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== What leaves evidence? == | == What leaves evidence? == | ||
* Body parts inherit their owner's DNA | * Body parts inherit their owner's DNA | ||
* Implanters upon injecting or drawing | * Implanters upon injecting or drawing | ||
* Syringes upon injecting or drawing | * Syringes upon injecting or drawing | ||
* Hyposprays upon injecting | * Hyposprays upon injecting | ||
* Medipens upon injecting | * Medipens upon injecting | ||
* Cigarettes/cigars/pipes upon putting in your mouth | * Cigarettes/cigars/pipes upon putting in your mouth | ||
* Blunt/Slashing/piercing melee weapons on hitting someone | * Blunt/Slashing/piercing melee weapons on hitting someone | ||
* Puddles of blood | * Puddles of blood | ||
* Touching items, doors and any equipment | * Touching items, doors and any equipment | ||
Most interactions will leave some sort of "trace" that someone was there; either your fingerprints or your DNA itself. | Most interactions will leave some sort of "trace" that someone was there; either your fingerprints or your DNA itself. | ||
== Fibers and Gloves == | ===Fingerprints=== | ||
[[File:Hand.png|64px]] | |||
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced: | |||
* Picking up and using items | |||
* Operating computers and other machinery | |||
* Bumping into or clicking on doors to open/close them | |||
* Pulling objects or bodies | |||
* etc. | |||
=== Fibers and Gloves === | |||
[[File:BlackGloves.png|64px]] | |||
If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers. | If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers. | ||
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The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics. | The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics. | ||
{{Guides Menu}} | {{Guides Menu}} |
Revision as of 07:16, 3 January 2024
What leaves evidence?
- Body parts inherit their owner's DNA
- Implanters upon injecting or drawing
- Syringes upon injecting or drawing
- Hyposprays upon injecting
- Medipens upon injecting
- Cigarettes/cigars/pipes upon putting in your mouth
- Blunt/Slashing/piercing melee weapons on hitting someone
- Puddles of blood
- Touching items, doors and any equipment
Most interactions will leave some sort of "trace" that someone was there; either your fingerprints or your DNA itself.
Fingerprints
Many interactions with and between crew members, items, doors, machinery, and many other things leave behind fingerprints, which can naturally be traced:
- Picking up and using items
- Operating computers and other machinery
- Bumping into or clicking on doors to open/close them
- Pulling objects or bodies
- etc.
Fibers and Gloves
If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.
It is to note that fingerless gloves leave fingerprints AND fibers.
Evildoers: How to get rid of evidence?
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks. Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.
The main barrier between you and a clean get-away, will be the Detective, who's Forensic Scanner is the main tool to discover left-behind forensics.
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