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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Viper.png|64px]] | |||
! style="text-align:center;" | '''Viper''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| A | | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto). | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Python.png|64px]] | |||
! style="text-align:center;" | '''Python''' | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| A loud | | A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Cobra.png|64px]] | |||
! style="text-align:center;" | '''Cobra''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A rugged, robust operator handgun with inbuilt silencer. | | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless). | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Mosin.png|64px]] | |||
! style="text-align:center;" | '''Surplus Rifle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. | | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EnergySword.png|64px]] | |||
! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}} | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. | | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EnergyDagger.png|64px]] | |||
! style="text-align:center;" | '''Energy Dagger''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Flaming_Fireaxe.png|64px]] | |||
! style="text-align:center;" | '''Fire Axe''' | |||
| style="text-align:center;" | 10 | | style="text-align:center;" | 10 | ||
| A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. | | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. Now with rugged rubberized handle! | ||
|- | |||
| style="background-color:#5a0000; text-align:center;" | No | |||
! [[File:DoubleEnergySword.png|64px]] | |||
! style="text-align:center;" | '''Double Bladed Energy Sword''' | |||
| style="text-align:center;" | 16 | |||
| A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing. Makes a lot of noise when used or turned on. Has good chances of reflecting things. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Gloves of the North Star.png|64px]] | |||
! style="text-align:center;" | '''Gloves of the North Star''' | |||
| style="text-align:center;" | 8 | |||
| A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:ToolboxYellow.png|64px]] | |||
! style="text-align:center;" | '''Disposable Ballistic Turret''' | |||
| style="text-align:center;" | 8 | |||
| Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Kanabou.png|64px]] | |||
! style="text-align:center;" | '''Kanabou''' | |||
| style="text-align:center;" | 10 | | style="text-align:center;" | 10 | ||
| '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Pistol35Mag.png|64px]] | |||
! style="text-align:center;" | '''Pistol Magazine (.35 auto)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | istol magazine with 10 catridges. Compatible with the Viper. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SMG35Mag.png|64px]] | |||
! style="text-align:center;" | '''SMG magazine (.35 auto)''' | |||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
| '''(Nuclear Operative only)'''<br>Rifle magazine with 30 catridges. Compatible with C-20r. | | '''(Nuclear Operative only)'''<br>Rifle magazine with 30 catridges. Compatible with C-20r. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Pistol25Mag.png|64px]] | |||
! style="text-align:center;" | '''Pistol Magazine (.25 caseless)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| | | Pistol magazine with 10 catridges. Compatible with the Cobra. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SpeedLoader45.png|64px]] | |||
! style="text-align:center;" | '''Speedloader (.45 magnum)''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| Revolver speedloader with 6 catridges. Compatible with Python. | | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Ammunition box (.30 rifle)''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A box of cartridges for the surplus rifle. | | A box of 50 cartridges for the surplus rifle. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Ammunition box (.60 antimateriel)''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A box of 10 cartridges for the | | A box of 10 cartridges for the Hristov sniper rifle. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Explosive Grenade.png|64px]] | |||
! style="text-align:center;" | '''Explosive Grenade''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | A simplistic grenade with a ten-second fuse that is geared towards injuring personnel. Causes minimal hull damage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Flashbang.png|64px|]] | |||
! style="text-align:center;" | '''Flashbang''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A flashbang, | | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Syndicate minibomb.png|64px]] | |||
! style="text-align:center;" | '''Minibomb''' | |||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. | | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File:Grenade penguin icon.png|64px]] | ! [[File:Supermatter Grenade.png|64px]] | ||
! style="text-align:center;" | '''Supermatter Grenade''' | |||
| style="text-align:center;" | 6 | |||
| Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Whitehole Grenade.png|64px]] | |||
! style="text-align:center;" | '''Whitehole Grenade''' | |||
| style="text-align:center;" | 3 | |||
| Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Grenade penguin icon.png|64px]] | |||
! style="text-align:center;" | '''Grenade Penguin''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A | | A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4.png|64px]] | |||
! style="text-align:center;" | '''C-4''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it. | | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MilitaryWebbing.png|64px]] | |||
! style="text-align:center;" | '''Grenadier Chest Rig''' | |||
| style="text-align:center;" | 12 | | style="text-align:center;" | 12 | ||
| '''(Nuclear Operative only)'''<br> | | '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate C-4 Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. | | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EMP Grenade.png|64px]] | |||
! style="text-align:center;" | '''EMP Grenade''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| A grenade | | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Pen.png|64px]] | |||
! style="text-align:center;" | '''Exploding Pen''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger. | | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Syndicate Bomb.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Bomb''' | |||
| style="text-align:center;" | 11 | |||
| A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | |||
|} | |} | ||
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!style="width:2.5%; padding:5px;" | '''Cost''' | !style="width:2.5%; padding:5px;" | '''Cost''' | ||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | !class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | ||
|- | |||
| style="background-color:#5a0000; text-align:center;" | No | |||
! [[File:BoxHoloparasite.png|64px]] | |||
! style="text-align:center;" | '''Holoparasite Kit''' | |||
| style="text-align:center;" | 14 | |||
| The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateShoulderHolster.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Shoulder Holster''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A | | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Emag.png|64px]] | |||
! style="text-align:center;" | '''Emag'''{{anchor|emag}} | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time. | | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time. | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BlankID.png|64px]] | |||
! style="text-align:center;" | '''Agent ID Card''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. | | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:JetpackBlack.png|64px]] | |||
! style="text-align:center;" | '''Black Jetpack''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A black jetpack. It allows you to fly around in space. | | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | '''Reinforcement Teleporter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 16 | ||
| An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | '''Reinforcement Teleporter''' | |||
| style="text-align:center;" | 16 | | style="text-align:center;" | 16 | ||
| '''(Nuclear Operative only)'''<br>A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | | '''(Nuclear Operative only)'''<br>A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File:StealthBox.png|64px]] | ! [[File:OldRadio.png|64px]] | ||
! style="text-align:center;" | '''Monkey Reinforcement Teleporter''' | |||
| style="text-align:center;" | 8 | |||
| Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:StealthBox.png|64px]] | |||
! style="text-align:center;" | '''Stealth Box''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A box outfitted with stealth technology, sneak around with this and don't move too fast now! | | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateHeadset.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Overear-Headset''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys. | | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateEncryptkey.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Encryption Keys''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| Two encryption keys | | Two encryption keys for access to the secret frequency of our special agents. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BinaryEncryptkey.png|64px]] | |||
! style="text-align:center;" | '''Binary Translator Key''' | |||
| style="text-align:center;" | 4 | |||
| Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Pen.png|64px]] | |||
! style="text-align:center;" | '''Hypopen''' | |||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| A hypospray | | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:GasMask.png|64px]] | |||
! style="text-align:center;" | '''Voice Mask''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| A gas mask that | | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:RadioJammer.png|64px]] | |||
! style="text-align:center;" | '''Radio Jammer''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| This device will disrupt any nearby outgoing radio communication when activated. | | This device will disrupt any nearby outgoing radio communication when activated. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ToolboxSyndicate.png|64px]] | |||
! style="text-align:center;" | '''Suspicious Toolbox''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a | | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieJawsOfLife.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Jaws of Life''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A | | A combined prying and cutting tool. Useful for entering the station or its departments. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Surgical Duffel Bag''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| A large duffel bag containing a full set of advanced surgical tools. | | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:PowerSink.png|64px]] | |||
! style="text-align:center;" | '''Power Sink''' | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| Drains | | Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:DehydratedSpaceCarp.png|64px]] | |||
! style="text-align:center;" | '''Dehydrated Space Carp''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| Looks like a plush toy carp, just add water and it becomes a real-life space carp! | | Looks like a plush toy carp, just add water and it becomes a real-life space carp! | ||
|} | |} | ||
Line 315: | Line 363: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ChameleonKit.png|64px]] | |||
! style="text-align:center;" | '''Chameleon Kit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A backpack | | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BlackShoe.png|64px]] | |||
! style="text-align:center;" | '''No-Slip Shoes''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes. | | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BlackGloves.png|64px]] | |||
! style="text-align:center;" | '''Thieving Gloves''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! | | Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:WebVest.png|64px]] | |||
! style="text-align:center;" | '''Web Vest''' | |||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Hardsuit Bundle''' | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| | | The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BloodredMagboots.png|64px]] | |||
! style="text-align:center;" | '''Blood-Red Magboots''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity. | | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieEVA.png|64px]] | |||
! style="text-align:center;" | '''Syndicate EVA Bundle''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:JuggernautSuit.png|64px]] | |||
! style="text-align:center;" | '''Cybersun Juggernaut Suit''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and | | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Samurai Crate''' | |||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set. | | '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set. | ||
Line 378: | Line 426: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| [[File:C4Bundle.png|64px]] | ! [[File:BoxClean.png|64px]] | ||
! style="text-align:center;" | '''Electrical Disruptor Kit''' | |||
| style="text-align:center;" | 6 | |||
| The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Ammo Bundle''' | |||
| style="text-align:center;" | 15 | | style="text-align:center;" | 15 | ||
| '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Medical Bundle''' | |||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. | | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Hristov.png|64px]] | |||
! style="text-align:center;" | '''Sniper Bundle''' | |||
| style="text-align:center;" | 12 | | style="text-align:center;" | 12 | ||
| An inconspicuous briefcase that contains a | | An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C-20r.png|64px]] | |||
! style="text-align:center;" | '''C-20r Bundle''' | |||
| style="text-align:center;" | 17 | |||
| Old faithful: The classic C-20r Submachine Gun, bundled with three magazines. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Bulldog.png|64px]] | |||
! style="text-align:center;" | '''Bulldog Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| | | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:China-Lake.png|64px]] | |||
! style="text-align:center;" | '''China-Lake Bundle''' | |||
| style="text-align:center;" | 25 | | style="text-align:center;" | 25 | ||
| | | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:L6 SAW.png|64px]] | |||
! style="text-align:center;" | '''L6 Saw Bundle''' | |||
| style="text-align:center;" | 30 | | style="text-align:center;" | 30 | ||
| | | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ZombieBundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Zombie Bundle''' | |||
| style="text-align:center;" | 40 | | style="text-align:center;" | 40 | ||
| '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station. | | '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Surplus Crate''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| Contains | | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:SyndicateCrate.png|64px]] | |||
! style="text-align:center;" | '''Super Surplus Crate''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 40 | ||
| Contains | | Contains 125 telecrystals worth of completely random Syndicate items. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:Backpack.png|64px]] | |||
! style="text-align:center;" | '''Storage Implanter''' | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| Hide goodies inside of yourself with new bluespace technology! | | Hide goodies inside of yourself with new bluespace technology! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:FreedomImplanter.png|64px]] | |||
! style="text-align:center;" | '''Freedom Implanter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| Get away from those nasty sec officers with this three use implant! | | Get away from those nasty sec officers with this three use implant! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MacrobombImplanter.png|64px]] | |||
! style="text-align:center;" | '''Micro Bomb Implanter''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment. | | '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:DNAScramblerImplanter.png|64px]] | |||
! style="text-align:center;" | '''DNA Scrambler Implanter''' | |||
| style="text-align:center;" | 10 | | style="text-align:center;" | 10 | ||
| A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA. | | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EMPImplanter.png|64px]] | |||
! style="text-align:center;" | '''EMP Implanter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out. | | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:MacrobombImplanter.png|64px]] | |||
! style="text-align:center;" | '''Macro Bomb Implanter''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 20 | ||
| '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:OldRadio.png|64px]] | |||
! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink. | | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:BoxClean.png|64px]] | |||
! style="text-align:center;" | '''Box of Deathrattle Implants''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| '''(Nuclear Operative only)'''<br>A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die. | | '''(Nuclear Operative only)'''<br>A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die. | ||
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!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | !class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | ||
|- | |- | ||
! style="text-align:center;" | [[File:Botanist.png]]<br>[[Botanist]] | |||
! [[File:GatfruitSeeds.png|64px]] | |||
! style="text-align:center;" | '''Packet of Gatfruit Seeds''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | ||
|- | |- | ||
! style="text-align:center;" | [[File:Passenger.png]]<br>[[Passenger]]<br>[[File:Boxer.png]]<br>[[Boxer]] | |||
! [[File:BoxingGlovesBlue.png|64px]] | |||
! style="text-align:center;" | '''Rigged Boxing Gloves''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | ||
|- | |- | ||
! rowspan="2" style="text-align:center;" | [[File:Chaplain.png]]<br>[[Chaplain]] | |||
! [[File:Necromonicon.png|64px]] | |||
! style="text-align:center;" | '''Necronomicon''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| An unholy book capable of summoning a demonic familiar. | | An unholy book capable of summoning a demonic familiar. | ||
|- | |- | ||
! [[File:HolyHandGrenade.png|64px]] | |||
! style="text-align:center;" | '''Holy Hand Grenade''' | |||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
|- | |- | ||
! style="text-align:center;" | [[File:Clown.png]]<br>[[Clown]]<br>[[File:Mime.png]]<br>[[Mime]] | |||
! [[File:CapGunToy.png|64px]] | |||
! style="text-align:center;" | '''Fake Cap Gun''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 9 | ||
| Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | ||
|- | |- | ||
! rowspan="2" style="text-align:center;" | [[File:Clown.png]]<br>[[Clown]] | |||
! [[File:BananaPeel.png|64px]] | |||
! style="text-align:center;" | '''Explosive Banana Peel''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A normal looking banana peel that explode when someone slips on it. | | A normal looking banana peel that explode when someone slips on it. | ||
|- | |- | ||
! [[File:BoxHoloclown.png|64px]] | |||
! style="text-align:center;" | '''Holoclown Kit''' | |||
| style="text-align:center;" | 12 | |||
| style="text-align:center;" | | | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | ||
| | |||
|- | |- | ||
! style="text-align:center;" | [[File:Chef.png]]<br>[[Chef]]<br>[[File:Botanist.png]]<br>[[Botanist]]<br>[[File:Clown.png]]<br>[[Clown]]<br>[[File:Mime.png]]<br>[[Mime]] | |||
! [[File:Potato.png|64px]] | |||
! style="text-align:center;" | '''Hot Potato''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| | | Once activated, this time bomb can't be dropped - only passed to someone else! | ||
|- | |- | ||
! style="text-align:center;" | [[File:Scientist.png]]<br>[[Scientist]] | |||
! [[File:CHIMP Upgrade Chip.png|64px]] | |||
! style="text-align:center;" | '''C.H.I.M.P. Handcannon Upgrade Chip''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |||
|- | |||
! style="text-align:center;" | [[File:Janitor.png]]<br>[[Janitor]] | |||
! [[File:Wet Floor Sign.png|64px]] | |||
! style="text-align:center;" | '''Proximity Mine''' | |||
| style="text-align:center;" | 5 | |||
| A mine disguised as a wet floor sign. | | A mine disguised as a wet floor sign. | ||
|- | |- | ||
! style="text-align:center;" | [[File:Zookeeper.png]]<br>[[Zookeeper]]<br>[[File:Scientist.png]]<br>[[Scientist]]<br>[[File:Chef.png]]<br>[[Chef]] | |||
! [[File:Monkey Cube Box.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Sponge Box''' | |||
| style="text-align:center;" | 7 | | style="text-align:center;" | 7 | ||
| A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | ||
|- | |- | ||
! style="text-align:center;" | [[File:Musician.png]]<br>[[Musician]] | |||
! [[File:Rickenbacker4001.png|64px]] | |||
! style="text-align:center;" | '''Rickenbacker 4001''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 10 | ||
| | | <br>When it comes down to it, there are very few people who will swing the bat. | ||
|} | |} | ||
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|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:CybersunPen.png|64px]] | |||
! style="text-align:center;" | '''Cybersun Pen''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Nuclear Authentication Disk.gif|64px]] | |||
! style="text-align:center;" | '''Fake Nuclear Disk''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieSmokes.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Smokes Packet''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:EnergyShield.png|64px]] | |||
! style="text-align:center;" | '''Energy Shield''' | |||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | | Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieSoap.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Soap''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A bar of soap with a high launching distance and a long stun duration. | | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Lantern.png|64px]] | |||
! style="text-align:center;" | '''Extra-Bright Lantern''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| | | It can be used to blind people like a flash. Has 15 uses. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Bottle.png|64px]] | |||
! style="text-align:center;" | '''Nocturine Bottle''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A 30u bottle filled with Nocturine, a chemical that | | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:CombatMedkit.png|64px]] | |||
! style="text-align:center;" | '''Combat Medical Kit''' | |||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A medkit made for fixing combat injuries. | | A medkit made for fixing combat injuries. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Stimpen.png|64px]] | |||
! style="text-align:center;" | '''Combat Medipen''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A single-use medipen containing chemicals that regenerate most types of damage. | | A single-use medipen containing chemicals that regenerate most types of damage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Stimpen.png|64px]] | |||
! style="text-align:center;" | '''Stimpack''' | |||
| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Medkit.png|64px]] | |||
! style="text-align:center;" | '''Stimkit''' | |||
| style="text-align:center;" | 12 | | style="text-align:center;" | 12 | ||
| A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateSegway.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Segway''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red. | | A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:Briefcase.png|64px]] | |||
! style="text-align:center;" | '''Lobbying Bundle''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| ' | | A heartfelt gift that can help you sway someone's opinion. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | ||
|} | |} | ||
Line 667: | Line 726: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:CapGunToy.png|64px]] | |||
! style="text-align:center;" | '''Cap Gun''' | |||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| Looks almost like the real thing! Ages 8 and up. | | Looks almost like the real thing! Ages 8 and up. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndicateStamp.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Rubber Stamp''' | |||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| You ever wanted to show off the Syndicate logo? Well now you can! | | You ever wanted to show off the Syndicate logo? Well now you can! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:CatEars.png|64px]] | |||
! style="text-align:center;" | '''Cat Ears''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Pretend to be a felinid | | Pretend to be a felinid. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OutlawHat.png|64px]] | |||
! style="text-align:center;" | '''Outlaw's Hat''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OutlawGlasses.png|64px]] | |||
! style="text-align:center;" | '''Outlaw's Glasses''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A must for every self-respecting undercover agent. | | A must for every self-respecting undercover agent. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Pyjama Duffel Bag''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:ClownBag.png|64px]] | |||
! style="text-align:center;" | '''Clown Costume Duffel Bag''' | |||
| style="text-align:center;" | 2 | |||
| Contains a complete Clown outfit. Includes [[PDA]] and service radio. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:C4Bundle.png|64px]] | |||
! style="text-align:center;" | '''Carp Suit Duffel Bag''' | |||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| Contains a | | Contains a carp suit and some friends to play with. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OperativeJumpsuit.png|64px]] | |||
! style="text-align:center;" | '''Operative Jumpsuit''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:OperativeJumpshirt.png|64px]] | |||
! style="text-align:center;" | '''Operative Jumpskirt''' | |||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File:SyndieBalloon.png|64px]] | |||
! style="text-align:center;" | '''Syndie Balloon''' | |||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Red Syndicate Scarf.png|64px]] | |||
! style="text-align:center;" | '''Striped syndicate red scarf''' | |||
| style="text-align:center;" | 1 | |||
| A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Green Syndicate Scarf.png|64px]] | |||
! style="text-align:center;" | '''Striped syndicate green scarf''' | |||
| style="text-align:center;" | 1 | |||
| A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:PersonalAISyndicate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate personal ai device''' | |||
| style="text-align:center;" | 1 | |||
| A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | |||
|} | |} | ||
Revision as of 07:38, 27 October 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weapons
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Viper | 3 | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto). | |
Yes | Python | 8 | A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum. | |
Yes | Cobra | 4 | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless). | |
Yes | File:Mosin.png | Surplus Rifle | 1 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. |
Yes | Energy Sword | 8 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. | |
Yes | Energy Dagger | 2 | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | |
Yes | Fire Axe | 10 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. Now with rugged rubberized handle! | |
No | Double Bladed Energy Sword | 16 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing. Makes a lot of noise when used or turned on. Has good chances of reflecting things. | |
Yes | Gloves of the North Star | 8 | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA. | |
Yes | Disposable Ballistic Turret | 8 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. | |
Yes | Kanabou | 10 | (Oni only) A weapon for those who wish to forgo subtlety. Particularly suited to Oni. |
Ammo
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | File:Pistol35Mag.png | Pistol Magazine (.35 auto) | 1 | istol magazine with 10 catridges. Compatible with the Viper. |
Yes | File:SMG35Mag.png | SMG magazine (.35 auto) | 3 | (Nuclear Operative only) Rifle magazine with 30 catridges. Compatible with C-20r. |
Yes | File:Pistol25Mag.png | Pistol Magazine (.25 caseless) | 1 | Pistol magazine with 10 catridges. Compatible with the Cobra. |
Yes | Speedloader (.45 magnum) | 2 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | |
Yes | Ammunition box (.30 rifle) | 1 | A box of 50 cartridges for the surplus rifle. | |
Yes | Ammunition box (.60 antimateriel) | 2 | A box of 10 cartridges for the Hristov sniper rifle. |
Explosives
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Explosive Grenade | 4 | A simplistic grenade with a ten-second fuse that is geared towards injuring personnel. Causes minimal hull damage. | |
Yes | Flashbang | 1 | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it. | |
Yes | Minibomb | 6 | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. | |
Yes | Supermatter Grenade | 6 | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb. | |
Yes | Whitehole Grenade | 3 | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone. | |
Yes | File:Grenade penguin icon.png | Grenade Penguin | 5 | A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets. |
Yes | C-4 | 2 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it. | |
Yes | Grenadier Chest Rig | 12 | (Nuclear Operative only) All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price. | |
Yes | Syndicate C-4 Bundle | 12 | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. | |
Yes | EMP Grenade | 2 | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot. | |
Yes | Exploding Pen | 5 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger. | |
Yes | Syndicate Bomb | 11 | A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. |
Utility
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
No | File:BoxHoloparasite.png | Holoparasite Kit | 14 | The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. |
Yes | Syndicate Shoulder Holster | 1 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units. | |
Yes | Emag | 8 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching. | |
Yes | Agent ID Card | 3 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. | |
Yes | Black Jetpack | 2 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely. | |
No | Reinforcement Teleporter | 16 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | |
Yes | Reinforcement Teleporter | 16 | (Nuclear Operative only) A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | |
Yes | Monkey Reinforcement Teleporter | 8 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |
Yes | Stealth Box | 5 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | Syndicate Overear-Headset | 1 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys. | |
Yes | Syndicate Encryption Keys | 2 | Two encryption keys for access to the secret frequency of our special agents. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |
Yes | Binary Translator Key | 4 | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |
Yes | Hypopen | 6 | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty. | |
Yes | Voice Mask | 2 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID. | |
Yes | Radio Jammer | 4 | This device will disrupt any nearby outgoing radio communication when activated. |
Tools
Armor
Bundles
Implants
Job
No item available for nuclear operatives, they do it for free don't have jobs!
Role | Icon | Item | Cost | Description |
---|---|---|---|---|
Botanist |
Packet of Gatfruit Seeds | 6 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |
Passenger Boxer |
Rigged Boxing Gloves | 5 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Clown Mime |
Fake Cap Gun | 9 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Clown |
File:BananaPeel.png | Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. |
File:BoxHoloclown.png | Holoclown Kit | 12 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | |
Chef Botanist Clown Mime |
Hot Potato | 4 | Once activated, this time bomb can't be dropped - only passed to someone else! | |
Scientist |
C.H.I.M.P. Handcannon Upgrade Chip | 4 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |
Janitor |
Proximity Mine | 5 | A mine disguised as a wet floor sign. | |
Zookeeper Scientist Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. |
Misc
Pointless
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Cap Gun | 4 | Looks almost like the real thing! Ages 8 and up. | |
Yes | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | Cat Ears | 4 | Pretend to be a felinid. | |
Yes | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | Clown Costume Duffel Bag | 2 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | Carp Suit Duffel Bag | 4 | Contains a carp suit and some friends to play with. | |
Yes | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | |
Yes | Striped syndicate red scarf | 1 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Striped syndicate green scarf | 1 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | File:PersonalAISyndicate.png | Syndicate personal ai device | 1 | A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |