To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.
This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.
Syndicate Items
This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column.
Uplink
Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.
For more in depth information about the weapons, refer to the weapons list.
Weaponry
Explosives
Ammo
Chemicals
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Hypopen | 6 | A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty. | |
Yes | Hypodart | 2 | A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty. | |
Yes | Chemical Synthesis Kit | 4 | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants. | |
Yes | Syndicate Zombie Bundle | 40 | (Nuclear Operative only) An all-in-one kit for unleashing the undead upon a station. | |
Yes | Nocturine Bottle | 6 | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up. | |
Yes | Combat Medical Kit | 5 | A medkit made for fixing combat injuries. | |
Yes | Combat Medipen | 4 | A single-use medipen containing chemicals that regenerate most types of damage. | |
Yes | Stimpack | 4 | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes. | |
Yes | Stimkit | 12 | A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds. | |
Yes | Syndicate Smokes Packet | 2 | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. | |
Yes | Medical Bundle | 20 | (Nuclear Operative only) All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens. |
Deception
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Agent ID Card | 3 | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. | |
Yes | Stealth Box | 5 | A box outfitted with stealth technology, sneak around with this and don't move too fast now! | |
Yes | Syndicate Encryption Keys | 2 | Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands. | |
Yes | Binary Translator Key | 1 | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask. | |
Yes | Cybersun Pen | 1 | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | |
Yes | Fake Nuclear Disk | 1 | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it. | |
Yes | Extra-Bright Lantern | 2 | It can be used to blind people like a flash. Has 15 uses. | |
Yes | Lobbying Bundle | 4 | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer. | |
Yes | Decoy Kit | 6 | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers! | |
Yes | Decoy Syndicate Bomb | 4 | A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion. | |
Yes | Chameleon Projector | 7 | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated. |
Disruption
Implants
Allies
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Reinforcement Teleporter | 16 | An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, a pin pointer, a death acidifier implant and looks like an operative. If you are buying this as a nuclear operative, you probably need to spend some more money to gear them up. | |
Yes | Syndicate Assault Cyborg Teleporter | 65 | (Nuclear Operative only) A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer. | |
Yes | Genetic Ancestor Reinforcement Teleporter | 8 | Call in a trained monkey to assist you. Comes with a single syndicate cigarette. | |
No | Dehydrated Space Carp | 2 | Looks like a plush toy carp, just add water and it becomes a real-life space carp! | |
Yes | SyndiCat | 6 | (Nuclear Operative only) A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully. | |
Yes | Syndicate Personal AI device | 1 | A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one. | |
Yes | Mouse Operative Reinforcement Teleporter | 3 | Calls in a specially trained mouse operative to assist you. |
Wearables
Job
No item available for nuclear operatives, they do it for free don't have jobs!
Role | Icon | Item | Cost | Description |
---|---|---|---|---|
Botanist |
Packet of Gatfruit Seeds | 6 | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | |
Passenger |
Rigged Boxing Gloves | 6 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Boxer |
Rigged Boxing Gloves | 4 | Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone. | |
Chaplain |
Necronomicon | 4 | An unholy book capable of summoning a demonic familiar. | |
Holy Hand Grenade | 20 | O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy. | ||
Clown Mime |
Fake Cap Gun | 9 | Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets. | |
Clown |
Explosive Banana Peel | 2 | A normal looking banana peel that explode when someone slips on it. | |
Cluster Banana | 6 | Splits into 6 explosive banana peels after being thrown, the peels detonate automatically after 20 seconds if nobody slips on them. | ||
Holoclown Kit | 12 | A joint venture between Cybersun and Honk.co. Contains an injector that hosts a sentient metaphysical clown made of hard light which resides in the user's body when not active. The holoclown has pockets to store things, a hardlight hand it can manipulate the environment with and is immune to hazardous environments while being resistant to direct trauma, but shares any damage it takes with the user. | ||
Chef Botanist Clown Mime |
Hot Potato | 4 | Once activated, this time bomb can't be dropped - only passed to someone else! | |
Scientist |
C.H.I.M.P. Handcannon Upgrade Chip | 4 | Insert this chip into a standard C.H.I.M.P. handcannon to allow it to fire omega particles. Omega particles inflict severe burns and cause anomalies to go supercritical. | |
Janitor |
Proximity Mine | 5 | A mine disguised as a wet floor sign. | |
Zookeeper Scientist Chef |
Syndicate Sponge Box | 7 | A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water. | |
Musician |
Rickenbacker 4001 | 10 | When it comes down to it, there are very few people who will swing the bat. | |
Librarian |
Cane Blade | 5 | A cane that has a hidden blade that can be unsheathed. |
Pointless
Ops? | Icon | Item | Cost | Description |
---|---|---|---|---|
Yes | Barber Scissors | 1 | A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself. | |
Yes | Syndicate Snack Box | 1 | A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want. | |
Yes | Cap Gun | 4 | Looks almost like the real thing! Ages 8 and up. | |
Yes | Syndicate Rubber Stamp | 2 | You ever wanted to show off the Syndicate logo? Well now you can! | |
Yes | Outlaw's Hat | 1 | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | |
Yes | Outlaw's Glasses | 1 | A must for every self-respecting undercover agent. | |
Yes | Syndicate Pyjama Duffel Bag | 4 | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | |
Yes | Clown Costume Duffel Bag | 2 | Contains a complete Clown outfit. Includes PDA and service radio. | |
Yes | Operative Jumpsuit | 1 | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Operative Jumpskirt | 1 | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | |
Yes | Syndie Balloon | 20 | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | |
Yes | Striped Syndicate Red Scarf | 1 | A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. | |
Yes | Striped Syndicate Green Scarf | 1 | A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |