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Medical Doctor: Difference between revisions

From Delta-V Wiki
(removes mentions of chemistry since now we have chemists; adds to the mentions of "must-needs" chemicals)
m (Ointments heal caustic too. Whoopsie!)
 
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{{Needs revision
<tabs>
|reason=Might be slighty outdated due to Rebase.
<tab inline name="Medical Doctor">
}}
{{Job_Header
{{Job_Header
|department=MEDICAL
|department=MEDICAL
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|supervisors=[[Chief Medical Officer]]
|supervisors=[[Chief Medical Officer]]
|subordinates=None
|subordinates=None
|duties=Heal people. Make medicine.
|duties=Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]]
}}
}}
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don't despair! You can still help people! Mostly.  
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don't despair! You can still help people! Mostly.  


Get medicine from the [[#Chemistry|single doctor who is making pills]] in the chemistry lab and hope they labelled them. Resist the temptation to poison the [[Bartender|Bartender's]] drinks with lethal doses of blood clotters and liquid radiation.  
Get medicine from the [[#Chemistry|single doctor who is making pills]] in the chemistry lab and hope they labelled them. Resist the temptation to poison the [[Bartender|Bartender's]] drinks with lethal doses of blood clotters and liquid radiation.  
</tab>
<tab inline name="Medical Intern">
{{Job_Header
|department=MEDICAL
|maincolor=244559
|secondarycolor=325367
|image=Medical_Intern.png
|title=Medical Intern
|difficulty=Easy to Medium
|requirements=None
|access=Medical, Maintenance
|extendedaccess=None
|supervisors=[[Chief Medical Officer]], [[Medical Doctor]], [[Chemist]]
|subordinates=None
|duties=Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.
|guides=[[Medical]], [[Chemistry]], [[Cryogenic Pods]], in-game Wiki (press 0)
}}
Report straight away to Medical.
Your job is to ensure you don't accidentally kill people, to ask a billion questions on Medical [[Radio]] and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with [[Hydroponics]] to ensure the [[Chemist|Chemists]] get the materials they need.
Ensure that any requests you don't know how to cater for are forwarded to your supervisors. Learn that the dead don't stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a [[Paramedic]] as they rush around the station collecting the sick and dead.
You may not get access to the [[Chemistry]] Lab as an Intern. However if you've covered off the basics of Medicine Administration, you can ask the [[Chief Medical Officer]] nicely for an intro to Chemistry.
</tab>
</tabs>


For more info, see the list of [[Chemistry|chemicals.]]
For more info, see the list of [[Chemistry|chemicals.]]


__TOC__
__TOC__
==Doctor, Doctor!==
==Doctor, Doctor!==
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Medical#Cloning|revive]] the dead. You can diagnose injuries and diseases with the help of a [[Medical_Doctor#Tools|health analyzer]] or even your [[PDA]].
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Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:
*[[Chemistry#chem_Tricordrazine|Tricordrazine]];
*[[Chemistry#chem_Tricordrazine|Tricordrazine]]; - For all, minor damages
*[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins
*[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins
*[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns
*[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns
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! Image !! Name !! Description
! Image !! Name !! Description
|-
|-
| [[File:healthanalyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.
| [[File:health Analyzer.png|64px]] || Health Analyzer || Displays the health status of any crewmate or organism upon use.
|-
|-
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals 5 points of Slash, Piercing and Blunt damage per use.
| [[File:bruisepack.png|64px]] || Bruise Pack || Heals {{DMG|Brute|+|5}} damage per use.
|-
|-
| [[File:ointment.png|64px]] || Ointment || Heals 5 points of Heat, Shock, Cold damage and 1.5 Caustic damage per use.
| [[File:ointment.png|64px]] || Ointment || Heals {{DMG|Heat|+|5}}, {{DMG|Cold|+|5}}, {{DMG|Shock|+|5}} and {{DMG|Caustic|+|1.5}} damage per use.
|-
|-
| [[File:bloodpack.png|64px]] || Bloodpack || Heals 0.5 points of bloodloss damage and restores 15 units of blood per use.
| [[File:bloodpack.png|64px]] || Bloodpack || Heals {{DMG|Bloodloss|+|0.5}} damage and restores 15 units of blood per use.
|-
| [[File:Regenerative_Mesh.png|64px]] || Regenerative Mesh || Heals {{DMG|Burn|+|10}} per use.
|-
| [[File:Medicated_Suture.png|64px]] || Medicated Suture || Heals {{DMG|Brute|+|10}} per use and stops bleeding.
|-
|-
| [[File:pill1.png|64px]]<br>[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.
| [[File:pill1.png|64px]]<br>[[File:pill2.png|64px]] || Pill || Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.
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| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.
| [[File:syringe.png|64px]] || Syringe || Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.
|-
|-
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals 2.5 Slash and Piercing damage.
| [[File:gauze.png|64px]] || Gauze || Stops bleeding upon application. Heals {{DMG|Slash|+|5}}, {{DMG|Piercing|+|10}} damage.
|-
|-
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]
| [[File:medipen.png|64px]] || Emergency Medipen || A shot of epinephrine. Contains 12 units of [[Chemistry#chem_Epinephrine|Epinephrine]] and 3 units of [[Chemistry#chem_Tranexamic acid|Tranexamic acid]]
|-
|-
| [[File:bottle.png|64px]] || Epinephrine || 15 units of epinephrine.
| [[File:bottle.png|64px]] || Epinephrine || 30 units of epinephrine.
|-
|-
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals 40 Asphyxiation damage but deals 5 Shock damage
| [[File:Defibrillator.png|64px]]|| Defibrillator || Used to bring people back from death (within a 5-minute timeframe). Heals {{DMG|Asphyxiation|+|40}} damage, but deals {{DMG|Shock|-|5}} damage
|}
|}


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*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.
*Make sure to have a store of basic medicine on you, namely medicine (See: [[Chemistry]]) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.


*Always treat patients with whatever medicines you have at your disposal. Scan patients with the health analyzer to determine the best course of treatment.
*Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.
 
*The [[Chief Medical Officer]] has a computer in his room, which shows the status of other medical personnel and their location. Use this to recover lost bodies and keep track of the life status of the Heads.


*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.
*You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.
*Liase with the [[Bartender]] for the cure of some diseases. Refer to [[Virology]].


*You can use your Medical [[PDA]] as an Health Analyzer.
*You can use your Medical [[PDA]] as an Health Analyzer.

Latest revision as of 08:24, 13 April 2024

MEDICAL STAFF

Medical Doctor
Difficulty: Medium
Requirements: 4 hours in Medical
Access: Medical, Maintenance
Extended Access: Chemistry, Paramedic
Supervisors: Chief Medical Officer
Subordinates: None
Duties: Diagnose and heal crewmembers through medicinal chemicals, vaccinations, along with cloning the dead.
Guides: Medical, Chemistry, Cryogenic Pods

You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don't despair! You can still help people! Mostly.

Get medicine from the single doctor who is making pills in the chemistry lab and hope they labelled them. Resist the temptation to poison the Bartender's drinks with lethal doses of blood clotters and liquid radiation.

MEDICAL STAFF

Medical Intern
Difficulty: Easy to Medium
Requirements: None
Access: Medical, Maintenance
Extended Access: None
Supervisors: Chief Medical Officer, Medical Doctor, Chemist
Subordinates: None
Duties: Learn the basics of administering medicine, cloning/reviving the dead, and creating chemicals.
Guides: Medical, Chemistry, Cryogenic Pods, in-game Wiki (press 0)

Report straight away to Medical.

Your job is to ensure you don't accidentally kill people, to ask a billion questions on Medical Radio and to learn how to professionally assist your patients. Learn which Medicine is most used and which is used in which scenario. Learn which tools you should carry with you. Learn that your PDA can be used as a Health Analyser. Learn how to work with Hydroponics to ensure the Chemists get the materials they need.

Ensure that any requests you don't know how to cater for are forwarded to your supervisors. Learn that the dead don't stay dead and how to get those dead slackers back on their feet and back to work. Stay out of the way of a Paramedic as they rush around the station collecting the sick and dead.

You may not get access to the Chemistry Lab as an Intern. However if you've covered off the basics of Medicine Administration, you can ask the Chief Medical Officer nicely for an intro to Chemistry.

For more info, see the list of chemicals.


Doctor, Doctor!

When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and revive the dead. You can diagnose injuries and diseases with the help of a health analyzer or even your PDA.

It's highly recommended that you read the Guide to Medical for more information about how to treat crewmates.

Chemical Delivery Methods

All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.

  • Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.
  • Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.
  • Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A Modular Grenade, bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way
  • Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).

Dexalin Plus and Epinephrine can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin Plus is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Spaceacillin can be offered as pills as crew have a tendency to either smash or steal the beakers.

Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:

Tools

Image Name Description
Health Analyzer Displays the health status of any crewmate or organism upon use.
Bruise Pack Heals 5 BRUTE damage per use.
Ointment Heals 5 Heat, 5 Cold, 5 Shock and 1.5 Caustic damage per use.
Bloodpack Heals 0.5 Bloodloss damage and restores 15 units of blood per use.
Regenerative Mesh Heals 10 BURN per use.
Medicated Suture Heals 10 BRUTE per use and stops bleeding.

Pill Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.
Syringe Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.
Gauze Stops bleeding upon application. Heals 5 Slash, 10 Piercing damage.
Emergency Medipen A shot of epinephrine. Contains 12 units of Epinephrine and 3 units of Tranexamic acid
Epinephrine 30 units of epinephrine.
Defibrillator Used to bring people back from death (within a 5-minute timeframe). Heals 40 Asphyxiation damage, but deals 5 Shock damage

Tips

  • Make sure to have a store of basic medicine on you, namely medicine (See: Chemistry) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.
  • Always treat patients with whatever chemicals you have at your disposal, only using physical medicines such as brute packs and bandages for dead patients. Scan patients with the health analyzer to determine the best course of treatment.
  • You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.
  • You can use your Medical PDA as an Health Analyzer.
Roles on DeltaV
Command Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer · Logistics Officer · Chief Justice
Justice Department Chief Justice · Clerk · Prosecutor · Lawyer
Security Head of Security · Warden · Security Officer · Prison Guard · Corpsman · Detective · Security Cadet
Engineering Chief Engineer · Atmospheric Technician · Station Engineer · Technical Assistant
Epistemics Mystagogue · Psionic Mantis · Chaplain · Scientist · Research Assistant
Medical Chief Medical Officer · Medical Doctor · Paramedic · Chemist · Psychologist · Medical Intern
Logistics Logistics Officer · Cargo Technician · Salvage Specialist · Courier
Service Head of Personnel · Janitor · Bartender · Botanist · Chef · Service Worker · Boxer · Clown · Martial Artist · Mime · Musician · Reporter · Passenger · Zookeeper · Librarian · Gladiator · Prisoner
Sillicon Cyborg · Personal AI
Antagonists Traitor · Nuclear Operative · Space Ninja · Thief · Paradox Anomaly · Revenant · Space Dragon · Listening Post Operative · Zombie