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Game Modes

From Delta-V Wiki
Revision as of 07:05, 26 December 2023 by Floofers (talk | contribs) (Wrong time for grace period and max amount of zombies)

Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.

Secret

The default game mode is Secret, which randomly picks one of the following game modes with approximate chances:

Survival

In Survival, there are no main antagonists beyond the usual random events.

Traitor

A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors!

There is 1 traitor for every 10 players with a maximum of 12 traitors. You need at least 5 players to have a chance for this game-mode to be chosen.

The gamemode selects your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives using various means such as, but not limited to:

  • Breaking into secure areas on the station
  • Cutting wires and destroying substations
  • Stealing items from department heads
  • Murdering your fellow crew mates

Nuke Ops

Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), otherwise simply known as nukies, who want to detonate a nuclear fission warhead inside!

There is 1 operative for every 10 players with a maximum of 5 operatives. You need at least 20 players to have a chance for this game-mode to be chosen.

When the nuke detonates, the crew loses.
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.

Revolutionaries

In Revolutionaries a number of the crew's members will defect from Nanotrasen and desire to overthrow the station for themselves. These are the Head Revolutionaries. They can use flashes to convert other members to join the revolution. Their goal is to kill all of the heads of the station.

There is 1 Head Revolutionary for every 15 players with a maximum of 3 Head Revolutionaries. You need at least 15 players to have a chance for this game-mode to be chosen.

When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.
When the Heads of Staff are all killed, a shuttle will automatically be called.

Zombies

In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time but have a grace period of 5 to 7.5 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with zombies by the end.

There is 1 Zombie for every 10 Players with a maximum of 3 Zombies.

When 50% of the crew ends up being infected, a shuttle will automatically be called.

Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode