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Forensics: Difference between revisions

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(shifts around forensics page, giving the tools back to the detective and adding the new "cleaning" methods)
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{{Needs revision
__TOC__
|reason=Outdated due to the Rebase Update. Missing cleaning evidence and new fibers.
|image=RebaseWork.png
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== What leaves evidence? ==
== What leaves evidence? ==
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* Hyposprays upon injecting
* Hyposprays upon injecting
* Medipens upon injecting
* Medipens upon injecting
* Cigarettes/cigars/pipes upon putting in your mouth
* Cans and Food upon consumption
* Blunt/Slashing/piercing melee weapons on hitting someone
* Cigarettes/Cigars/Pipes upon putting in your mouth
* Blunt/Slashing/Piercing melee weapons on hitting someone
* Puddles of blood
* Puddles of blood
* Touching items, doors and any equipment
* Touching items, doors and any equipment
* Interacting with devices (doors) in form of access logs
Most interactions will leave some sort of "trace" that someone was there; either your fingerprints and fibers or your DNA itself. In case of doors, the last members interacted with it will leave their ID and timestamp in the device's small memory of 20 users.
===Fingerprints===
[[File:Hand.png|64px]]
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:
* Picking up and using items
* Operating computers and other machinery
* Bumping into or clicking on doors to open/close them
* Pulling objects or bodies
* etc.
=== Fibers and Gloves ===
[[File:BlackGloves.png|64px]]


== Fibers and Gloves ==
If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.
If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.


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!style="width:15%; padding:5px;" | '''Corresponding Gloves'''
!style="width:15%; padding:5px;" | '''Corresponding Gloves'''
|-
|-
  | Latex Fibers
  | Black Insulative Fibers
  | [[File:LatexGloves.png]] Latex Gloves
  | [[File:BlackGloves.png]] Combat Gloves
|-
|-
  | Nitrile Fibers
  | Yellow Insulative Fibers
  | [[File:NitrileGloves.png]] Nitrile Gloves
  | [[File:InsulatedGloves.png]] Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves<br>[[File:FingerlessInsulatedGloves.png]] Fingerless Insulated Gloves
|-
|-
  | Holographic Chameleon Fibers
  | Olive Insulative Fibers
  | [[File:BlackGloves.png]] Chameleon Gloves
  | [[File:OliveGloves.png]] Mercenary Combat Gloves
|-
|-
  | Black Synthetic Fibers
  | Black Synthetic Fibers
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  | [[File:ColoredGloves.gif]] Corresponding colored Gloves.
  | [[File:ColoredGloves.gif]] Corresponding colored Gloves.
|-
|-
  | Black Insulative Fibers
  | Black Leather Fibers
  | [[File:BlackGloves.png]] Combat Gloves
  | [[File:BlackGloves.png]] Robohands Gloves
|-
| Yellow Insulative Fibers
| [[File:InsulatedGloves.png]] Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves
|-
|-
  | Brown Leather Fibers
  | Brown Leather Fibers
  | [[File:BotanyGloves.png]] Botanist's Leather Gloves, Patchwork Gloves
  | [[File:BotanyGloves.png]] Botanist's Leather Gloves, Patchwork Gloves
|-
| Blue Leather Fibers
| [[File:Gloves of the North Star.png]] [[Syndicate Items#gloves of the north star|Gloves of the North Star]]
|-
|-
  | White Leather Fibers
  | White Leather Fibers
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  | Colored Leather Fibers
  | Colored Leather Fibers
  | [[File:Boxing Gloves.gif]] Corresponding colored Boxing Gloves.
  | [[File:Boxing Gloves.gif]] Corresponding colored Boxing Gloves.
|-
| Durathread Black Fibers
| [[File:HoPGloves.png]] Papercut-proof Gloves
|-
|-
  | Durathread Regal Blue Fibers
  | Durathread Regal Blue Fibers
  | [[File:CaptainGloves.png]] Captain's Gloves
  | [[File:CaptainGloves.png]] Captain's Gloves
|-
| Latex Fibers
| [[File:LatexGloves.png]] Latex Gloves
|-
| Nitrile Fibers
| [[File:NitrileGloves.png]] Nitrile Gloves
|-
|-
  | Insulative Nanomachine Fibers
  | Insulative Nanomachine Fibers
  | [[File:NinjaGloves.png]] Space Ninja Gloves<br>[[File:PowerGloves.png]] Power Gloves
  | [[File:NinjaGloves.png]] Space Ninja Gloves<br>[[File:PowerGloves.png]] Power Gloves
|-
| Holographic Chameleon Fibers
| [[File:BlackGloves.png]] Chameleon Gloves
|-
| Yellow Rubber Fibers
| [[File:JanitorGloves.png]] Rubber Gloves
|-
| Black Fibers
| [[File:TacticalMaidGloves.png]] Tactical Maid Gloves
|}
|}
=== Access Logs ===
Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state "unknown" - this of course is only possible if the electronic in question is all-access.


== Evildoers: How to get rid of evidence? ==
== Evildoers: How to get rid of evidence? ==


It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.<br>
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.


The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics.
The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics.


{{Guides Menu}}
{{Guides Menu}}

Latest revision as of 05:36, 3 April 2024

What leaves evidence?

  • Body parts inherit their owner's DNA
  • Implanters upon injecting or drawing
  • Syringes upon injecting or drawing
  • Hyposprays upon injecting
  • Medipens upon injecting
  • Cans and Food upon consumption
  • Cigarettes/Cigars/Pipes upon putting in your mouth
  • Blunt/Slashing/Piercing melee weapons on hitting someone
  • Puddles of blood
  • Touching items, doors and any equipment
  • Interacting with devices (doors) in form of access logs

Most interactions will leave some sort of "trace" that someone was there; either your fingerprints and fibers or your DNA itself. In case of doors, the last members interacted with it will leave their ID and timestamp in the device's small memory of 20 users.

Fingerprints

Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:

  • Picking up and using items
  • Operating computers and other machinery
  • Bumping into or clicking on doors to open/close them
  • Pulling objects or bodies
  • etc.

Fibers and Gloves

If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.

It is to note that fingerless gloves leave fingerprints AND fibers.

Fiber Corresponding Gloves
Black Insulative Fibers Combat Gloves
Yellow Insulative Fibers Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves
Fingerless Insulated Gloves
Olive Insulative Fibers Mercenary Combat Gloves
Black Synthetic Fibers Black Gloves, Thieving Gloves
Fingerless Gloves
Colored Synthetic Fibers Corresponding colored Gloves.
Black Leather Fibers Robohands Gloves
Brown Leather Fibers Botanist's Leather Gloves, Patchwork Gloves
Blue Leather Fibers Gloves of the North Star
White Leather Fibers Inspection Gloves
Colored Leather Fibers Corresponding colored Boxing Gloves.
Durathread Black Fibers Papercut-proof Gloves
Durathread Regal Blue Fibers Captain's Gloves
Latex Fibers Latex Gloves
Nitrile Fibers Nitrile Gloves
Insulative Nanomachine Fibers Space Ninja Gloves
Power Gloves
Holographic Chameleon Fibers Chameleon Gloves
Yellow Rubber Fibers Rubber Gloves
Black Fibers Tactical Maid Gloves

Access Logs

Opening a door, will register your ID and the time into the log of said door - allowing the detective to scan the logs to see the last 20 people who have interacted with the device. In case no ID was used, it will state "unknown" - this of course is only possible if the electronic in question is all-access.

Evildoers: How to get rid of evidence?

It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks. Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.
It would be wise to open all-access doors without an ID - or use a spoofed ID to hide your identity. Once opened however, you would require 20 interactions with the door, either by someone else, or with another / without an ID so your name is deleted from the logs, as it only saves up to 20 entries.

The main barrier between you and a clean get-away, will be the Detective, who's Forensic Scanner is the main tool to discover left-behind forensics.


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