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Syndicate Items

From Delta-V Wiki
Revision as of 00:54, 5 September 2023 by VMSolidus (talk | contribs) (Some adjustments being made to which items are or are not. Headset and Nocturine gains an asterisk)

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. Some items are only available when playing certain jobs. The shop interface is divided into categories.

This is a hopefully comprehensive list of all the items Traitors and Nuclear Operatives can obtain through their uplink by paying Telecrystals.

Syndicate Items

This section contains all the items a Traitor can buy, with items available to nuclear operatives marked by a green "Yes" in the "Ops?" column. Furthermore, some syndicate items are not illegal to possess under space law. Each item is marked whether or not it considered contraband in the "Contraband" column.

Uplink

Traitors have their PDA as uplink, which is unlockable using the code received at roundstart in the ringtone program.

For more in depth information about the weapons, refer to the weapons list.

Weapons

Ops? Cntrb? Icon Item Cost Description
Yes Yes File:Mk58.png Mk58 6 A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
Yes Yes Python 8 A loud and deadly revolver. Uses .45 Magnum.
Yes Yes Cobra 7 A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless).
Yes Yes File:Mosin.png Surplus Rifle 2 A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
Yes Yes Energy Sword 8 A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.
Yes Yes Energy Dagger 2 A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.
Yes Yes Fire Axe 10 A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire.
Yes Yes Kanabou 10 (Oni only)
A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
No Yes Double Bladed Energy Sword 16 A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing, all at the cost of lower heat and slash damage. Makes a lot of noise when used or turned on. Has good chances of reflecting things.

Ammo

Ops? Cntrb? Icon Item Cost Description
Yes Yes File:Pistol35Mag.png Pistol Magazine (.35 auto) 2 Pistol magazine with 10 catridges. Compatible with Cobra.
Yes Yes File:SMG35Mag.png SMG magazine (.35 auto) 3 (Nuclear Operative only)
Rifle magazine with 30 catridges. Compatible with C-20r.
Yes Yes File:Pistol25Mag.png Pistol Magazine (.25 caseless) 2 A magazine for .25 caseless caliber weapons.
Yes Yes Speedloader (.45 magnum) 2 Revolver speedloader with 6 catridges. Compatible with Python.
Yes Yes Ammunition box (.30 rifle) 2 A box of cartridges for the surplus rifle.
Yes Yes Ammunition box (.60 antimateriel) 2 A box of 10 cartridges for the hristov sniper rifle.

Explosives

Ops? Cntrb? Icon Item Cost Description
Yes Yes Explosive Grenade 4 Grenade that creates a small but devastating explosion.
Yes Yes Flashbang 1 A flashbang, not uplink exclusive.
Yes Yes Minibomb 6 A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.
Yes Yes File:Grenade penguin icon.png Grenade Penguin 5 A grenade that takes the form of an aggressive penguin that explodes upon death or the end of the countdown.
Yes Yes C-4 4 This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
Yes Yes Grenadier Chest Rig 12 (Nuclear Operative only)
A chest rig containing 4x Explosive Grenade, 2x Minibomb and 2x EMP Grenade. 34 TC worth of grenades for only a third of the price.
Yes Yes Syndicate C-4 Bundle 20 A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.
Yes Yes EMP Grenade 3 A grenade that releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
Yes Yes Exploding Pen 5 A class IV explosive device contained within a standard pen. Comes with a 4 second fuse. This is mostly meant to trick people trying to check if the pen is a energy dagger.

Utility

Ops? Cntrb? Icon Item Cost Description
Yes No Syndicate Shoulder Holster 1 A belt slot item capable of containing ammunition and weapons, has 60 storage units.
Yes Yes Emag 8 This sophisticated piece of equipment allows you to quite literally open anything: lockers, crates, doors (so long as they aren't welded shut) and other things. It can bolt open doors or grant dispensers extra options. Holds 3 charges that recharges over time.

However, the affected machinery will, almost always, be broken permanently and while this can have the desired effect, it also leaves a trail for people to follow (mostly doors). Emagging something is also fairly noticeable, so you should make sure nobody's watching.

Yes Yes Agent ID Card 4 An assistant ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it.
Yes No Black Jetpack 2 A black jetpack. It allows you to fly around in space. Additional fuel included.
No Yes Reinforcement Teleporter 12 An item that, upon activation, creates a ghost role of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.
Yes Yes Reinforcement Teleporter 16 (Nuclear Operative only)
A special version specifically for the Nuclear Operative agents. Upon activation, creates a ghost role of a nuclear operative agent; they have a knife, a viper, look like an operative and are supposedly more trained.
Yes Yes Stealth Box 5 A box outfitted with stealth technology, sneak around with this and don't move too fast now!
Yes No* Syndicate Overear-Headset 3 A headset that allows you to communicate with other syndicate operatives. Has 4 slots for encryption keys.
Yes Yes Syndicate Encryption Keys 2 Two encryption keys that gives access to the secret frequency of the syndicate. You can give one to a friend.
Yes Yes* Hypopen 6 A hypospray that looks just like a pen, can store 15u of any chemical and fits into your PDA. Unlike the hypospray, cannot penetrate through hardsuits.
Yes Yes Voice Mask 6 A gas mask that upon configuration changes your voice identity. Works very well with the agent ID.
Yes Yes Radio Jammer 5 This device will disrupt any nearby outgoing radio communication when activated.

Tools

Ops? Cntrb? Icon Item Cost Description
Yes No File:SuspiciousToolbox.png Suspicious Toolbox 4 A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster.
Yes No Syndicate Jaws of Life 2 A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.
Yes No Syndicate Surgical Duffel Bag 4 A large duffel bag containing a full set of advanced surgical tools.
Yes Yes Power Sink 8 Drains power from the grid where it is attached to. Requires an HV wire to attach to. Explodes after a long while of sucking up power.
No Yes Dehydrated Space Carp 3 Looks like a plush toy carp, just add water and it becomes a real-life space carp!

Armor

Ops? Cntrb? Icon Item Cost Description
Yes Yes Chameleon Kit 6 A backpack containing a full set of Chameleon clothing, which is an outfit that can easily be set to any appearance in the game. Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration.
Yes Yes No-Slip Shoes 3 These protect you from slips while looking like your average normal shoes.
Yes No Thieving Gloves 4 Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves!
Yes Yes Web Vest 3 A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.
Yes Yes Syndicate Hardsuit Bundle 8 A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.
Yes No Blood-Red Magboots 2 A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity.
Yes No Syndicate EVA Bundle 2 A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
Yes Yes Cybersun Juggernaut Suit 14 Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and disablers.
Yes Yes Syndicate Samurai Crate 6 (Oni only)
Contains a modern replica of a full Tousei-Gusoku set.

Bundles

Ops? Cntrb? Icon Item Cost Description
Yes Yes Ammo Bundle 15 (Nuclear Operative only)
Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.
Yes No Medical Bundle 20 (Nuclear Operative only)
All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
Yes Yes Sniper Bundle 12 An inconspicuous briefcase that contains a hristov, 10 spare bullets and a convenient disguise
Yes Yes C-20r Bundle 25 A bundle with a C-20r SMG and 3 magazines for said SMG.
Yes Yes Bulldog Bundle 25 A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums.
Yes Yes China-Lake Bundle 30 A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.
Yes Yes File:L6 saw base.png L6 Saw Bundle 40 A bundle with the L6 LMG with 2 additional box magazines.
Yes Yes Syndicate Zombie Bundle 40 (Nuclear Operative only)
An all-in-one kit for unleashing the undead upon a station.
No No* Syndicate Surplus Crate 23 Contains 60 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
No No* Syndicate Mystery Box 20 Contains 25 telecrystals worth of completely random Syndicate items.

Implants

Ops? Cntrb? Icon Item Cost Description
No No Storage Implanter 8 Hide goodies inside of yourself with new bluespace technology!
Yes Yes Freedom Implanter 8 Get away from those nasty sec officers with this three use implant!
Yes Yes Micro Bomb Implanter 2 (Nuclear Operative only)
Explode on death or manual activation with this implant. Destroys the body with all equipment.
No Yes DNA Scrambler Implanter 10 A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
Yes Yes EMP Implanter 5 Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
Yes Yes Macro Bomb Implanter 25 (Nuclear Operative only)
Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
No Yes Uplink Implanter 4 Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
Yes Yes Box of Deathrattle Implants 4 (Nuclear Operative only)
A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.

Job

No item available to nuclear operatives, they do it for free don't have jobs!

Cntrb? Role Icon Item Cost Description
Yes
Botanist
Packet of Gatfruit Seeds 5 A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.
Yes File:Assistant.png
Assistant

Boxer
Rigged Boxing Gloves 5 Float like a butterfly, sting like a bee. Pretend to have a friendly spar and then beat the hell out of someone.
No
Chaplain
Necronomicon 4 An unholy book capable of summoning a demonic familiar.
Yes Holy Hand Grenade 20 O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.
Yes
Clown

Mime
Fake Cap Gun 6 Fool your enemy! It can use both cap and magnum bullets. Comes loaded with magnum bullets.
Yes
Clown
File:BananaPeel.png Explosive Banana Peel 2 A normal looking banana peel that explode when someone slips on it.
No
Musician
Rickenbacker 4001 10
When it comes down to it, there are very few people who will swing the bat.
Yes File:Acolyte.png
Acolyte
File:BoxOmegaCartridges.png Box of 10 Omega Cartridges 4 A box of 10 omega particle cartridges for the CHIMP. Omega particles inflict severe burns and cause anomalies to go supercritical.
Yes
Janitor
Proximity Mine 4 A mine disguised as a wet floor sign.
Yes File:Acolyte.png
Acolyte

Chef
Syndicate Sponge Box 7 A box containing 6 syndicate sponges disguised as monkey cubes, these cubes turn into a variety of angry wildlife after coming into contact with water.
Yes
Station Engineer

Atmospheric Technician
File:Acolyte.png
Acolyte
File:ToolboxElectrical.png Disposable Ballistic Turret 7 Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench. Explodes when out of ammo.

Misc

Ops? Cntrb? Icon Item Cost Description
Yes No Cybersun Pen 2 A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
Yes Yes Fake Nuclear Disk 1 A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
Yes No Syndicate Smokes Packet 2 A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
Yes Yes Energy Shield 6 Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
Yes No Syndicate Soap 1 A bar of soap with a high launching distance and a long stun duration.
Yes No Extra-Bright Lantern 2 An extremely bright lantern that also works as a flash with 15 uses.
Yes Yes* Nocturine Bottle 5 A 30u bottle filled with Nocturine, a chemical that can put people to sleep with only 8 units.
Yes No Combat Medical Kit 5 A medkit made for fixing combat injuries.
Yes No Combat Medipen 8 A single-use medipen containing chemicals that regenerate most types of damage.
Yes Yes Stimpack 8 Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
Yes Yes Stimkit 12 A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for fifteen seconds.
Yes No Syndicate Segway 4 A crate shipment with a Syndicate Segway and keys to it. It is very fast, but quite red.
Yes Yes Nocturine Injector Gland 8 (Arachne only)
Makes your fangs inject nocturine whenever you suck blood.

Pointless

Ops? Cntrb? Icon Item Cost Description
Yes No Cap Gun 2 Looks almost like the real thing! Ages 8 and up.
Yes No Syndicate Rubber Stamp 2 You ever wanted to show off the Syndicate logo? Well now you can!
Yes No Cat Ears 4 Pretend to be a felinid UwU
Yes No Outlaw's Hat 1 A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.
Yes No Outlaw's Glasses 1 A must for every self-respecting undercover agent.
Yes No Syndicate Pyjama Duffel Bag 4 Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.
Yes No Clown Costume Duffel Bag 4 Contains a complete Clown outfit. Includes PDA and service radio.
Yes No Operative Jumpsuit 1 A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes No Operative Jumpskirt 1 A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes No Syndie Balloon 20 Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.


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Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
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Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
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Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode