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| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | Yes | ||
| style="background-color:#0d5a00; text-align:center;" | Yes | | style="background-color:#0d5a00; text-align:center;" | <abbr title="Medical staff can be granted exemption by the CMO">Yes*</abbr> | ||
| [[File:Pen.png|64px]] | | [[File:Pen.png|64px]] | ||
| style="text-align:center;" | '''Hypopen''' | | style="text-align:center;" | '''Hypopen''' |
Revision as of 04:43, 4 September 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column. Furthermore, some syndicate items are not illegal to possess under space law. Each item is marked whether or not it considered contraband in the "Contraband" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weapons
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | Yes | File:Mk58.png | Mk58 | 6 | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo. |
Yes | Yes | Python | 8 | A loud and deadly revolver. Uses .45 Magnum. | |
Yes | Yes | Cobra | 7 | A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | |
Yes | Yes | File:Mosin.png | Surplus Rifle | 2 | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. |
Yes | Yes | Energy Sword | 8 | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. | |
Yes | Yes | Energy Dagger | 2 | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon. | |
Yes | Yes | Fire Axe | 10 | A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. | |
Yes | Yes | Kanabou | 10 | (Oni only) A weapon for those who wish to forgo subtlety. Particularly suited to Oni. | |
No | Yes | Double Bladed Energy Sword | 16 | A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things. |
Ammo
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | Yes | File:Pistol35Mag.png | Pistol Magazine (.35 auto) | 2 | Pistol magazine with 10 catridges. Compatible with Cobra. |
Yes | Yes | File:SMG35Mag.png | SMG magazine (.35 auto) | 3 | (Nuclear Operative only) Rifle magazine with 30 catridges. Compatible with C-20r. |
Yes | Yes | File:Pistol25Mag.png | Pistol Magazine (.25 caseless) | 2 | A magazine for .25 caseless caliber weapons. |
Yes | Yes | Speedloader (.45 magnum) | 2 | Revolver speedloader with 6 catridges. Compatible with Python. | |
Yes | Yes | Ammunition box (.30 rifle) | 2 | A box of cartridges for the surplus rifle. | |
Yes | Yes | Ammunition box (.60 antimateriel) | 2 | A box of 10 cartridges for the hristov sniper rifle. |
Explosives
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | Yes | Explosive Grenade | 4 | Grenade that creates a small but devastating explosion. | |
Yes | No | Flashbang | 1 | A flashbang, not uplink exclusive. | |
Yes | Yes | Minibomb | 6 | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. | |
Yes | Yes | File:Grenade penguin icon.png | Grenade Penguin | 5 | A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown. |
Yes | Yes | C-4 | 4 | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it. | |
Yes | Yes | Grenadier Chest Rig | 12 | (Nuclear Operative only) A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades for only a third of the price. | |
Yes | Yes | Syndicate C-4 Bundle | 20 | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. | |
Yes | Yes | EMP Grenade | 3 | A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells. | |
Yes | Yes | Exploding Pen | 5 | A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger. |
Utility
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | No | Syndicate Shoulder Holster | 1 | A belt slot item capable of containing ammunition and weapons, has 60 storage units. | |
Yes | Yes | Emag | 8 | This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.
However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching. | |
Yes | Yes | Agent ID Card | 4 | An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. | |
Yes | No | Black Jetpack | 2 | A black jetpack. It allows you to fly around in space. Additional fuel included. | |
No | Yes | Reinforcement Teleporter | 12 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | |
Yes | Yes | Reinforcement Teleporter | 16 | (Nuclear Operative only) A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained. | |
Yes | Yes | Stealth Box | 5 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | No | Syndicate Overear-Headset | 3 | A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys. | |
Yes | Yes | Syndicate Encryption Keys | 2 | Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend. | |
Yes | Yes* | Hypopen | 6 | A hypospray that looks just like a pen, can store 15u of any chemical and fits into your PDA. Unlike the hypospray, cannot penetrate through hardsuits. | |
Yes | Yes | Voice Mask | 6 | A gas mask that upon configuration changes your voice identity. Works very well with the agent ID. | |
Yes | Yes | Radio Jammer | 5 | This device will disrupt any nearby outgoing radio communication when activated. |
Tools
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | No | File:SuspiciousToolbox.png | Suspicious Toolbox | 4 | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster. |
Yes | No | Syndicate Jaws of Life | 2 | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. | |
Yes | Yes | Syndicate Surgical Duffel Bag | 4 | A large duffel bag containing a full set of advanced surgical tools. | |
Yes | Yes | Power Sink | 8 | Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power. | |
No | Yes | Dehydrated Space Carp | 3 | Looks like a plush toy carp, just add water and it becomes a real-life space carp! |
Armor
Bundles
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | Yes | Ammo Bundle | 15 | (Nuclear Operative only) Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW. | |
Yes | No | Medical Bundle | 20 | (Nuclear Operative only) All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. | |
Yes | Yes | Sniper Bundle | 12 | An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise | |
Yes | Yes | C-20r Bundle | 25 | A bundle with a C-20r SMG and 3 magazines for said SMG. | |
Yes | Yes | Bulldog Bundle | 25 | A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums. | |
Yes | Yes | China-Lake Bundle | 30 | A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. | |
Yes | Yes | File:L6 saw base.png | L6 Saw Bundle | 40 | A bundle with the L6 LMG with 2 additional box magazines. |
Yes | Yes | Syndicate Zombie Bundle | 40 | (Nuclear Operative only) An all-in-one kit for unleashing the undead upon a station. | |
No | No* | Syndicate Surplus Crate | 23 | Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. | |
No | No* | Syndicate Mystery Box | 20 | Contains 25 telecrystals worth of completely random Syndicate items. |
Implants
Job
No item available to nuclear operatives, they do it for free don't have jobs!
Contraband | Role | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | Botanist |
Packet of Gatfruit Seeds | 5 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |
Yes | File:Assistant.png Assistant Boxer |
Rigged Boxing Gloves | 5 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
No | Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Yes | Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Yes | Clown Mime |
Fake Cap Gun | 6 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Yes | Clown |
File:BananaPeel.png | Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. |
No | Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. | |
Yes | File:Acolyte.png Acolyte |
File:BoxOmegaCartridges.png | Box of 10 Omega Cartridges | 4 | A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical. |
Yes | Janitor |
Proximity Mine | 4 | A mine disguised as a wet floor sign. | |
Yes | File:Acolyte.png Acolyte Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Yes | Station Engineer Atmospheric Technician File:Acolyte.png Acolyte |
File:ToolboxElectrical.png | Disposable Ballistic Turret | 7 | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo. |
Misc
Pointless
Ops? | Contraband | Icon | Item | Cost | Description |
---|---|---|---|---|---|
Yes | No | Cap Gun | 2 | Looks almost like the real thing! Ages 8 and up. | |
Yes | No | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | No | Cat Ears | 4 | Pretend to be a felinid UwU | |
Yes | No | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | No | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | No | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | No | Clown Costume Duffel Bag | 4 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | No | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | No | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | No | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |