This page needs revising! This page contains information that is either out-of-date or from a different source (e.g. Upstream SS14). Some information on this page may differ from how it actually works on Delta-V. Reason for revision: "Outdated due to the Rebase Update." |
What follows below is a table of some common or robust items that may help you "win", separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don't rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.
Refer to Combat for Combat tips and how to enter Combat mode.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Dedicated Melee Weapons
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Anti-Psychic Knife | 10 INCORRECT TYPE, 5 INCORRECT TYPE | Psionic Mantis' Locker | A special knife designed for killing psychics. It deals 20% more damage to Psionics. | |
Arm Blade | 40 INCORRECT TYPE | Unobtainable | A strong weapon that can pry open doors. | |
Breaching Hammer | One Handed
13 INCORRECT TYPE, 10 INCORRECT TYPE 15 INCORRECT TYPE Two Handed
20 INCORRECT TYPE, 35 INCORRECT TYPE 22.5 INCORRECT TYPE |
Armory | A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks. | |
Captain's Sabre | 17 INCORRECT TYPE | Captain's locker | A ceremonial weapon belonging to the captain of the station. Has a chance to reflect. | |
File:Chainsaw.png | Chainsaw | One Handed
10 INCORRECT TYPE, 10 INCORRECT TYPE Two Handed
20 INCORRECT TYPE, 40 INCORRECT TYPE |
Unobtainable | A very large chainsaw. Usually you use this for cutting down trees... usually. |
Claymore | 33 INCORRECT TYPE | An ancient war blade. | ||
Cutlass | 16 INCORRECT TYPE | Pirate | A wickedly curved blade, often seen in the hands of space pirates. | |
Combat Knife | 10 INCORRECT TYPE | Maintenance Loot, Mail, Combat Boots | A deadly knife intended for melee confrontations. | |
Crusher | One Handed
10 INCORRECT TYPE Two Handed
15 INCORRECT TYPE Marked One Handed
35 INCORRECT TYPE Marked Two Handed
40 INCORRECT TYPE |
Salvage Vendor, Research | An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals some Brute when you hit a marked enemy. Can pry open doors. | |
Crusher Dagger | 6.5 INCORRECT TYPE | Salvage Vendor, Research | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area. | |
Crusher Glaive | One Handed
10 INCORRECT TYPE Two Handed
15 INCORRECT TYPE Marked One Handed
35 INCORRECT TYPE Marked Two Handed
40 INCORRECT TYPE |
Unobtainable | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals some Brute when you hit a marked enemy. | |
Double Bladed Energy Sword | On
17 INCORRECT TYPE, 917INCORRECT TYPE, 20 INCORRECT TYPE Off
4.5 INCORRECT TYPE |
Syndicate Uplink | Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off. | |
Energy Cutlass | On
17 INCORRECT TYPE, 8.5 INCORRECT TYPE Off
6 INCORRECT TYPE |
Pirate | An exotic energy weapon. Don't forget to turn it on. | |
Energy Dagger | On
9 INCORRECT TYPE, 9 INCORRECT TYPE Off
1 INCORRECT TYPE |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. Don't forget to turn it on. | |
Energy Katana | 30 INCORRECT TYPE | Space Ninja | A katana infused with strong energy. Provides the user with a bunch of cool abilities and can reflect some things. | |
Energy Sword | On
15 INCORRECT TYPE, 15 INCORRECT TYPE, 4 INCORRECT TYPE Off
4.5 INCORRECT TYPE |
Syndicate Uplink | Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off. | |
Eldritch Blade | 33 INCORRECT TYPE | Unobtainable | A sword humming with unholy energy. | |
Flaming Fireaxe | Ignites target One Handed
18 INCORRECT TYPE, 7 INCORRECT TYPE Two Handed
31 INCORRECT TYPE, 67INCORRECT TYPE |
Syndicate Uplink | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures. | |
Kanabou | One Handed
16 INCORRECT TYPE 25.6 INCORRECT TYPE Two Handed
30 INCORRECT TYPE 48 INCORRECT TYPE |
Syndicate Uplink | A weapon for those who wish to forgo subtlety. Particularly suited to oni. | |
Katana | 25 INCORRECT TYPE | Mail, Expeditions | Ancient craftwork made with not so ancient plasteel. | |
Kukri Knife | 15 INCORRECT TYPE | Expeditions | Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet. | |
Machete | 20 INCORRECT TYPE | Maintenance Loot, Salvage Wrecks, Expeditions | A large, vicious looking blade. | |
Ritual Dagger | 12 INCORRECT TYPE | Unobtainable | A strange dagger used by sinister groups for rituals and sacrifices. | |
Survival Knife | 10 INCORRECT TYPE | Salvage Specialist's Locker, Mail | Weapon of first and last resort for combatting space carp. | |
Unholy Halberd | One Handed
30 INCORRECT TYPE, 3 INCORRECT TYPE Two Handed
46 INCORRECT TYPE, 33 INCORRECT TYPE |
Unobtainable | A poleaxe that seems to be linked to its wielder |
Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Baseball Bat | One Handed
10 INCORRECT TYPE Two Handed
18 INCORRECT TYPE |
Crafting, Maintenance Loot | A robust baseball bat. Technically not made to bash people's head in. | |
Bone Spear | One Handed
12 INCORRECT TYPE Two Handed
16 INCORRECT TYPE Thrown
15 INCORRECT TYPE |
Crafting | A spear made of bones. | |
Butcher's Cleaver | 10 INCORRECT TYPE | Kitchen, Mail | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. | |
Fireaxe | One Handed
18 INCORRECT TYPE, 7 INCORRECT TYPE Two Handed
31 INCORRECT TYPE, 67 INCORRECT TYPE |
Atmospherics, Bridge | Can be used to open an unpowered closed door. Very good against structures. | |
Gohei | 3 INCORRECT TYPE | AutoDrobe, Maintenance Loot | A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's weeaboos. | |
Kitchen Knife | 12 INCORRECT TYPE | Kitchen, Mail | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. | |
Mining Drill | 10 INCORRECT TYPE, 10 INCORRECT TYPE | Salvage, Salvage Wrecks | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris. | |
Official Security Anti-Inflatable Armament | 1 INCORRECT TYPE | Sometimes in Security Officer's Locker | A specialty weapon used in the destruction of unique syndicate morale-boosting equipment. Pops balloons, probably. | |
Pickaxe | One Handed
5 INCORRECT TYPE, 10INCORRECT TYPE Two Handed
15 INCORRECT TYPE, 20 INCORRECT TYPE |
Salvage, Salvage Wrecks | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. | |
Plasma Shiv | 9 INCORRECT TYPE | Crafting | A crude weapon fashioned from a piece of cloth and a plasma glass shard. | |
Plasma Spear | One Handed
18 INCORRECT TYPE Two Handed
22 INCORRECT TYPE Thrown
21 INCORRECT TYPE |
Crafting | A spear with a plasma shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit. | |
Reinforced Shiv | 7 INCORRECT TYPE | Crafting | A crude weapon fashioned from a piece of cloth and a reinforced glass shard. | |
Reinforced Spear | One Handed
15 INCORRECT TYPE Two Handed
19 INCORRECT TYPE Thrown
18 INCORRECT TYPE |
Crafting | A spear with a reinforced glass shard as a tip.2u of reagent can be added to the spear which will be transferred on hit. | |
Shiv | 8 INCORRECT TYPE | Maintenance Loot | A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. | |
Shiv | 5.5 INCORRECT TYPE | Crafting | A crude weapon fashioned from a piece of cloth and a glass shard. | |
Sledgehammer | One Handed
14 INCORRECT TYPE, 15 INCORRECT TYPE Two Handed
24 INCORRECT TYPE, 75 INCORRECT TYPE |
Unobtainable | The perfect tool for wanton carnage. | |
Spear | One Handed
12 INCORRECT TYPE Two Handed
16 INCORRECT TYPE Thrown
15 INCORRECT TYPE |
Crafting, Maintenance Loot | Definition of a Classic. Keeping murder affordable since 200,000 BCE. 2u of reagent can be added to the spear which will be transferred on hit. | |
Uranium Shiv | 7 INCORRECT TYPE, 4 INCORRECT TYPE | Crafting | A crude weapon fashioned from a piece of cloth and a uranium glass shard. Violates the geneva convention! | |
Uranium Spear | One Handed
10 INCORRECT TYPE, 8 INCORRECT TYPE Two Handed
14 INCORRECT TYPE, 8 INCORRECT TYPE Thrown
12 INCORRECT TYPE, 9 INCORRECT TYPE |
Crafting | A spear with a uranium shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit. | |
White Cane | One Handed
5 INCORRECT TYPE 5 INCORRECT TYPE Two Handed
8 INCORRECT TYPE 5 INCORRECT TYPE |
Blind trait | This isn't for you. It's for the people who can't figure out you're blind when you ask if logistics is the bar. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage and the practice version will deal only a light amount of blunt. Refer to Combat for how to use ranged weapons.
Sidearms
Pistols
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Cobra | .25 caseless | 10+1 | 19 INCORRECT TYPE | Syndicate Uplink | A rugged, robust operator handgun with inbuilt silencer. | |
Handmade Pistol | .35 auto | 10+1 | 16 INCORRECT TYPE | Unobtainable | Looks unreliable. | |
Mk 32 "Universal" | .25 caseless | 12+1 | 19 INCORRECT TYPE | Cargo Crates | An expensive and robust pistol with decent offensive capabilities. | |
Mk 58 | .35 auto | 10+1 | 16 INCORRECT TYPE | Armory, Syndicate Uplink, Cargo Crates, Pistols Crate | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. | |
Viper | .35 auto | 10+1 | 16 INCORRECT TYPE | Nuclear Operative | A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire. | |
Viper | .35 auto | 10+1 | 16 INCORRECT TYPE | Unobtainable | A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire. |
Revolvers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Deckard | .45 magnum | 5 | 22 INCORRECT TYPE | Salvage Wrecks | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. | |
Fake Cap Gun | .45 magnum | 6 | 22 INCORRECT TYPE | Syndicate Uplink | Looks almost like the real thing! Acts like the real thing! | |
Inspector | .45 magnum | 6 | 22 INCORRECT TYPE | Salvage Wrecks | A detective's best friend. | |
Mateba | .45 magnum | 7 | 22 INCORRECT TYPE | Salvage Wrecks | The iconic sidearm of the dreaded death squads. | |
Pirate Revolver | .45 magnum | 5 | 22 INCORRECT TYPE | Pirate | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature. | |
Python | .45 magnum | 7 | 22 INCORRECT TYPE | Syndicate Uplink, Gatfruit | A robust revolver favoured by Syndicate agents. Comes preloaded. | |
Snubbed .45 | .45 magnum | 6 | 22 INCORRECT TYPE | Unobtainable | An old and reliable revolver, modified to be more easily concealed. |
Longarms
Rifles
Sub-Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Atreides | .35 auto | 30+1 | 16 INCORRECT TYPE | Unobtainable | Pla-ket-ket-ket-ket! | |
C-20r | .35 auto | 30+1 | 16 INCORRECT TYPE | Syndicate Uplink | A firearm that is often used by the infamous nuclear operatives. | |
Typewriter | .35 auto | 30+1 | 16 INCORRECT TYPE | Unobtainable | A modern take on the classic design used by mobsters throughout space and time. | |
Vector | .45 auto | 25+1 | 22 INCORRECT TYPE | Armory | An excellent fully automatic Heavy SMG. | |
WT550 | .35 auto | 30+1 | 16 INCORRECT TYPE | Armory, Cargo Crates, SMG Crate | An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division. |
Light Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
L6 SAW | .30 rifle | 100+1 | 19 INCORRECT TYPE | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. |
Heavy Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Minigun | .10 rifle | 1000 | 5 INCORRECT TYPE | Unobtainable | Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving. |
Shotguns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Adjutant | .50 Shell | 6 | 5 INCORRECT TYPE (x6) | Cargo Crates | Sold as a "riot" shotgun, this shotgun has a special gas-operated mechanism that makes it highly effective for CQC and suppressive fire. | |
Blunderbuss | .50 Shell | 1 | 5 INCORRECT TYPE (x6) | Pirate | Deadly at close range. | |
Bulldog | .50 Shell | 8 | 5 INCORRECT TYPE (x6) | Syndicate Uplink | It's a fully automatic magazine-fed shotgun designed for close quarters combat. | |
Double-Barreled Shotgun | .50 Shell | 2 | 5 INCORRECT TYPE (x6) | Bartender's booze storage | An immortal classic. | |
Enforcer | .50 Shell | 7 | 5 INCORRECT TYPE (x6) | Armory, Cargo Crates, Shotgun Crate | A next-generation Frozen Star shotgun. Must be manually cycled. Has a 7 shell capacity. | |
Handmade Pistol | .50 Shell | 1 | 5 INCORRECT TYPE (x6) | Unobtainable | Looks unreliable. Why is it called handmade pistol? | |
Improvised Shotgun | .50 Shell | 1 | 5 INCORRECT TYPE (x6) | Crafting | A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber. | |
Kammerer | .50 Shell | 4 | 5 INCORRECT TYPE (x6) | Armory | When an old Remington design meets modern materials, this is the result. Must be manually cycled. | |
Sawn-Off Shotgun | .50 Shell | 2 | 5 INCORRECT TYPE (x6) | Bartender's booze storage, Crafting, Salvage Wrecks | Much smaller than a regular shotgun, it can easily fit in a backpack. |
- Shotgun Shells
- File:Base Shell.png Shell (.50) : Shoots 6 pellets dealing 5 INCORRECT TYPE damage each, for a maximum of 30.
- File:Beanbag shell.png Shell (.50 Beanbag) : Shoots a single beanbag dealing 10 INCORRECT TYPE damage. It knocks and stuns the target on hit.
- File:Shell .50 Flare.png Shell (.50 Flare) : Shoots 1 flare dealing 14 INCORRECT TYPE damage and set the target on fire (4 stacks of fire).
- File:Flash shell.png Shell (.50 Flash) : Shoots 6 flash pellets dealing 2 INCORRECT TYPE damage each and flash on hit.
- File:Shell (.50 incendiary).png Shell (.50 Incendiary) : Shoots 6 incendiary pellets dealing 7 INCORRECT TYPE damage each and set the target on fire (1 stack of fire)
- File:Shell (.50 Practice).png Shell (.50 Practice) : Shoots 6 pellets dealing 1 INCORRECT TYPE damage each.
- File:Shell Shotgun Slug.png Shell (.50 Slug) : Shoots 4 slugs dealing 5 INCORRECT TYPE damage each, but spread a lot less than regular buckshot.
- File:Shell (.50 Practice).png Shell (.50 Soulbreaker) : Shoots 1 slug that transfer 15 units of Soulbreaker Toxin into the target.
Snipers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Ceremonial Rifle | .30 rifle | 5 | 19 INCORRECT TYPE | Unobtainable | A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white. | |
Flintlock Pistol | .60 anti-material | 1 | 45 INCORRECT TYPE 30 INCORRECT TYPE |
Pirate, Salvage Wrecks | A pirate's companion. Yarrr! | |
Hristov | .60 anti-material | 1 | 45 INCORRECT TYPE 30 INCORRECT TYPE |
Syndicate Uplink | A portable anti-armour rifle. Must be manually cycled. | |
Kardashev-Mosin | .30 rifle | 10 | 19 INCORRECT TYPE | Syndicate Uplink | A weapon for hunting, or endless trench warfare. Must be manually cycled. | |
Mark 1 rifle | .30 rifle | 5 | 19 INCORRECT TYPE | Cargo Crates | A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design. | |
Musket | .60 anti-material | 1 | 45 INCORRECT TYPE 30 INCORRECT TYPE |
Unobtainable | This should've been in a museum long before you were born. A gun favoured by pirates. |
Launchers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
China Lake | Grenade | 3 | Depends | Syndicate Uplink | PLOOP. Must be manually cycled. | |
Pirate Cannon | Cannon Ball | 1 | ? | Pirate | Kaboom! | |
File:Multiple Rocket Launcher.png | RPG-7 | PG-7VL Rocket | 1 | ? | Armory | A modified ancient rocket-propelled grenade launcher. |
- Launcher Grenades
- File:Baton Grenade.png Baton Grenade : Will stun and knockdown multiple targets.
- File:Blast grenade.png Blast Grenade : Has a huge ~7 tiles radius explosion, but will do less max damage than a Frag Grenade.
- File:Flash Grenade.png Flash Grenade : Will flash multiple targets.
- File:Frag grenade.png Frag Grenade : Has a ~4 tiles radius explosion.
Energy Weapons
Laser based
Icon | Item | Cap. | Rechar. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Advanced Laser Gun | 10 | 40 | 17 INCORRECT TYPE | Research | An experimental laser gun with a self charging nuclear powered battery. | |
Antique Laser Gun | 10 | 40 | 17 INCORRECT TYPE | Captain's locker | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. | |
Laser Cannon | 10 | 0 | 28 INCORRECT TYPE | Research | A heavy duty, high powered laser weapon. | |
Laser Gun | 16 | 0 | 14 INCORRECT TYPE | Armory, Salvage Wrecks | Favoured by Nanotrasen Security for being cheap and easy to use. | |
Retro Laser Gun | 16 | 0 | 14 INCORRECT TYPE | Cargo Crates, Lasers Crate, Salvage Wrecks | A weapon using light amplified by the stimulated emission of radiation. | |
X-Ray Cannon | 10 | 0 | 10 INCORRECT TYPE 10 INCORRECT TYPE |
Research | An experimental weapon that uses concentrated x-ray energy against its target. |
Pulse based
Other
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
CHIMP Handcannon | Anomaly particle cartridges | 10 | 5 INCORRECT TYPE | Anomalous Technology Research | Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo. The Omega version of the ammo deals 20 INCORRECT TYPE. | |
Disabler | Disabler Bolt | 10 | 5 INCORRECT TYPE 30 INCORRECT TYPE |
Security, Captain's Locker, HoP's Locker, Salvage Wrecks | A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge. | |
Flare Gun | .50 Shell | 1 | None | Maintenance Loot, Mail | A compact, single-shot pistol that fires shotgun shells. | |
Improvised Pneumatic Cannon | ? | ? | ? | Crafting | Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas. | |
Pie Cannon | Cream Pie | 8 | None | Crafting | Load cream pie for optimal results. | |
Proto-Kinetic Accelerator | Kinetic Bolt | Infinite | 20 INCORRECT TYPE | Research | Fires low-damage kinetic bolts at a short range. |
Explosives
Icon | Item | How to acquire | Notes |
---|---|---|---|
File:BananaPeel.png | Explosive Banana Peel | Syndicate Uplink | A normal looking banana peel that explode when someone slips on it. |
Composition C4 | Syndicate Uplink | Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it. | |
EMP Grenade | Syndicate Uplink | Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells. | |
Explosive Grenade | Syndicate Uplink | Grenade that creates a small but devastating explosion. Has a ~4 tiles radius. | |
File:Hot Potato.png | Hot Potato | Unobtainable | Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands! |
Modular Grenade | Crafting | A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. | |
Modular Mine | Crafting | Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires. | |
Nuclear Grenade | Unobtainable | Please don't throw it, think of the children. Has a ~15 tiles radius. | |
Syndicate Minibomb | Syndicate Uplink | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. |
Non-lethal Weapons
Dedicated non-lethal
Icon | Item | Type of Stun | How to acquire | Notes |
---|---|---|---|---|
Extra-Bright Lantern | Flash and Slow | Syndicate Uplink | Blinding. Sunglasses or welding mask offer 100% protection from the flash effect. | |
Flash | Flash and Slow | Security | An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect. | |
Flashbang | Flash and Slow | Security, Syndicate Uplink | ||
Stun Baton | Stun and Knockdown | Security | A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. |
Improvised non-lethal
Those improvised devices can be used with variable result. Use at your own risk.
Icon | Item | Type of Stun | How to acquire | Notes |
---|---|---|---|---|
File:BananaPeel.png | Banana Peel | Stun and Knockdown | Botany | No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. |
Bola | Slow | Crafting, SecTech | Linked together with some spare cuffs and metal. | |
Soap | Stun and Knockdown | Bathrooms, Maintenance Loot, Janitor's Closet | Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type. | |
Stunprod | Stun and Knockdown | Crafting | A stun prod for illegal incapacitation. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |