TrashAlice (talk | contribs) m (changed crusher and crusher dagger from not being researchable) |
TrashAlice (talk | contribs) (fixed sources of some items) |
||
Line 62: | Line 62: | ||
! Crusher | ! Crusher | ||
| style="font-size:90%; text-align:center;" | {{DamageBox|One Handed|10 {{DMG|Blunt}}<br>5 {{DMG|Slash}}<br>5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}<br>7.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}<br>10 {{DMG|Slash}}<br>15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}<br>12.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>16 {{DMG|Stamina}}}} | | style="font-size:90%; text-align:center;" | {{DamageBox|One Handed|10 {{DMG|Blunt}}<br>5 {{DMG|Slash}}<br>5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}<br>7.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}<br>10 {{DMG|Slash}}<br>15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}<br>12.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>16 {{DMG|Stamina}}}} | ||
| | | Ruins, Expeditions, Wrecks | ||
| An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals {{DMG|Brute|+|10}} when you hit a marked enemy. Can pry open doors. | | An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals {{DMG|Brute|+|10}} when you hit a marked enemy. Can pry open doors. | ||
|- | |- | ||
Line 68: | Line 68: | ||
! Crusher Dagger | ! Crusher Dagger | ||
| style="font-size:90%; text-align:center;" | 15 {{DMG|Slash}} | | style="font-size:90%; text-align:center;" | 15 {{DMG|Slash}} | ||
| | | Ruins, Expeditions, Wrecks | ||
| A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area. | | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area. | ||
|- | |- | ||
Line 74: | Line 74: | ||
! Crusher Glaive | ! Crusher Glaive | ||
| style="font-size:90%; text-align:center;" | {{DamageBox|One Handed|10 {{DMG|Blunt}}<br>5 {{DMG|Slash}}<br>5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}<br>7.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}<br>10 {{DMG|Slash}}<br>15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}<br>12.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>16 {{DMG|Stamina}}}} | | style="font-size:90%; text-align:center;" | {{DamageBox|One Handed|10 {{DMG|Blunt}}<br>5 {{DMG|Slash}}<br>5 {{DMG|Stamina}}}}{{DamageBox|Two Handed|12.5 {{DMG|Blunt}}<br>7.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>6 {{DMG|Stamina}}}}{{DamageBox|Marked One Handed|30 {{DMG|Blunt}}<br>10 {{DMG|Slash}}<br>15 {{DMG|Stamina}}}}{{DamageBox|Marked Two Handed|32.5 {{DMG|Blunt}}<br>12.5 {{DMG|Slash}}<br>30 {{DMG|Structural}}<br>16 {{DMG|Stamina}}}} | ||
| | | Ruins, Expeditions, Wrecks | ||
| An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals {{DMG|Brute|+|21}} when you hit a marked enemy. | | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals {{DMG|Brute|+|21}} when you hit a marked enemy. | ||
|- | |- | ||
Line 86: | Line 86: | ||
! Cybersun Pen | ! Cybersun Pen | ||
| style="font-size:90%; text-align:center;" | 15 {{DMG|Piercing}} | | style="font-size:90%; text-align:center;" | 15 {{DMG|Piercing}} | ||
| [[Syndicate Items#Misc|Syndicate Uplink]] | | [[Syndicate Items#Misc|Syndicate Uplink]] Expeditions | ||
| A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver. | | A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver. | ||
|- | |- | ||
Line 152: | Line 152: | ||
! Machete | ! Machete | ||
| style="font-size:90%; text-align:center;" | 15 {{DMG|Slash}} | | style="font-size:90%; text-align:center;" | 15 {{DMG|Slash}} | ||
| Maintenance Loot, Salvage Wrecks, Expeditions | | Maintenance Loot, Salvage Wrecks, Expeditions, Salvage Vendor | ||
| A large, vicious looking blade. | | A large, vicious looking blade. | ||
|- | |- | ||
Line 374: | Line 374: | ||
! Jaws of Life | ! Jaws of Life | ||
| style="font-size:90%; text-align:center;" | 10 {{DMG|Brute}} | | style="font-size:90%; text-align:center;" | 10 {{DMG|Brute}} | ||
| [[Chief Engineer]] | | [[Chief Engineer]], Reasearch | ||
| A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things. | | A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things. | ||
|- | |- | ||
Line 398: | Line 398: | ||
! Mining Drill | ! Mining Drill | ||
| style="font-size:90%; text-align:center;" | 3 {{DMG|Brute}}<br>12 {{DMG|Structural}} | | style="font-size:90%; text-align:center;" | 3 {{DMG|Brute}}<br>12 {{DMG|Structural}} | ||
| [[Salvage Specialist|Salvage]], Salvage Wrecks | | [[Salvage Specialist|Salvage]], Salvage Wrecks, Research | ||
| Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris. | | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris. | ||
|- | |- | ||
Line 446: | Line 446: | ||
! Power Drill | ! Power Drill | ||
| style="font-size:90%; text-align:center;" | 10 {{DMG|Piercing}} | | style="font-size:90%; text-align:center;" | 10 {{DMG|Piercing}} | ||
| Salvage Wrecks, [[Station Engineer|Engineering]] | | Salvage Wrecks, [[Station Engineer|Engineering]], Research | ||
| A simple powered hand drill. | | A simple powered hand drill. | ||
|- | |- |
Latest revision as of 11:46, 19 July 2024
What follows below is a table of some common or robust items that may help you "win", separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don't rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.
Refer to Combat for Combat tips and how to enter Combat mode.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Dedicated Melee Weapons
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Anti-Psychic Knife | 10 Slash 5 Holy |
Psionic Mantis' Locker | A special knife designed for killing psychics. It deals 20% more damage to Psionics. | |
Arm Blade | 25 Slash 15 Piercing |
Unobtainable | A strong weapon that can pry open doors. | |
Breaching Hammer | One Handed
10 Blunt 3 Piercing 10 Structural 15 Stamina Two Handed
15 Blunt 5 Piercing 35 Structural 22.5 Stamina |
Armory | A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks. | |
Captain's Sabre | 17 Slash | Captain's locker | A ceremonial weapon belonging to the captain of the station. Has a chance to reflect. | |
Chainsaw | One Handed
2 Slash 2 Blunt 4 Structural 1 Stamina Two Handed
6 Slash 2 Blunt 8 Structural 1 Stamina |
Unobtainable | A very large chainsaw. Usually you use this for cutting down trees... usually. | |
Claymore | 20 Slash | An ancient war blade. | ||
Combat Knife | One Handed
12 Slash Thrown
10 Slash |
Maintenance Loot, Mail, Combat Boots | A deadly knife intended for melee confrontations. | |
Crusher | One Handed
10 Blunt 5 Slash 5 Stamina Two Handed
12.5 Blunt 7.5 Slash 30 Structural 6 Stamina Marked One Handed
30 Blunt 10 Slash 15 Stamina Marked Two Handed
32.5 Blunt 12.5 Slash 30 Structural 16 Stamina |
Ruins, Expeditions, Wrecks | An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals 10 BRUTE when you hit a marked enemy. Can pry open doors. | |
Crusher Dagger | 15 Slash | Ruins, Expeditions, Wrecks | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area. | |
Crusher Glaive | One Handed
10 Blunt 5 Slash 5 Stamina Two Handed
12.5 Blunt 7.5 Slash 30 Structural 6 Stamina Marked One Handed
30 Blunt 10 Slash 15 Stamina Marked Two Handed
32.5 Blunt 12.5 Slash 30 Structural 16 Stamina |
Ruins, Expeditions, Wrecks | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals 21 BRUTE when you hit a marked enemy. | |
Cutlass | 16 Slash | Unobtainable | A wickedly curved blade, often seen in the hands of space pirates. | |
Cybersun Pen | 15 Piercing | Syndicate Uplink Expeditions | A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. Can used as a screwdriver. | |
Double Bladed Energy Sword | On
12 Slash 12Heat 15 Structural Off
4.5 Blunt 2 Stamina |
Syndicate Uplink | Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off. | |
Energy Cutlass | On
10 Slash 12 Heat Off
6 Blunt 3 Stamina |
Unobtainable | An exotic energy weapon. Don't forget to turn it on. | |
Energy Dagger | On
10 Slash 10 Heat Off
1 Blunt |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. Don't forget to turn it on. | |
Energy Katana | 30 Slash | Space Ninja | A katana infused with strong energy. Provides the user with a bunch of cool abilities and can reflect some things. | |
Energy Sword | On
15 Slash 15 Heat 20 Structural Off
4.5 Blunt 2 Stamina |
Syndicate Uplink | Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off. | |
Eldritch Blade | 16 Slash | Unobtainable | A sword humming with unholy energy. | |
Flaming Fireaxe | Ignites target One Handed
5 Blunt 10 Slash 10 Structural 2.5 Stamina Two Handed
5 Blunt 20 Slash 50 Structural 2.5 Stamina |
Syndicate Uplink | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures. | |
Kanabou | One Handed
16 Blunt 25.6 Stamina Two Handed
30 Blunt 48 Stamina |
Syndicate Uplink | A weapon for those who wish to forgo subtlety. Particularly suited to oni. | |
Katana | 15 Slash | Mail, Expeditions | Ancient craftwork made with not so ancient plasteel. | |
Kukri Knife | One Handed
15 Slash Thrown
10 Slash |
Expeditions | Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet. | |
Machete | 15 Slash | Maintenance Loot, Salvage Wrecks, Expeditions, Salvage Vendor | A large, vicious looking blade. | |
Rickenbacker 4001 | One Handed
7 Blunt 31.5 Stamina Two Handed
14 Blunt 2 Shock 63 Stamina |
Syndicate Uplink | Despite being an instrument it is a dedicated melee weapon. | |
Rigged Boxing Gloves | 8 Blunt 25 Stamina |
Syndicate Uplink | Blue gloves for competitive boxing. Feels like they're heavier than usual... | |
Ritual Dagger | 12 Slash | Unobtainable | A strange dagger used by sinister groups for rituals and sacrifices. | |
