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Weapons

From Delta-V Wiki
Revision as of 08:07, 7 June 2023 by Floofers (talk | contribs)
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This wiki page might contain inexact information. Because the game is in heavy development, many balance changes are necessary some damage values or how the weapons behave are changed on an almost daily basis.

Also, the whole combat system will eventually be overhauled with the addition of stamina. This wiki page hold some usefulness, many new players are joining the community and this page may help them or experienced player figure out which weapons to choose.

You are encouraged to consult the discussion page to add comments or suggestions.

Combat

Refer to Combat for Combat tips and how to enter Combat mode.

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Dedicated Melee Weapons

Icon Item Damage How to acquire Notes
Anti-Psychic Knife 10 INCORRECT TYPE, 5 INCORRECT TYPE Forensic Mantis' Locker A special knife designed for killing psychics. It deals 20% more damage to Psionics.
Arm Blade 23 INCORRECT TYPE Unobtainable A strong weapon that can pry open doors.
Breaching Hammer
One Handed
13 INCORRECT TYPE, 10 INCORRECT TYPE
Two Handed
20 INCORRECT TYPE, 35 INCORRECT TYPE
Armory A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks.
Captain's Sabre 17 INCORRECT TYPE Captain's locker A ceremonial weapon belonging to the captain of the station.
Claymore 19 INCORRECT TYPE Mail An ancient war blade.
Combat Knife 9 INCORRECT TYPE Maintenance Loot, Mail, Combat Boots A deadly knife intended for melee confrontations.
Cutlass 16 INCORRECT TYPE Pirate A wickedly curved blade, often seen in the hands of space pirates.
Energy Cutlass
On
7.5 INCORRECT TYPE, 7.5 INCORRECT TYPE
Off
1 INCORRECT TYPE
Pirate An exotic energy weapon. Don't forget to turn it on.
Eldritch Blade 33 INCORRECT TYPE Unobtainable A sword humming with unholy energy.
Energy Dagger
On
13 INCORRECT TYPE
Off
1 INCORRECT TYPE
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. Don't forget to turn it on.
Energy Sword
On
17 INCORRECT TYPE
Off
4.5 INCORRECT TYPE
Syndicate Uplink Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off.
Flaming Fireaxe Ignites target
One Handed
15 INCORRECT TYPE
Two Handed
20 INCORRECT TYPE
Syndicate Uplink This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures.
Kanabou
One Handed
16 INCORRECT TYPE
Two Handed
30 INCORRECT TYPE
Syndicate Uplink A weapon for those who wish to forgo subtlety. Particularly suited to oni.
Katana 12 INCORRECT TYPE Mail Ancient craftwork made with not so ancient plasteel.
Machete 15 INCORRECT TYPE Maintenance Loot, Salvage Wrecks A large, vicious looking blade.
Rickenbacker
One Handed
7 INCORRECT TYPE
Two Handed
14 INCORRECT TYPE, 2 INCORRECT TYPE
Syndicate Uplink Despite being an instrument it is a dedicated melee weapon.
Rigged Boxing Gloves 8 INCORRECT TYPE Syndicate Uplink Blue gloves for competitive boxing. Feels like they're heavier than usual...
Ritual Dagger 12 INCORRECT TYPE Unobtainable A strange dagger used by sinister groups for rituals and sacrifices.
Survival Knife 8 INCORRECT TYPE Salvage, Mail Weapon of first and last resort for combatting space carp.
Unholy Halberd
One Handed
30 INCORRECT TYPE, 3 INCORRECT TYPE
Two Handed
46 INCORRECT TYPE, 33 INCORRECT TYPE
Unobtainable A poleaxe that seems to be linked to its wielder.
Wakizashi 8 INCORRECT TYPE Unobtainable A short, multi-purpose sword of plasteel construction.

Makeshift Weapons

Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.

Icon Item Damage How to acquire Notes
Acoustic Guitar 7 INCORRECT TYPE Musician, Cargo, Maintenance Loot, String Instruments Crate, Salvage Wrecks Anyway, here's Wonderwall.
Advanced Scalpel 8 INCORRECT TYPE Medbay, Salvage Wrecks, Syndicate Uplink Made of more expensive materials, sharper and generally more reliable.
Advanced Circular Saw 12 INCORRECT TYPE Medbay, Salvage Wrecks, Syndicate Uplink You think you can cut anything with it.
Banjo 7 INCORRECT TYPE Cargo, Maintenance Loot, Salvage Wrecks, String Instruments Crate It's like a guitar but less like a guitar.
File:Baseball bat.png Baseball Bat
One Handed
7.5 INCORRECT TYPE
Two Handed
11.5 INCORRECT TYPE
Crafting, Maintenance Loot A robust baseball bat.
Bass Guitar 7 INCORRECT TYPE Musician, Cargo, Maintenance Loot, String Instruments Crate You feel really cool holding this. Shame you're the only one that thinks that.
Bible 3 INCORRECT TYPE, 10 INCORRECT TYPE Chaplain, Mystagogue, Chapel, Mail New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage.
Butcher's Cleaver 9 INCORRECT TYPE Kitchen, Mail A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Circular Saw 10 INCORRECT TYPE Medbay, Salvage Wrecks, Robotics For heavy duty cutting.
Crowbar 8 INCORRECT TYPE YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Mail, Toolboxes A multipurpose tool to pry open doors and fight interdimensional invaders.
Dulled Claymore 7 INCORRECT TYPE Mail An ancient war blade. This one has been dulled.
Dulled Katana 6 INCORRECT TYPE Mail Ancient craftwork made with not so ancient plasteel. This one has been dulled.
Electric Guitar 6 INCORRECT TYPE, 1 INCORRECT TYPE Musician, Cargo, Maintenance Loot, String Instruments Crate Now this makes you feel like a rock star!
Fireaxe
One Handed
15 INCORRECT TYPE, 5 INCORRECT TYPE
Two Handed
20 INCORRECT TYPE, 20 INCORRECT TYPE
Atmospherics, Bridge Can be used to open an unpowered closed door. Very good against structures.
File:Fire extinguisher.png Fire Extinguisher 8 INCORRECT TYPE Fire-Safety Closet, Extinguisher Cabinet It extinguishes fires.
Glass Shard
One Handed
3.5 INCORRECT TYPE
Thrown
2 INCORRECT TYPE
Broken Glass Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table.
Gohei 3 INCORRECT TYPE AutoDrobe A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's weeaboos.
Hatchet 15 INCORRECT TYPE Hydroponics A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.
Kitchen Knife 12 INCORRECT TYPE Kitchen, Mail A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Laser Scalpel 4 INCORRECT TYPE, 5 INCORRECT TYPE Medbay, Salvage Wrecks A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.
Mail 5 INCORRECT TYPE Mail Carrier Paper cuts. Only does damage when thrown.
Mining Drill 14 INCORRECT TYPE Salvage, Salvage Wrecks Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris.
Nettle 10 INCORRECT TYPE Cargo, Exotic Seed Crate The Nettle hold a maximum of 25u of reagent (Histamine by default) and transfer 6u on hit. The reagents within the plant depend on its genes (see Hydroponics), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits.
Pickaxe 14 INCORRECT TYPE Salvage, Salvage Wrecks Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Rock Guitar
One Handed
5 INCORRECT TYPE
Two Handed
7 INCORRECT TYPE, 2 INCORRECT TYPE
Musician, Cargo, Maintenance Loot, String Instruments Crate What an axe!
Scalpel 7.5 Slash Medbay, Salvage Wrecks, Robotics A surgical tool used to make incisions into flesh.
Screwdriver 7 INCORRECT TYPE YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes Used to disassemble various objects and open the wiring inside doors.
Shinai 4 INCORRECT TYPE Shōkō's Dojo A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot.
Shiv 2.5 INCORRECT TYPE A pointy piece of glass, abraded to an edge and wrapped in tape for a handle.
Shovel
One Handed
5 INCORRECT TYPE
Two Handed
17 INCORRECT TYPE
Salvage Wrecks, Maintenance Loot A large tool for digging and moving dirt.
Spade 11.5 INCORRECT TYPE Hydroponics, Salvage Wrecks A small tool for digging and moving dirt.
Spear
One Handed
9 INCORRECT TYPE
Two Handed
15 INCORRECT TYPE
Thrown
14 INCORRECT TYPE
Crafting, Maintenance Loot 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit.
File:SuspiciousToolbox.png Suspicious Toolbox 11.5 INCORRECT TYPE Syndicate Uplink A sinister looking toolbox filled with elite syndicate tools.
Tiles 5 INCORRECT TYPE Anywhere on the station. Just look down at your feet. Only does damage when thrown.
Toolbox 9 INCORRECT TYPE Engineering, Maintenance Loot, Storage Rooms Rather common. Although it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. Robust Assistants favorite weapon.
Welder
On
7 INCORRECT TYPE
Off
5.5 INCORRECT TYPE
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks All type of welders deal the same damage.
Wirecutter 6.5 INCORRECT TYPE YouTool, Vendomat, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks Used to cut wires.
Wrench 7.5 INCORRECT TYPE YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks A common tool for assembly and disassembly. Also used for unanchoring objects from the floor.

Ballistic Weapons

The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage and the practice version will deal only a light amount of blunt. Refer to Combat for how to use ranged weapons.

Sidearms

Pistols

Icon Item Ammo Cap. Damage How to acquire Notes
Cobra .25 caseless 10+1 19 INCORRECT TYPE Syndicate Uplink A rugged, robust operator handgun with inbuilt silencer.
Handmade Pistol .35 auto 10+1 16 INCORRECT TYPE Unobtainable Looks unreliable.
Mk 32 "Universal" .25 caseless 12+1 19 INCORRECT TYPE Unobtainable An expensive and robust pistol with decent offensive capabilities.
Mk 58 .35 auto 10+1 16 INCORRECT TYPE Armory, Syndicate Uplink, Cargo, Pistols Crate A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.
Viper .35 auto 10+1 16 INCORRECT TYPE Nuclear Operative A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.

Revolvers

Icon Item Ammo Cap. Damage How to acquire Notes
Deckard .45 magnum 5 22 INCORRECT TYPE Salvage Wrecks A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.
Fake Cap Gun .45 magnum 6 22 INCORRECT TYPE Syndicate Uplink Looks almost like the real thing! Acts like the real thing!
Inspector .45 magnum 6 22 INCORRECT TYPE Salvage Wrecks A detective's best friend.
Mateba .45 magnum 7 22 INCORRECT TYPE Salvage Wrecks The iconic sidearm of the dreaded death squads.
Pirate Revolver .45 magnum 5 22 INCORRECT TYPE Pirate An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.
Python .45 magnum 7 22 INCORRECT TYPE Syndicate Uplink, Gatfruit A robust revolver favoured by Syndicate agents. Comes preloaded.

Longarms

Rifles

Icon Item Ammo Cap. Damage How to acquire Notes
AKMS .30 rifle 30+1 19 INCORRECT TYPE Unobtainable An iconic weapon of war.
Lecter .20 rifle 25+1 17 INCORRECT TYPE Armory A high end military grade assault rifle.
M-90gl .20 rifle 25+1 17 INCORRECT TYPE Unobtainable An older bullpup carbine model, with an attached underbarrel grenade launcher.

Sub-Machine Guns

Icon Item Ammo Cap. Damage How to acquire Notes
Atreides .35 auto 30+1 16 INCORRECT TYPE Unobtainable Pla-ket-ket-ket-ket!
C-20r .35 auto 30+1 16 INCORRECT TYPE Syndicate Uplink A firearm that is often used by the infamous nuclear operatives.
WT550 .35 auto 30+1 16 INCORRECT TYPE Armory, Cargo, SMG Crate An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division.

Light Machine Guns

Icon Item Ammo Cap. Damage How to acquire Notes
File:L6 saw base.png L6 SAW .30 rifle 100+1 19 INCORRECT TYPE Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.

Heavy Machine Guns

Icon Item Ammo Cap. Damage How to acquire Notes
Minigun .10 rifle 1000 5 INCORRECT TYPE Unobtainable Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving.

Shotguns

Icon Item Ammo Cap. Damage How to acquire Notes
Blunderbuss .50 Shell 1 5 INCORRECT TYPE (x6) Pirate Deadly at close range.
Bulldog .50 Shell 8 5 INCORRECT TYPE (x6) Syndicate Uplink It's a fully automatic magazine-fed shotgun designed for close quarters combat.
Double-Barreled Shotgun .50 Shell 2 5 INCORRECT TYPE (x6) Bartender's booze storage An immortal classic.
Enforcer .50 Shell 7 5 INCORRECT TYPE (x6) Armory, Cargo, Shotgun Crate A next-generation Frozen Star shotgun. Must be manually cycled. Has a 7 shell capacity.
Handmade Pistol .50 Shell 1 5 INCORRECT TYPE (x6) Unobtainable Looks unreliable. Why is it called handmade pistol?
Kammerer .50 Shell 4 5 INCORRECT TYPE (x6) Armory When an old Remington design meets modern materials, this is the result. Must be manually cycled.
Sawn-Off Shotgun .50 Shell 2 5 INCORRECT TYPE (x6) Bartender's booze storage, Crafting, Salvage Wrecks Much smaller than a regular shotgun, it can easily fit in a backpack.
Shotgun Shells

Snipers

Icon Item Ammo Cap. Damage How to acquire Notes
Ceremonial Rifle .30 rifle 5 19 INCORRECT TYPE Unobtainable A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white.
Flintlock Pistol .60 anti-material 1 49 INCORRECT TYPE Pirate, Salvage Wrecks A pirate's companion. Yarrr!
Hristov .60 anti-material 1 49 INCORRECT TYPE Unobtainable A portable anti-armour rifle. Must be manually cycled.
Kardashev-Mosin .30 rifle 10 19 INCORRECT TYPE Syndicate Uplink A weapon for hunting, or endless trench warfare. Must be manually cycled.
Mark 1 rifle .30 rifle 5 19 INCORRECT TYPE Unobtainable A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design.
Musket .60 anti-material 1 49 INCORRECT TYPE This should've been in a museum long before you were born. A gun favoured by pirates.

Launchers

Icon Item Ammo Cap. Damage How to acquire Notes
China Lake Grenade 3 Depends Syndicate Uplink PLOOP. Must be manually cycled.
Pirate Cannon Cannon Ball 1 ? Pirate Kaboom!
File:Multiple Rocket Launcher.png RPG-7 PG-7VL Rocket 1 ? Armory A modified ancient rocket-propelled grenade launcher.
Launcher Grenades

Energy Weapons

Laser based

Icon Item Cap. Rechar. Damage How to acquire Notes
Advanced Laser Gun 10 40 ? Unobtainable An experimental laser gun with a self charging nuclear powered battery.
Antique Laser Gun 10 40 17 INCORRECT TYPE Captain's locker This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Laser Cannon 10 0 28 INCORRECT TYPE Unobtainable A heavy duty, high powered laser weapon.
Laser Gun 16 0 14 INCORRECT TYPE Armory, Salvage Wrecks Favoured by Nanotrasen Security for being cheap and easy to use.
Retro Laser Gun 16 0 14 INCORRECT TYPE Cargo, Lasers Crate, Salvage Wrecks A weapon using light amplified by the stimulated emission of radiation.
X-Ray Cannon 10 0 10 INCORRECT TYPE
10 INCORRECT TYPE
Unobtainable An experimental weapon that uses concentrated x-ray energy against its target.

Pulse based

Icon Item Cap. Rechar. Damage How to acquire Notes
Pulse Carbine 25 0 35 INCORRECT TYPE Emergency Response Team A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol 10 0 35 INCORRECT TYPE Emergency Response Team A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle 400 0 35 INCORRECT TYPE Unobtainable A weapon that is almost as infamous as its users.

Other

Icon Item Ammo Cap. Damage How to acquire Notes
CHIMP Handcannon Anomaly particle cartridges 10 5 INCORRECT TYPE Anomalous Technology Research Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.
The Omega version of the ammo deals 20 INCORRECT TYPE.
Flare Gun .50 Shell 1 None Maintenance Loot, Mail A compact, single-shot pistol that fires shotgun shells.
Improvised Pneumatic Cannon ? ? ? Crafting Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas.
Pie Cannon Cream Pie 8 None Crafting Load cream pie for optimal results.
Proto-Kinetic Accelerator Kinetic Bolt Infinite 10 INCORRECT TYPE Salvage Fires low-damage kinetic bolts at a short range.

Explosives

Icon Item How to acquire Notes
File:BananaPeel.png Explosive Banana Peel Syndicate Uplink A normal looking banana peel that explode when someone slips on it.
Composition C4 Syndicate Uplink Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.
EMP Grenade Syndicate Uplink Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
Explosive Grenade Syndicate Uplink Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.
File:Hot Potato.png Hot Potato Unobtainable Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands!
Modular Grenade Crafting A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it.
Modular Mine Crafting Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires.
Nuclear Grenade Unobtainable Please don't throw it, think of the children. Has a ~15 tiles radius.
Syndicate Minibomb Syndicate Uplink A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area.

Non-lethal Weapons

Dedicated non-lethal

Icon Item Type of Stun How to acquire Notes
Disabler Stun and Knockdown Security, Captain's Locker, HoP's Locker, Salvage Wrecks A self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge.
Extra-Bright Lantern Flash and Slow Syndicate Uplink Blinding. Sunglasses or welding mask offer 100% protection from the flash effect.
Flash Flash and Slow Security An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.
Flashbang Flash and Slow Security, Syndicate Uplink
Stun Baton Stun and Knockdown Security A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged.

Improvised non-lethal

Those improvised devices can be used with variable result. Use at your own risk.

Icon Item Type of Stun How to acquire Notes
File:BananaPeel.png Banana Peel Stun and Knockdown Botany No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground.
Bola Slow Crafting, SecTech Linked together with some spare cuffs and metal.
Boxing Gloves Stun and Knockdown BoxingDrobe For competitive boxing. Deals 0.4 Blunt damage.
Soap Stun and Knockdown Bathrooms, Maintenance Loot, Janitor's Closet Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type.
Guides Library
The Basics Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps
Command Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items
Security Security Officer · Alert Procedure · Space Law · Company Policy · Forensics
Engineering Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber
Epistemics Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics
Medical Medical · Chemistry · Cryogenic Pods
Service Cooking · Drinks · Hydroponics · Supply Crates
Antagonists Guide to Traitor · Syndicate Items · High-Risk Items
Miscellaneous Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators
Contribution Development · Mapping · Spriting · Wiki Contribution · Wikicode