power to function, provided from an internal battery.
This suit has some abilities of it own:
It starts out with a small capacity powercell and doesn't last long. Upgrading it quickly is advised. Pro tip: seclites have high capacity powercells.
* It can produce throwing stars that do '''8 Slash''' and '''10 Piercing damage''' while also doing '''55 stamina damage'''.
You can see the current charge by examining your suit, a general level can be seen in an alert on the right of your screen.
* With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery's power.
This battery can be recharged in 2 ways:
* At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.
* Inserting a '''better''' powercell into your suit. Will permanently increase your power capacity. Can't be repeated with the same tier so you can be tactical with when you upgrade.
* It can also recall your energy katana if needed, at the cost of power proportional to the distance.
* Recharging by draining an APC, substation or SMES using your special gloves.
 
Your suit comes with a phase cloak, which can be turned on to make you '''almost completely invisible'''.
If you run out of power, you will be revealed. Worse yet, if you are attacked while cloaked you are revealed and '''cannot use any abilities''' for a short duration.  
 
You can summon '''ninja soap''' using some power. It will disintegrate after a minute. Used to slip people, presumably.
Cannot be sold so don't get any funny ideas, cargo.
 
Using a very large amount of power, typically '''half your capacity''', you can create an '''EMP''' to disable electronics in a wide area.


===Ninja Gloves===
===Ninja Gloves===
These bad boys are your bread and butter.
These bad boys are your bread and butter.
* They are insulated preventing you from getting shocked on grilles or while hacking doors.
* They can steal power from the grid by using them on an APC, substation, or a SMES.
* Allows you to override an airlock's access (if you click on one), forcing them open (Note that this doesn't work if the door is bolted).
* Stuns anyone you click on as long as it's with a free hand.
* They are needed for three of your objectives.


They are insulated so you can nom on wires in peace.
You have an action to toggle gloves. When the gloves are turned on, they allow you to use it's special abilities, which are triggered by interacting with things '''with an empty hand''' and with combat mode disabled.
Obviously they block your fingerprints from being left on things you touch. When the detective finds every door in security bolted open, he will not be able to find your prints and '''cannot''' deduce that, since your prints are not present in station records, there must be an intruder onboard. This is extremely important to gameplay and any change must have approval from John Syndicate himself, or an equivalent.


You have an action to toggle gloves. When the gloves are turned on, they allow you to use special abilities, which are triggered by interacting with things '''with an empty hand''' and with combat mode disabled.
===Energy Katana===
A modern Spider Clan weapon modeled after an ancient sword. It's '''30 Slash damage''' and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.


Your glove abilities include:
This sword has 3 charges which allows you to teleport to any place '''you can see''', these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.
* Emagging '''an unlimited number''' of doors. They can't emag anything else so no syndie smokes for you.
* Draining power from transformers such as APCs, substations and SMESes. The higher voltage, the more efficient it is. You can always do this, '''so long as your gloves are turned on''' and they have power stored, duh.
* You can deliver an electric shock to any mob, stunning and slightly damaging them. Use it to get rid of anyone chasing you, or stun a target before executing them.
* You can steal technologies from a research server for one of your objectives, if very little is researched you will need to do it yourself. This takes a long time. Any technologies unlocked are wiped from the server, but only ones you didn't already steal count for the objective.
* You can hack a communications console to call in a threat. This can summon a space dragon or a revenant. Can only be done once for your objective. This takes a long time.
 
===Energy Katana===
The modern version of an ancient weeaboo sword.
Deals a lot of damage and can be recalled at will, costing suit power proportional to the distance teleported.
When in hand you can teleport to anywhere '''you can see''', meaning past most doors and windows, but not past solid walls.
This has a limited number of charges which regenerate slowly, so keep a charge or two spare incase you need a quick getaway from a sticky situation.


===Spider Charge===
===Spider Charge===
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===Ninja Shoes===
===Ninja Shoes===
Last but not least, your sweet kicks. They make you ''really'' fast and unable to be slipped. Doesn't require energy to function
Last but not least, your sweet kicks. They make you ''really'' fast while making you stick to the ground like magboots, unable to be slipped. They also don't require energy to function.


==Objectives==
==Objectives==


You start with 6 objectives. You are not required to complete them, but your '''NINJA HONOR''' (and desire to greentext) demands that you try.
You will always have these 3 basic objectives:
* '''Detonate your spider charge''': Plant your spider charge at a random location and watch it go boom.
* '''Doorjack X doors on the station''': Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.
* '''Survive''': This is harder than it sounds, trust me.


* '''Doorjack X doors on the station''': Use your gloves to emag a random number of doors. You can either be subtle and emag dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.
Additional objectives you might get are:
* '''Steal X technologies''': Steal technologies from a R&D server. You will have a fixed number of these required, so get researching if there's not enough.  
* '''Steal X technologies''': Steal technologies from a R&D server. You will have a fixed number of these required, so get researching if there's not enough.  
* '''Call in a threat''': Hack a communications console to call in a random threat.
* '''Call in a threat''': Hack a communications console to call in a random threat.
* '''Detonate your spider charge''': Plant your spider charge at a random location and watch it go boom.
* '''Set everyone to wanted''': Hack a criminal records computer to set everyone to wanted.
* '''Survive''': This is harder than it sounds, trust me.
* '''Execute Y person''': Kill and obtain their brain, the spider clan wants to make a cyborg out of it. This objective will always target departmental heads
 
* '''Teach Z person a lesson''': Kill this person but there is no need for you to ensure they are not found, the spider clan wants you to send a clear message to this target.
* '''Steal the [Object]''': The spider clan wants you to retrieve this object from the station.


==Tips==
*You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can't fight back.
*Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.
*High capacity cells can be obtained from seclites which are usually mapped on security outposts.
*The pinpointer gives you advantage in going around in space, take advantage of it when sec can't pursue too far since they will get lost.
*Your kit is meant to win every 1v1 against any enemy, '''avoid''' engaging in fights with more than 2 people.
*Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.
*If you get no bomb objective your bomb can be used anywhere.
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.
*Void jetpacks or the captain's jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.
*You're agile, draw security to a place and escape through space or windows for easy access to certain areas.
{{Jobs Menu}}
{{Jobs Menu}}
[[Category:Jobs]]
[[Category:Jobs]]

Latest revision as of 17:11, 17 December 2024

ENEMY STAFF

Space Ninja
Difficulty: Hard
Requirements: 72 hours of playtime
Access: None
Extended Access: Basically anywhere
Supervisors: Spider Clan
Subordinates: None
Duties: Accomplish your mission and sabotage the station.
Guides: This is the guide

You are a ninja, but in space. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.

You must fight with honor. That means no guns, they're for those cowards.

Equipment

You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.

Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.

You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.

Ninja Suit

This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana's teleport. This suit has some abilities of it own:

  • It can produce throwing stars that do 8 Slash and 10 Piercing damage while also doing 55 stamina damage.
  • With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery's power.
  • At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.
  • It can also recall your energy katana if needed, at the cost of power proportional to the distance.

Ninja Gloves

These bad boys are your bread and butter.

  • They are insulated preventing you from getting shocked on grilles or while hacking doors.
  • They can steal power from the grid by using them on an APC, substation, or a SMES.
  • Allows you to override an airlock's access (if you click on one), forcing them open (Note that this doesn't work if the door is bolted).
  • Stuns anyone you click on as long as it's with a free hand.
  • They are needed for three of your objectives.

You have an action to toggle gloves. When the gloves are turned on, they allow you to use it's special abilities, which are triggered by interacting with things with an empty hand and with combat mode disabled.

Energy Katana

A modern Spider Clan weapon modeled after an ancient sword. It's 30 Slash damage and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.

This sword has 3 charges which allows you to teleport to any place you can see, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.

Spider Charge

A modified C-4 explosive, creates a large explosion but can only be armed in its target area. A random area on the map is selected for you to blow up, which is an objective. You can't manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can't be unstuck once planted.

Ninja Shoes

Last but not least, your sweet kicks. They make you really fast while making you stick to the ground like magboots, unable to be slipped. They also don't require energy to function.

Objectives

You will always have these 3 basic objectives:

  • Detonate your spider charge: Plant your spider charge at a random location and watch it go boom.
  • Doorjack X doors on the station: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.
  • Survive: This is harder than it sounds, trust me.

Additional objectives you might get are:

  • Steal X technologies: Steal technologies from a R&D server. You will have a fixed number of these required, so get researching if there's not enough.
  • Call in a threat: Hack a communications console to call in a random threat.
  • Set everyone to wanted: Hack a criminal records computer to set everyone to wanted.
  • Execute Y person: Kill and obtain their brain, the spider clan wants to make a cyborg out of it. This objective will always target departmental heads
  • Teach Z person a lesson: Kill this person but there is no need for you to ensure they are not found, the spider clan wants you to send a clear message to this target.
  • Steal the [Object]: The spider clan wants you to retrieve this object from the station.

Tips

  • You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can't fight back.
  • Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.
  • High capacity cells can be obtained from seclites which are usually mapped on security outposts.
  • The pinpointer gives you advantage in going around in space, take advantage of it when sec can't pursue too far since they will get lost.
  • Your kit is meant to win every 1v1 against any enemy, avoid engaging in fights with more than 2 people.
  • Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.
  • If you get no bomb objective your bomb can be used anywhere.
  • Teleports are really valuable, try to go from space to inside the station to foil security pursuers.
  • Void jetpacks or the captain's jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.
  • You're agile, draw security to a place and escape through space or windows for easy access to certain areas.
Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie