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|difficulty=Hard | |difficulty=Hard | ||
|requirements=15 hours of playtime, 10 hours in Command, 4 hours as [[Warden]], 4 hours as [[Detective]] | |requirements=15 hours of playtime, 10 hours in Command, 4 hours as [[Warden]], 4 hours as [[Detective]] | ||
|access=Head of Security, Command, Brig, Security, Armory, Maintenance, Service, | |access=Head of Security, Command, Brig, Security, Armory, Maintenance, Service, External, Detective | ||
|extendedaccess=None | |extendedaccess=None | ||
|supervisors=[[Captain]] | |supervisors=[[Captain]] |
Revision as of 06:26, 23 October 2023
SECURITY & COMMAND STAFF
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Head Of Security |
Difficulty: Hard Requirements: 15 hours of playtime, 10 hours in Command, 4 hours as Warden, 4 hours as Detective Access: Head of Security, Command, Brig, Security, Armory, Maintenance, Service, External, Detective Extended Access: None Supervisors: Captain Subordinates: Warden, Detective, Security Officer, Security Cadet, Prison Guard Duties: Guide the Security team, prosecute crime, whether it is committed by crew (including other Security personnel) or antagonists. Guides: Space Law, SOP, Alert Procedure, Company Policy |
You've worked yourself out being a Security Officer. Not hard enough for you? Well, you're in the right place. I hope.
Being the Head of the entire Security Department that are tasked with protecting the entire station and its crew isn't an easy job. In fact, you have it the hardest only bested by the Captain. But just maybe, you might be able to lead your modest crew of Officers and the rest of the Brig personnel to victory against those who wish to bring harm and ruin to the station.
The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the armory, which may or may not still contain guns. The role of the Head of Security is a thankless profession where good deeds frequently go unnoticed and mistakes by either you or anyone in your department are greatly magnified against you.
You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unaware by all sorts of nefarious individuals, so a proper leader does well by commanding his subordinates and only stepping in where needed.