Shinai | 4 Blunt 18 Stamina |
Shōkō's Dojo | A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot. | |
Survival Knife | One Handed
12 Slash Thrown
10 Slash |
Salvage Specialist's Locker, Mail | Weapon of first and last resort for combatting space carp. | |
Unholy Halberd | One Handed
10 Slash 10 Blunt 5 Structural 5 Stamina Two Handed
15 Slash 15 Blunt 15 Structural 7.5 Stamina |
Unobtainable | A poleaxe that seems to be linked to its wielder | |
Truncheon | 20 Blunt 30 Stamina |
Research | A rigid, steel-studded baton, meant to harm. | |
Wakizashi | 12 Slash | Unobtainable | A short, multi-purpose sword of plasteel construction. |
Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Advanced Circular Saw | 15 BRUTE | Medbay, Salvage Wrecks, Syndicate Uplink | You think you can cut anything with it. | |
Acoustic Guitar | One Handed
5 Blunt 2.5 Stamina Two Handed
15 Blunt 7.5 Stamina |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate, Salvage Wrecks | Anyway, here's Wonderwall. | |
Advanced Mop | One Handed
10 Blunt 5 Stamina Two Handed
15 Blunt 7.5 Stamina |
Janitor, Research | The next generation of mopping. | |
Advanced Scalpel | 12 Slash | Medbay, Salvage Wrecks, Syndicate Uplink | Made of more expensive materials, sharper and generally more reliable. | |
Baseball Bat | One Handed
10 Blunt 5 Structural 5 Stamina Two Handed
18 Blunt 15 Structural 9 Stamina |
Crafting, Maintenance Loot | A robust baseball bat. Technically not made to bash people's head in. | |
Bible | 3 Blunt 10 IMMAT 1.5 Stamina |
Chaplain, Mystagogue, Chapel, Mail | New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage. Can heal 15 BRUTE and 15 BURN if not used as a weapon but has a chance | |
Bone Spear | One Handed
12 Piercing Two Handed
16 Piercing Thrown
15 Piercing |
Crafting | A spear made of bones. 2u of reagent can be added to the spear which will be transferred on hit. | |
Bottle | 4 BRUTE | Bar, Booze-O-Mat | A nice drink. Works with any bottle. After attacking someone or something with this, it becomes a Broken Bottle. | |
Boxing Gloves | 0.4 BRUTE 8 Stamina |
Boxer, Martial Artist, BoxingDrobe | For competitive boxing. | |
Broken Bottle | One Handed
5 BRUTE Thrown
2 BRUTE |
Breaking a bottle, Maintenance Loot, Salvage Wrecks | In Space Glasgow this is called a conversation starter. | |
Butcher's Cleaver | 13 Slash | Kitchen, Mail | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. | |
Cautery | 5 Heat | Research, Medbay, Salvage Wrecks, Syndicate Uplink | A surgical tool used to cauterize open wounds. | |
Choppa | 10 BRUTE | Maintenance Loot | A wicked serrated blade made of whatever nasty sharp things you could find. | |
Circular Saw | 15 BRUTE | Medbay, Salvage Wrecks, Robotics | For heavy duty cutting. | |
Crowbar | 8 Blunt 4 Stamina |
YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Mail, Toolboxes | A multipurpose tool to pry open doors and fight interdimensional invaders. | |
Double Emergency Gas Tanks | 7.5 Blunt 3.75 Stamina |
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet | Various emergency tanks that contain gas. | |
Drill | 10 Piercing | Research, Medbay, Salvage Wrecks, Syndicate Uplink | A surgical drill for making holes into hard material. | |
Dulled Claymore | 6 Blunt 1 Slash 3 Stamina |
An ancient war blade. This one has been dulled. | ||
Dulled Katana | 5 Blunt 1 Slash 2.5 Stamina |
Ancient craftwork made with not so ancient plasteel. This one has been dulled. | ||
Emergency Gas Tanks | 7.5 Blunt 3.75Stamina |
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet | Various emergency tanks that contain gas. | |
Fireaxe | One Handed
5 Blunt 10 Slash 10 Structural 2.5 Stamina Two Handed
5 Blunt 20 Slash 50 Structural 2.5 Stamina |
Atmospherics, Bridge | Truly, the weapon of a madman. Who would think to fight fire with an axe? Can be used to open an unpowered closed door. Very good against structures. | |
Fire Extinguisher | 10 BRUTE 5 Stamina |
Fire-Safety Closet, Extinguisher Cabinet | It extinguishes fires. | |
Folding Chair | 8 BRUTE 4 Stamina |
Boxing ring | If you carry six of these you become the coolest kid at church. | |
Gas Tanks | 8 Blunt 4 Stamina |
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet | Various tanks that contain gas. | |
Glass Shard | One Handed
3.5 Slash Thrown
2 Slash Stepped On
5 Piercing |
Broken Glass | Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table. | |
Hatchet | 15 BRUTE | Hydroponics | A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood. | |
Jaws of Life | 10 BRUTE | Chief Engineer, Reasearch | A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things. | |
Kitchen Knife | 10 Slash | Kitchen, Mail | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. | |
Laser Scalpel | 8 Slash | Medbay, Salvage Wrecks | A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts. | |
Mini Hoe | 10 BRUTE | Hydroponics | It's used for removing weeds or scratching your back. | |
Mining Drill | 3 BRUTE 12 Structural |
Salvage, Salvage Wrecks, Research | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris. | |
Mop | One Handed
2 BRUTE 8.2 Stamina Two Handed
7 BRUTE 16.2 Stamina |
Janitor | A mop that can't be stopped, viscera cleanup detail awaits. | |
Official Security Anti-Inflatable Armament | 1 Piercing | Sometimes in Security Officer's Locker | A specialty weapon used in the destruction of unique syndicate morale-boosting equipment. Pops balloons, probably. | |
Death Nettle | 8.5 Heat 8.5 Caustic |
Cargo Crates, Exotic Seed Crate | The Nettle hold a maximum of 3u of Sulfuric Acid and 3u of (Fluorosulfuric Acid and transfer 2u on hit. The reagents within the plant depend on its genes (see Hydroponics), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits. | |
Pickaxe | One Handed
5 BRUTE 2.5 Stamina Two Handed
15 BRUTE 30 Structural 7.5Stamina |
Salvage, Salvage Wrecks | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. | |
Plant Clippers | 7 BRUTE | Hydroponics | A tool used to take samples from plants. | |
Plasma Shiv | 9 Slash | Crafting | A crude weapon fashioned from a piece of cloth and a plasma glass shard. | |
Plasma Spear | One Handed
18 Piercing Two Handed
22 Piercing Thrown
21 Piercing |
Crafting | A spear with a plasma shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit. | |
Power Drill | 10 Piercing | Salvage Wrecks, Engineering, Research | A simple powered hand drill. | |
Reinforced Shiv | 7 Slash | Crafting | A crude weapon fashioned from a piece of cloth and a reinforced glass shard. | |
Reinforced Spear | One Handed
15 Piercing Two Handed
19 Piercing Thrown
18 Piercing |
Crafting | A spear with a reinforced glass shard as a tip.2u of reagent can be added to the spear which will be transferred on hit. | |
Rickenbacker 4003 | 7 BRUTE 13.5 Stamina |
On some stations. | Just a regular bass guitar. | |
Rock Guitar | One Handed
8 BRUTE 3 Stamina Two Handed
14 BRUTE 5 Stamina |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate | What an axe! | |
Rolling Pin | 7 Blunt | Chef, Plasteel Chef's Dinnerware Vendor | A tool used to shape and flatten dough. | |
Scalpel | 8 Slash | Medbay, Salvage Wrecks, Robotics | A surgical tool used to make incisions into flesh. | |
Screwdriver | 6 Piercing | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes | Used to disassemble various objects and open the wiring inside doors. | |
Scythe | 10 BRUTE | Hydroponics | A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow. | |
Seclite | 10 BRUTE 20 Stamina |
Security, Warden's Locker, HoP's Locker, Sec Tech, Mail | A robust flashlight used by security. | |
Shiv | 5.5 Slash | Maintenance Loot | A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. | |
Shovel | 14 Blunt 7 Stamina |
Salvage Wrecks, Maintenance Loot | A large tool for digging and moving dirt. | |
Shiv | 5.5 Slash | Crafting | A crude weapon fashioned from a piece of cloth and a glass shard. | |
Sledgehammer | One Handed
10 Blunt 10 Structural 5 Stamina Two Handed
20 Blunt 20 Structural 10 Stamina |
Unobtainable | The perfect tool for wanton carnage. | |
Spade | 8 Blunt 2 Piercing 4 Stamina |
Hydroponics, Salvage Wrecks | A small tool for digging and moving dirt. | |
Spear | One Handed
12 Piercing Two Handed
16 Piercing Thrown
15 Piercing |
Crafting, Maintenance Loot | Definition of a Classic. Keeping murder affordable since 200,000 BCE. 2u of reagent can be added to the spear which will be transferred on hit. | |
Tiles | 5 BRUTE | Anywhere on the station. | Just look down at your feet. Only does damage when thrown. | |
Suspicious Toolbox | 20 Blunt 10 Stamina |
Syndicate Uplink | A sinister looking toolbox filled with elite syndicate tools. | |
Syndicate Jaws of Life | 14 BRUTE | Syndicate Uplink | Useful for entering the station or its departments. | |
The Throngler | 20 Slash 20 Blunt 20 Heat 20 Piercing 10 Radiation 150 Structural 10 Stamina |
Unobtainable | Why? | |
Toolbox | 12 Blunt 6 Stamina |
Engineering, Maintenance Loot, Storage Rooms | Rather common. Although it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. Robust Passengers favorite weapon. | |
Uranium Glass Shard | One Handed
3.5 Slash Thrown
2 Slash Stepped On
3 Piercing 2 Radiation |
Broken Glass | Slightly harder to obtain. | |
Uranium Shiv | 7 Slash, 4 Radiation | Crafting | A crude weapon fashioned from a piece of cloth and a uranium glass shard. Violates the geneva convention! | |
Uranium Spear | One Handed
10 Piercing, 8 Radiation Two Handed
14 Piercing, 8 TOXIN Thrown
12 Piercing, 9 Radiation |
Crafting | A spear with a uranium shard as a tip. 2u of reagent can be added to the spear which will be transferred on hit. | |
Welder | On
8 BURN Off
5 BRUTE |
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | All type of welders deal the same damage. | |
White Cane | One Handed
5 Blunt 7.5 Stamina Two Handed
8 Blunt 9 Stamina |
Blind trait | This isn't for you. It's for the people who can't figure out you're blind when you ask if logistics is the bar. | |
Wirecutter | 2 Piercing | YouTool, Vendomat, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | Used to cut wires. | |
Wrench | 4.5 Blunt 2.25 Stamina |
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey. Also used for unanchoring objects from the floor. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. Click on the ammo type of the weapon to see all the alternatives.
Refer to Combat for how to use ranged weapons.
Sidearms
Pistols
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Cobra |
.25 caseless | 10+1 | Syndicate Uplink | A rugged, robust operator handgun with inbuilt silencer. |
Mk 58 |
.35 auto | 10+1 | Armory, Every Security Officer, Emergency Response Team, Salvage Wrecks, Cargo Crates | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. |
Pollock |
.35 auto | 10+1 | Unobtainable | A compact and mass-produced combat pistol. |
Viper |
.35 auto | 10+1 | Nuclear Operative, Syndicate Uplink | A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire. |
Viper |
.35 auto | 10+1 | Unobtainable | A small, low-power pistol with pleasant lacquered wooden grips. Capable of fully automatic fire. |
Psi-Breaker |
.38 special | 5+1 | Psionic Mantis' Locker | A small, flashy pistol with a marble style grip. Provides no tactical advantage. Starts with mindbreaker ammo. |
Mk 32 "Universal" |
.45 magnum | 12+1 | Cargo Crates | An expensive and robust pistol with decent offensive capabilities. |
N1984 |
.45 magnum | 7+1 | Emergency Response Team, Centcom Official | The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber. |
Revolvers
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Faith |
.38 special | 4 | Unobtainable | Delivers blessings in bullet form. |
Fitz Special |
.38 special | 6 | Unobtainable | A compact and concealable self defence snub revolver. |
K-38 Masterpiece |
.38 special | 6 | Unobtainable | A classic, if not outdated, law enforcement firearm. |
Lucky 37 |
.38 special | 6 | Unobtainable | Luck always beats skill, ya weasel. |
Deckard |
.45 magnum | 5 | Salvage Wrecks | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. |
Fake Cap Gun |
.45 magnum | 6 | Syndicate Uplink | Looks almost like the real thing! Acts like the real thing! Starts with armor piercing ammo. |
Inspector |
.45 magnum | 6 | Detective | A detective's best friend. |
Mateba |
.45 magnum | 6 | Salvage Wrecks, Death Squad | The iconic sidearm of the dreaded death squads. |
Pirate Revolver |
.45 magnum | 5 | Salvage Wrecks | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature. |
Python |
.45 magnum | 6 | Syndicate Uplink, Gatfruit, Salvage Wrecks | A robust revolver favoured by Syndicate agents. Comes preloaded with armor piercing ammo. |
Snubbed .45 |
.45 magnum | 6 | Salvage Wrecks | An old and reliable revolver, modified to be more easily concealed. |
Longarms
Rifles
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Lecter |
.20 rifle | 25+1 | Armory, Emergency Response Team | A high end military grade assault rifle. |
M-90 |
.20 rifle | 25+1 | Armory | An older bullpup carbine model. |
M-90gl |
.20 rifle | 25+1 | Unobtainable | An older bullpup carbine model, with an attached underbarrel grenade launcher. |
Tenebra |
.20 rifle | 25+1 | Unobtainable | A mass-produced and minimalist rifle in bullpup design. |
CAWS-25 Jackdaw |
.25 caseless | 30+1 | Unobtainable | The beginning of the end is heralded by the song of a Jackdaw. |
AKMS |
.30 rifle | 30+1 | Unobtainable | An iconic weapon of war. |
Vulcan |
.30 rifle | 30+1 | Armory | One of the first firearms modified for space usage, this rifle has been used to punch holes in Cargonian "combat mechs." |
Sub-Machine Guns
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
.35 auto | 30+1 | Unobtainable | Pla-ket-ket-ket-ket! | |
C-20r |
.35 auto | 30+1 | Syndicate Uplink | A firearm that is often used by the infamous nuclear operatives. |
Typewriter |
.35 auto | 30+1 | Unobtainable | A modern take on the classic design used by mobsters throughout space and time. |
Drozd |
.35 auto | 30+1 | Armory | An excellent fully automatic Heavy SMG. Also able to fire semi-automatically. |
WT550 |
.35 auto | 30+1 | Armory, Cargo Crates | An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division. |
Vector |
.45 magnum | 25+1 | Unobtainable | An excellent fully automatic Heavy SMG. Was deprecated for the Drozd. |
Light Machine Guns
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
L6 SAW |
.30 rifle | 100+1 | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. |
Heavy Machine Guns
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Minigun |
.10 rifle | 1000 | Unobtainable | Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving. |
Shotguns
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Adjutant |
.50 shell | 6 | Cargo Crates | Sold as a "riot" shotgun, this shotgun has a special gas-operated mechanism that makes it highly effective for CQC and suppressive fire. |
Blunderbuss |
.50 shell | 1 | Unobtainable | Deadly at close range. |
Bulldog |
.50 shell | 8 | Syndicate Uplink | It's a fully automatic magazine-fed shotgun designed for close quarters combat. |
Double-Barreled Shotgun |
.50 shell | 2 | Bartender's booze storage, CBURN | An immortal classic. |
Enforcer |
.50 shell | 7 | Armory, Cargo Crates | A next-generation Frozen Star shotgun. |
Handmade Pistol |
.50 shell | 1 | Unobtainable | Looks unreliable. Why is it called handmade pistol? |
Improvised Shotgun |
.50 shell | 1 | Crafting | A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber. |
Kammerer |
.50 shell | 4 | Armory, Salvage Wrecks | When an old Remington design meets modern materials, this is the result. Must be manually cycled. |
Sawn-Off Shotgun |
.50 shell | 2 | Bartender's booze storage, Crafting | Much smaller than a regular shotgun, it can easily fit in a backpack. |
Snipers
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
Mark 1 rifle |
.30 rifle | 5 | Cargo Crates | A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design. |
Ceremonial Rifle |
.30 rifle | 5 | Unobtainable | A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white. |
Kardashev-Mosin |
.30 rifle | 10 | Syndicate Uplink | A weapon for hunting, or endless trench warfare. Must be manually cycled. |
Flintlock Pistol |
.60 anti-materiel | 1 | Unobtainable | A pirate's companion. Yarrr! |
Hristov |
.60 anti-materiel | 5 | Syndicate Uplink | A portable anti-armour rifle. Must be manually cycled. |
Musket |
.60 anti-materiel | 1 | Unobtainable | This should've been in a museum long before you were born. A gun favoured by pirates. |
Launchers
Icon | Ammo | Cap. | How to acquire | Notes |
---|---|---|---|---|
China Lake |
40mm grenade | 3 | Syndicate Uplink | PLOOP. Must be manually cycled. |
Pirate Cannon |
Cannon Ball | 1 | Unobtainable | Kaboom! |
RPG-7 |
RPG rocket | 1 | Armory | A modified ancient rocket-propelled grenade launcher. |
Ammunition
.10 rifle | ||
---|---|---|
Icon | Name | Effects |
.10 rifle | 5 Piercing |
.20 rifle | ||
---|---|---|
Icon | Name | Effects |
.20 rifle | 19 Piercing | |
.20 rifle practice | 2 Blunt | |
.20 rifle rubber | 3 Blunt 22 Stamina | |
.20 rifle incendiary | 3 Blunt 16 Heat | |
.20 rifle uranium | 10 Piercing 9 Radiation |
.25 caseless | ||
---|---|---|
Icon | Name | Effects |
.25 caseless | 19 Piercing | |
.25 caseless practice | 2 Blunt | |
.25 caseless rubber | 3 Blunt 22 Stamina |
.30 rifle | ||
---|---|---|
Icon | Name | Effects |
.30 rifle | 19 Piercing | |
.30 rifle practice | 2 Blunt | |
.30 rifle rubber | 3 Blunt 22 Stamina | |
.30 rifle incendiary | 3 Blunt 16 Heat | |
.30 rifle uranium | 10 Piercing 9 Radiation |
.35 auto | ||
---|---|---|
Icon | Name | Effects |
.35 auto | 16 Piercing | |
.35 auto practice | 2 Blunt | |
.35 auto rubber | 3 Blunt 22 Stamina | |
.35 auto incendiary | 2 Blunt 14 Heat | |
.35 auto uranium | 10 Piercing 6 Radiation |
.38 special | ||
---|---|---|
Icon | Name | Effects |
.38 special | 30 Piercing | |
.38 special practice | 1 Blunt | |
.38 special rubber | 3 Blunt 30 Stamina | |
.38 special incendiary | 3 Blunt 27 Heat | |
.38 special uranium | 12 Piercing 18 Radiation | |
.38 special holy | 25 Piercing 6 Holy | |
.38 special mindbreaker | 1 Blunt Injects 9u of Mindbreaker Toxin |
.50 shell | ||
---|---|---|
Icon | Name | Effects |
.50 pellets | 10 Piercing (x6 pellets) | |
.50 practice | 1 Blunt (x6 pellets) | |
.50 beanbag | 10 Blunt 55 Stamina | |
.50 slug | 28 Piercing | |
.50 flare | 5 Heat Ignites target | |
.50 incendiary | 3 Blunt (x6 pellets) 7 Heat (x6 pellets) | |
.50 tranquilizer | 1 Blunt Injects 15u of Chloral Hydrate | |
.50 uranium | 5 Piercing (x5 pellets) 5 Radiation (x5 pellets) | |
.50 improvised | 3 Piercing (x10 pellets) 3 Slash (x10 pellets) | |
.50 soulbreaker | 1 Blunt Injects 15u of Soulbreaker Toxin |
.60 anti-materiel | ||
---|---|---|
Icon | Name | Effects |
.60 anti-materiel | 40 Piercing 30 Structural 35 Stamina |
RPG rocket | ||
---|---|---|
Icon | Name | Effects |
PG-7VL grenade | 7 tile radius explosion |
Cannon Ball | ||
---|---|---|
Icon | Name | Effects |
Cannon Ball | ? tile radius explosion | |
Grapeshot | 25 Piercing (x5 pellets) 5 Structural (x5 pellets) | |
Glassshot | 25 Slash (x5 shards) |
Energy Weapons
Laser based
Icon | Item | Cap. | Rechar. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Advanced Laser Pistol | 10 | 30 | 17 Heat | Research | An experimental laser gun with a self charging nuclear powered battery. | |
Antique Laser Pistol | 10 | 40 | 17 Heat | Captain's locker | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. | |
Energy Gun | Lethal
10 Disabler
20 |
0 | Lethal
20 Heat Disabler
5 Heat 30 Stamina |
Research | A basic hybrid energy gun with two settings: disable and kill. | |
IK-60 Laser Carbine | 20 | 0 | 20 Heat | Research | A 20 "round" semi-automatic laser carbine. | |
Laser Cannon | 10 | 0 | 28 Heat | Research | A heavy duty, high powered laser weapon. | |
Laser Rifle | 16 | 0 | 14 Heat | Research, Armory, Salvage Wrecks | Favoured by Nanotrasen Security for being cheap and easy to use. | |
Makeshift Laser Pistol | 8 | 0 | 14 Heat | Expeditions | Better pray it won't burn your hands off. | |
Miniature Energy Gun | Lethal
5 Disabler
10 |
0 | Lethal
20 Heat Disabler
5 Heat 30 Stamina |
Research | A light version of the Energy gun with a smaller capacity. | |
PDW-9 Energy Gun | Lethal
8 Disabler
16 |
0 | Lethal
20 Heat Disabler
5 Heat 30 Stamina |
Research | A military grade sidearm, used by many militia forces throughout the local sector. | |
Portable Particle Decelerator | 20 | 0 | 10 Radiation | Deterrence Technologies Research, Cargo Crates | A portable particle decelerator capable of decomposing a tesla or singularity. | |
Retro Laser Blaster | 16 | 0 | 17 Heat | Cargo Crates, Lasers Crate, Salvage Wrecks, Expeditions | A weapon using light amplified by the stimulated emission of radiation. | |
Svalinn Laser Pistol | 7 | 0 | 7 Heat | Security, Experimental Battery Ammo Research | A cheap and widely used laser pistol. Number of shots depends on the battery inserted in it. | |
Tesla Gun | 3 | 0 | On Hit
15 Stamina Stuns the target On Explosion
Deals ~50 Shock |
Research | The power of the primordial element of lightning in your hands. Shoots a tesla particle. | |
X-01 MultiPhase Energy Gun | Lethal
10 Disabler
20 |
0 | Lethal
20 Heat Disabler
5 Heat 30 Stamina |
Head of Security's locker | This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time. | |
X-Ray Cannon | 10 | 0 | 10 Heat 10 Radiation |
Research | An experimental weapon that uses concentrated x-ray energy against its target. |
Pulse based
Other
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
CHIMP Handcannon | Anomaly particle cartridges | 10 | 5 Heat | Anomalous Technology Research | Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo. The Omega version of the ammo deals 20 Heat. | |
Disabler | Disabler Bolt | 10 | 5 Heat 30 Stamina |
Security, Armory, Captain's Locker, HoP's Locker, Salvage Wrecks | A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge. | |
Disabler SMG | Disabler Bolt | 10 | 2 Heat 15 Stamina |
Security, Research, | Advanced weapon that exhausts organic targets, weakening them until they collapse. | |
Flare Gun | .50 shell | 1 | None | Maintenance Loot, Mail | A compact, single-shot pistol that fires shotgun shells. | |
Improvised Pneumatic Cannon | ? | ? | ? | Crafting | Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas. | |
Pie Cannon | Cream Pie | 8 | None | Crafting | Load cream pie for optimal results. | |
Proto-Kinetic Accelerator | Kinetic Bolt | Infinite | 25 Blunt 30 Structural |
Research | Fires low-damage kinetic bolts at a short range. Inaccurate if not wielded. | |
BB Gun | BBs | Plenty | 1 Blunt | Cargo Crates | The classic Red Ryder BB gun. Don't shoot your eye out. |
Explosives
Icon | Item | How to acquire | Notes |
---|---|---|---|
Explosive Banana Peel | Syndicate Uplink | A normal looking banana peel that explode when someone slips on it. | |
Composition C4 | Syndicate Uplink | Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it. | |
EMP Grenade | Syndicate Uplink | Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells. | |
Explosive Grenade | Syndicate Uplink | Grenade that creates a small but devastating explosion. Has a ~4 tiles radius. | |
Hot Potato | Syndicate Uplink | Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands! | |
Modular Grenade | Crafting | A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. | |
Modular Mine | Crafting | Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires. | |
Nuclear Grenade | Unobtainable | Please don't throw it, think of the children. Has a ~15 tiles radius. | |
Syndicate Minibomb | Syndicate Uplink | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. | |
Grenade Penguin | Syndicate Uplink | A small, highly-aggressive penguin with a grenade strapped around its neck. | |
Supermatter Grenade | Syndicate Uplink | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb. | |
Whitehole Grenade | Syndicate Uplink | Grenade that repulses everything around for about 10 seconds. | |
Explosive Pen | Syndicate Uplink | A class IV explosive device contained within a standard pen. | |
Syndicate Bomb | Syndicate Uplink | A big, anchored bomb that can create a huge explosion if not defused in time. | |
Proximity Mine | Syndicate Uplink | A mine disguised as a wet floor sign. | |
Holy Hand Grenade | Syndicate Uplink | A grenade that create a big explosion. | |
Improvised Explosive Device | Crafting | A weak, improvised incendiary device. |
Non-lethal Weapons
Dedicated non-lethal
Icon | Item | Type of Stun | How to acquire | Notes |
---|---|---|---|---|
Extra-Bright Lantern | Flash and Slow | Syndicate Uplink | Blinding. Sunglasses or welding mask offer 100% protection from the flash effect. | |
Flash | Flash and Slow | Security, Command Staff, Head Revolutionary | An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect. | |
Flashbang | Flash and Slow | Security, Syndicate Uplink | ||
Stun Baton | Stun and Knockdown | Security | A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. |
Improvised non-lethal
Those improvised devices can be used with variable result. Use at your own risk.
Icon | Item | Type of Stun | How to acquire | Notes |
---|---|---|---|---|
Banana Peel | Stun and Knockdown | Botany | No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. | |
Bola | Slow | Crafting, SecTech | Linked together with some spare cuffs and metal. | |
Soap | Stun and Knockdown | Bathrooms, Maintenance Loot, Janitor's Closet | Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type. | |
Stunprod | Stun and Knockdown | Crafting | A stun prod for illegal incapacitation. |
Guides Library | |
---|---|
The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |