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| style="text-align:center;" | '''Mining Drill''' | | style="text-align:center;" | '''Mining Drill''' | ||
| An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from | | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a engineering techfab after researched, or can sometimes be found on debris. | ||
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| style="text-align:center;" | '''Kinetic gun''' | | style="text-align:center;" | '''Kinetic gun''' | ||
| | | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but very long reload time. Obtainable from a engineering techfab after researched. | ||
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Revision as of 06:17, 21 July 2023
This page is a stub! This page is a stub, meaning it is considered too short, incomplete and/or lacking information about the page's subject. You can help Delta-V by expanding it. |
ENGINEERING STAFF
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Salvage Technician |
Difficulty: Medium Requirements: 4 hours in Engineering Access: Salvage, Engineering, Maintenance, External Extended Access: None Supervisors: Chief Engineer Subordinates: None Duties: Retrieve materials from wrecks, Guides: Hostile Fauna, Reverse Engineering |
As a Salvage Specialist, your job is to explore various wrecks from the space, fight off space critters and retrieve any loot that you might find inside them for the engineering departement or for cargo to sell. Use the Salvage Magnet to pull in a wreck for a limited amount of time and don't get killed by space carps. Be sure to bring a GPS and memorise current coordinates so that you do not get lost in space.
It is a good idea to have a friendly communication channel with Cargo to avoid unnecessary space accidents. They are unable to see you on the scanner and they are the one making the money so that you might ask the Chief Engineer to buy a shuttle to make salvaging easier.
Finding the Salvage
The location of the salvage is unpredictable. As such, you can use the Mass Scanner computer to help you locate it or simply jetpack out into space around the Salvage Magnet and hope you see it.
If you are really desperate or you lost your mass scanner computer, you can ask one of the Quartermasters to tell you where the salvage debris is.
Equipment
The most crucial items in your job are the spationaut hardsuit, a breath mask and a breathable gas tank (oxygen for most morphotypes or nitrogen for slimes/vox). You will not survive in space without those (though you can try if you're brave).
Icon | Name | Description |
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Spationaut hardsuit | The obvious component; without it, you will succumb to the low pressure of space. You will find a spationaut suit in your suit locker. After you equip the suit, you'll have to close the helmet via the action menu on the left. | |
Salvage hardsuit | A less common suit which you can find on debris. It has more armor and brighter headlights, but will slow you down more. | |
Oxygen tank | To survive in space for longer than a minute, you will need to breathe. Equip a full tank in your hand, pocket, or suit storage slot to be able to properly use it with your breathing internals. Make sure to check if the tank output pressure is correct (the safe amount is 17-22). You can refill your oxygen tank by putting it inside a oxygen canister (just make sure to close the canister's valve afterwards, or the canister will empty itself into the room). Do not fill your tank with plain air as the gas pressure will be insufficient for your character to breathe. | |
Nitrogen tank | Slime people breathe nitrogen instead of oxygen. Otherwise functionally identical. | |
Gas mask | To be able to receive precious oxygen from your oxygen tank, you will need to put a breathing mask on. Once you have it equipped, you can turn your internals ON from the shortcut bar on the left. | |
Magboots | Equip and turn on magnetic boots to gain a steady hold on wreck's surface. You might walk a bit slower, but at least you won't clumsily fly off into space so easily. | |
Utilitybelt (and tools) | Typically comes fully equipped with a screwdriver, welding tool, wrench, crowbar, multitool and wirecutters. Use those tools if you wish to retrieve anchored items, dismantle empty crates or barge through obstacles like closed doors. | |
Pickaxe | Sometimes, the salvage magnet might pull in a rocky asteroid. Use your pickaxe by repeatedly clicking on the rock to break through and reach for the stashed away goodies. | |
Mining Drill | An upgrade from a pickaxe that can be used to mine ore quicker. Obtainable from a engineering techfab after researched, or can sometimes be found on debris. | |
Shovel | Useless to you most of the time. Can dig up dirt and snow. Also does some decent damage when used as a weapon. | |
Ore bag | Allows you to store mined ores. Click on the floor to pick up all ores around this spot. | |
File:Fire extinguisher.png | Fire extinguisher | The poor man's jetpack. Fly through space by aiming and shooting the extinguisher's nozzle on the opposite direction of where you wish to fly. You can refill it with water once it runs dry. |
Jetpack | ||
Global Positioning System (GPS) | Shows your current position as (x,y). Note that negative numbers are different to positive numbers, (x,y) is not equal to (-x,y). You can use it to return to the station coordinates in case you get lost in space. | |
Kinetic gun | You can use it to fend off hostile lifeforms such as Space Carps. You can also use it to propel yourself backwards in space, in case your jetpack runs dry. This gun has unlimited ammo but very long reload time. Obtainable from a engineering techfab after researched. | |
Combat knife / Survival Knife | It is usually a bad idea to fight hostile alien lifeforms in melee range, but you use this knife as a last resort. |
Salvage Magnet
This console is used for pulling in salvage wrecks, which you can scavenge for loot. The salvage magnet pulls wrecks towards the general area it is facing, but that doesn't do much to narrow down the area. If the magnet is facing the wrong way or is installed too deep inside the station, then you won't be able to pull anything in.
Usage:
The console can be interacted with at any point in time either to start it or get its status.
- Interact with the console to start the pull sequence. The magnet sends a corresponding message to the Supply channel.
- Wait for a wreckage to be pulled. The magnet sends a message once the debris is ready. You can use the Mass Scanner to locate the wreck.
- Your team has a limited amount of time to get to the wreckage and haul loot back. The magnet sends a message when 30 seconds remain.
- When the timer expires, the wreck and every item present on it vanish. Any crew remain at the same coordinates but may be spun around.
- The console enters a short cooldown period, indicated by the small green lights on it. One they are all lit the console can be used again.
Before installing this too far outside in space, consider protecting it against meteors, aggressive space fiends and antagonists.
Mass Scanner
A computer that shows you a non-interactive map of the station, the shuttle location and any unidentified debris / wrecks marked as "Unidentified". Up is not necessarily north. You will see the computer's location (your location) marked in green.
Ore Processor
A machine that takes ore that you have mined (with a pickaxe or mining drill) and when enough has accumulated enables crew to extract a full of stack of material. e.g. 30 steel plates. Can store steel, glass, plasma, uranium (but not plastic).
Tips and tricks
- You can find a spare small oxygen tank inside your survival box. You're also able to keep it in your pocket, leaving your hands unoccupied.
- Holding down Control, and Right-Clicking on a tile near you while pulling something lets you move it around while standing still. In zero-gravity, you can fling objects such as crates/gas tanks towards the station by timing your release with Q accurately. This is not hard to figure out but is tricky to pull off consistently.
Guides Library | |
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The Basics | Getting Started · Server Rules · Interactions · Roleplay · Game Modes · Combat · Maps |
Command | Standard Operating Procedure · Alert Procedure · Space Law · Company Policy · Shipyard · High-Risk Items |
Security | Security Officer · Alert Procedure · Space Law · Company Policy · Forensics |
Engineering | Construction · Power · Atmospheric Science · Hacking · Pipes and vents · Gases · Reverse Engineering · Setting up the mix chamber |
Epistemics | Research and Development · Xenoarcheology · Anomalous Research · Glimmer · Psionics · Golemancy · The Oracle · Robotics |
Medical | Medical · Chemistry · Cryogenic Pods |
Service | Cooking · Drinks · Hydroponics · Supply Crates |
Antagonists | Guide to Traitor · Syndicate Items · High-Risk Items |
Miscellaneous | Fauna · Playable Species · Radio · Singularity · Terminology · Weapons · Paperwork · Traits · Admin commands · Administrators |
Contribution | Development · Mapping · Spriting · Wiki Contribution · Wikicode |