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For more in depth information about the weapons, refer to the [[Weapons|weapons list]]. | For more in depth information about the weapons, refer to the [[Weapons|weapons list]]. | ||
=== | === Weaponry === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 56: | Line 56: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxThrowingKnife.png|64px]] | |||
! style="text-align:center;" | '''Throwing Knives Kit''' | |||
| style="text-align:center;" | 6 | |||
| A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:EnergyShield.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Energy Shield''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| '''( | | '''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Hristov.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Sniper Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| | | An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:C-20r.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''C-20r Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 17 | ||
| | | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Bulldog.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Bulldog Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| | | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:China-Lake.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''China-Lake Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 25 | ||
| | | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:L6 SAW.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''L6 Saw Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 30 | ||
| | | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Kanabou.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Kanabou''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 10 | ||
| A | | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | ||
|} | |} | ||
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| style="text-align:center;" | 11 | | style="text-align:center;" | 11 | ||
| A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | | A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Electrical Disruptor Kit''' | |||
| style="text-align:center;" | 6 | |||
| The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms. | |||
|} | |} | ||
=== | === Ammo === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 235: | Line 238: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Magazine Pistol 35.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Pistol Magazine (.35 auto)''' | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| | | Pistol magazine with 10 catridges. Compatible with the Viper. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Magazine SMG 35.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''SMG magazine (.35 auto)''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | Rifle magazine with 30 catridges. Compatible with C-20r. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Magazine Pistol 25.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Pistol Magazine (.25 caseless)''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | Pistol magazine with 10 catridges. Compatible with the Cobra. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Speedloader 45.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Speedloader (.45 magnum)''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BoxClean.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Ammunition box (.30 rifle)''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | A box of 50 cartridges for the surplus rifle. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BoxClean.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Ammunition box (.60 antimateriel)''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | A box of 10 cartridges for the Hristov sniper rifle. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:C4Bundle.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Ammo Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 15 | ||
| | | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | ||
|} | |||
=== Chemicals === | |||
{| class="wikitable sortable" style="width: 100%;" | |||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | |||
!class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | |||
!style="width:15%; padding:5px;" | '''Item''' | |||
!style="width:2.5%; padding:5px;" | '''Cost''' | |||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Hypodart.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Hypodart''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BoxVials.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Chemical Synthesis Kit''' | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ZombieBundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Zombie Bundle''' | |||
| style="text-align:center;" | 40 | |||
| '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Bottle.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Nocturine Bottle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| A | | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:CombatMedkit.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Combat Medical Kit''' | ||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| | | A medkit made for fixing combat injuries. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Stimpen.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Combat Medipen''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| | | A single-use medipen containing chemicals that regenerate most types of damage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Stimpen.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Stimpack''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| | | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Medkit.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Stimkit''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| A | | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndieSmokes.png|64px]] | ||
! style="text-align:center;" | '''Syndicate | ! style="text-align:center;" | '''Syndicate Smokes Packet''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | ! [[File:C4Bundle.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Medical Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. | |||
|} | |} | ||
=== | === Deception === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 387: | Line 364: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BlankID.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Agent ID Card''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| A | | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:StealthBox.png|64px]] | |||
! style="text-align:center;" | '''Stealth Box''' | |||
| style="text-align:center;" | 5 | |||
| A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndicateEncryptkey.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Syndicate Encryption Keys''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BinaryEncryptkey.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Binary Translator Key''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:CybersunPen.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Cybersun Pen''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A | | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Nuclear Authentication Disk.gif|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Fake Nuclear Disk''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A | | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Lantern.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Extra-Bright Lantern''' | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | It can be used to blind people like a flash. Has 15 uses. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Briefcase.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Lobbying Bundle''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| | | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:BoxDecoyKit.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Decoy Kit''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| | | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Syndicate Bomb.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Decoy Syndicate Bomb''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| | | A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion. | ||
|} | |} | ||
=== | === Disruption === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 456: | Line 433: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Emag.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Emag'''{{anchor|emag}} | ||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| | | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time. | ||
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:RadioJammer.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Radio Jammer''' | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | This device will disrupt any nearby outgoing radio communication when activated. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Weapon Cyborg Module.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Weapon Cyborg Module''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| | | This module will give a cyborg advanced laser and machete | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndieSoap.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Syndicate Soap''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| An | | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndieSoap.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Slipocalypse Clustersoap''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| | | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:ToolboxSyndicate.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Suspicious Toolbox''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| | | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndieJawsOfLife.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Syndicate Jaws of Life''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| | | A combined prying and cutting tool. Useful for entering the station or its departments. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:C4Bundle.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Syndicate Surgical Duffel Bag''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| | | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:PowerSink.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Power Sink''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| | | Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
Line 532: | Line 499: | ||
| style="text-align:center;" | 40 | | style="text-align:center;" | 40 | ||
| Contains 125 telecrystals worth of completely random Syndicate items. | | Contains 125 telecrystals worth of completely random Syndicate items. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Singularity Beacon.png|64px]] | |||
! style="text-align:center;" | '''Singularity Beacon''' | |||
| style="text-align:center;" | 12 | |||
| A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed. | |||
|} | |} | ||
Line 581: | Line 554: | ||
! [[File:MacrobombImplanter.png|64px]] | ! [[File:MacrobombImplanter.png|64px]] | ||
! style="text-align:center;" | '''Macro Bomb Implanter''' | ! style="text-align:center;" | '''Macro Bomb Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 13 | ||
| '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | ||
|- | |- | ||
Line 587: | Line 560: | ||
! [[File:DeathAcidifier.png|64px]] | ! [[File:DeathAcidifier.png|64px]] | ||
! style="text-align:center;" | '''Death Acidifier Implant''' | ! style="text-align:center;" | '''Death Acidifier Implant''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| Completely melts the user and their equipment on use or death. | | Completely melts the user and their equipment on use or death. | ||
|- | |- | ||
Line 607: | Line 580: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | ||
|} | |||
=== Allies === | |||
{| class="wikitable sortable" style="width: 100%;" | |||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | |||
!class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | |||
!style="width:15%; padding:5px;" | '''Item''' | |||
!style="width:2.5%; padding:5px;" | '''Cost''' | |||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | '''Reinforcement Teleporter''' | |||
| style="text-align:center;" | 16 | |||
| An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:CyborgSyndicateAssault.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter''' | |||
| style="text-align:center;" | 65 | |||
| '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | '''Monkey Reinforcement Teleporter''' | |||
| style="text-align:center;" | 8 | |||
| Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |||
|- | |||
| style="background-color:#5a0000; text-align:center;" | No | |||
! [[File:DehydratedSpaceCarp.png|64px]] | |||
! style="text-align:center;" | '''Dehydrated Space Carp''' | |||
| style="text-align:center;" | 2 | |||
| Looks like a plush toy carp, just add water and it becomes a real-life space carp! | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndiCat.png|64px]] | |||
! style="text-align:center;" | '''SyndiCat''' | |||
| style="text-align:center;" | 10 | |||
| '''(Nuclear Operative only)'''<br>A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:PersonalAISyndicate.gif|64px]] | |||
! style="text-align:center;" | '''Syndicate Personal AI device''' | |||
| style="text-align:center;" | 1 | |||
| A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Cheese Radio.png|64px]] | |||
! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter''' | |||
| style="text-align:center;" | 3 | |||
| Calls in a specially trained mouse operative to assist you. | |||
|} | |||
=== Wearables === | |||
{| class="wikitable sortable" style="width: 100%;" | |||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | |||
!class="unsortable" style="width:5%; padding:5px;" | '''Icon''' | |||
!style="width:15%; padding:5px;" | '''Item''' | |||
!style="width:2.5%; padding:5px;" | '''Cost''' | |||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:JetpackBlack.png|64px]] | |||
! style="text-align:center;" | '''Black Jetpack''' | |||
| style="text-align:center;" | 2 | |||
| A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:GasMask.png|64px]] | |||
! style="text-align:center;" | '''Voice Mask''' | |||
| style="text-align:center;" | 2 | |||
| A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateShoulderHolster.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Shoulder Holster''' | |||
| style="text-align:center;" | 1 | |||
| A deep shoulder holster capable of holding many types of ballistics, has 60 storage units. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:MilitaryWebbing.png|64px]] | |||
! style="text-align:center;" | '''Chest Rig''' | |||
| style="text-align:center;" | 1 | |||
| Explosion-resistant tactical webbing used for holding traitor goods. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ChameleonKit.png|64px]] | |||
! style="text-align:center;" | '''Chameleon Kit''' | |||
| style="text-align:center;" | 4 | |||
| A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BlackShoe.png|64px]] | |||
! style="text-align:center;" | '''No-Slip Shoes''' | |||
| style="text-align:center;" | 2 | |||
| These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BlackGloves.png|64px]] | |||
! style="text-align:center;" | '''Thieving Gloves''' | |||
| style="text-align:center;" | 4 | |||
| Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:WebVest.png|64px]] | |||
! style="text-align:center;" | '''Web Vest''' | |||
| style="text-align:center;" | 3 | |||
| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BloodredMagboots.png|64px]] | |||
! style="text-align:center;" | '''Blood-Red Magboots''' | |||
| style="text-align:center;" | 4 | |||
| A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndieEVA.png|64px]] | |||
! style="text-align:center;" | '''Syndicate EVA Bundle''' | |||
| style="text-align:center;" | 2 | |||
| A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Hardsuit''' | |||
| style="text-align:center;" | 8 | |||
| The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateEliteHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Elite Hardsuit''' | |||
| style="text-align:center;" | 10 | |||
| An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:JuggernautSuit.png|64px]] | |||
! style="text-align:center;" | '''Cybersun Juggernaut Suit''' | |||
| style="text-align:center;" | 12 | |||
| Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateVisor.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Visor''' | |||
| style="text-align:center;" | 2 | |||
| '''(Nuclear Operative only)'''<br>The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:InsulatedGloves.png|64px]] | |||
! style="text-align:center;" | '''Conducting Gloves''' | |||
| style="text-align:center;" | 2 | |||
| Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BackpackSyndicate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate backpack''' | |||
| style="text-align:center;" | 2 | |||
| Lightweight explosion-proof а backpack for holding various traitor goods | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Samurai Crate''' | |||
| style="text-align:center;" | 6 | |||
| '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set. | |||
|} | |} | ||
Line 701: | Line 836: | ||
|} | |} | ||
=== | === Pointless === | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | !style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr> | ||
Line 710: | Line 845: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Scissors.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Barber Scissors''' | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A | | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:SyndicateSnackBox.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Syndicate Snack Box''' | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A | | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 867: | Line 921: | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | ||
|} | |} | ||
Revision as of 07:27, 3 April 2024
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weaponry
Explosives
Ammo
Chemicals
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Hypopen | 6 | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty. | |
Yes | Hypodart | 2 | A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | |
Yes | Chemical Synthesis Kit | 4 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | |
Yes | Syndicate Zombie Bundle | 40 | (Nuclear Operative only) An all-in-one kit for unleashing the undead upon a station. | |
Yes | Nocturine Bottle | 6 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | |
Yes | Combat Medical Kit | 5 | A medkit made for fixing combat injuries. | |
Yes | Combat Medipen | 4 | A single-use medipen containing chemicals that regenerate most types of damage. | |
Yes | Stimpack | 4 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | |
Yes | Stimkit | 12 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | |
Yes | Syndicate Smokes Packet | 2 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | |
Yes | Medical Bundle | 20 | (Nuclear Operative only) All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. |
Deception
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Agent ID Card | 3 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | |
Yes | Stealth Box | 5 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | Syndicate Encryption Keys | 2 | Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |
Yes | Binary Translator Key | 1 | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |
Yes | Cybersun Pen | 1 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | |
Yes | Fake Nuclear Disk | 1 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | |
Yes | Extra-Bright Lantern | 2 | It can be used to blind people like a flash. Has 15 uses. | |
Yes | Lobbying Bundle | 4 | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | |
Yes | Decoy Kit | 6 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers! | |
Yes | Decoy Syndicate Bomb | 4 | A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion. |
Disruption
Implants
Allies
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Reinforcement Teleporter | 16 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up. | |
Yes | Syndicate Assault Cyborg Teleporter | 65 | (Nuclear Operative only) A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |
Yes | Monkey Reinforcement Teleporter | 8 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |
No | Dehydrated Space Carp | 2 | Looks like a plush toy carp, just add water and it becomes a real-life space carp! | |
Yes | SyndiCat | 10 | (Nuclear Operative only) A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully. | |
Yes | Syndicate Personal AI device | 1 | A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | |
Yes | Mouse Operative Reinforcement Teleporter | 3 | Calls in a specially trained mouse operative to assist you. |
Wearables
Job
No item available for nuclear operatives, they do it for free don't have jobs!
Role | Icon | Item | Cost | Description |
---|---|---|---|---|
Botanist |
Packet of Gatfruit Seeds | 6 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |
Passenger |
Rigged Boxing Gloves | 6 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Boxer |
Rigged Boxing Gloves | 4 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Clown Mime |
Fake Cap Gun | 9 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Clown |
Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. | |
Cluster Banana | 6 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them. | ||
Holoclown Kit | 12 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | ||
Chef Botanist Clown Mime |
Hot Potato | 4 | Once activated, this time bomb can't be dropped - only passed to someone else! | |
Scientist |
C.H.I.M.P. Handcannon Upgrade Chip | 4 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |
Janitor |
Proximity Mine | 5 | A mine disguised as a wet floor sign. | |
Zookeeper Scientist Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. |
Pointless
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Barber Scissors | 1 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself. | |
Yes | Syndicate Snack Box | 1 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want. | |
Yes | Cap Gun | 4 | Looks almost like the real thing! Ages 8 and up. | |
Yes | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | Clown Costume Duffel Bag | 2 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | |
Yes | Striped Syndicate Red Scarf | 1 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Striped Syndicate Green Scarf | 1 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. |
Guides Library | |
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The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |