Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.
Secret
The default game mode is Secret, which randomly picks one of the following game modes with approximate chances:
- 15% - Survival
- 60% - #Traitor
- 10% - #Nuke Ops
- 10% - #Revolutionaries
- 5% - #Zombies
Survival
In Survival, there are no main antagonists beyond the usual random events.
Traitor
A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors! The gamemode selects anywhere from one to seven of your fellow crewmates to be syndicate agents, with the goal of completing three or four objectives using various means such as, but not limited to:
- Breaking into secure areas on the station
- Cutting wires and destroying substations
- Stealing or buying items from department heads
- Murdering your fellow crew mates
Nuke Ops
Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), otherwise simply known as nukies, who want to detonate a nuclear fission warhead inside!
There is 1 operative for every 10 players with a maximum of 5 operatives. You need at least 20 players to have a chance for this game-mode to be chosen.
When the nuke detonates, the crew loses.
When the Nuclear Operatives are eliminated, a shuttle is automatically called and the Nuclear Operatives loses.
Revolutionaries
In Revolutionaries a number of the crew's members will defect from Nanotrasen and desire to overthrow the station for themselves. These are the Head Revolutionaries. They can use flashes to convert other members to join the revolution. Their goal is to kill all of the heads of the station.
There is 1 Head Revolutionary for every 15 players with a maximum of 3 Head Revolutionaries. You need at least 15 players to have a chance for this game-mode to be chosen.
When the Head Revolutionaries are killed, every Revolutionaries automatically remembers their allegiance to Nanotrasen.
When the Heads of Staff are all killed, a shuttle will automatically be called.
Zombies
In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time but have from 12 to 15 minutes before they start taking damage automatically. The goal of the infected is to infect as many people as possible, overrunning the station with zombies by the end.
There is 1 Zombie for every 10 Players with a maximum of 6 Zombies.
When 50% of the crew ends up being infected, a shuttle will automatically be called.
Guides Library | |
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The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |