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Forensics: Difference between revisions

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(shifts around forensics page, giving the tools back to the detective and adding the new "cleaning" methods)
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== Tools ==
When dealing with Forensics, there are two major tools that you are utilizing, the Forensic Analyzer and the Forensic Pad.
=== [[File:ForensicAnalyzer.png]] Forensic Analyzer ===
A gadget, that when clicked on an object, allows you to print out a paper with the fingerprints and fibers. Remember to account for the fibers and fingerprints of the person who turned it in, yourself, security officers and any others.
=== [[File:ForensicPad.png]] Forensic Pad ===
A pad that allows you to identify the fingerprint IDs of a person. Remember to take off their gloves!


Whilst some stations do have consoles that have a list of crew members on station with their fingerprints, it is more reliable to use the forensic pad.
== What leaves evidence? ==
* Body parts inherit their owner's DNA
* Implanters upon injecting or drawing
* Syringes upon injecting or drawing
* Hyposprays upon injecting
* Medipens upon injecting
* Cigarettes/cigars/pipes upon putting in your mouth
* Blunt/Slashing/piercing melee weapons on hitting someone
* Puddles of blood
* Touching items, doors and any equipment


== Fibers and Gloves ==
== Fibers and Gloves ==
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  | [[File:NinjaGloves.png]] Space Ninja Gloves<br>[[File:PowerGloves.png]] Power Gloves
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== Evildoers: How to get rid of evidence? ==
It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks.
Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.
The main barrier between you and a clean get-away, will be the [[Detective]], who's Forensic Scanner is the main tool to discover left-behind forensics.


{{Guides Menu}}
{{Guides Menu}}

Revision as of 06:14, 3 January 2024

This page needs revising!
This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V.
Reason for revision: "Outdated due to the Rebase Update. Missing cleaning evidence and new fibers."

What leaves evidence?

  • Body parts inherit their owner's DNA
  • Implanters upon injecting or drawing
  • Syringes upon injecting or drawing
  • Hyposprays upon injecting
  • Medipens upon injecting
  • Cigarettes/cigars/pipes upon putting in your mouth
  • Blunt/Slashing/piercing melee weapons on hitting someone
  • Puddles of blood
  • Touching items, doors and any equipment

Fibers and Gloves

If you aren't given a fingerprint on the Forensic Analyzer, you can still help identify suspects with fibers.

It is to note that fingerless gloves leave fingerprints AND fibers.

Fiber Corresponding Gloves
Latex Fibers Latex Gloves
Nitrile Fibers Nitrile Gloves
Holographic Chameleon Fibers Chameleon Gloves
Black Synthetic Fibers Black Gloves, Thieving Gloves
Fingerless Gloves
Colored Synthetic Fibers Corresponding colored Gloves.
Black Insulative Fibers Combat Gloves
Yellow Insulative Fibers Insulated Gloves, Budget Insulated Gloves, Unsulated Gloves
Brown Leather Fibers Botanist's Leather Gloves, Patchwork Gloves
White Leather Fibers Inspection Gloves
Colored Leather Fibers Corresponding colored Boxing Gloves.
Durathread Regal Blue Fibers Captain's Gloves
Insulative Nanomachine Fibers Space Ninja Gloves
Power Gloves

Evildoers: How to get rid of evidence?

It is possible to wipe off fingerprints/DNA/fibers using soap or a rag, should you need to clear your tracks. Rags will leave a fiber, and soap will leave a residue, to hint that the object was unusually cleaned.

The main barrier between you and a clean get-away, will be the Detective, who's Forensic Scanner is the main tool to discover left-behind forensics.

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