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Syndicate Items: Difference between revisions

From Delta-V Wiki
m (Hypopen can't penetrate hardsuits)
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  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | [[File:Emag.png|64px]]
  | [[File:Emag.png|64px]]
  | style="text-align:center;" | '''Emag'''
  | style="text-align:center;" | '''Emag'''{{anchor|emag}}
  | style="text-align:center;" | 8
  | style="text-align:center;" | 8
  | The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. Holds 3 charges that recharges over time.
  | The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. Holds 3 charges that recharges over time.

Revision as of 08:20, 6 August 2023

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.

This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.

Syndicate Items

This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.

Uplink

Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.

For more in depth information about the weapons, refer to the weapons list.

Weapons

Ops? Icon Item Cost Description
Yes File:Mk58.png Mk58 6 A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
Yes Python 8 A loud and deadly revolver. Uses .45 Magnum.
Yes Cobra 7 A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless).
Yes File:Mosin.png Surplus Rifle 2 A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
Yes Energy Sword 8 A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. Can reflect kinetic projectiles (low chance) and energetic shots like laser and disabler (50/50).
Yes Energy Dagger 2 A small energy blade conveniently disguised in the form of a pen.
Yes Fire Axe 10 A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.
Yes Kanabou 10 (Oni only)
A weapon for those who wish to forgo subtlety. Particularly suited to Oni.

Ammo

Ops? Icon Item Cost Description
Yes File:Pistol35Mag.png Pistol Magazine (.35 auto) 2 A magazine for .35 auto caliber weapons.
Yes File:Pistol25Mag.png Pistol Magazine (.25 caseless) 2 A magazine for .25 caseless caliber weapons.
Yes Speedloader (.45 magnum) 2 Revolver speedloader with 6 catridges. Compatible with Python.
Yes Box of .30 rifle magazines 2 A box of cartridges for the surplus rifle.

Explosives

Ops? Icon Item Cost Description
Yes Explosive Grenade 4 Grenade that creates a small but devastating explosion.
Yes Flashbang 1 A flashbang, not uplink exclusive.
Yes Minibomb 6 A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.
Yes File:Grenade penguin icon.png Grenade Penguin 5 A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.
Yes C-4 4 An explosive that can be attached to walls, deals high structural damage.
Yes Syndicate C-4 Bundle 20 A bundle of C-4 containing 8 C-4 explosives.
Yes EMP Grenade 4 A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
Yes Exploding Pen 5 A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.

Utility

Ops? Icon Item Cost Description
Yes Syndicate Shoulder Holster 1 A belt slot item capable of containing ammunition and weapons, has 60 storage units.
Yes Emag 8 The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. Holds 3 charges that recharges over time.
Yes Agent ID Card 4 An assistant ID card that can copy accesses from other cards and change its name and job title at-will.
Yes Black Jetpack 4 A black jetpack. It allows you to fly around in space. Additional fuel not included.
Yes Reinforcement Teleporter 12 An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.
Yes Stealth Box 5 A box outfitted with stealth technology, sneak around with this and don't move too fast now!
Yes Syndicate Overear-Headset 3 A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.
Yes Syndicate Overear-Headset 2 Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.
Yes Hypopen 6 A hypospray that looks just like a pen, can store 15u of any chemical and fits into your PDA. Unlike the hypospray, cannot penetrate through hardsuits.
Yes Voice Mask 6 A gas mask that upon configuration changes your voice identity.
Yes Radio Jammer 5 This device will disrupt any nearby outgoing radio communication when activated.

Tools

Ops? Icon Item Cost Description
Yes File:SuspiciousToolbox.png Suspicious Toolbox 4 A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.
Yes Syndicate Jaws of Life 2 A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.
Yes Syndicate Surgical Duffel Bag 4 A large duffel bag containing a full set of advanced surgical tools.
Yes Power Sink 8 Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.
Yes Dehydrated Space Carp 2 Looks like a plush toy carp, just add water and it becomes a real-life space carp!

Armor

Ops? Icon Item Cost Description
Yes Chameleon Kit 6 A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence.
Yes No-Slip Shoes 3 These protect you from slips while looking like your average normal shoes.
Yes Thieving Gloves 4 Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!
Yes Web Vest 3 A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.
Yes Syndicate Hardsuit Bundle 8 A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.
Yes Blood-Red Magboots 2 A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.
Yes Syndicate EVA Bundle 2 A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
Yes Cybersun Juggernaut Suit 14 Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and disablers.

Bundles

Ops? Icon Item Cost Description
Yes C-20r Bundle 25 A bundle with a C-20r SMG and 3 magazines for said SMG.
Yes Bulldog Bundle 25 A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.
Yes China-Lake Bundle 30 A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.
Yes File:L6 saw base.png L6 Saw Bundle 40 A bundle with the L6 LMG with 2 additional box magazines.
Yes Syndicate Zombie Bundle 40 (Nuclear Operative only)
An all-in-one kit for unleashing the undead upon a station.
No Syndicate Surplus Crate 23 Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
No Syndicate Mystery Box 20 Contains 25 telecrystals worth of completely random Syndicate items.

Implants

Ops? Icon Item Cost Description
No Storage Implanter 8 Hide goodies inside of yourself with new bluespace technology!
No Freedom Implanter 8 Get away from those nasty sec officers with this three use implant!
Yes Macro Bomb Implanter 25 (Nuclear Operative only)
Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
No Uplink Implanter 4 Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.

Job

No item available to nuclear operatives, they do it for free don't have jobs!

Role Icon Item Cost Description
Botanist Packet of Gatfruit Seeds 5 A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.
Assistant
Boxer
Rigged Boxing Gloves 5 Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.
Chaplain Necronomicon 4 An unholy book capable of summoning a demonic familiar.
Clown
Mime
Fake Cap Gun 6 Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.
Clown File:BananaPeel.png Explosive Banana Peel 2 A normal looking banana peel that explode when someone slips on it.
Musician Rickenbacker 4001 10
When it comes down to it, there are very few people who will swing the bat.
Acolyte File:BoxOmegaCartridges.png Box of 10 Omega Cartridges 4 A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.
Janitor Proximity Mine 4 A mine disguised as a wet floor sign.

Misc

Ops? Icon Item Cost Description
Yes Cybersun Pen 2 A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
Yes Fake Nuclear Disk 1 A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
Yes Syndicate Smokes Packet 2 A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
Yes Syndicate Soap 1 A bar of soap with a high launching distance and a long stun duration.
Yes Extra-Bright Lantern 2 An extremely bright lantern that also works as a flash with 15 uses.
Yes Nocturine Bottle 5 A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.
Yes Stimpack 8 Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
Yes Stimkit 12 A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.
Yes Syndicate Segway 4 A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.
Yes Nocturine Injector Gland 8 (Arachne only)
Makes your fangs inject nocturine whenever you suck blood.

Pointless

Ops? Icon Item Cost Description
Yes Cap Gun 2 Looks almost like the real thing! Ages 8 and up.
Yes Syndicate Rubber Stamp 2 You ever wanted to show off the Syndicate logo? Well now you can!
Yes Cat Ears 4 Pretend to be a felinid UwU
Yes Outlaw's Hat 1 A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.
Yes Outlaw's Glasses 1 A must for every self-respecting undercover agent.
Yes Syndicate Pyjama Duffel Bag 4 Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.
Yes Clown Costume Duffel Bag 4 Contains a complete Clown outfit. Includes PDA and service radio.
Yes Operative Jumpsuit 1 A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Operative Jumpskirt 1 A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Syndie Balloon 20 Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.


Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode