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|title=Chief Engineer
|title=Chief Engineer
|difficulty=Hard
|difficulty=Hard
|requirements=Whitelisted, 20 hours of playtime, 8 hours in [[Station Engineer|Engineering]], 4 hours as [[Atmospheric Technician]], 1 hour as [[Salvage Technician]]
|requirements=25 hours in [[Station Engineer|Engineering]], 10 hours as [[Atmospheric Technician]]
|access=Maintenance, Engineering, Command, Salvage, External, Chief Engineer, Atmospherics
|access=Maintenance, Engineering, Command, External, Chief Engineer, Atmospherics, Cryogenics
|extendedaccess=None
|extendedaccess=None
|supervisors=[[Captain]]
|supervisors=[[Captain]]
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Salvage Technician]]
|subordinates=[[Station Engineer]], [[Atmospheric Technician]], [[Technical Assistant]]
|duties=Coordinate engineering, ensure equipment doesn't get stolen. Maintain and fix the station.
|duties=Coordinate engineering, ensure equipment doesn't get stolen. Maintain and fix the station.
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]
|guides=[[Alert Procedure]], [[Standard Operating Procedure|SOP]], [[Company Policy]], [[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]], [[Reverse Engineering]]
}}
}}
You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power and air flows.


You are the head of the Engineering Department, which includes not only [[Station Engineer|Station Engineers]], but [[Atmospheric Technician|Atmospheric Technicians]] as well. Essentially, your job is to boss your staff around and make sure the power flows.
You are expected to do everything you except from your average Engineer and Atmos Technician (''if you haven't completely blanked out on that part of the training''). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.


You are expected to do everything you except from your average Engineer and Atmos Technician (''if you haven't skiped that part of the training''). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.
In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.


In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controller, CE stamp, breath mask, insulated gloves, and a jetpack.
 
====Delegation====
It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don't slow you down. Don't be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it.
 
Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don't just take everything onto your shoulders.
 
At the start of the shift, it's very likely that you may have gaps in your department or [[Technical Assistant|new guys]] in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.


{{Jobs Menu}}
{{Jobs Menu}}
[[Category:Jobs]]
[[Category:Jobs]]

Latest revision as of 07:35, 3 April 2024

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ENGINEERING & COMMAND STAFF

Chief Engineer
Difficulty: Hard
Requirements: 25 hours in Engineering, 10 hours as Atmospheric Technician
Access: Maintenance, Engineering, Command, External, Chief Engineer, Atmospherics, Cryogenics
Extended Access: None
Supervisors: Captain
Subordinates: Station Engineer, Atmospheric Technician, Technical Assistant
Duties: Coordinate engineering, ensure equipment doesn't get stolen. Maintain and fix the station.
Guides: Alert Procedure, SOP, Company Policy, Guide to Construction, Guide to Power, Guide to Atmospherics, Reverse Engineering

You are the head of the Engineering Department, which includes not only Station Engineers, but Atmospheric Technicians as well. Essentially, your job is to boss your staff around and make sure the power and air flows.

You are expected to do everything you except from your average Engineer and Atmos Technician (if you haven't completely blanked out on that part of the training). You also will handle more sensitive matters such as but not limited to fixing sensible areas such as Bridge, the Vault, other heads offices. Your special tool belt gives you the Jaws of life, Drill, Experimental welder, a full stack of LV cables, and a Multitool.

In your locker you can find even more useful gear such as Advanced Magboots, CE hardsuit, Oxygen Canister, Engineer door Controls, CE stamp, breath mask, insulated gloves, and a jetpack that can fit in your suit storage.


Delegation

It is VERY easy for CE to go fix everything. You have the best tools, move the fastest, and you have great boots that don't slow you down. Don't be the only person to respond to issues. Your engineering team is here to help you. Issue with atmospherics? Send an Atmos Tech to go bring a scrubber on it. Power outage? Have your engineering team respond to it.

Be a leader, not a boss. Lead your crew in repairs, but let them do it. Don't just take everything onto your shoulders.

At the start of the shift, it's very likely that you may have gaps in your department or new guys in your department. Make sure you can pick up the slack in the meantime for those departments and spend some time teaching the FNG before they walk into a spaced area.

Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie