m (→Weapons) |
(Update) |
||
Line 66: | Line 66: | ||
! [[File:ToolboxYellow.png|64px]] | ! [[File:ToolboxYellow.png|64px]] | ||
! style="text-align:center;" | '''Disposable Ballistic Turret''' | ! style="text-align:center;" | '''Disposable Ballistic Turret''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. | | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. | ||
|- | |- | ||
Line 93: | Line 93: | ||
! [[File:SMG35Mag.png|64px]] | ! [[File:SMG35Mag.png|64px]] | ||
! style="text-align:center;" | '''SMG magazine (.35 auto)''' | ! style="text-align:center;" | '''SMG magazine (.35 auto)''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| '''(Nuclear Operative only)'''<br>Rifle magazine with 30 catridges. Compatible with C-20r. | | '''(Nuclear Operative only)'''<br>Rifle magazine with 30 catridges. Compatible with C-20r. | ||
|- | |- | ||
Line 105: | Line 105: | ||
! [[File:SpeedLoader45.png|64px]] | ! [[File:SpeedLoader45.png|64px]] | ||
! style="text-align:center;" | '''Speedloader (.45 magnum)''' | ! style="text-align:center;" | '''Speedloader (.45 magnum)''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | ||
|- | |- | ||
Line 192: | Line 192: | ||
! [[File:Pen.png|64px]] | ! [[File:Pen.png|64px]] | ||
! style="text-align:center;" | '''Exploding Pen''' | ! style="text-align:center;" | '''Exploding Pen''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger. | | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a, energy dagger. | ||
|- | |- | ||
Line 200: | Line 200: | ||
| style="text-align:center;" | 11 | | style="text-align:center;" | 11 | ||
| A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | | A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 277: | Line 271: | ||
| style="text-align:center;" | 16 | | style="text-align:center;" | 16 | ||
| '''(Nuclear Operative only)'''<br>A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | | '''(Nuclear Operative only)'''<br>A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:CyborgSyndicate.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter''' | |||
| style="text-align:center;" | 65 | |||
| '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 289: | Line 289: | ||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| A box outfitted with stealth technology, sneak around with this and don't move too fast now! | | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 305: | Line 299: | ||
! [[File:BinaryEncryptkey.png|64px]] | ! [[File:BinaryEncryptkey.png|64px]] | ||
! style="text-align:center;" | '''Binary Translator Key''' | ! style="text-align:center;" | '''Binary Translator Key''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 1 | ||
| Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | ||
|- | |- | ||
Line 325: | Line 319: | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| This device will disrupt any nearby outgoing radio communication when activated. | | This device will disrupt any nearby outgoing radio communication when activated. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Hypodart.png|64px]] | |||
! style="text-align:center;" | '''Hypodart''' | |||
| style="text-align:center;" | 2 | |||
| A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:Weapon Cyborg Module.png|64px]] | |||
! style="text-align:center;" | '''Weapon Cyborg Module''' | |||
| style="text-align:center;" | 5 | |||
| This module will give a cyborg advanced laser and machete | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 333: | Line 339: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:Singularity Beacon.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Singularity Beacon''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 12 | ||
| A | | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed. | ||
|} | |} | ||
Line 409: | Line 415: | ||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 427: | Line 427: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Hardsuit''' | |||
| style="text-align:center;" | 8 | |||
| The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. | |||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndicateEliteHardsuit.png|64px]] | |||
! style="text-align:center;" | '''Syndicate Elite Hardsuit''' | |||
| style="text-align:center;" | 10 | |||
| An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 448: | Line 460: | ||
!style="width:2.5%; padding:5px;" | '''Cost''' | !style="width:2.5%; padding:5px;" | '''Cost''' | ||
!class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | !class="unsortable" style="width:72.5%; padding:5px;" | '''Description''' | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxTracks.png|64px]] | |||
! style="text-align:center;" | '''Observation Kit''' | |||
| style="text-align:center;" | 4 | |||
| Includes syndicate crew monitor, high power cell and security hud disguised as sunglasses. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 460: | Line 478: | ||
| style="text-align:center;" | 15 | | style="text-align:center;" | 15 | ||
| '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | | '''(Nuclear Operative only)'''<br>Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:BoxVials.png|64px]] | |||
! style="text-align:center;" | '''Chemical Synthesis Kit''' | |||
| style="text-align:center;" | 4 | |||
| A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 514: | Line 538: | ||
| style="text-align:center;" | 40 | | style="text-align:center;" | 40 | ||
| Contains 125 telecrystals worth of completely random Syndicate items. | | Contains 125 telecrystals worth of completely random Syndicate items. | ||
|} | |} | ||
Line 543: | Line 561: | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
! [[File: | ! [[File:ScramImplanter.png|64px]] | ||
! style="text-align:center;" | ''' | ! style="text-align:center;" | '''Scram Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| | | A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included. | ||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:DNAScramblerImplanter.png|64px]] | ! [[File:DNAScramblerImplanter.png|64px]] | ||
! style="text-align:center;" | '''DNA Scrambler Implanter''' | ! style="text-align:center;" | '''DNA Scrambler Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 5 | ||
| A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA. | | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA. | ||
|- | |- | ||
Line 557: | Line 575: | ||
! [[File:EMPImplanter.png|64px]] | ! [[File:EMPImplanter.png|64px]] | ||
! style="text-align:center;" | '''EMP Implanter''' | ! style="text-align:center;" | '''EMP Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out. | | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:MacrobombImplanter.png|64px]] | |||
! style="text-align:center;" | '''Micro Bomb Implanter''' | |||
| style="text-align:center;" | 2 | |||
| '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 565: | Line 589: | ||
| style="text-align:center;" | 20 | | style="text-align:center;" | 20 | ||
| '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:DeathAcidifier.png|64px]] | |||
! style="text-align:center;" | '''Death Acidifier Implant''' | |||
| style="text-align:center;" | 2 | |||
| Completely melts the user and their equipment on use or death. | |||
|- | |- | ||
| style="background-color:#5a0000; text-align:center;" | No | | style="background-color:#5a0000; text-align:center;" | No | ||
! [[File:OldRadio.png|64px]] | ! [[File:OldRadio.png|64px]] | ||
! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter''' | ! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 2 | ||
| Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink. | | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink. | ||
|- | |- | ||
Line 583: | Line 613: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | ||
|} | |} | ||
Line 610: | Line 634: | ||
! [[File:BoxingGlovesBlue.png|64px]] | ! [[File:BoxingGlovesBlue.png|64px]] | ||
! style="text-align:center;" | '''Rigged Boxing Gloves''' | ! style="text-align:center;" | '''Rigged Boxing Gloves''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 6 | ||
| Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | ||
|- | |- | ||
Line 616: | Line 640: | ||
! [[File:BoxingGlovesBlue.png|64px]] | ! [[File:BoxingGlovesBlue.png|64px]] | ||
! style="text-align:center;" | '''Rigged Boxing Gloves''' | ! style="text-align:center;" | '''Rigged Boxing Gloves''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | ||
|- | |- | ||
Line 712: | Line 736: | ||
! [[File:EnergyShield.png|64px]] | ! [[File:EnergyShield.png|64px]] | ||
! style="text-align:center;" | '''Energy Shield''' | ! style="text-align:center;" | '''Energy Shield''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 8 | ||
| Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | | '''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 720: | Line 744: | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration. | | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndieSoap.png|64px]] | |||
! style="text-align:center;" | '''Slipocalypse Clustersoap''' | |||
| style="text-align:center;" | 3 | |||
| Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds. | |||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 748: | Line 778: | ||
! [[File:Stimpen.png|64px]] | ! [[File:Stimpen.png|64px]] | ||
! style="text-align:center;" | '''Stimpack''' | ! style="text-align:center;" | '''Stimpack''' | ||
| style="text-align:center;" | | | style="text-align:center;" | 4 | ||
| Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | ||
|- | |- | ||
Line 756: | Line 786: | ||
| style="text-align:center;" | 12 | | style="text-align:center;" | 12 | ||
| A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 768: | Line 792: | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
| A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | ||
|- | |||
| style="background-color:#0d5a00; text-align:center;" | Yes | |||
! [[File:SyndiCat.png|64px]] | |||
! style="text-align:center;" | '''SyndiCat''' | |||
| style="text-align:center;" | 10 | |||
| '''(Nuclear Operative only)'''<br>A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully | |||
|} | |} | ||
Line 789: | Line 819: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| You ever wanted to show off the Syndicate logo? Well now you can! | | You ever wanted to show off the Syndicate logo? Well now you can! | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
Line 819: | Line 843: | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| Contains a complete Clown outfit. Includes [[PDA]] and service radio. | | Contains a complete Clown outfit. Includes [[PDA]] and service radio. | ||
|- | |- | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes |
Revision as of 11:11, 8 February 2024
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weapons
Ammo
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | File:Pistol35Mag.png | Pistol Magazine (.35 auto) | 1 | istol magazine with 10 catridges. Compatible with the Viper. |
Yes | File:SMG35Mag.png | SMG magazine (.35 auto) | 2 | (Nuclear Operative only) Rifle magazine with 30 catridges. Compatible with C-20r. |
Yes | File:Pistol25Mag.png | Pistol Magazine (.25 caseless) | 1 | Pistol magazine with 10 catridges. Compatible with the Cobra. |
Yes | Speedloader (.45 magnum) | 3 | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python. | |
Yes | Ammunition box (.30 rifle) | 1 | A box of 50 cartridges for the surplus rifle. | |
Yes | Ammunition box (.60 antimateriel) | 2 | A box of 10 cartridges for the Hristov sniper rifle. |
Explosives
Utility
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
No | Holoparasite Kit | 14 | The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | |
Yes | Syndicate Shoulder Holster | 1 | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units. | |
Yes | Emag | 8 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching. | |
Yes | Agent ID Card | 3 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | |
Yes | Black Jetpack | 2 | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely. | |
No | Reinforcement Teleporter | 16 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | |
Yes | Reinforcement Teleporter | 16 | (Nuclear Operative only) A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | |
Yes | File:CyborgSyndicate.png | Syndicate Assault Cyborg Teleporter | 65 | (Nuclear Operative only) A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. |
Yes | Monkey Reinforcement Teleporter | 8 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |
Yes | Stealth Box | 5 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | Syndicate Encryption Keys | 2 | Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |
Yes | Binary Translator Key | 1 | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |
Yes | Hypopen | 6 | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty. | |
Yes | Voice Mask | 2 | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID. | |
Yes | Radio Jammer | 4 | This device will disrupt any nearby outgoing radio communication when activated. | |
Yes | Hypodart | 2 | A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | |
Yes | Weapon Cyborg Module | 5 | This module will give a cyborg advanced laser and machete | |
Yes | Mouse Operative Reinforcement Teleporter | 3 | Calls in a specially trained mouse operative to assist you. | |
Yes | Singularity Beacon | 12 | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed. |
Tools
Armor
Bundles
Implants
Job
No item available for nuclear operatives, they do it for free don't have jobs!
Role | Icon | Item | Cost | Description |
---|---|---|---|---|
Botanist |
Packet of Gatfruit Seeds | 6 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |
Passenger |
Rigged Boxing Gloves | 6 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Boxer |
Rigged Boxing Gloves | 4 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Clown Mime |
Fake Cap Gun | 9 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Clown |
Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. | |
Cluster Banana | 6 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them. | ||
Holoclown Kit | 12 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | ||
Chef Botanist Clown Mime |
Hot Potato | 4 | Once activated, this time bomb can't be dropped - only passed to someone else! | |
Scientist |
C.H.I.M.P. Handcannon Upgrade Chip | 4 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |
Janitor |
Proximity Mine | 5 | A mine disguised as a wet floor sign. | |
Zookeeper Scientist Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. |
Misc
Pointless
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Cap Gun | 4 | Looks almost like the real thing! Ages 8 and up. | |
Yes | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | Clown Costume Duffel Bag | 2 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | |
Yes | Striped Syndicate Red Scarf | 1 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Striped Syndicate Green Scarf | 1 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Syndicate Personal AI device | 1 | A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |