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[[Chemistry#chem_DexalinPlus|Dexalin Plus]] and [[Chemistry#chem_Epinephrine|Epinephrine]] can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As [[Chemistry#chem_DexalinPlus|Dexalin Plus]] is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like [[Chemistry#chem_Spaceacillin|Spaceacillin]] can be offered as pills as crew have a tendency to either smash or steal the beakers. | [[Chemistry#chem_DexalinPlus|Dexalin Plus]] and [[Chemistry#chem_Epinephrine|Epinephrine]] can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As [[Chemistry#chem_DexalinPlus|Dexalin Plus]] is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like [[Chemistry#chem_Spaceacillin|Spaceacillin]] can be offered as pills as crew have a tendency to either smash or steal the beakers. | ||
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being: | |||
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need | |||
*[[Chemistry#chem_Tricordrazine|Tricordrazine]]; | *[[Chemistry#chem_Tricordrazine|Tricordrazine]]; | ||
*[[Chemistry#chem_Dylovene|Dylovene]]; | *[[Chemistry#chem_Dylovene|Dylovene]]; - for Toxins | ||
*[[Chemistry#chem_Hyronalin|Hyronalin]]; | *[[Chemistry#chem_Dermaline|Dermaline]]; - for Burns | ||
*[[Chemistry#chem_Bicaridine|Bicaridine]]; | *[[Chemistry#chem_Hyronalin|Hyronalin]]; - for Radiation | ||
*[[Chemistry#chem_DexalinPlus|Dexalin Plus]]. | *[[Chemistry#chem_Bicaridine|Bicaridine]]; - for Brute | ||
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]] | *[[Chemistry#chem_DexalinPlus|Dexalin Plus]]. - for Airloss | ||
*[[Chemistry#chem_Tranexamic acid|Tranexamic acid]] and [[Chemistry#chem_Iron|Iron]] - for Bloodloss | |||
== Tools == | == Tools == |
Revision as of 08:03, 14 January 2024
This page needs revising! This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V. Reason for revision: "Might be slighty outdated due to Rebase." |
MEDICAL STAFF
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Medical Doctor |
Difficulty: Medium Requirements: 4 hours in Medical Access: Medical, Maintenance Extended Access: Chemistry, Paramedic Supervisors: Chief Medical Officer Subordinates: None Duties: Heal people. Make medicine. Guides: Medical, Chemistry, Cryogenic Pods |
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don't despair! You can still help people! Mostly.
Get medicine from the single doctor who is making pills in the chemistry lab and hope they labelled them. Resist the temptation to poison the Bartender's drinks with lethal doses of blood clotters and liquid radiation.
For more info, see the list of chemicals.
Doctor, Doctor!
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and revive the dead. You can diagnose injuries and diseases with the help of a health analyzer or even your PDA.
It's highly recommended that you read the Guide to Medical for more information about how to treat crewmates.
Chemical Delivery Methods
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.
- Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.
- Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.
- Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A Modular Grenade, bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way
- Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).
Dexalin Plus and Epinephrine can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin Plus is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Spaceacillin can be offered as pills as crew have a tendency to either smash or steal the beakers.
Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need on-hand cures for all of them as well as for blood loss, the most common being:
- Tricordrazine;
- Dylovene; - for Toxins
- Dermaline; - for Burns
- Hyronalin; - for Radiation
- Bicaridine; - for Brute
- Dexalin Plus. - for Airloss
- Tranexamic acid and Iron - for Bloodloss
Tools
Image | Name | Description |
---|---|---|
File:Healthanalyzer.png | Health Analyzer | Displays the health status of any crewmate or organism upon use. |
Bruise Pack | Heals 5 points of Slash, Piercing and Blunt damage per use. | |
Ointment | Heals 5 points of Heat, Shock, Cold damage and 1.5 Caustic damage per use. | |
Bloodpack | Heals 0.5 points of bloodloss damage and restores 15 units of blood per use. | |
Pill | Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units. | |
Syringe | Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored. | |
Gauze | Stops bleeding upon application. Heals 2.5 Slash and Piercing damage. | |
Emergency Medipen | A shot of epinephrine. Contains 12 units of Epinephrine and 3 units of Tranexamic acid | |
Epinephrine | 15 units of epinephrine. | |
Defibrillator | Used to bring people back from death (within a 5-minute timeframe). Heals 40 Asphyxiation damage but deals 5 Shock damage |
Tips
- Make sure to have a store of basic medicine on you, namely medicine (See: Chemistry) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.
- Always treat patients with whatever medicines you have at your disposal. Scan patients with the health analyzer to determine the best course of treatment.
- The Chief Medical Officer has a computer in his room, which shows the status of other medical personnel and their location. Use this to recover lost bodies and keep track of the life status of the Heads.
- You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.
- You can use your Medical PDA as an Health Analyzer.