Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Space Ninja: Difference between revisions

From Delta-V Wiki
m (Added mention on how to obtain a high capacity cell.)
m (Changed "thru" to "through")
Line 75: Line 75:
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.
*Teleports are really valuable, try to go from space to inside the station to foil security pursuers.
*Void jetpacks or the captain's jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.
*Void jetpacks or the captain's jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.
*You're agile, draw security to a place and escape thru space or windows for easy access to certain areas.
*You're agile, draw security to a place and escape through space or windows for easy access to certain areas.
{{Jobs Menu}}
{{Jobs Menu}}
[[Category:Jobs]]
[[Category:Jobs]]

Revision as of 13:44, 6 December 2024

ENEMY STAFF

Space Ninja
Difficulty: Hard
Requirements: 72 hours of playtime
Access: None
Extended Access: Basically anywhere
Supervisors: Spider Clan
Subordinates: None
Duties: Accomplish your mission and sabotage the station.
Guides: This is the guide

You are a ninja, but in space. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.

You must fight with honor. That means no guns, they're for those cowards.

Equipment

You start implanted with a death acidifier, so if you get KIA or seppuku you will leave behind a pool of blood and all your precious equipment is kept out of enemy hands.

Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.

You have a jetpack and a special pinpointer that will always point to the station, these will let you actually get to the station.

Ninja Suit

This hardsuit functions as the core of your abilities, it has a internal small power cell which powers all your abilities but the boots and katana's teleport. This suit has some abilities of it own:

  • It can produce throwing stars that do 8 Slash and 10 Piercing damage while also doing 55 stamina damage.
  • With the press of a button you can release a EMP blast that will fry any batteries nearby and will cause electronics nearby to malfunction. Note that this consumes an important amount of your battery's power.
  • At the cost of a constant power consumption it can make you to enter into a cloaking state, which makes you semi invisible, only been really noticeable as a visual deformation.
  • It can also recall your energy katana if needed, at the cost of power proportional to the distance.

Ninja Gloves

These bad boys are your bread and butter.

  • They are insulated preventing you from getting shocked on grilles or while hacking doors.
  • They can steal power from the grid by using them on an APC, substation, or a SMES.
  • Allows you to override an airlock's access (if you click on one), forcing them open (Note that this doesn't work if the door is bolted).
  • Stuns anyone you click on as long as it's with a free hand.
  • They are needed for three of your objectives.

You have an action to toggle gloves. When the gloves are turned on, they allow you to use it's special abilities, which are triggered by interacting with things with an empty hand and with combat mode disabled.

Energy Katana

A modern Spider Clan weapon modeled after an ancient sword. It's 30 Slash damage and your ability to deflect bullets with it (25% chance of deflection) makes it a formidable weapon.

This sword has 3 charges which allows you to teleport to any place you can see, these recharge every 20 seconds, so plan your teleports in advance to get the upper hand in a fight while allowing you to have a escape teleport.

Spider Charge

A modified C-4 explosive, creates a large explosion but can only be armed in its target area. A random area on the map is selected for you to blow up, which is an objective. You can't manually activate it, so simply plant it on a wall or something. You can change the timer if you need more time to escape, or like the beeping noise. Can't be unstuck once planted.

Ninja Shoes

Last but not least, your sweet kicks. They make you really fast while making you stick to the ground like magboots, unable to be slipped. They also don't require energy to function.

Objectives

You start with 6 objectives. You are not required to complete them, but your NINJA HONOR (and desire to greentext) demands that you try.

  • Doorjack X doors on the station: Use your gloves to override the access of a random number of doors. You can either be subtle and do it at dorms and maints, or go wild and bolt open the bridge and armory, to the woe of the crew and delight of traitors.
  • Steal X technologies: Steal technologies from a R&D server. You will have a fixed number of these required, so get researching if there's not enough.
  • Call in a threat: Hack a communications console to call in a random threat.
  • Set everyone to wanted: Hack a criminal records computer to set everyone to wanted.
  • Detonate your spider charge: Plant your spider charge at a random location and watch it go boom.
  • Survive: This is harder than it sounds, trust me.

Tips

  • You can chain your throwing stars with slashes from the katana with a glove stun to ensure your opponent can't fight back.
  • Medium capacity cells to upgrade your suit can be procured easily in flashlights at emergency toolboxes/lockers.
  • High capacity cells can be obtained from seclites which are usually mapped on security outposts.
  • The pinpointer gives you advantage in going around in space, take advantage of it when sec can't pursue too far since they will get lost.
  • Your kit is meant to win every 1v1 against any enemy, avoid engaging in fights with more than 2 people.
  • Batons, lasers and pulse weapons get affected by the EMP, so security might resort to ballistic weaponry once a blast goes off.
  • If you get no bomb objective your bomb can be used anywhere.
  • Teleports are really valuable, try to go from space to inside the station to foil security pursuers.
  • Void jetpacks or the captain's jetpack is a great upgrade over yours, since they can be slotted in the suit slot and have the same capacity as a regular 5L gas tank.
  • You're agile, draw security to a place and escape through space or windows for easy access to certain areas.
Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie