m (Change stimpack icon) |
(Adjusted TC costs of various items. Added a basic variant of the AAO to the wiki, and changed the name of Stimpaks and Stimulants to reflect their being called Hyperzine Injectors and Hyperzine But I know that there are other items missing- I just don't know WHAT.) |
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For more in depth information about the weapons, refer to the [[Weapons|weapons list]]. | For more in depth information about the weapons, refer to the [[Weapons|weapons list]]. | ||
=== | === Weaponry === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Viper.png|64px]] | |||
! style="text-align:center;" | '''Viper''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| A | | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto). | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Python.png|64px]] | |||
! style="text-align:center;" | '''Python''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 7| A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Cobra.png|64px]] | |||
! style="text-align:center;" | '''Cobra''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A rugged, robust operator handgun with inbuilt silencer. | | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless). | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Kardashev-Mosin.png|64px]] | |||
! style="text-align:center;" | '''Surplus Rifle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. | | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EnergySword.png|64px]] | |||
! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}} | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. | | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EnergyDagger.png|64px]] | |||
! style="text-align:center;" | '''Energy Dagger''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A small energy blade conveniently disguised in the form of a pen. | | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:BoxThrowingKnife.png|64px]] | ||
| style="text-align:center;" | ''' | ! style="text-align:center;" | '''Throwing Knives Kit''' | ||
| style="text-align:center;" | 10 | | style="text-align:center;" | 4| A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. | ||
| | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Gloves of the North Star.png|64px]] | |||
! style="text-align:center;" | '''Gloves of the North Star'''{{anchor|gloves of the north star}} | |||
| style="text-align:center;" | 8 | |||
| A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ToolboxYellow.png|64px]] | |||
! style="text-align:center;" | '''Disposable Ballistic Turret''' | |||
| style="text-align:center;" | 6 | |||
| Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:EnergyShield.png|64px]] | |||
! style="text-align:center;" | '''Energy Shield''' | |||
| style="text-align:center;" | 10| '''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Hristov.png|64px]] | |||
! style="text-align:center;" | '''Sniper Bundle''' | |||
| style="text-align:center;" | 10| An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C-20r.png|64px]] | |||
! style="text-align:center;" | '''C-20r Bundle''' | |||
| style="text-align:center;" | 17 | |||
| Old faithful: The classic C-20r Submachine Gun, bundled with three magazines. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Bulldog.png|64px]] | |||
! style="text-align:center;" | '''Bulldog Bundle''' | |||
| style="text-align:center;" | 20 | |||
| Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:China-Lake.png|64px]] | |||
! style="text-align:center;" | '''China-Lake Bundle''' | |||
| style="text-align:center;" | 25 | |||
| An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:L6 SAW.png|64px]] | |||
! style="text-align:center;" | '''L6 Saw Bundle''' | |||
| style="text-align:center;" | 30 | |||
| More dakka: The iconic L6 light machine gun, bundled with 2 box magazines. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Kanabou.png|64px]] | |||
! style="text-align:center;" | '''Kanabou''' | |||
| style="text-align:center;" | 10 | | style="text-align:center;" | 10 | ||
| '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | ||
|} | |} | ||
=== | === Explosives === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:Explosive Grenade.png|64px]] | ||
| style="text-align:center;" | ''' | ! style="text-align:center;" | '''Explosive Grenade''' | ||
| style="text-align:center;" | 3| A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Flashbang.png|64px|]] | |||
! style="text-align:center;" | '''Flashbang''' | |||
| style="text-align:center;" | 1 | |||
| A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Syndicate minibomb.png|64px]] | |||
! style="text-align:center;" | '''Minibomb''' | |||
| style="text-align:center;" | 6 | |||
| A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Supermatter Grenade.png|64px]] | |||
! style="text-align:center;" | '''Supermatter Grenade''' | |||
| style="text-align:center;" | 6 | |||
| Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Whitehole Grenade.png|64px]] | |||
! style="text-align:center;" | '''Whitehole Grenade''' | |||
| style="text-align:center;" | 3 | |||
| Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Cluster Grenade.png|64px]] | |||
! style="text-align:center;" | '''Cluster Grenade''' | |||
| style="text-align:center;" | 8 | |||
| Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Incendiary Grenade.png|64px]] | |||
! style="text-align:center;" | '''Incendiary Grenade''' | |||
| style="text-align:center;" | 4 | |||
| Releases a spray of incendiary fragments, igniting anyone near the detonation area. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Shrapnel Grenade.png|64px]] | |||
! style="text-align:center;" | '''Shrapnel Grenade''' | |||
| style="text-align:center;" | 4 | |||
| Launches a spray of sharp fragments dealing great damage against unarmored targets. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Smoke Grenade.png|64px]] | |||
! style="text-align:center;" | '''Smoke Grenade''' | |||
| style="text-align:center;" | 1 | |||
| A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Grenade Penguin.png|64px]] | |||
! style="text-align:center;" | '''Grenade Penguin''' | |||
| style="text-align:center;" | 6| A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C4.png|64px]] | |||
! style="text-align:center;" | '''C-4''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MilitaryWebbing.png|64px]] | |||
| style="text-align:center;" | ''' | ! style="text-align:center;" | '''Grenadier Chest Rig''' | ||
| style="text-align:center;" | 12 | |||
| '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate C-4 Bundle''' | |||
| style="text-align:center;" | 12 | |||
| A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:EMP Grenade.png|64px]] | |||
! style="text-align:center;" | '''EMP Grenade''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Pen.png|64px]] | |||
! style="text-align:center;" | '''Exploding Pen''' | |||
| style="text-align:center;" | 3| A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Syndicate Bomb.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Bomb''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 14| A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Electrical Disruptor Kit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 5| The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms. | ||
|} | |} | ||
=== | === Ammo === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 112: | Line 229: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Magazine Pistol 35.png|64px]] | |||
! style="text-align:center;" | '''Pistol Magazine (.35 auto)''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| | | Pistol magazine with 10 catridges. Compatible with the Viper. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Magazine SMG 35.png|64px]] | |||
! style="text-align:center;" | '''SMG magazine (.35 auto)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| | | Rifle magazine with 30 catridges. Compatible with C-20r. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Magazine Pistol 25.png|64px]] | |||
! style="text-align:center;" | '''Pistol Magazine (.25 caseless)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | Pistol magazine with 10 catridges. Compatible with the Cobra. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Speedloader 45.png|64px]] | |||
! style="text-align:center;" | '''Speedloader (.45 magnum)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Ammunition box (.30 rifle)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A | | A box of 50 cartridges for the surplus rifle. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Ammunition box (.60 antimateriel)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| A | | A box of 10 cartridges for the Hristov sniper rifle. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Ammo Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 15 | ||
| | | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | ||
|} | |} | ||
=== | === Chemicals === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Pen.png|64px]] | |||
! style="text-align:center;" | '''Hypopen''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 6| A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Hypodart.png|64px]] | |||
! style="text-align:center;" | '''Hypodart''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1| A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxVials.png|64px]] | |||
! style="text-align:center;" | '''Chemical Synthesis Kit''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ZombieBundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Zombie Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 40 | ||
| | | '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Bottle.png|64px]] | |||
! style="text-align:center;" | '''Nocturine Bottle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| | | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:CombatMedkit.png|64px]] | |||
! style="text-align:center;" | '''Combat Medical Kit''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A | | A medkit made for fixing combat injuries. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Stimpen.png|64px]] | |||
! style="text-align:center;" | '''Combat Medipen''' | |||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3| A single-use medipen containing chemicals that regenerate most types of damage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Stimpen.png|64px]] | |||
! style="text-align:center;" | Hyperzine Injector | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Medkit.png|64px]] | |||
! style="text-align:center;" | '''Stimkit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 10 | ||
| A | | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieSmokes.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Smokes Packet''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| A | | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Medical Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| | | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. | ||
|} | |} | ||
=== | === Deception === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 244: | Line 352: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:BlankID.png|64px]] | ||
| style="text-align:center;" | ''' | ! style="text-align:center;" | '''Agent ID Card''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:StealthBox.png|64px]] | |||
! style="text-align:center;" | '''Stealth Box''' | |||
| style="text-align:center;" | 3 | |||
| A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateEncryptkey.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Encryption Keys''' | |||
| style="text-align:center;" | 2 | |||
| Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BinaryEncryptkey.png|64px]] | |||
! style="text-align:center;" | '''Binary Translator Key''' | |||
| style="text-align:center;" | 1 | |||
| Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:CybersunPen.png|64px]] | |||
! style="text-align:center;" | '''Cybersun Pen''' | |||
| style="text-align:center;" | 1 | |||
| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Nuclear Authentication Disk.gif|64px]] | |||
! style="text-align:center;" | '''Fake Nuclear Disk''' | |||
| style="text-align:center;" | 1 | |||
| A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Lantern.png|64px]] | |||
! style="text-align:center;" | '''Extra-Bright Lantern''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | It can be used to blind people like a flash. Has 15 uses. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Briefcase.png|64px]] | |||
! style="text-align:center;" | '''Lobbying Bundle''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| A | | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxDecoyKit.png|64px]] | |||
! style="text-align:center;" | '''Decoy Kit''' | |||
| style="text-align:center;" | 6 | |||
| State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers! | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Syndicate Bomb.png|64px]] | |||
! style="text-align:center;" | '''Decoy Syndicate Bomb''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3| A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Chameleon Projector.png|64px]] | |||
! style="text-align:center;" | '''Chameleon Projector''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 7 | ||
| | | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated. | ||
|} | |} | ||
=== | === Disruption === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 283: | Line 426: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Emag.png|64px]] | |||
! style="text-align:center;" | Cryptographic Sequencer- "Emag"{{anchor|emag}} | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time. | |||
|- | |- | ||
|Yes | |||
! | |||
!Airlock Access Override | |||
|6 | |||
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:RadioJammer.png|64px]] | |||
! style="text-align:center;" | '''Radio Jammer''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | This device will disrupt any nearby outgoing radio communication when activated. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Weapon Cyborg Module.png|64px]] | |||
! style="text-align:center;" | '''Weapon Cyborg Module''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| | | This module will give a cyborg advanced laser and machete | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieSoap.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Soap''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A | | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieSoap.png|64px]] | |||
! style="text-align:center;" | '''Slipocalypse Clustersoap''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ToolboxSyndicate.png|64px]] | |||
! style="text-align:center;" | '''Suspicious Toolbox''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieJawsOfLife.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Jaws of Life''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| | | A combined prying and cutting tool. Useful for entering the station or its departments. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Surgical Duffel Bag''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A | | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:PowerSink.png|64px]] | |||
! style="text-align:center;" | '''Power Sink''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 6| Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Surplus Crate''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| | | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Super Surplus Crate''' | |||
| style="text-align:center;" | 40 | | style="text-align:center;" | 40 | ||
| | | Contains 125 telecrystals worth of completely random Syndicate items. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Singularity Beacon.png|64px]] | |||
! style="text-align:center;" | '''Singularity Beacon''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| | | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed. | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Weapon Cyborg Module.png|64px]] | |||
! style="text-align:center;" | '''Martyr Cyborg Module''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A module that comes with an explosive you probably don't want to handle yourself. | |||
| | |||
|} | |} | ||
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|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:Backpack.png|64px]] | |||
! style="text-align:center;" | '''Storage Implanter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 10| Hide goodies inside of yourself with new bluespace technology! | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:FreedomImplanter.png|64px]] | |||
! style="text-align:center;" | '''Freedom Implanter''' | |||
| style="text-align:center;" | 4| Get away from those nasty sec officers with this three use implant! | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ScramImplanter.png|64px]] | |||
! style="text-align:center;" | '''Scram Implanter''' | |||
| style="text-align:center;" | 4| A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included. | |||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
| [[File: | ! [[File:DNAScramblerImplanter.png|64px]] | ||
| style="text-align:center;" | ''' | ! style="text-align:center;" | '''DNA Scrambler Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| | | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:EMPImplanter.png|64px]] | |||
! style="text-align:center;" | '''EMP Implanter''' | |||
| style="text-align:center;" | 2 | |||
| Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:MacrobombImplanter.png|64px]] | |||
! style="text-align:center;" | '''Micro Bomb Implanter''' | |||
| style="text-align:center;" | 2 | |||
| '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MacrobombImplanter.png|64px]] | |||
! style="text-align:center;" | '''Macro Bomb Implanter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 13 | ||
| '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:DeathAcidifier.png|64px]] | |||
! style="text-align:center;" | '''Death Acidifier Implant''' | |||
| style="text-align:center;" | 4 | |||
| Completely melts the user and their equipment on use or death. | |||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter''' | |||
| style="text-align:center;" | 2 | |||
| Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Box of Deathrattle Implants''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | '''(Nuclear Operative only)'''<br>A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Bionic Syrinx Implanter''' | |||
| style="text-align:center;" | 2 | |||
| '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | |||
|} | |} | ||
=== | === Allies === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
!class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | !class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | ||
!style="width:15%; padding:5px;" | '''Item''' | !style="width:15%; padding:5px;" | '''Item''' | ||
Line 425: | Line 589: | ||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | !class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | ||
|- | |- | ||
| style="text-align:center;" | [[ | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:OldRadio.png|64px]] | ||
! style="text-align:center;" | '''Reinforcement Teleporter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 16 | ||
| A | | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:CyborgSyndicateAssault.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter''' | |||
| style="text-align:center;" | 65 | |||
| '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |||
|- | |- | ||
| style="text-align:center;" | | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | '''Genetic Ancestor Reinforcement Teleporter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| | | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | ||
|- | |- | ||
| style="text-align:center;" | | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:DehydratedSpaceCarp.png|64px]] | |||
! style="text-align:center;" | '''Dehydrated Space Carp''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| | | Looks like a plush toy carp, just add water and it becomes a real-life space carp! | ||
|- | |- | ||
| style="text-align:center;" | | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndiCat.png|64px]] | |||
! style="text-align:center;" | '''SyndiCat''' | |||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| | | '''(Nuclear Operative only)'''<br>A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully. | ||
|- | |- | ||
| style="text-align:center;" | | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:PersonalAISyndicate.gif|64px]] | |||
! style="text-align:center;" | '''Syndicate Personal AI device''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A | | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | ||
|- | |- | ||
| style=" | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Cheese Radio.png|64px]] | |||
! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter''' | |||
| style="text-align:center;" | 3 | |||
| Calls in a specially trained mouse operative to assist you. | |||
| style="text-align:center;" | | |||
| | |||
|} | |} | ||
=== | === Wearables === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 477: | Line 641: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:JetpackBlack.png|64px]] | ||
! style="text-align:center;" | '''Black Jetpack''' | |||
| style="text-align:center;" | 2 | |||
| A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:GasMask.png|64px]] | |||
! style="text-align:center;" | '''Voice Mask''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateShoulderHolster.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Shoulder Holster''' | |||
| style="text-align:center;" | 1 | |||
| A deep shoulder holster capable of holding many types of ballistics, has 60 storage units. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MilitaryWebbing.png|64px]] | |||
! style="text-align:center;" | '''Chest Rig''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A | | Explosion-resistant tactical webbing used for holding traitor goods. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ChameleonKit.png|64px]] | |||
! style="text-align:center;" | '''Chameleon Kit''' | |||
| style="text-align:center;" | 4 | |||
| A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BlackShoe.png|64px]] | |||
! style="text-align:center;" | '''No-Slip Shoes''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BlackGloves.png|64px]] | |||
! style="text-align:center;" | '''Thieving Gloves''' | |||
| style="text-align:center;" | 7| Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:WebVest.png|64px]] | |||
! style="text-align:center;" | '''Web Vest''' | |||
| style="text-align:center;" | 3 | |||
| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BloodredMagboots.png|64px]] | |||
! style="text-align:center;" | '''Blood-Red Magboots''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A | | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieEVA.png|64px]] | |||
! style="text-align:center;" | '''Syndicate EVA Bundle''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Hardsuit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| | | The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateEliteHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Elite Hardsuit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 10 | ||
| | | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:JuggernautSuit.png|64px]] | |||
! style="text-align:center;" | '''Cybersun Juggernaut Suit''' | |||
| style="text-align:center;" | 12 | | style="text-align:center;" | 12 | ||
| | | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File: | ! [[File:SyndicateVisor.png|64px]] | ||
| style="text-align:center;" | '''Syndicate | ! style="text-align:center;" | '''Syndicate Visor''' | ||
| style="text-align:center;" | 2 | |||
| '''(Nuclear Operative only)'''<br>The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:InsulatedGloves.png|64px]] | |||
! style="text-align:center;" | '''Conducting Gloves''' | |||
| style="text-align:center;" | 2 | |||
| Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BackpackSyndicate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate backpack''' | |||
| style="text-align:center;" | 2 | |||
| Lightweight explosion-proof а backpack for holding various traitor goods | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Samurai Crate''' | |||
| style="text-align:center;" | 6 | |||
| '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set. | |||
|} | |||
=== Job === | |||
<span style="color: #FF4136;">'''None of these are available for nuclear operatives, they <s>do it for free</s> don't have jobs!'''</span> | |||
{| class="wikitable sortable" style="width: 100%;" | |||
!style="width:5%; padding:5px;" | '''Role''' | |||
!class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | |||
!style="width:15%; padding:5px;" | '''Item''' | |||
!style="width:2.5%; padding:5px;" | '''Cost''' | |||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | |||
|- | |||
! style="text-align:center;" | [[File:Botanist.png]]<br>[[Botanist]] | |||
! [[File:GatfruitSeeds.png|64px]] | |||
! style="text-align:center;" | '''Packet of Gatfruit Seeds''' | |||
| style="text-align:center;" | 5| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |||
|- | |||
! style="text-align:center;" | [[File:Passenger.png]]<br>[[Passenger]] | |||
! [[File:BoxingGlovesBlue.png|64px]] | |||
! style="text-align:center;" | '''Rigged Boxing Gloves''' | |||
| style="text-align:center;" | 6 | |||
| Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |||
|- | |||
! style="text-align:center;" | [[File:Boxer.png]]<br>[[Boxer]] | |||
! [[File:BoxingGlovesBlue.png|64px]] | |||
! style="text-align:center;" | '''Rigged Boxing Gloves''' | |||
| style="text-align:center;" | 4 | |||
| Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |||
|- | |||
! rowspan="2" style="text-align:center;" | [[File:Chaplain.png]]<br>[[Chaplain]] | |||
! [[File:Necromonicon.png|64px]] | |||
! style="text-align:center;" | '''Necronomicon''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| A | | An unholy book capable of summoning a demonic familiar. | ||
|- | |||
! [[File:HolyHandGrenade.png|64px]] | |||
! style="text-align:center;" | '''Holy Hand Grenade''' | |||
| style="text-align:center;" | 20 | |||
| O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | |||
|- | |||
! style="text-align:center;" | [[File:Clown.png]]<br>[[Clown]]<br>[[File:Mime.png]]<br>[[Mime]] | |||
! [[File:CapGunToy.png|64px]] | |||
! style="text-align:center;" | '''Fake Cap Gun''' | |||
| style="text-align:center;" | 9 | |||
| Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |||
|- | |||
! rowspan="3" style="text-align:center;" | [[File:Clown.png]]<br>[[Clown]] | |||
! [[File:Banana Peel.png|64px]] | |||
! style="text-align:center;" | '''Explosive Banana Peel''' | |||
| style="text-align:center;" | 2 | |||
| A normal looking banana peel that explode when someone slips on it. | |||
|- | |||
! [[File:Banana Peel.png|64px]] | |||
! style="text-align:center;" | '''Cluster Banana''' | |||
| style="text-align:center;" | 6 | |||
| Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them. | |||
|- | |||
! [[File:BoxHug.png|64px]] | |||
! style="text-align:center;" | '''Holoclown Kit''' | |||
| style="text-align:center;" | 12 | |||
| A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | |||
|- | |||
! style="text-align:center;" | [[File:Chef.png]]<br>[[Chef]]<br>[[File:Botanist.png]]<br>[[Botanist]]<br>[[File:Clown.png]]<br>[[Clown]]<br>[[File:Mime.png]]<br>[[Mime]] | |||
! [[File:Potato.png|64px]] | |||
! style="text-align:center;" | '''Hot Potato''' | |||
| style="text-align:center;" | 4 | |||
| Once activated, this time bomb can't be dropped - only passed to someone else! | |||
|- | |||
! style="text-align:center;" | [[File:Scientist.png]]<br>[[Scientist]] | |||
! [[File:CHIMP Upgrade Chip.png|64px]] | |||
! style="text-align:center;" | '''C.H.I.M.P. Handcannon Upgrade Chip''' | |||
| style="text-align:center;" | 4 | |||
| Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |||
|- | |||
! style="text-align:center;" | [[File:Janitor.png]]<br>[[Janitor]] | |||
! [[File:Wet Floor Sign.png|64px]] | |||
! style="text-align:center;" | '''Proximity Mine''' | |||
| style="text-align:center;" | 5 | |||
| A mine disguised as a wet floor sign. | |||
|- | |||
! style="text-align:center;" | [[File:Zookeeper.png]]<br>[[Zookeeper]]<br>[[File:Scientist.png]]<br>[[Scientist]]<br>[[File:Chef.png]]<br>[[Chef]] | |||
! [[File:Monkey Cube Box.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Sponge Box''' | |||
| style="text-align:center;" | 7 | |||
| A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |||
|- | |||
! style="text-align:center;" | [[File:Musician.png]]<br>[[Musician]] | |||
! [[File:Rickenbacker4001.png|64px]] | |||
! style="text-align:center;" | '''Rickenbacker 4001''' | |||
| style="text-align:center;" | 10 | |||
| <br>When it comes down to it, there are very few people who will swing the bat. | |||
|- | |||
! style="text-align:center;" | [[File:Librarian.png]]<br>[[Librarian]] | |||
! [[File:Cane Blade.png|64px]] | |||
! style="text-align:center;" | '''Cane Blade''' | |||
| style="text-align:center;" | 5 | |||
| A cane that has a hidden blade that can be unsheathed. | |||
|} | |} | ||
Line 540: | Line 848: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File:CapGunToy.png|64px]] | ! [[File:Scissors.png|64px]] | ||
! style="text-align:center;" | '''Barber Scissors''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateSnackBox.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Snack Box''' | |||
| style="text-align:center;" | 1 | |||
| A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:CapGunToy.png|64px]] | |||
! style="text-align:center;" | '''Cap Gun''' | |||
| style="text-align:center;" | 4 | |||
| Looks almost like the real thing! Ages 8 and up. | | Looks almost like the real thing! Ages 8 and up. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateStamp.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Rubber Stamp''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| You ever wanted to show off the Syndicate logo? Well now you can! | | You ever wanted to show off the Syndicate logo? Well now you can! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OutlawHat.png|64px]] | |||
! style="text-align:center;" | '''Outlaw's Hat''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OutlawGlasses.png|64px]] | |||
! style="text-align:center;" | '''Outlaw's Glasses''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A must for every self-respecting undercover agent. | | A must for every self-respecting undercover agent. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Pyjama Duffel Bag''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ClownBag.png|64px]] | |||
! style="text-align:center;" | '''Clown Costume Duffel Bag''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| Contains a complete Clown outfit. Includes [[PDA]] and service radio. | | Contains a complete Clown outfit. Includes [[PDA]] and service radio. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OperativeJumpsuit.png|64px]] | |||
! style="text-align:center;" | '''Operative Jumpsuit''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OperativeJumpshirt.png|64px]] | |||
! style="text-align:center;" | '''Operative Jumpskirt''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieBalloon.png|64px]] | |||
! style="text-align:center;" | '''Syndie Balloon''' | |||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Red Syndicate Scarf.png|64px]] | |||
! style="text-align:center;" | '''Striped Syndicate Red Scarf''' | |||
| style="text-align:center;" | 1 | |||
| A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Green Syndicate Scarf.png|64px]] | |||
! style="text-align:center;" | '''Striped Syndicate Green Scarf''' | |||
| style="text-align:center;" | 1 | |||
| A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |||
|} | |} | ||
Latest revision as of 10:33, 30 September 2024
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weaponry
Explosives
Ammo
Chemicals
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Hypopen | 6| A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty. | ||
Yes | Hypodart | 1| A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | ||
Yes | Chemical Synthesis Kit | 4 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | |
Yes | Syndicate Zombie Bundle | 40 | (Nuclear Operative only) An all-in-one kit for unleashing the undead upon a station. | |
Yes | Nocturine Bottle | 6 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | |
Yes | Combat Medical Kit | 5 | A medkit made for fixing combat injuries. | |
Yes | Combat Medipen | 3| A single-use medipen containing chemicals that regenerate most types of damage. | ||
Yes | Hyperzine Injector | 3 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | |
Yes | Stimkit | 10 | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds. | |
Yes | Syndicate Smokes Packet | 2 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | |
Yes | Medical Bundle | 20 | (Nuclear Operative only) All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. |
Deception
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Agent ID Card | 3 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | |
Yes | Stealth Box | 3 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | Syndicate Encryption Keys | 2 | Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |
Yes | Binary Translator Key | 1 | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |
Yes | Cybersun Pen | 1 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | |
Yes | Fake Nuclear Disk | 1 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | |
Yes | Extra-Bright Lantern | 2 | It can be used to blind people like a flash. Has 15 uses. | |
Yes | Lobbying Bundle | 4 | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | |
Yes | Decoy Kit | 6 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers! | |
Yes | Decoy Syndicate Bomb | 3| A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion. | ||
Yes | Chameleon Projector | 7 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated. |
Disruption
Implants
Allies
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Reinforcement Teleporter | 16 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up. | |
Yes | Syndicate Assault Cyborg Teleporter | 65 | (Nuclear Operative only) A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |
Yes | Genetic Ancestor Reinforcement Teleporter | 8 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |
No | Dehydrated Space Carp | 2 | Looks like a plush toy carp, just add water and it becomes a real-life space carp! | |
Yes | SyndiCat | 6 | (Nuclear Operative only) A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully. | |
Yes | Syndicate Personal AI device | 1 | A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | |
Yes | Mouse Operative Reinforcement Teleporter | 3 | Calls in a specially trained mouse operative to assist you. |
Wearables
Job
None of these are available for nuclear operatives, they do it for free don't have jobs!
Role | Icon | Item | Cost | Description |
---|---|---|---|---|
Botanist |
Packet of Gatfruit Seeds | 5| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | ||
Passenger |
Rigged Boxing Gloves | 6 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Boxer |
Rigged Boxing Gloves | 4 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Clown Mime |
Fake Cap Gun | 9 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Clown |
Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. | |
Cluster Banana | 6 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them. | ||
Holoclown Kit | 12 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | ||
Chef Botanist Clown Mime |
Hot Potato | 4 | Once activated, this time bomb can't be dropped - only passed to someone else! | |
Scientist |
C.H.I.M.P. Handcannon Upgrade Chip | 4 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |
Janitor |
Proximity Mine | 5 | A mine disguised as a wet floor sign. | |
Zookeeper Scientist Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. | |
Librarian |
Cane Blade | 5 | A cane that has a hidden blade that can be unsheathed. |
Pointless
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Barber Scissors | 1 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself. | |
Yes | Syndicate Snack Box | 1 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want. | |
Yes | Cap Gun | 4 | Looks almost like the real thing! Ages 8 and up. | |
Yes | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | Clown Costume Duffel Bag | 2 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | |
Yes | Striped Syndicate Red Scarf | 1 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Striped Syndicate Green Scarf | 1 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. |
Guides Library | |
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The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |